Showing posts with label Super Mario RPG. Show all posts
Showing posts with label Super Mario RPG. Show all posts

Friday, March 23, 2018

Just in the nick of time: I recently bought six old games (that I've never played) from the Wii eShop before Nintendo shuts it down for good

Is it wrong--or weird--that I'm sad the Wii eShop is about to go kaput?

I mean, the thing has been chugging along since late 2006. A part of me honestly (if also deludedly) thought Nintendo would never shut it down--or at least it wouldn't shut it down for many years to come.

And yet here we are, just a few days away from Nintendo basically pulling the plug on it, once and for all.

I say "basically" because the Wii eShop (or the Wii Shop Channel, if you're a stickler for using official terms) will still function--partially--after March 26. You'll still be able to re-download WiiWare and Virtual Console titles you previously bought. You'll still be able to use Wii Points purchased before March 26 to pick up WiiWare and Virtual Console titles, too.

You won't, however, be able to buy (or otherwise add) Wii Points to your system after that date, which means for most folks the Wii eShop will soon be as dead as the DSi Shop.

With that in mind, I dumped a last chunk of dough into the aforementioned Wii Points over the past couple of weekends. And then I promptly used them to purchase a handful of old games I've long wanted to play.

The games in question:


Kirby 64 (Nintendo 64)--It shouldn't be too much of a surprise to hear I've never played this platformer. I pretty much ignored the Kirby series until Canvas Curse was released in 2005, and since then I've jumped all over the place--from Epic Yarn, to Adventure, to Dream Land, to Planet Robobot. To be honest, I never even considered trying Kirby 64 before a friend brought it up on Twitter. His recommendation was so heartfelt that I decided to get off my butt and give it a go. More than four hours later, I've got to say I'm enjoying the hell out of it. It's one of the slowest side-scrollers I've ever played, but every other component is so pleasing that its lack of pace isn't bothering me at all.

Military Madness (TurboGrafx-16)--I've known since this game was first released in 1989 that it was a turn-based strategy game of the highest order. The thing is, I've only ever liked strategy games that are at least a little bit cute--with Nintendo's Advance Wars series being a good example. For whatever reason, the impending closure of the Wii eShop prompted me to rethink that practice. Now I've just got to get myself to not only start it, but hopefully finish it as well. Here's hoping I do just that--and soon.


Phantasy Star (Sega Master System)--Although I was a huge NES fanboy during the 8-bit era, that didn't keep me from desperately wanting to play Phantasy Star. Unfortunately, it was one of the only Master System games I wanted to play at the time. As such, I never got around to buying a Master System or a copy of Phantasy Star. Thanks to the Virtual Console, I didn't need to waste my money on either. Instead, all I had to do was buy 500 points on the Wii eShop and then download a digital version of the game. I've already put about five hours into that ROM, by the way, and so far I'm loving almost every aspect of it. The only thing that bugs me about Phantasy Star at the moment: there are times when battles pop up so frequently (every step or two) that I want to pull out my hair.

Princess Tomato in Salad Kingdom (NES)--Of all the old games discussed here, this is the only one I've previously played. Even then, though, I only barely played it. In fact, if memory serves, I rented it just once, from a grocery store my parents frequented at the time. (Actually, it's still their go-to grocer, though it not longer rents out video games.) Despite that, I remember liking the little I experienced of Princess Tomato. So why did I wait until Nintendo's announcement that it's pulling the plug on the Wii Shop Channel to return to it? I honestly have no idea. Better late than never, though, wouldn't you agree?


Shining in the Darkness (Genesis)--It's hard for me to believe I've never even booted up this game before now given my love of the Shining Force series. I guess I just wasn't that into dungeon-crawlers until fairly recently; and even after I turned that corner, I wasn't in the mood to give this particular example of the genre a try. Speaking of which, I kind of think I should start Shining in the Darkness as soon as I wrap up my Phantasy Star playthrough. The latter title's first-person dungeons have so enthralled me thus far that I wouldn't be surprised if I continue to be hungry for more after I reach its ending.

Super Mario RPG (SNES)--How many of you gasped or frowned or opened your eyes as wide as possible when you realized I've never played this classic? I can't believe it myself, to tell you the truth. One of the only reasons I can offer up as to why I've ignored it for so long is that it must have come out at a time when my attention was elsewhere. As for all the years that have passed since then, well, would you believe me if I said its visuals haven't aged well in my eyes? That's rarely kept me from spending time with other, lesser games, though, so I'm no longer going to let it keep me from spending time with Super Mario RPG.

See also: 'What kind of idiot buys Final Fantasy IV: The After Years WiiWare episodes in 2018? This kind!'

Tuesday, January 09, 2018

Eight old games I'm going to play (and hopefully finish) in 2018

I don't often set goals for myself regarding how many games I want to play or even "beat" in a given year, but I'm making an exception in 2018 in the hopes it'll push me to dillydally a bit less than I did in 2017.

The thing is, all but one of the titles listed below are RPGs, which means I'm unlikely to finish all of them even if I do somehow manage to start them by the end of the year. As such, let's just say I'll give it my best shot, OK?

At any rate, here are eight "old" games I'm planning to play (and hopefully) finish between now and Dec. 31, 2018.

Chocobo no Fushigi na Dungeon (Wonderswan)--Between March and July of last year, I published seven "Welcome to WonderSwan World" posts. I've published zero since. To get back into the swing of things, I'd like to play a WonderSwan game that doesn't tax my brain too much. I'm not entirely sure this Chocobo no Fushigi na Dungeon port fits that bill, but I'm willing to give it a go anyway. No matter what, it should prove to be less of a challenge than the WonderSwan versions of Makai Toushi SaGa (the first Final Fantasy Legend in North America) and Romancing SaGa.



Fragile Dreams (Wii)--This is yet another of those games I've meant to start for eons but have yet to get around to for all sorts of reasons. Granted, I was Wii-less for most of 2017, and that put a real damper on any plans I may have had for this intriguing, post-apocalyptic RPG. And then when I was reunited with my Wii, I used it to play Opoona and Tabemon rather than Fragile Dreams. Well, I doubt I'll ever finish Opoona, and Tabemon is the kind of game you put an hour or so into now and then when you crave something light and frivolous, so my Wii's disc slot should be free to accept a replacement.

Last Window (DS)--I wasn't sure what to expect when I started my way through Hotel Dusk back in the summer of 2015. After just a few hours with it, though, I was smitten. Combined, its atmosphere, characters, soundtrack, and aesthetic add up to something akin to perfection if, like me, you enjoy a good whodunit. I desperately wanted to gobble up its sequel the second I was finished with Hotel Dusk, of course, but I moved on to another game instead and have yet to return to my European copy of Last Window. Maybe I'll stick its cart into my 3DS as soon as I wrap up my Miitopia playthrough.

Mother 3 (GameBoy Advance)--In 2014, I finished EarthBound for the very first time. In 2017, I finished that game's predecessor, Mother, for the first time. Given that, I shouldn't be expected to finish Mother 3 until 2020. I don't want to wait that long, though, so I'm going to do my best to fit it into 2018. To be perfectly honest, I'd prefer to play the game in English, so I'm desperately hoping Nintendo finally sees fit to release a localized version of Mother 3 via the Switch eShop sometime soon. If not, I guess I'll have to break down and tackle the Japanese cart I've owned for a good while now.



Sekai wa Atashi de Mawatteru: Hikari to Yami no Princess (PSP)--If Sekai wa Atashi de Mawatteru doesn't ring a bell, maybe My World, My Way does? Hikari to Yami no Princess basically is an updated version of that Atlus-published (outside of Japan) DS RPG that puts you in the shoes of a pouty, landscape-altering princess. I'm always up for giving my PSP some love, and I thoroughly enjoyed the 10 or so hours I put into My World, My Way a couple of years ago, so I figure checking out my Hikari to Yami no Princess UMD over the next few months may well wind up being the best of both worlds.

Shin Megami Tensei IV (3DS)--OK, so this isn't really an "old" game, but it seems like I've owned (and ignored) it for ages now, so for me it deserves to be included here. If I'm to be honest, I'd say the main reason I've dragged my feet on playing Shin Megami Tensei IV for so long is that all of the online chatter about the game being a bit of a nightmare has me spooked. Still, I spent good money to buy the damn thing, so I'm going to play it even if it kills me. On a semi-related note: I also want to boot up my long-overlooked copy of Bravely Second at some point in 2018.



Suikoden (PlayStation)--Konami's Suikoden series has never really been on my radar. To be frank, the visuals of its PS one releases, especially, never appealed to me, and that's basically prompted me to steer clear of them. At least, that was the case before social-media mutterings and PSN sales collided and convinced me to pick up digital copies of Suikoden I and II via my beloved Vita. I've read that Suikoden II is the better of the two games, but it just seems wrong to me to begin a series with its second offering, so I'm going to start with the original.

Super Mario RPG (SNES)--Can you believe I've never played this one? Hell, I can't believe it myself. And I can't even tell you why I've never played it. I recall being excited about it when it was announced, but I have no memory of why I failed to buy it after it hit store shelves. Maybe it was too expensive? Or maybe a bunch of other appealing SNES games came out around the same time and I forgot about it once I was done with them? Whatever the case may be, I really--and finally--want to experience what Super Mario RPG has to offer before 2019 arrives.

Are there any old games you want to put at least some time into by the end of this year? If so, share their names, and why you want to play them, in the comments section of this post.

Saturday, July 08, 2017

Introducing: the Singing Mountain podcast

I've been a fan of Drew Mackie's Back of the Cereal Box blog ever since I first came across it--which was shortly after it made its debut in early 2003, if memory serves.

If this is the first you're hearing of Back of the Cereal Box, boiled down, it's a pop-culture blog. Or, as Mackie himself puts it, it's a "record of the weird ways pop culture intersects with [his] life."

Often, it's a record of how pop culture intersects with his life as a gay man who has long loved video games.

Considering all of the above, it shouldn't surprise that Mackie piqued my interest when he revealed his plans to launch a podcast about video game music.


Singing Mountain is the result of those plans. In the four podcasts he's published so far, Mackie's discussed Super Mario RPG, the Mega Man series, The Great Giana Sisters and EarthBound.

That's not the full extent of what's covered in Singing Mountain's initial batch of episodes, mind you. The latest ("Ric Ocasek in Moonside"), for instance, focuses on EarthBound while also bringing Mackie's childhood, The Cars, Salvador Dali’s “The Persistence of Memory,” the litigiousness of Beatles and even Janet Jackson into the mix.

Hell, Mackie may even introduce you to a new word or two if you keep your ears peeled. He certainly expanded my vocabulary a bit when he dropped the word diegetic into his commentary on Onett's arcade theme.

See also: posts about The Nichiest Podcast Ever