Is the "Duck Hunt Dog" really going to be included in Super Smash Bros. for 3DS and Wii U as a playable character? I have no idea, of course, but I can't help but hope the rumor that suggests he's going to make a noteworthy appearance in the above-mentioned pair of games proves to be true upon their release.
Why, you ask? I don't really know, to tell you the truth--other than I think it sounds like he'd be a fun character to bring into battle. (I'd also like to bring the Ice Climber protagonists into battle, it should be said, but it sounds like they're being left out this time around?)
I can't say with any certainty that artist One-Eyed Girl (aka Kasey Tararuj) is as interested in all of this as I am, but I wouldn't be surprised to hear that she is, especially after coming across the adorable creation below.
Tararuj's take on the "Duck Hunter" was included in the "8 Bit and Beyond 2" show recently presented by the Bottleneck Gallery in Brooklyn, New York, by the way. Sadly for any of us who'd like to own one of these "custom bubs," and happily for Tararuj, the one showcased above was snapped up by some eagle-eyed gallery-goer. Oh, well, at least we can take in the photos that can be seen here.
Showing posts with label Super Smash Bros. for 3DS. Show all posts
Showing posts with label Super Smash Bros. for 3DS. Show all posts
Tuesday, September 09, 2014
Monday, September 01, 2014
I went to PAX Prime 2014 and all I got was this lousy copy of Daigasso! Band Brothers Request Selection
To those of you wondering if this post is going to be about PAX Prime 2014 or Daigasso! Band Brothers Request Selection: it's going to be about both.
Let's start, though, with some general thoughts on PAX Prime 2014, the Seattle-based gaming convention that began last Friday and ends today.
For the first time since I moved here nearly eight years ago, I acquired a one-day badge to this hot-ticket event--and then used it to attend on Saturday.
The long and short of my maiden PAX Prime experience: it's not really my thing. Specifically, being surrounded by hundreds of strangers isn't really my thing. That's not the only reason I walked away from PAX feeling pretty sure I'd never return, though; another is that the games that were on hand just weren't my cup of tea.
Case in point: Nintendo of America's booth consisted of two games, Hyrule Warriors and Super Smash Bros. for 3DS and Wii U. Both games looked great--I watched others play the former and actually spent a few minutes with the latter--but I can't say they're games I've been dying to play. I would've much rather spent time with Fantasy Life or Yoshi's Woolly World or titles of that ilk.
One game that was on hand that I wanted to play--but didn't, because I'm lame--was Monster Hunter 4 Ultimate. Although I watched others play it, and considered getting in line to do so myself, I chickened out in the end because I was nervous about having to fight the game's beasts alongside three other players (as opposed to doing so on my lonesome). Like I said, I'm lame.
What else did I play? The Behemoth's 2013 XBLA (and PC) effort, BattleBlock Theater, was one. My blogging pal, Jess, recommended this title to his readers via this recent post, and in doing so reminded me of its existence. So, when I saw it available for play at The Behemoth's booth, I decided to give it a go. For what it's worth, I liked what I experienced of it--its art style and puzzler-platformer-ish gameplay, especially.
At the moment, I can't remember anything else I played or watching others play--aside from a few rounds of BurgerTime and Ms. Pac-Man in the event's "retro arcade" room, I mean. Which, I know, says quite a few things about my PAX Prime 2014 experience--or lack thereof--but what can you do?
Other than all of the above, I perused a bunch of the awesome merchandise booths, like the Fangamer one and a few other t-shirt-centric ones. Also, I checked out the booth manned by the youthful staff of Seattle's main retro- and import-game store, Pink Gorilla. In fact, that's where I picked up the complete-in-box copy of Daigasso! Band Brothers Request Selection mentioned in the header above.
This title, released in late 2005 as an add-on to the base version of Daigasso! Band Brothers--Request Selection's cart goes into a DS' GBA slot while the Daigasso! Band Brothers DS card is in place, too--had been on my "to buy" list for ages, but I failed to buy it until this weekend because I never wanted or needed it so badly that I was willing to hand over the 25 or so dollars eBay sellers tended to ask for it.
It wasn't until I came across the rather pristine copy--and its attention-grabbing $10 price tag--seen above at Pink Gorilla's booth, that I was spurred to action.
I haven't tried it out yet, but I will soon, especially since it adds 31 new songs to the ones showcased in the main release. When I do, I'll be sure to share my impressions here, as I am wont to do.
In the meantime, did any of you also attend PAX Prime 2014? If so, what are your thoughts of the event?
Let's start, though, with some general thoughts on PAX Prime 2014, the Seattle-based gaming convention that began last Friday and ends today.
For the first time since I moved here nearly eight years ago, I acquired a one-day badge to this hot-ticket event--and then used it to attend on Saturday.
The long and short of my maiden PAX Prime experience: it's not really my thing. Specifically, being surrounded by hundreds of strangers isn't really my thing. That's not the only reason I walked away from PAX feeling pretty sure I'd never return, though; another is that the games that were on hand just weren't my cup of tea.
Case in point: Nintendo of America's booth consisted of two games, Hyrule Warriors and Super Smash Bros. for 3DS and Wii U. Both games looked great--I watched others play the former and actually spent a few minutes with the latter--but I can't say they're games I've been dying to play. I would've much rather spent time with Fantasy Life or Yoshi's Woolly World or titles of that ilk.
One game that was on hand that I wanted to play--but didn't, because I'm lame--was Monster Hunter 4 Ultimate. Although I watched others play it, and considered getting in line to do so myself, I chickened out in the end because I was nervous about having to fight the game's beasts alongside three other players (as opposed to doing so on my lonesome). Like I said, I'm lame.
At the moment, I can't remember anything else I played or watching others play--aside from a few rounds of BurgerTime and Ms. Pac-Man in the event's "retro arcade" room, I mean. Which, I know, says quite a few things about my PAX Prime 2014 experience--or lack thereof--but what can you do?
Other than all of the above, I perused a bunch of the awesome merchandise booths, like the Fangamer one and a few other t-shirt-centric ones. Also, I checked out the booth manned by the youthful staff of Seattle's main retro- and import-game store, Pink Gorilla. In fact, that's where I picked up the complete-in-box copy of Daigasso! Band Brothers Request Selection mentioned in the header above.
This title, released in late 2005 as an add-on to the base version of Daigasso! Band Brothers--Request Selection's cart goes into a DS' GBA slot while the Daigasso! Band Brothers DS card is in place, too--had been on my "to buy" list for ages, but I failed to buy it until this weekend because I never wanted or needed it so badly that I was willing to hand over the 25 or so dollars eBay sellers tended to ask for it.
It wasn't until I came across the rather pristine copy--and its attention-grabbing $10 price tag--seen above at Pink Gorilla's booth, that I was spurred to action.
I haven't tried it out yet, but I will soon, especially since it adds 31 new songs to the ones showcased in the main release. When I do, I'll be sure to share my impressions here, as I am wont to do.
In the meantime, did any of you also attend PAX Prime 2014? If so, what are your thoughts of the event?
Wednesday, August 27, 2014
Five new and old 3DS games I'm planning to pick up between now and the end of 2014
Hearing that Harvest Moon: The Lost Valley finally was available for pre-orders (over at Amazon, for instance) yesterday prompted me to consider just how many 3DS games I'm still planning to pick up through the balance of this year.
One of them is the aforementioned Natsume release, of course. As for why I'm looking to add The Lost Valley to my ever-growing 3DS games collection, despite the fact that I've never before played a Harvest Moon title (although I've long wanted to, believe me), the only answer I can come up with at the moment is that it's giving me good vibes. Specifically, I like its odd art style--which harkens back to the Nintendo 64 era, in some ways--although I like its Minecraft-esque gameplay, too.
The four other 3DS games I'm pretty sure I'll purchase--or ask for as birthday or Christmas gifts--between now and the end of 2014:
Fantasy Life--I've wanted to play this Level-5 RPG ever since I first heard about it back in 2010. In fact, I've wanted to play it so much that I bought a copy of the Japanese version late last year that I've yet to unseal. (Hey, at least it was cheap.) Don't worry, there's no chance my copy of the North American version of the game, which will hit store shelves in this neck of the woods this October, will remain unopened for more than a few minutes once it's in my possession. After all, I'm pretty sure it's going to be the next 3DS title I put more than 30 hours into before moving on to something else (such as The Lost Valley, perhaps?).
Kid Icarus: Uprising--Why has it taken me so long to acquire this one, and why am I finally doing it now (or soon)? My response to the first question is that I've always been a little wary of Uprising, mainly due to all of the complaints I've heard and read about its controls, while my response to the second question is that enough people I trust have assured me in recent weeks and months that the game's worth checking out even with its sometimes-awkward control scheme. Toss in the fact that I've been a Kid Icarus fan since the beginning, and it should be easy to see why I'm still keen on this follow-up.
Kirby: Triple Deluxe--My original plan, before Triple Deluxe was released in early May, was to pick up a copy of it at launch. That didn't happen for various reasons I can't currently recall (I'm guessing a biggie was that I spent the money intended for Kirby on a Japanese GameBoy title or two), unfortunately, but I'm still very much interested in playing this portable platformer--especially since it has more than a passing resemblance to Kirby's Return to Dream Land, a Wii release I absolutely adored.
Theatrhythm Final Fantasy: Curtain Call--Speaking of games I absolutely adored, the first Theatrhythm Final Fantasy has been one of my most-played--as well as most-enjoyed--3DS titles so far. I'm expecting to have a similar experience with this sequel, which will hit North American store shelves on Sept. 16. As much as I'm anticipating that date, I have to admit I'd be anticipating it even more if the amazing special-edition system that accompanied Curtain Call's Japanese release had made its way to our shores as well.
What, no mention of two other big 2014 releases, Persona Q and Super Smash Bros. for 3DS? Actually, I'm very likely to buy them, too, but probably not until sometime in 2015--along with A-Train: City Simulator, Hatsune Miku: Project Mirai Remix and hopefully a couple more currently unknown games.
Are any of you looking forward to any 3DS games in particular between now and the end of the year?
One of them is the aforementioned Natsume release, of course. As for why I'm looking to add The Lost Valley to my ever-growing 3DS games collection, despite the fact that I've never before played a Harvest Moon title (although I've long wanted to, believe me), the only answer I can come up with at the moment is that it's giving me good vibes. Specifically, I like its odd art style--which harkens back to the Nintendo 64 era, in some ways--although I like its Minecraft-esque gameplay, too.
The four other 3DS games I'm pretty sure I'll purchase--or ask for as birthday or Christmas gifts--between now and the end of 2014:
Fantasy Life--I've wanted to play this Level-5 RPG ever since I first heard about it back in 2010. In fact, I've wanted to play it so much that I bought a copy of the Japanese version late last year that I've yet to unseal. (Hey, at least it was cheap.) Don't worry, there's no chance my copy of the North American version of the game, which will hit store shelves in this neck of the woods this October, will remain unopened for more than a few minutes once it's in my possession. After all, I'm pretty sure it's going to be the next 3DS title I put more than 30 hours into before moving on to something else (such as The Lost Valley, perhaps?).
Kid Icarus: Uprising--Why has it taken me so long to acquire this one, and why am I finally doing it now (or soon)? My response to the first question is that I've always been a little wary of Uprising, mainly due to all of the complaints I've heard and read about its controls, while my response to the second question is that enough people I trust have assured me in recent weeks and months that the game's worth checking out even with its sometimes-awkward control scheme. Toss in the fact that I've been a Kid Icarus fan since the beginning, and it should be easy to see why I'm still keen on this follow-up.
Kirby: Triple Deluxe--My original plan, before Triple Deluxe was released in early May, was to pick up a copy of it at launch. That didn't happen for various reasons I can't currently recall (I'm guessing a biggie was that I spent the money intended for Kirby on a Japanese GameBoy title or two), unfortunately, but I'm still very much interested in playing this portable platformer--especially since it has more than a passing resemblance to Kirby's Return to Dream Land, a Wii release I absolutely adored.
Theatrhythm Final Fantasy: Curtain Call--Speaking of games I absolutely adored, the first Theatrhythm Final Fantasy has been one of my most-played--as well as most-enjoyed--3DS titles so far. I'm expecting to have a similar experience with this sequel, which will hit North American store shelves on Sept. 16. As much as I'm anticipating that date, I have to admit I'd be anticipating it even more if the amazing special-edition system that accompanied Curtain Call's Japanese release had made its way to our shores as well.
What, no mention of two other big 2014 releases, Persona Q and Super Smash Bros. for 3DS? Actually, I'm very likely to buy them, too, but probably not until sometime in 2015--along with A-Train: City Simulator, Hatsune Miku: Project Mirai Remix and hopefully a couple more currently unknown games.
Are any of you looking forward to any 3DS games in particular between now and the end of the year?
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