Showing posts with label Squaresoft. Show all posts
Showing posts with label Squaresoft. Show all posts

Thursday, July 20, 2017

Happy (belated) 26th anniversary, Final Fantasy IV!

Although I recently singled out Final Fantasy V as one of the 10 titles that most shaped my taste in video games (read this post for more of my thoughts on the matter), that doesn't mean I dislike its 1991 predecessor.

On the contrary, I adore Final Fantasy IV nearly as much as I adore Final Fantasy V. The former's characters, graphics and soundtrack all blew me away when the game originally landed on store shelves 26 years ago--nearly to the day, if we're talking about the Japanese release--and they continue to have a special place in my heart today.

Going back a bit, though, can you believe Final Fantasy IV first saw the light of day 26 whole years ago? Actually, I can believe it, as it definitely feels like it's been ages since I was 15. (That's how old I was when the game hit the streets in my neck of the woods.)

Illustration by bykillt
That said, I remember tackling Final Fantasy IV for the first time like it was yesterday. The SNES my older brother and I shared was set up in the lower level of our childhood home, attached to a tiny color TV our parents bought us for Christmas a few years earlier. (Granted, it was quite the improvement from the even smaller black-and-white television we previously used to play our stack of NES carts.) As we did with most games back then, my brother and I huddled in front of the aforementioned monitor and slowly but surely made our way through Final Fantasy IV as a team. One of us would play for a few hours--with more than a bit of verbal assistance, of course--and then hand the controller to the other so he could do the same.

My fondest memories of that initial experience (spoiler alert!): being introduced to Rydia and her summoning skills, climbing Mt. Ordeals so Cecil could become a Paladin, Palom and Porom sacrificing themselves, and journeying to the moon to defeat Zeromus and save the planet.

What are your most cherished memories associated with Final Fantasy IV? Also, which version of the game do you like best? (I personally prefer the original release, though I'm also pretty fond of the DS remake.)

See also: previous posts about Dōbutsu no Mori's 15th anniversary, the GameBoy Advance's 15th anniversary, the GameBoy's 28th anniversary, the SNES' 25th anniversarySega's 56th anniversary and Taito's 63rd anniversary

Tuesday, April 25, 2017

My 10 Most Influential Games: Final Fantasy V (Super Famicom)

I've got to say, I had a hard time deciding whether I should write about Final Fantasy, Final Fantasy IV or Final Fantasy V here.

Why? Well, as far as the original Final Fantasy is concerned, it was the first console RPG that really grabbed me. I played Dragon Warrior (Dragon Quest now days) before Final Fantasy and liked it well enough, but I preferred Square's effort to Enix's in almost every way.

Specifically, I liked that Final Fantasy provided players with four-person parties--a far cry from Dragon Warrior's solo mission. Also, players could assign classes or "jobs" to party members at the start of the former, while they were stuck with a seemingly generic "hero" in the latter.

Add in Final Fantasy's visible weapons and spells--neither are present in Dragon Warrior/Quest--and it should be easy to understand why younger me found Square's 8-bit RPG so fascinating.



Still, I wouldn't say Final Fantasy turned me into an "RPG fan." Sure, I liked the genre a whole lot more after I played through that game than I did before I played through it, but platformers and shmups continued to be my go-to genre until, well, the release of Final Fantasy IV (Final Fantasy II in my neck of the woods).

Speaking of Final Fantasy IV, although there's no question it pushed me further into "RPG fan" territory, it didn't really shape my taste in games--role-playing games or otherwise--moving forward.

Yes, I adored the first 16-bit entry in Squaresoft's Final Fantasy series, but if I'm allowed to be honest, it mostly just beefed up the superficial components of earlier Final Fantasy games. And in terms of its gameplay, it could be argued that Final Fantasy IV regressed a bit (or a lot) from its Japan-only, Famicom-based predecessor.

Final Fantasy V, on the other hand, seemed to my teenage self to be a real evolution from the titles that came before it. OK, so I couldn't fully understand its story at the time, but it resonated with me all the same. I especially appreciated how it featured a character--Faris Scherwiz--that defied gender roles.

I also found myself in awe of Final Fantasy V's soundtrack, which has always struck me as being more wistful than that of your average RPG.



This game's story and soundtrack weren't what influenced my taste in video games, though. So which aspects did? The best example I can offer up is its expansive job system. Final Fantasy III featured a similar (albeit less impressive) system, but I didn't play it until the DS remake was released in North America in 2006.

As such, I considered Final Fantasy V's pick-and-choose job system mind-blowing when I encountered it in the early 1990s. (It was one of the first games I ever imported from Japan. I still have that copy, by the way; it's showcased in the photos seen throughout this post.)

I especially loved how the Final Fantasy V job system allowed you to mix and match classes and skills. Want one of your party members to be a White Mage who can wield an axe? Spend some time as a Berserker until you've gained the "equip axes" ability and then make use of it after you switch over to the White Mage job.

Or maybe you want someone in your party who can use a pair of bells in battle? Have him or her take on the Ninja job until they've learned the "dual-wield" ability and then enable it as a Freelancer--especially after they've acquired, say, a Rune Chime and a Tinkerbell.



Although I can't quite say an RPG needs to have a highly customizable job system to attract my attention and otherwise appeal to me in a post-Final Fantasy V world, I can say without hesitation that my shortlist of favorite role-playing games is filled with titles that fit that bill. (A few cases in point: Bravely DefaultDragon Quest IXFinal Fantasy: The 4 Heroes of Light and Final Fantasy Tactics.)

Another way in which Final Fantasy V helped shape my taste in games: it solidified my love of RPGs that feature bevy of weapons that are visible in battle.

I first became aware of that interest after I acquired the coral sword in the first Final Fantasy, appropriately enough, but it wasn't until I experienced Final Fantasy V's plethora of axes, bells, hammers and harps that it blossomed into a full-on obsession.

Were any of you similarly influenced or enchanted by this 1992 release? If so, share why and how it impacted you in the comments section of this post.

See also: previous '10 Most Influential Games' posts about The 7th Guest, Balloon Kid and Bubble Bobble

Saturday, March 25, 2017

Nice Package! (Seiken Densetsu 2 and 3, Super Famicom)

Square Enix's recent unveiling of the Seiken Densetsu Collection for Switch (due out in Japan on June 1) prompted me to think about a few games I haven't pondered in years.

Specifically, it prompted me to think about Seiken Densetsu 2 and 3, which were released for the Super Famicom in 1993 and 1995, respectively. (The former came to North America later the same year it hit Japan, while other regions had to wait until 1994.)


Actually, I mostly thought about Seiken Densetsu 2, known as Secret of Mana in the West. That's because I've never played the third Seiken Densetsu game, although I was keenly aware of and interested it in the run-up to its Japanese release.

Anyway, back to Seiken Densetsu 2, I remember when it first started appearing in North American game magazines like Electronic Gaming Monthly and DieHard GameFan, which often referred to it as Final Fantasy Adventure 2.



I loved everything about it from the word go--the colorful backdrops, the surprisingly large (for the time) character and enemy sprites, the plethora of useable weapons and the real-time combat.

I'm pretty sure my brother and I obtained this game as soon as we were able, which likely meant I received it as a birthday gift or we got it for Christmas.


Regardless, we spent a lot of time playing through it together shortly after it hit store shelves in our neck of the woods.

Is there any chance I'll finish Secret of Mana--or Seiken Densetsu 2--if I pick up a copy of the Seiken Densetsu Collection for Switch? (You can pre-order it via amiami.com, by the way.) I kind of doubt it, but who knows?



Far more likely would be for me to finish the first Seiken Densetsu--renamed Final Fantasy Adventure when it was brought to North America--or even Seiken Densetsu 3.

Speaking of the original Seiken Densetsuhere's a post I wrote and published about its beautiful packaging (outer box, cartridge and manual) a while back.


Of course, this post is supposed to be about the beautiful packaging the folks at Square Enix--Squaresoft back then, actually--produced for Seiken Densetsu 2 and 3, so maybe I should start talking about that.

On that note, I think the photos included throughout this write-up are pretty self-explanatory, don't you think?


One comment I'd like to add: Seiken Densetsu 2's box art (see top photo) is one of my all-time favorites.

Also, the clay models of that game's main characters, which can be seen in the snapshot of its instruction booklet, have always brought a smile to my face.


Seiken Densetsu 3's manual is pretty awesome, too--its cover, especially.

What do you think of the boxes, cartridges and manuals made for Seiken Densetsu 2 and 3? And what do you think of the games themselves, if you've played them?

See also: previous 'Nice Package!' posts about Cid to Chocobo no Fushigi na Dungeon (DS), Final Fantasy (Famicom) and Shining Force (Mega Drive)

Tuesday, May 26, 2015

Boy, do these game tunes bring back memories...

How's this for a silly, game-related tidbit that's likely to shock at least a few of you: back when I was a junior or senior in high school, I was completely obsessed with the Saturn version of Sega's Daytona USA.

I suggest that may surprise some of you because I'm hardly known for my love of racing games. In fact, the only examples of the genre I've ever given much attention here are F-Zero and Super Mario Kart, if memory serves. (Feel free to correct me if I'm wrong.)

At any rate, I became more than a bit smitten with Daytona USA after picking it up on a whim during my days as a Saturn owner.

That game's slick, exhilarating gameplay obviously had a little something to do with my aforementioned infatuation, but there were other instigators, too--with its energetic, effervescent soundtrack being a particularly noteworthy case in point.



I bring up all of this because I've had one of Daytona USA's songs ("Sky High," listen to it by clicking on the video above) stuck in my head for the last few days.

Also, reminiscing about the Daytona USA period of my life--and the hold a number of its ditties had on me at that time--prompted me to think about some of the other "game tunes" from my youth that left similar marks on my memory.

For example, there's the "Map Theme" from Yoshi's Island:



I remember humming that one on the regular while I obsessively worked my way through the pastel-filled platformer that has since become one of my all-time favorite games.

Friday, May 15, 2015

Five reasons I'm glad I finally shelled out a few bucks for the WonderSwan port of Squaresoft's Romancing SaGa

OK, so the “reasons” referred to in the header above are summed up by a handful of cartridge, manual and packaging photos rather than a bunch of words, but you can't have too many of the former, right?

That’s especially true when the art attached and applied to the aforementioned packaging, manual and cart is as gorgeous as it is in the case of this impressive portable port of Squaresoft's oddball Super Famicom RPG.

I mean, just look at the game's box art, for instance, which is showcased in the photo below.


Doesn't it make you choke up a bit? At the very least, it should bring a hint of a smile to your face, what with its vibrant use of color, bold logo and striking character designs.


Admittedly, Romancing SaGa's cart label, seen above, isn't anywhere near as thrilling, but who cares when every other aspect of this release is so spot-on?



Another case in point: the game's instruction manual, which is crammed full of fabulous illustrations like the ones shown in the preceding snapshot.


Another such illustration can be found on the back of Romancing SaGa's box, and it's the best of the bunch, if you ask me. Of course, how could it not be when it depicts one of the game's many party members horsing around with an adorable kitten?


Sadly (but not unexpectedly), I've yet to put this cart through its paces. As soon as I get a WonderSwan Color or a SwanCrystal system, though, you can bet I'll do just that.

And afterward, I'll write up some sort of report about the experience (which will be my first with any of Squaresoft's three 16-bit Romancing SaGa titles)--assuming its heavy use of kanji doesn't reduce me to tears.

See also: additional photos of WonderSwan games and previous WonderSwan-focused posts

Monday, May 04, 2015

Here's hoping the SaGa game for Vita looks more interesting than the browser-based Imperial SaGa

I don't know about you, but I'd completely forgotten than the folks at Square Enix are working on a browser-based SaGa game--called Imperial SaGa--as well as one for the Vita.

After watching Imperial SaGa's first trailer, below, I have a feeling that game would be better off forgotten, actually.

OK, so that's not completely fair, as Imperial SaGa looks to have at least a couple of redeemable qualities. For instance, I like some of the enemy designs, and some of the attacks look appropriately bonkers.



I can't say I'm all that impressed with the rest of it, though--with the character sprites being a prime example. For me, these creations just don't hold a candle to the ones Square Enix's (or, rather, Squaresoft's) staffers produced during the Super Famicom and PlayStation eras.

Anyway, I still have somewhat high hopes for the Vita SaGa game--although, really, who knows when we'll finally get a look at that one, let alone be given the chance to play the finished product?

With that said, what do all of you think of this first Imperial SaGa trailer? Do you think it stinks, or do you think it smells like freshly baked chocolate chip cookies (which, for me, is a decidedly positive thing)?

Wednesday, March 18, 2015

I know I'm in the minority in wanting this, and I realize Square Enix wouldn't give it to us even if I weren't, but I'd really like to see some sort of follow-up to Final Fantasy: Mystic Quest

I've been fascinated by this weird Final Fantasy spin-off title, originally released in North America in 1992 and then released elsewhere the following year, since I first heard of it in the run-up to its launch.


That said, I've never actually owned a copy of the game, which goes by all sorts of other names--like Final Fantasy USA in Japan and Mystic Quest Legend throughout Europe--outside of the U.S., and which was directed by Kouzi Ide (who also had a hand in Rudra no Hiho for the Super Famicom and Final Fantasy Legend III for the GameBoy).

I did put a good amount of time into it over the course of a month or so back when I was a teen, though, courtesy of the local grocery store that rented out movies (VHS tapes, not DVDs) as well as all sorts of video games (systems, too).


I wasn't able to finish the game during that particular foray, although I definitely made it pretty far into its adventure (which exists in some sort of strange middle ground between mainline Final Fantasy titles and the oddball SaGa series), and I've always wanted to go back to it and see how to story wraps up. 

I've also always wanted to see another such game from Square Enix--with a straight-up sequel being preferred, of course, but an "inspired by Mystic Quest" effort also being acceptable.


What do all of you think about this idea? Would you like the same, or is a modern follow-up to Mystic Quest about the last thing you'd like to see from Square Enix at the moment?

While we wait, I'll strongly consider searching for a and picking up a copy of the original. In fact, maybe I'll buy the Japanese version, as I've always liked its rather triumphant box art.

Tuesday, July 29, 2014

Orioto x Final Fantasy VII

True story: I've only spent about a week of my life playing Squaresoft's (as Square Enix was known at the time) Final Fantasy VII.

This happened back when I was a freshman or sophomore in college, by the way. I used to rent a PlayStation system plus a game or two from a nearby Blockbuster (if memory serves) on a fairly regular basis, and on one occasion Final Fantasy VII was my chosen pick-up.

Oddly, I barely remember anything about this 32-bit RPG other than liking the rather chunky look of its protagonists (in the overworld segments, at least) and its soundtrack.

Which means, of course, that I'm going to have to buy a copy at some point and give it a proper playthrough. Maybe after I finally get a Vita?

In the meantime, I'll have to make do with staring at Orioto's Final Fantasy VII-inspired poster, seen on the right.

Should you want to own one of these posters, by the way, you can do so by heading to redbubble.com. Don't dawdle, though, as apparently Orioto's only selling 50 of them (at $16.20 a pop).

To see more of Orioto's art, check out his deviantart gallery.

Wednesday, April 09, 2014

It's always a good time for Chrono Trigger fan art, don't you think?

Although I've never played through Chrono Trigger (yes, my head is bowed in shame), I watched my older brother play through enough of it back in the day to feel like I played through it myself.

Don't worry, I'm not planning to go through life without actually experiencing this classic RPG all by myself. In fact, I'd like to finally give it a go sooner rather than later. (The question is, should I opt for the SNES original or the DS port that was released a couple of years ago?)

In the meantime, though, I'll have to make due with staring at the awesome Chrono Trigger-inspired poster collection concocted earlier this year by artist Mikaël Aguirre (aka Orioto).

The one to the right, "Renaissance," is my favorite of the six Aguirre created, but all of them are pretty darn great, in my humble opinion.

You can see the rest of them, by the way, by heading over to Aguirre's deviantART gallery. Oh, and you can buy either posters or framed prints of each of the pieces at redbubble.com. Posters will run you between $16 and $42, while framed prints are $97 to $162.

Wednesday, August 07, 2013

Happy ever-so-slightly belated (20th) anniversary, Secret of Mana!

On Aug. 3, 1993, one of my favorite games of all time hit store shelves across Japan. The game in question, of course, was Seiken Densetsu 2 (aka Secret of Mana).

Those of you who weren't glued to an SNES growing up may not know much about this awesome 16-bit title, so here's my horribly brief description of it: take three parts Final Fantasy (music, graphics, general RPG aspects), two parts The Legend of Zelda: A Link to the Past (real-time battles, top-down perspective) and another two parts "WTF in a good way" (the ability to play as three characters at once, plus the game's "Ring Command" menu system) and you have a loose approximation of the gem that was and is Secret of Mana.



I put many an hour into this expansive adventure as a teen--after spending nearly as much time drooling over early screenshots of it (back when it was still known as Final Fantasy Adventure 2 in the west) in DieHard GameFan, Electronic Gaming Monthly and other gaming rags of that era.

Sadly--and oddly, given what I just said--I haven't gone back to it for some time. Maybe I should consider doing just that after my Animal Crossing: New Leaf obsession fades a bit?

Do any of you have fond memories of this colorfully charming (as well as challenging) title? If so, I'd love to hear about them in the comments section below.

Saturday, December 15, 2012

Chrono Trigger x Super Famicom x OSKUNK

I may not have experienced much of Squaresoft's, er, Square Enix's landmark RPG, Chrono Trigger, yet, but that doesn't mean I lack an appreciation for it.

That's due in large part to its appealing cast of characters, of course--one of which serves as the focal point of artist OSKUNK's latest custom creation (the Super Famicom you see in the photo below).



To be honest, I wish a few of Chrono Trigger's other central characters--namely Frog, Lucca and Robo--were included, too, but as the saying goes, beggars can't be choosers.

For the curious: a few more shots of this custom-painted console (as well as its similarly custom-painted controller) can be seen on OSKUNK's blog.

Friday, December 07, 2012

Happy 20th anniversary, Final Fantasy V!

I know I've let a number of game-related anniversaries go by without acknowledgement through the years, but I couldn't let that happen in the case of Final Fantasy V--which is, without a doubt, one of my all-time favorite games.

So, which anniversary is the fifth Final Fantasy celebrating, you ask? Its 20th--can you believe it?



Actually, this beautifully customizable RPG celebrated its 20th anniversary yesterday--as it was first released in Japan for the Super Famicom on Dec. 6, 1992--and not today, but who's counting?

Anyway, for a bit more information on the game that served as my first foray into the world of Japanese RPGs, check out my Great Gaymathon review of it. Or, head on over to NeoGAF and join the many fans who are discussing its merits in this thread.

The photos included in this post are of the front and back of the Super Famicom version's packaging, by the way, and were taken by yours truly.



If you'd like to see a shot of that version's cartridge, go here. And if you'd like to a few photos of the game's Japanese PlayStation port, go here (for the front cover), here (for the back) and here (for the CD).

With that out of the way, do any of you also consider yourself big fans of Final Fantasy V? If so, why is that? What attracted you to it in the first place, and what keeps you coming back today?

Friday, October 28, 2011

The Great Gaymathon Review #42: Final Fantasy VI (Super Famicom)


Game: Final Fantasy VI
Genre: RPG
Developer: Squaresoft
Publisher: Squaresoft
System: Super Famicom
Release date: 1994

Whenever I'm asked to name my all-time favorite RPG (admittedly, it doesn't happen often), I nearly without exception answer, "Final Fantasy V." Whenever I'm asked to name what I consider to be the best RPG ever made, though, I usually point to that game's sequel. (Sometimes I point to the seminal EarthBound instead.) There are a number of reasons for that, of course. One is that Final Fantasy VI features some of the best graphics seen in a Super Famicom game (something that can't be said about its still-quite-attractive predecessor). Another is that it features one of that system's best soundtracks, courtesy of the incomparable Nobuo Uematsu. Neither of those things would matter much to me, though, if the game's story and gameplay sucked. Thankfully, that's far from the case. In regards to the former, for instance, VI's gritty, steampunk-ish story is among the best of any Final Fantasy game. (Its kick-ass opera sequence is worth the price of admission alone, in my humble opinion.) Its gameplay--which centers on an "Active Time Battle" system that's an evolution of the one first introduced in Final Fantasy IV--is pretty great, too, although less revelatory than its story. Anyway, although I consider Final Fantasy VI to be the best RPG ever made (or at least the best one I've ever played), it isn't perfect. For starters, I find it to be less fun than its forebear--thanks in large part to the fact that the former lacks the crazy character customization that served as the foundation of the latter. Also, VI's second act drags a bit due to its open-endedness. Considering those two quibbles are the only ones I could come up with in regards to Final Fantasy VI, though, it should be clear that this is about as close to a quintessential RPG as you're likely to get.


See also: Previous 'Great Gaymathon' posts

Friday, August 05, 2011

Dewprism's colorful Princess Mint, courtesy of Curtis Bathurst

I have to admit, I've never played Square's Threads of Fate (aka Dewprism in Japan).

Artist Curtis Bathurst's colorful sketch (below and here) of one of its main characters, Princess Mint, makes me want to track down a copy of this game and finally give it a go.


Have any of you played this PlayStation-based ARPG? If so, do you think it would be worth playing today--11 and 12 years after it was first released (in Japan and North America, respectively)?

(To see more examples of Bathurst's work, check out his Flickr photostream.)

Wednesday, July 27, 2011

The Great Gaymathon Review #34: Final Fantasy V (Super Famicom)


Game: Final Fantasy V
Genre: RPG
Developer: Squaresoft
Publisher: Squaresoft
System: Super Famicom
Release date: 1992

I can't remember if this was the first video game I ever imported from the Land of the Rising Sun or if that honor belongs to the PC Engine version of Detana!! TwinBee. Regardless, Squaresoft's second 16-bit Final Fantasy was one of my first experiences with a Japanese game. What prompted me to pick it up--especially when I had to pay a premium (over $50 for a banged-up used copy) to do so? I absolutely loved its predecessor, for starters. I also loved what I had seen of its battle and job systems in the gaming magazines of the day (namely DieHard GameFan and Electronic Gaming Monthly). The latter system is the main reason I keep coming back to Final Fantasy V today, by the way. Sure, the game's story--which involves a bunch of crystals, a group of heroes, 12 legendary weapons and a baddie named Exdeath--is enjoyable, if a bit thin, and its controllable characters are lovable, if a bit generic. Neither compares to the aforementioned job system, however, which allows players to discover, choose and master up to 22 jobs or "classes." (My favorite is the geomancer, who not only can channel the powers of the surrounding environment but can wield giant bells as weapons.) Something that can compare to the game's job or class system: its music. I'm especially fond of Final Fantasy V's more somber tunes--such as "The Day Will Come" and "Dear Friends"--although I enjoy its upbeat tracks, too. ("Ahead On Our Way" and "Harvest" are two good examples.)


See also: Previous 'Great Gaymathon' posts

Thursday, June 30, 2011

The Great Gaymathon Review #28: Final Fantasy Tactics (PlayStation)


Game: Final Fantasy Tactics
Genre: Strategy RPG
Developer: Squaresoft
Publisher: Squaresoft
System: PlayStation
Release date: 1998

Would you believe me if I told you I felt a bit "ho hum" about the PlayStation before I laid eyes on Final Fantasy Tactics? Well, it's the truth. Oh, other games--like Final Fantasy VII, Jumping Flash and even Ridge Racer--piqued my interest in the system, but none of them prompted me to go out and buy Sony's boxy, gray console like this one did. As for why I found Final Fantasy Tactics more appealing and irresistible than the aforementioned games: Well, I can't remember exactly--it has been 13 years, after all--but I think it had something to do with this title's Final Fantasy V-esque job system. I also recall being intrigued by its big, showy spells and strategic battles. There's more to Final Fantasy Tactics than those three back-of-the-box bullet points, of course--like a complex, convoluted and controversial (thanks to its negative depiction of religion in general and the Roman Catholic Church in particular) plot. Also, there's a bevy of controllable characters, an impressive array of battle locales and a beautiful, as well as memorable, soundtrack (composed by Hitoshi Sakimoto and Masaharu Iwata). So, what's wrong with Final Fantasy Tactics? Not much, if you ask me. In fact, I can think of only two things that could turn off the odd gamer: First, it can be confusing at times (thanks to the above-mentioned backstory) and, second, it can be brutally difficult. Don't let those negatives keep you from giving it a go, though, as it's easily one of the best games ever released for the PlayStation--or for any system at all, really, especially if you're a fan of strategy RPGs.


See also: Previous 'Great Gaymathon' posts

Tuesday, March 22, 2011

The Great Gaymathon Review #15: SaGa Frontier (PlayStation)


Game: SaGa Frontier
Genre: RPG
Developer: Squaresoft
Publisher: Squaresoft
System: PlayStation
Release date: 1998

A lot of gamers--especially American ones--love to complain about Squaresoft's SaGa series. I'm not one of them. I thoroughly enjoyed playing through each of the series' GameBoy iterations--known as Final Fantasy Legend in the States--as a tot, and I've similarly enjoyed what (admittedly little) I've played of the Super Famicom-based Romancing SaGa titles. That said, none of those games have tripped my trigger as much as the series' first 32-bit offering, SaGa Frontier. Sure, this expansive, open-ended RPG (one of the many traits it shares with its predecessors) isn't for everyone, but those looking for something out of the ordinary for the genre are most likely to enjoy it. My favorite aspects of SaGa Frontier: Its sci-fi setting; its non-linear storylines; its bevy of playable protagonists, party members and optional quests; and its beautiful battle scenes. That last bullet point, by the way, is chiefly responsible for my enjoyment of this crazy, Akitoshi Kawazu-crafted creation--especially when one of the game's many over-the-top combination attacks come into play.


See also: Previous 'Great Gaymathon' posts

Friday, January 28, 2011

One through thirteen

I've played through a lot of Final Fantasy games over the years. The closest I've come to playing through them back to back, though, was when I played Final Fantasy IV, V and VI as soon as they were available during the 16-bit era.

Former game journo Justin Davis is planning to make that effort look like a "pfft"-worthy cakewalk over the lifetime of his new blog, finalfantasy sequence.com.


The point of Davis' blog: To follow his "chronological journey through the Final Fantasy franchise." Yes, that means he's planning to play, through completion, all 13 of the mainline Final Fantasy titles. (He has said that he may skip the MMO-ish 11th entry in the series, although he also has said that he's considering adding is-it-or-is-it-not-a-spin-off Final Fantasy X-2 to the mix.)

Davis has published just five posts thus far--all relating to his still-early playthrough of the original Final Fantasy--but it's already clear to me that his (hopefully) lengthy chronicle will be well worth following.

Thursday, June 24, 2010

Final Fantasy fetishism

Just a few photos of the Japanese versions of Final Fantasy V and VI (which I found in my old bedroom closet while on vacation last week).








Tuesday, May 18, 2010

Curiosity of the day: Square's Aliens game

I don't know about you, but I didn't know--until a few hours ago, at least--that more than two decades ago the folks at what was then known as Square made a game (for the MSX) based on the 1986 film Aliens.

I found out about it after watching said film (for, oh, the 20th or so time) last night--which prompted me to search the Interwebs for games based on James Cameron's blockbuster and its Ridley Scott-directed predecessor. That search led me to this destructoid.com article and this Wikipedia page--both of which mention Square's Contra-esque shoot 'em up.

Here's what it looks like in action:



Honestly, I don't think the game looks bad at all. It certainly puts to shame the Pac-Man-esque Alien title that appeared (five years earlier, admittedly) on the Atari 2600.

See also: 'Curiosity of the day: Sega's Mega Jet'