Showing posts with label Style Savvy. Show all posts
Showing posts with label Style Savvy. Show all posts

Friday, February 13, 2015

#ADecadeofDS: Pop Cutie! Street Fashion Simulation


Amount of time devoted to this game in the last week--Four hours, two minutes.

Most recent boss toppled, location reached or milestone achieved--Sadly, I'm still working my way through this game's second stage, which won't mean much to those of you who've yet to play the game (and may not even mean much to those of you've actually played it, truth be told). Also, I've competed in--and was declared the victor of all but one--five of Pop Cutie's fashion battles so far.

Overall comments on the experience--To be completely honest, I bought Pop Cutie! assuming it was going to be little more than a half-assed knock-off of Nintendo's criminally under-appreciated (outside of Japan, at least) Style Savvy games.

Boy, was I wrong.

After all, though the two titles mentioned above are similar in terms of theme--both focus on fashion and on running a clothing shop--that's where the likenesses end.

The aesthetics of Pop Cutie! are far, well, cuter than those of Style Savvy, for starters. Specifically, whereas the latter's art style leans toward slick and even sophisticated, the former's is more "precious" and cartoonish.

Speaking of which, the look of Koei's (yes, the same Koei that brought the world the Dynasty Warriors and the Nobunaga's Ambition series also made Pop Cutie!) contribution to the portable fashion genre is sure to turn off more than a few people at first glance. Hell, my initial reaction to it was to scrunch my face in sour disgust, and I tend to like adorable-looking games more than your average Joe.

Over time, though, the weird aesthetics of Pop Cutie! grew on me to a surprising degree--to the point that I'm nearly ready to say I actually kind of like them.

Anyway, Style Savvy and Pop Cutie! also differ pretty substantially in terms of how they play. In the former, designing clothes and running a "très chic" boutique are fairly detailed, hands-on experiences, and players are given a lot of control over how they accomplish those tasks. The corresponding activities in the title that's at the heart of this post, on the other hand, feel far more "detached," if that makes any sense.

I guess you could say that in Pop Cutie! fashioning frocks and selling them from a showroom floor are depicted as they may be in a mobile title. They're almost mini-games, but not quite. (A couple of examples: while in your shop, you can man the cash register, but only with the most minimal of input, or you can restock the shelves; outside your shop, you walk the streets and pick flowers to discover new colors for your designs or chat with passersby to learn of new clothing styles.)

Don't take that as a complaint, by the way. Although I found this cart's gameplay a bit basic and even disappointing at first, I had a pretty drastic change of heart after wrapping up my first hour or two with it. Now, I find the whole she-bang to be sweet and endearing and breezily fun.

Will I continue to play this game in the coming days, weeks and maybe even months?--If I'd have had to answer this question a week ago, I likely would have said, "I doubt it." Today, though, I'm far more open to the idea. 

Once you come to terms with this game's quirks--its sometimes-awkward controls, its far-from-appealing-at-first art style--it's actually quite a lot of fun. As such, I have a feeling I'll put at least a few more hours into this cartridge before it goes back into its pastel-plastered case.

Do I recommend it to others?--I guess so, but with some reservations. What I mean is that I think only a small percentage of people who own a DS or 3DS are likely to bother playing Pop Cutie! long enough for it to get under their skin, so to speak, so I'd say that if you've spent some time with any of the Style Savvy games (or anything remotely like them) and enjoyed the experience, you may want to give this one a go, too--especially if you can find a fairly cheap copy.

Next up--Maestro! Jump in Music


See also: previous 'A Decade of DS' posts

Wednesday, November 14, 2012

Acquisition #147: Style Savvy: Trendsetters (3DS)

Considering this a warning: I'm going to be featuring quite a few 3DS games in posts like this one in the coming weeks and months. That's not to say I'm only going to write about 3DS "acquisitions" between now and the end of the year, mind you, but I am going to write about a good number of them in that timespan.

With that said, let's focus on this one. It is, after all, a game I've been looking forward to play for some time.

So, was Style Savvy: Trendsetters worth the wait? Very much so. Granted, I've only played it for about six hours so far, but I've enjoyed those six hours a lot more than I imagined I would before I obtained this syn Sophia-made title.



As for why that is: Well, I really like its "throw together an appropriate outfit for each customer" gameplay, for starters. There's also a rather meaty store-management aspect to Style Savvy: Trendsetters, though, that adds another dimension to the proceedings.

Wrap all of that in an attractive-enough art style and you've got yourself a portable title that offers players an enjoyably unique gaming experience--or at least that's what it's offered me so far.

I know that's a pretty general description for a game that's about more than simply playing dress-up, but that's all I can offer at the moment due to having played it for only a few hours. I'll continue working my way through it, though, and I'll do my best to share some more in-depth impressions (as well as a full-on review) sooner rather than later.

See also: Previous 'Acquisition #123' posts

Thursday, November 01, 2012

Let's Play: 'Which Box Art is Better?' (Style Savvy edition)

Did you get your fill of Style Savvy cover art last week when I devoted a "Which Box Art is Better Post?" to the just-released Style Savvy: Trendsetters and its international counterparts?

I hope not, as you're going to get a bit more of it today.

This time around, though, we're going to check out the box art that was created for the original Style Savvy.

Here's the "art" (yes, I'm using the word loosely in this case) that appeared on covers of the North American version of the game, which hit store shelves in late 2009:


Sadly, the art made for the game's European packaging, below, isn't much better. In fact, I think it could easily be said that it's worse than the North American version's box art.


So, how does the box art of the Japanese original, Wagamama Fashion Girls Mode, stack up? Pretty well, if you ask me.


Sure, it features far too much text, but at least that text is nicely stylized and colored.

As such, I'm personally giving Wagamama Fashion Girls Mode's box art the nod this time around. That's just my opinion, though; which cover do you like best?

See also: Previous 'Which Box Art is Better?' posts

Thursday, October 25, 2012

Let's Play: 'Which Box Art is Better?' (Style Savvy: Trendsetters edition)

Earlier this week, Nintendo of America released for the 3DS the long-awaited (by yours truly, at least) sequel to its fashion-focused DS game, Style Savvy.

In honor of that release, I decided to devote an entire "Which Box Art is Better?" post to it and its international counterparts.

Japanese gamers got their hands on the title first (on Sept. 27), so let's start with it. It's known as Wagamama Fashion Girls Mode Yokubari Sengen in its home market, by the way, and it sports a pleasantly colorful piece of cover art.


The box art created for the North American version, which is called Style Savvy: Trendsetters, on the other hand is decidedly less captivating.


Not that the art that's set to grace covers of the European iteration--which will be branded New Style Boutique and which will hit store shelves on Nov. 16--is any more interesting:


Those of you who have been paying attention likely have figured out that the Japanese box art is by far my favorite. Do you agree, or do you prefer the art that was created for its European or North American  counterparts?

See also: Previous 'Which Box Art is Better?' posts

Monday, August 13, 2012

Goodbye, Luigi's Mansion: Dark Moon; hello, Style Savvy: Trendsetters

I hate to be the bearer of bad news, but Nintendo of America revealed earlier this morning that Luigi's Mansion: Dark Moon won't be released in this neck of woods until "the first half of 2013."

Although that makes me all kinds of sad, I won't be shedding these salty, bitter tears for long. That's because Nintendo's North American arm also announced release dates for a number of 3DS games that will take the place of Luigi's Mansion: Dark Moon on store shelves between now and the end of the year.



The question is: Will some of these games also take the place of Luigi's Mansion: Dark Moon in our hearts and minds between now and whenever that much-anticipated (and much-delayed) title finally hits the streets?

For me, the answer is a resounding "yes." In particular, I'm planning to pick up--and thoroughly enjoy--copies of Art Academy: Lessons for Everyone! (which will be released on Oct. 1), Crosswords Plus (Oct. 1), Paper Mario: Sticker Star (Nov. 11) and Style Savvy: Trendsetters (Oct. 22).



I'll also likely pick up Professor Layton and the Miracle Mask (Oct. 28) and Freakyforms Deluxe: Your Creations, Alive! (Nov. 5), but I'm not yet sure if they'll be added to my 3DS collection this year or next.

Are any of you also planning to purchase one or more of the above-named games? If so, which ones?

Tuesday, September 13, 2011

Five reasons I'll definitely be buying a 3DS in 2012 (if not before)

Until last night's Nintendo 3DS Conference 2011, I was bound and determined to hold off on buying a 3DS until Kyoto-based company released a DS Lite-esque redesign.

Although I still may play that agonizing waiting game, I think it's more likely than ever that I'll buy a 3DS before then thanks to the following announcements that were made during last night's conference:

1. Bravely Default: Flying Fairy--Yes, the title of this Square Enix game is absurd. Who cares, though, when it looks so amazing? (Go here to check out a few screenshots and a pair of trailers of the game.) Really, it seems this game could (should?) have been called Final Fantasy: The 4 Heroes of Light 2--which means I'm going to be on it like white on rice.


2. A new Fire Emblem--I have to admit, it's been a long time since I've played a Fire Emblem title. That didn't stop me from cheering when this game was mentioned during last night's conference, though. Both the battle and overworld graphics--highlighted in the title's "debut trailer"--look pretty darn great, don't you think?

3. A Girls Mode (aka Style Savvy) sequel--I've yet to play Nintendo's fashion-focused DS title, Style Savvy, but I've read enough positive reviews of it to know that it's worth checking out regardless of your gender or sexual orientation. As such, I'm very much hoping this sequel follows in its predecessor's footsteps and makes its way to North America sooner rather than later.

4. Mario Tennis--Along with Fire Emblem, this game was the surprise of the Nintendo 3DS Conference 2011 for me. After overlooking the Mario Tennis series during the DS and Wii "eras," I thought Nintendo had given up on it. Although I hope this installment includes an RPG-ish mode just like the series' previous portable iterations, I'll buy it even if it doesn't.


5. "Misty Pink" 3DS system--All of the handheld systems I've ever owned have been either black (GameBoy Advance SP and PSP), grey (GameBoy) or white (DS Lite). As such, I'd love to add a bit of color to my handheld collection. Buying a pink 3DS would be a great way to do that, don't you think? Now Nintendo just has to give it a North American release date. (It'll be released in Japan on Oct. 20.)

Three additional titles that could push me to buy a 3DS before the inevitable redesign: Animal Crossing, Luigi's Mansion 2 and Paper Mario, all of which will be released in (early?) 2012.

For more information on the accessories, games and systems that were announced and/or discussed during last night's Nintendo 3DS Conference 2011, check out andriasang.com's coverage of the event here.