Showing posts with label Sweet Fuse. Show all posts
Showing posts with label Sweet Fuse. Show all posts

Thursday, January 01, 2015

My favorite games of 2014 (that were released before 2014)

As much as I enjoyed playing through the handful of titles discussed in yesterday's "favorite games of 2014" post, I found the ones addressed below--some of which were released in 2013 and some of which were released long ago--to be far more adventurous, unique and exciting experiences.


Attack of the Friday Monsters! (3DS)--One part "summer vacation sim" and one part rock-paper-scissors card game, this Kaz Ayabe-designed eShop title is the kind of release that causes some people to proclaim it the best thing since sliced bread (or the gaming equivalent, at least) and others to deride it as boring tripe. Can you guess which side I lean toward? Actually, I wouldn't call Attack of the Friday Monsters! a masterpiece, but it certainly deserves praise for providing the medium with a thoughtful and heartwarming story and for prompting feelings of nostalgia where they have no right to exist.


EarthBound (SNES)--Would you believe that I'd never "beaten" this classic RPG before this year? I'd played through bits and pieces of it before then, but none of those previous playthroughs got me even halfway through its story. I'm glad I finally got over that hurdle in 2014, as this is the rare digital adventure that somehow, someway gets more fascinating and thrilling with each and every step. In fact, I loved the time I put into Shigesato Itoi's second foray into the world of video games in 2014 so much that I'm considering devoting a similar amount of energy to it this year.


Final Fantasy Adventure (GameBoy)--Here's another game that I touched on as a teen but failed to complete until 2014. And just like the above-mentioned EarthBound, once I finally sunk my teeth into this portable endeavor I couldn't help but kick myself for not making my way through it earlier. Of course, it's kind of hard to believe I didn't make my way through it earlier, as it's basically a GameBoy-based precursor to Secret of Mana (which means it's equal parts Final Fantasy and The Legend of Zelda), a game that I all but offered my soul to in the early 1990s. Sadly, I still haven't seen Final Fantasy Adventure's credit roll, but I'm going to do my best to rectify that in 2015.


The Legend of Zelda: A Link Between Worlds (3DS)--Speaking of games that have prompted me to kick myself in 2014, a good part of me wishes I could go back in time and purchase A Link Between Worlds earlier than I did, as it really should have been among my "favorite games of 2013 (that were released in 2013)." Oh, well, better later than never, right? Anyway, A Link Between Worlds is the best, most refreshing Zelda offering I've encountered since I first obsessed over Ocarina of Time back in 1998. The highlight of this tightly produced package, in the opinion of yours truly: the combat, which feels so good that it's easy to forget you're nudging a circle pad and pressing buttons rather than actually racing around and swinging a sword with all of your might.


Slime MoriMori Dragon Quest 3 (3DS)--Considering how much I loved (more like frothed at the mouth over) Slime MoriMori Dragon Quest 2, aka Dragon Quest Heroes: Rocket Slime, it's almost unfathomable that I waited until just a few weeks ago to begin its 3DS-focused follow-up. That inexcusable feet-dragging can be blamed, at least in part, on this game's not-so-appealing aesthetics, although now that I've gotten used to them I can say without hesitation that they're less atrocious than they first appear to be. There are other flaws worth mentioning here, too, such as how Slime MoriMori 3's gameplay is nearly a mirror image of its predecessor, but none of them really matter thanks to the fact that the overall enterprise is just as fun as Square Enix's earlier effort.


Solitiba (3DS)--When I first heard that this Game Freak-developed eShop title would combine horse racing and solitaire, I was more than a bit disappointed. Granted, I was glad it wasn't going to be yet another Pokémon sequel or spin-off, but I wasn't sure this confounding mash-up would be a whole lot better. Boy, was I wrong. Every single element of Solitiba is so spot-on that the entire endeavor winds up being thoroughly entrancing. In fact, I've had a hard time putting it aside for other games since I started playing it a number of months ago--which goes a long way toward explaining how I could've put nearly 60 hours into it in such a short period of time.


Sweet Fuse: At Your Side (PSP)--To be honest, even after being convinced (by the overwhelmingly positive word of mouth attached to it) to pick up a copy of this portable visual novel, I wasn't at all sure I'd like it. My only prior experience with the genre involved playing through another PSP title, Hakuōki: Demon of the Fleeting Blossom, and while I found that game to be surprisingly fascinating, I worried it would be difficult to replicate those feelings with this seemingly less serious counterpart. I needn't have fretted, of course, because Sweet Fuse is every bit as captivating as Hakuōki, if not more so. I'm still not a fan of how such games basically force players to use a walkthrough if they want to wind up with the men of their dreams, but even with that "requirement" in place Sweet Fuse is well worth a look if you find its premise at all intriguing.

Honorable mentions: Etrian Odyssey IV (3DS), Taiyou no Tenshi Marlowe (GameBoy) and Zoo Keeper 3D (3DS)

Thursday, December 18, 2014

(Just over) 10 years of PSP memories

On Dec. 12, 2004, Sony made its first portable game system available to the Japanese masses.

For whatever reason, I don't remember much about that date, although I have a feeling that may be because I wasn't all that interested in handheld games and systems at that point in my life.

What I do recall is turning attentively toward the PSP whenever intriguing games were announced for it; games like Loco Roco (2006), Patapon (2007), Gurumin (2008), Half-Minute Hero (2009) and What Did I Do To Deserve This, My Lord? (2010).

It wasn't until the release of Patchwork Heroes (aka Hyakumanton no Bara Bara), though, that I finally was pushed to pick up a PSP of my own. (It can be seen in the photo on the right.)

After that, I quickly added a number of quality PSP titles to my collection--with the two ClaDun games, Corpse PartyHakuokiOnore no Shinzuru Michi wo Yuke and Sweet Fuse among them.

If I were forced to name a favorite from among this cadre of quirky games, by the way, my response would include a whole lot of sputtering, as I like so many of them that placing one or two above the rest would be an impossible feat.

What I could say is that the games currently on my PSP short list are the aforementioned ClaDun titles, Hakuoki, Hot Shots Tennis, Patchwork Heroes and Sweet Fuse.

Of course, I've yet to play a bunch of other, similarly compelling PSP (or at least seemingly so) games like Jeanne D'Arc, any of The Legend of Heroes entries, either of the MonHun Nikki: Poka Poka Airu Mura releases or Valkyria Chronicles 3, so it's possible that list will change in the coming months and years.

In the meantime, do any of you have any fond PSP memories, or even just the names of some of your favorite PSP games, you'd like to share?

Thursday, February 27, 2014

The Great Gaymathon Review #65: Sweet Fuse: At Your Side (PSP)


Game: Sweet Fuse: At Your Side
Genre: Otome/Visual Novel
Developers: Comcept and Idea Factory
Publisher: Aksys Games
System: PSP
Release date: 2013

Considering how much I enjoyed Hakuoki: Demon of the Fleeting Blossom a few years ago, I approached the kind of similar--yet decidedly more modern--Sweet Fuse: At Your Side with fairly high expectations.

Which may explain why I initially, at least, found myself feeling a tad underwhelmed by this PSP "visual novel," despite the fact that I consider both its creative setup (it's a mystery that takes place at a video game-themed amusement park) and its colorful cast of characters to be far more appealing that the ones offered up by Hakuoki.

Thankfully, my indifference only lasted for an hour or so. After that, I was fully and joyfully involved with this game's plot--a doozie that involves saving game illustrator and producer Keiji Inafune and a few other folks from being blown to smithereens, along with the aforementioned theme park, by a porcine villain.

That's not to say the experience was all puppies and rainbows. There were times, for instance, when I just wanted the characters to shut up so I could move things along. (And by that, I mean so I could spend some more "alone time" with my main-squeeze-to-be, Ayumu Shirabe.) Granted, chattiness kind of comes with the territory when you agree to play a virtual novel, which tend to feel a lot like Choose Your Own Adventure novels in game form, but that isn't going to keep me from occasionally becoming annoyed by someone who's being just a bit too verbose.

Speaking of visual-novel standbys, another Sweet Fuse element that proved to be a bump in the road for me, from time to time, was the one that basically dictates that a player use a guide if he or she wants to end up successfully wooing a particular man in the end. (And let's be honest here: as much as this game is about solving a mystery and saving Inafune, it's also about winding up with a hot boyfriend.) I know this is a staple of the genre--that one or two missteps can keep you from finding love--but I really would've preferred it if the developers of this game could've found a way to make things less rigid in that regard.

Other than those two aspects, though, I found Sweet Fuse to be a thoroughly engaging and enjoyable affair. Like I said earlier, there's a lot to like about this game's cast--from its spunky protagonist, Saki Inafune (she's Keiji's neice), to its disparate band of potential paramours, to its cigar-chomping baddie, Count Hogstein.

The overall story here deserves praise, too. There are twists and turns, red herrings, dramatic confrontations and colorful dialogue--all of which are part and parcel of any good mystery, if you ask me.

And then there are the little things that conspire to keep players excitedly--or at least attentively--pressing their PSPs' X buttons, like the "Break Time" and "Explosive Insight" segments and the moments that prompt Saki to get pissed and scream, "WHAT'S WRONG WITH YOU?!"

Does all of the above mean I wholeheartedly recommend Sweet Fuse to anyone who happens across this review? Not entirely. Some folks just aren't going to enjoy spending 10 or so hours mostly clicking through text, even if that text is both witty and entertaining. If that doesn't bother you, though, and if you're even slightly curious about this game's concept, I'd certainly recommend giving it a try as soon as you can.


See also: previous 'Great Gaymathon' reviews and Sweet Fuse posts

Wednesday, February 19, 2014

Shall We Do It? (bidding a fond farewell to Sweet Fuse and finally digging into Bravely Default)

"Oh, hell no."

Those three words were the first ones that came to mind when I wrapped up Sweet Fuse: At Your Side for the first time over the weekend.

That's because, after spending about a week and a whole lot of hours on this PSP-based visual novel, the first ending I encountered was a bad one. (As in, the guy I had the hots for didn't admit to feeling the same about me, er, my 18-year-old female avatar.)

I considered that to be completely unacceptable, so I promptly decided to go through the whole affair again--which is easier than it may sound in Sweet Fuse (and many other such games), as it offers players the ability to fast-forward through text that's already been read.

The problem is, I made a wrong choice at the very beginning of that follow-up attempt (these games are all about making the right choices--to the extent that most fans refer to a guide while working through them) and as a result I wound up not being able to re-woo the character in question.

So, after that campaign ended an hour or so later--also badly, I might add--I gave it another go. This time lasted just 45 minutes or so, and guess what? I finally ended up with the man of my dreams. Er, sort of. I think.


Was it all worth it? Surprisingly, I think it was. Although Sweet Fuse started slowly for me, its story--a murder mystery set at a video game-themed theme park, basically--eventually sank its claws into me, as did its colorful cast of characters.

I have to admit that I only found two of its woo-able men to be at all attractive--the "mature" (he's all of 32) journalist, Ayumu Shirabe, seen in the screenshot above, and the wild-haired "escort," Ryusei Mitarashi--but the rest of the bunch were interesting enough that it didn't bother me much, if at all.

As much as I enjoyed this experience, I can't help but think only a small fraction of today's gamers would find it similarly enthralling. That's largely because of the Choose Your Own Adventure-esque gameplay, by the way, and not because it's aimed at women and girls.

Still, that hasn't hurt this game's main competition in the Western world, Hakuoki, from finding a surprising amount of success, so maybe I'm selling non-Japanese gamers a bit short?

Regardless, just know that the main thing you do when you "play" Sweet Fuse is read. Once in a while you're asked to select between two or three options that will advance the plot in various ways, but other than that you'll be advancing lines of text with your PSP's X button.

If that doesn't bother you, I'd highly recommend giving the game a go should you own the requisite hardware.

A game I wouldn't give such a hearty recommendation to at this point, although I'm admittedly still at the very beginning of its adventure, is Golden Sun for the GameBoy Advance.


I've had this one for ages now, but for all sorts of reasons failed to boot it up until this past weekend.

Now, before I get too negative, let me just say that already I like a number of things about this portable RPG: I like its graphics (yes, even though they exist in that rather unattractive and awkward space also filled by games like Donkey Kong Country), I like its basic gameplay (which is like if Shining Force were turned into a traditional, turn-based RPG) and I like its soundtrack, too.

What don't I like? For starters, I hope that whomever designed the stairs found throughout the initial town was fired shortly after Golden Sun's release. On more than one occasion I've become stuck because I couldn't see the steps that supposedly had been carved out of the stony backdrop.

Actually, I hope the person in charge of this town's layout was fired, too, as it's a far too circuitous for its own good, if you ask me.

Oh, and then there's the fact that after an hour or two of gameplay I've still yet to find my way out of said town. Admittedly, it's possible I just haven't been paying close enough attention to what the game's NPCs are saying, but I doubt it.

Don't worry, I'm not planning to give up on Golden Sun anytime soon as a result of the above-mentioned shenanigans, although I wouldn't expect me to beat it anytime soon. After all, I just began Bravely Default, and anyone who has been coming here for even just the last few months should know that game is likely to take the bulk of my gaming attention for the foreseeable future. (Hell, I spent eight to 10 hours on the Bravely Default demo alone.)

Speaking of Bravely Default, I've played about three hours of it the other day and, boy, were those three hours a blast. I'm happy to report the full game eases folks into the experience a lot better than the demo did.


My favorite part of Bravely Default so far: the "party chat" feature. I can only imagine how much time this added to the game's localization effort, so I'm glad the people responsible for it decided to keep it intact.

This feature allows gamers to gain a bit of insight into the feelings and motives of each party member, by the way. As far as I can tell it can be completely ignored, so those of you who'd rather just get on with things are free to do so.

Other than that, I'm also loving the game's battle system, of course, as well as its graphics (or maybe I should say "art style") and soundtrack--although none of that should come as a surprise, as I loved all of those things in the Bravely Default demo, too.

Are any of you also working your way through this beautiful RPG at the moment? If so, what do you think of it so far?

One last thing: should you want to read a few impressions of another game I've spent some quality time in recent days, click here to check out my initial thoughts on the Japan-only puzzler, Zoo Keeper 3D.

Also, click here to scroll through previous "Shall We Do It?" posts.

Wednesday, February 12, 2014

Shall We Do It? (finishing EarthBound and sleepwalking through Sweet Fuse)

Let's get the big news out of the way this week: I FINALLY FINISHED EARTHBOUND.

Sorry for the shouting but, really, if beating EarthBound (for the first time in my life) doesn't warrant a bit of excitement, what does?

Perhaps unsurprisingly (especially to those of you who've also completed this SNES classic), I'm having a hard time coming up with words to describe how I feel about the game's final salvo.

Other than "it blew my mind," I mean.

Seriously, the last few areas of EarthBound--the Lost Underworld, Magikant, whatever the final location is supposed to be called--were pretty awesome. And the final boss? Uh, wow.


Speaking of Giygas, I have to admit that I had to take two runs at him. I wasn't entirely sure what I was supposed to do during the first attempt and as a result I wound up getting my butt handed to me. My second try was much more successful, thankfully, and ended with me turning the tables on ol' Gassy (as I like to call him) and his long-winded sidekick, Pokey.

As happy as I am to finally finish this sucker, I'm also kind of sad about it. The last few weeks I spent with EarthBound were equal parts enchanting, invigorating and emotionally draining, so having all of that end in one fell swoop has been a shock to the system.

That said, I so loved the experience that my first thought was to trudge through it again immediately. I've since talked myself down from that ledge--mostly because I've got other games I want to wrap up before my copy of Bravely Default arrives on my doorstep sometime next week.

Specifically, I want to reach the end credits of--or at least get as close as possible to the end credits of--Sweet Fuse: At Your Side.


If you'd asked me last week if I thought I was going to succeed with that goal, I would've answered in the positive. No question. Today, though, I'm not so sure.

Don't get me wrong, I'm enjoying Sweet Fuse's story and characters well enough--especially the game's main baddie, Count Hogstein. I guess I'm just not in the mood for this kind of game right now. I don't know if that's because I'm experiencing a bit of a let down in the wake of A Link Between Worlds and EarthBound, or if it's because I just just finished a rather riveting novel (Wool, by Hugh Howey), but I'm having a hard time convincing myself to boot up this visual novel whenever I find myself with some free time--something that never seemed to be a problem with the aforementioned duo.

Oh, well, I'll do my best to continue to plug away at it--as well as Zoo Keeper 3D, which I'll chat about further in a few days--even after Bravely Default is in my hands and begging to be played.

See also: previous 'Shall We Do It?' posts

Wednesday, February 05, 2014

Shall We Do It? (wrapping up A Link Between Worlds, returning to EarthBound and beginning Sweet Fuse: At Your Side)

So, I finally "beat" The Legend of Zelda: A Link Between Worlds last weekend. This is one of the few 3DS games I've finished, I think. I mean, there's Rhythm Thief & the Emperor's Treasure and Mario Kart 7 and ... this? I can't remember any others at the moment. Regardless, I haven't conquered many 3DS games to date, so I'm pretty stoked that I was able to beat this one.

The last quarter of A Link Between Worlds was really marvelous, I have to say. I was especially blown away by the last few dungeons--which in my case means Skull Woods, Dark Palace, Ice Ruins and, of course, Lorule Castle--and the bosses who guard them.

I think the Ice Ruins was my favorite of those four experiences, although I got such a kick out of all of them that it's tough to say which one was the best. Oh, and the final battle? Amazing. Exhilarating, even. Although I have to admit I died during my first attempt because I wasn't quite sure what I was supposed to do at one point.

So, my first playthrough of A Link Between Worlds is over--for now. Initially, I considered continuing on for a bit, so I could gather the rest of the game's heart pieces and return all of those poor, lost Maiamai's to their mother, but then it dawned on me that putting Link and company on the back burner for the time being would allow me to start--or, in the case of the next title I'm going to talk about, get back to--one or two other games I've been chomping at the bit to play.

Before I get to the titles in question, though, I want to share the time I spent on my maiden A Link Between Worlds adventure: just under 21 hours. I know the game can be completed more quickly than that, but a couple of locales did such a good job of capturing my attention that I found myself dawdling just so I could take in the sights a while longer.

As for the games that I turned to after A Link Between Worlds: would you believe EarthBound is one of them? Actually, I guess most of you would--especially if you read this post's header. Seriously, though, I'm back to playing EarthBound. Finally. Don't worry, I didn't start a new game--I just picked up where my last attempted (and failed) playthrough left off.

It took me a few minutes to get my bearings, of course, but after that I was happily on my way again. In fact, I quickly plowed through a whole slew of EarthBound's eccentric landscapes, including Scaraba (my starting point this time around), Deep Darkness, Tenda Village and Stonehenge Base.

I know I've said as much before (or at least I think I've said it before), but I really think I'm going to finish this sucker this time around. The only potential stumbling block is that Bravely Default comes out in a matter of days, and there's no doubt that's going to grab some of, if not not all of, my attention for a good chunk of time.

Thankfully, it probably won't arrive on my doorstep until a week after its release date (so, sometime around Valentine's Day), so it's possible I'll finally see EarthBound's end credits before I get sucked into Bravely Default's deadly tractor beam.

One last thing about EarthBound before I move on to the third game mentioned in the header above: I don't think I'll ever tire of seeing "oh, boy!" pop up whenever one of my party members gains a level. Nor will I ever tire of the ditty that plays whenever I waltz into one of the game's many shops.

Last, but not least, I started playing Aksys' Sweet Fuse: At Your Side late last week--in part because I wanted to participate in my friend Anne's #DatingSiMonth extravaganza, and in part because I've been curious about this portable dating sim since I first heard about it (which was right around the time its North American release was announced, I have to admit).

So far, I've only experienced about an hour of this otome game--which may sound like an acceptable chunk of time, but in reality isn't. After all, all I did during those 60 or so minutes was get introduced to Sweet Fuse's villain, meet the gaggle of studs who'll eventually vie for my affection and read a lot of text.

I saved and quit just as I was about to encounter the game's first puzzle (of sorts), though, so hopefully I'll have more to say about that aspect in my next "Shall We Do It?" post. In the meantime, my only comments are that I'm pretty keen on the overall art style on display in Sweet Fuse and I'm similarly loving the wacky theme-park setting.

See also: previous 'Shall We Do It?' posts

Monday, November 04, 2013

The reports of The Nichiest Podcast Ever's death have been greatly exaggerated

Considering Anne, shidoshi and I haven't gotten on the horn together since April, some of you may have started to believe the Nichiest Podcast Ever had been quietly put out to pasture, as the saying goes.

Well, I'm here to tell you that it's still alive and kicking--and not only that, but another episode (or "take") is ready for your listening pleasure.

We cover a lot of ground this time around, including the just-released Sweet Fuze: At Your Side for PSP, Sayonara Umihara Kawase for the 3DS and a ton of other niche-y Japanese games that have been announced for Western release in recent weeks. 


Oh, and of course we have another spirited discussion during the "Nichiest of Them All" segment, which finds Anne and shidoshi chatting about a pair of DS treasures (although some will obviously argue that designation) and me talking about a long-forgotten (for most) GameBoy title that features a beret-wearing penguin. 

Should you want to tune in after reading all of the above, please direct your favorite web browser to radio.morningproject.com at your earliest convenience. 

Wednesday, August 28, 2013

Raise your hand if you picked up a copy of Sweet Fuse: At Your Side (PSP) yesterday

Sadly, my own hand is not in the air at the moment.

I actually pre-ordered it after first becoming aware of it many moons ago, but I canceled that pre-order after surveying all of the games I've already bought yet failed to play this year.

Now, I'm not ruling out buying a copy later this year, or maybe early next, but for the moment I've decided to live my life Sweet Fuse-free.

In the meantime, maybe I should share a brief description of the game with those of you who've never heard of Sweet Fuse.

Basically, it's a visual novel aimed at women, as it stars a girl who, while navigating a bizarre amusement park filled with video game-themed attractions, must also juggle the relationships that are budding with a handful (six, to be exact) hunks.

Sweet Fuse, which was developed by Idea Factory and is being published in North America by Aksys Games, is noteworthy for a few other reasons, too--chief among them being that it features Keiji Inafune (aka the man who created Mega Man), who helped contribute to the game's development. It also features character designs from the hand of Kumiko Suekane, of Ace Attorney fame.

I don't suppose any of you picked up a copy of this intriguing PSP title? If so, why did you do so--and what do you think of it so far?

Buy: Sweet Fuse: At Your Side

Sunday, April 21, 2013

All-new Nichiest

If you're looking for something to do today (or even next week), you could do worse than listen to the latest episode of The Nichiest Podcast Ever.

This "take" covers the gamut as far as niche-y and even not-so-niche-y games are concerned. PSP games like Sweet Fuse: At Your Side, Class of Heroes 2 and Black Rock Shooter are discussed this time around, for instance, as are 3DS games like Bravely Default, Fantasy Life and Sayonara Umihara Kawase.


Speaking of the 3DS, each of us whipped out our pom-poms in support of one of that system's many worth-playing titles during this show's "Cheer- leading" segment, with me hemming and hawing about HarmoKnight, Anne raving about Monster Hunter 3 Ultimate and shidoshi gushing over Shin Megami Tensei: Devil Summoner: Soul Hackers.

Anyway, to take in all of that fabulosity, direct your browsers over to radio.morningproject.com at your earliest convenience.

Wednesday, April 17, 2013

Who's up for another episode of The Nichiest Podcast Ever?

You didn't think Anne, shidoshi and I gave up on this venture, did you? Sure, it's been just over two months since the last one (our fifth) graced the world with its presence (ahem), but the only reason we didn't record one in March was that all three of us found ourselves a tad too busy. (OK, so it really was because shidoshi was busy. Anne and I didn't mind the delay, though!)

Anyway, we recorded another episode last night, and I'm hoping the five of you who listen to it (I kid--kind of) will enjoy this one every bit as much as you've enjoyed our previous efforts.


As for what we talked about this time around: well, we began by chatting about a trio of nichier-than-niche soon-to-be-released PSP games (Sweet Fuse: At Your Side, Class of Heroes 2 and Black Rock Shooter) as well as a trio of so-far-Japan-only 3DS games (Bravely Default, Fantasy Life and Sayonara Umihara Kawase) that, rumor has it, will see the light of day in the western world sometime soon. Oh, and we also (finally) chimed in on the PS4 and the next Xbox.


Finally, we all spent a few minutes cheerleading in support of some recently released niche-y games (I chose HarmoKnight, Anne selected Monster Hunter 3 Ultimate and shidoshi went with Shin Megami Tensei: Devil Summoner: Soul Hackers) and played yet another round of everyone's favorite guessing game, "Nichiest of Them All."

If you'd like to listen to the first five episodes of The Nichiest Podcast Ever before taking in the latest one (which should go live within the next few days), you can do so here: radio.morningproject.com.

Tuesday, February 19, 2013

No joke: another otome game (for PSP) is coming to North America

And not only that, but it appears that this forthcoming otome game will be released both digitally and on UMD à la Class of Heroes 2.

The name of the title in question is Sweet Fuse: At Your Side, by the way, and it's being brought to North America by Aksys Games.

Here's a summary of Sweet Fuse's story as per Aksys' website:

"Saki Inafune, niece to legendary game developer Keiji Inafune, can’t wait to visit her uncle’s new theme park. She’s been invited to the opening day ceremonies, and is looking forward to a day of fun and excitement when suddenly Count Hogstein—a villain as corpulent and cliché as he is evil—blows up the Ferris wheel, takes the park management hostage, and declares the beginning of a deadly series of games.



"Desperate to save her uncle, Saki volunteers to be one of the participants in Hogstein’s games, and finds herself thrust into the midst of excitement very different from what she’d expected when she woke up that morning. She’ll need all of her cunning, determination, and exceptional insight to get herself and her fellow participants—all available bachelors—out alive and maybe, with a little luck, find love along the way."

As for when Sweet Fuse will see the light of day in North America: according to the folks at Aksys, it'll do so sometime this summer.