Showing posts with label Square. Show all posts
Showing posts with label Square. Show all posts

Wednesday, March 15, 2017

Nice Package! (Final Fantasy, Famicom)

Final Fantasy may not have been my first console RPG--that would be the original Dragon Warrior, er, Dragon Quest--but it certainly was the first console RPG to blow me away.



Don't get me wrong, I adored (and continue to adore) Dragon Warrior. It's chiefly responsible for developing my current appreciation of both turn-based battles and grinding.

While Enix's game started me down the path of becoming an RPG fan, though, Square's counterpoint took me the rest of the way.



Why? I preferred Final Fantasy's four-member parties, for starters. I also liked that it let you choose the "occupations" of those characters. The quartet being visible during fights was another plus for me.

This may sound strange given how people feel about such things today, but back then I was pretty smitten with Final Fantasy's NES box art, too.


I now know, of course, that the game's North American cover imagery, despite its coral-colored logo, has nothing on its Japanese counterpart.

Strangely, although I've been aware of this fact for ages now, I only recently used it as an excuse to buy a copy of the latter.


That's hard to believe while perusing the photos showcased here. Yoshitaka Amano's illustration is beyond gorgeous, of course, but that's not the extent of this release's positive attributes.

Also impressive (to my eyes, at least): its icy Japanese logo. I'm pretty fond of the English logo that fills most of this box's side flaps, too, I've got to say, though I'd never choose it over the original.



As for the Final Fantasy Famicom instruction manual, it's sweet as well. Not as sweet as it could be, I have to admit, but it contains enough pages like the one above to be worth the price of ownership.

One last comment and then I'll shut up: I like how the back of this title's box displays a couple of sample screenshots. It reminds me of Epic's Flying Hero, which is one of my favorite examples of Famicom game packaging.



And, really, anything that makes me think of that under-appreciated gem deserves all the praise that can be heaped upon it.

See also: previous 'Nice Package!' posts about the City Connection and Rainbow Islands ports

Wednesday, September 14, 2016

Who else is stoked about SaGa: Scarlet Grace after seeing its first real trailer?

I've anxiously awaited the release of the latest entry in Square's oddball RPG series, SaGa, since it was first announced last September.

The game in question, of course, is SaGa: Scarlet Grace, and that's all fans like myself have known about the in-the-works adventure until now. Other than the fact that it's being prepped for the Vita, I mean.

Specifically, its release date has been an unknown quantity for ages. In fact, a lot of folks have declared the game dead thanks to the lack of information in this area.

Thankfully, that detail is revealed in SaGa: Scarlet Grace's first real trailer, below. (If you don't have the time or energy to make to the end of the teaser, the date is Dec. 15.)



Many more details are passed along in the video above as well. In particular, it showcases a number of Scarlet Grace's characters. It also offers a few glimpses at the game's battle scenes.

The highlight for me: the success with which Akitoshi Kawazu and team have been able to translate illustrator Tomomi Kobayashi's character designs into polygonal form.

Speaking of which, I'm planning to choose the beautiful Taria at the beginning of my first playthrough of SaGa: Scarlet Grace.

This obviously means I'm going to pre-order the game as soon as I'm able to do so. How about you? Also, I don't suppose some of you are looking to buy the mind-blowing $180 limited edition that'll be sold via store.jp.square-enix.com?

Wednesday, December 23, 2015

Another Year of the GameBoy: Seiken Densetsu

Like most people my age who have enjoyed video games since they were youngsters, I distinctly remember my reaction to Seiken Densetsu's unveiling in the early 1990s.

"It's like Final Fantasy and The Legend of Zelda blended together!"

(And in case you're wondering, yes, this is the exact same reaction I had to Secret of Mana's unveiling a few years later--which makes sense, as that game's Japanese title, as most of you surely know, is Seiken Densetsu 2.)

Did the reality of Seiken Densetsu live up to that fantasy once I finally was allowed to put it through its paces? I'd say so.


Sure, the game--renamed Final Fantasy Adventure in North America and Mystic Quest in Europe--isn't as deep as its 16-bit sequel, but it was more than deep enough for my teenage self. Hell, it's more than deep enough for my no-longer-teenage self.


Which should go a long way toward explaining why I finally picked up a complete-in-box copy of the Japanese version of this much-loved action RPG a couple of months ago.


I'm not sure why I waited so long, to be honest. I mean, just look at the photos included in this post. I'd want to own that box and cartridge and instruction manual even if I only kind of liked Seiken Densetsu's gameplay.

I especially love the little enemy illustrations that are hidden on the box's inner flaps. 


Seiken Densetsu's cartridge label is pretty darn nice, too--don't get me wrong. I guess it's the least exciting portion of this particular package thanks to the fact that it uses elements that also can be found on the front of the game's outer box, but I like that cart art is more minimalist.


As for this GameBoy title's manual, well, just take a gander at the snapshot above. A number of similarly great illustrations fill the remainder of its instruction booklet. 


Speaking of which, I'll do my best to scan and share--in another of my "Manual Stimulation" posts--the Seiken Densetsu manual in its entirety sooner rather than later. I know I've said that before, but I hope to make good on all of those promises shortly.

In the meantime, are any of you fans of Seiken Densetsu--or Mystic Quest or Final Fantasy Adventure? If so, please share your thoughts and memories in the comments section below.

See also: previous '(Another) Year of the GameBoy' and 'Nice Package!' posts

Saturday, December 19, 2015

Why didn't someone tell me Square worked to port its Aliens MSX game to the Famicom Disk System and that the ROM had found its way on line?

Anyone new to this blog may not yet know this bit of oh-so-interesting news, but I am an absolute Alien nut.

Both Ridley Scott's 1979 film and James Cameron's 1986 sequel (called Aliens, naturally) are among my all-time favorite pieces of cinema.

Combine that with my love of video games, and you've got a situation where a person (that would be me) scours the globe in search of quality games that were inspired by the above-mentioned films.

Sadly, that lifelong search has turned up only a few worthwhile possibilities, such as Konami's side-scrolling action game from 1990, 1994's Aliens vs Predator title for the ill-fated Atari Jaguar, WayForward's Aliens Infestation for the DS and last year's Alien: Isolation for PS3, PS4, Xbox 360 and Xbox One.

Is the awkwardly named Aliens: Alien 2, made by Square for the MSX computer platform all the way back in 1987, another example? I've never played it, so I have no idea, but videos such as this one certainly make it look like a contender.



I share all of this because I just--well, a couple of days ago--became aware of the fact that the fine folks at Square worked on a Famicom Disk System port of Aliens: Alien 2 at some point in time.

For whatever reason, though, the company's higher-ups weren't happy with the effort and scrapped it before it could be released.

Amazingly, some wonderful person got his or her hands on the game's not-quite-finished prototype and leaked its ROM onto the Internet in 2011--another piece of news that only recently reached my ears.

If you, too, are an Alien buff and this is the first you're hearing of the Famicom Disk System port of Square's Aliens: Alien 2, you may get a kick out of the footage included in the video above.

Personally, I prefer the more minimalist aesthetic of the MSX original, although the FDS version is far from unappealing. What do all of you think?

Sunday, May 31, 2015

Capcom, Nintendo and Square are doing their darndest to suck me (and my bank account) dry

And here I thought this morning's Japanese Nintendo Direct was going to be a dud.

Instead, it ended with me adding a bunch of items--not just games, but systems and even accessories, too--to my ever-growing 3DS wish list.

Admittedly, a couple of the aforementioned titles that are going to be picked up as soon as is possible--which means the minute they're released--were announced prior to today's broadcast, but I wasn't sure about either of them until I saw them in action or saw their box art.

The 3DS port (of sorts) of Dragon Quest VIII is the game that I had to see in action before deciding to purchase it, by the way.

Speaking of which, its first trailer can be seen at the beginning of the Nintendo Direct. I don't know about you, but I think it looks pretty wonderful. Even if it didn't, though, I'd probably buy a copy of it just so I could experience the "pudding slime" spotted at the 2:07 mark firsthand.

Dragon Quest VIII will hit store shelves in Japan on Aug. 27. Here's hoping it somehow makes its way westward, too.



As for the 3DS game that I want to own now that I've seen its box art, that would be Doubutsu no Mori: Happy Home Designer.

Seriously, look at the packaging above and try to tell me it isn't fabulous beyond belief.



Actually, scratch that. This Animal Crossing spin-off's cover art is just fabulous when compared to the special New 3DS LL system (above) that's set to be released alongside it.

Even more fabulous, in my humble opinion, is the Happy Home Designer-branded kisekae plate that also will hit the streets of Japan on July 30.



You can rest assured I'll pre-order the latter as soon as someone allows me to do so--despite the fact that I've yet to pick up a New 3DS system.

This latest Nintendo Direct didn't focus only on already announced 3DS games, thankfully. A handful of surprises found their way into the broadcast, too, with the side-scrolling Guru Guru! Chibi Robo! and Monster Hunter X being two of them.

To be honest, as happy as I am that Nintendo's giving Chibi Robo another chance, I'm not sure I'll be purchasing this latest effort. (I'd far prefer an adventure that apes the series' original offering.)

Also, as nice as Monster Hunter X looks, I can say with quite a bit of certainty that I won't be adding it to my collection of 3DS games.



I can say with just as much certainty, though, that I'll be buying one of the other out-of-left-field titles that were announced earlier today--with the title in question being MonHun Nikki: Poka Poka Airu Mura DX (aka Monster Hunter Diary: Poka Poka Airu Village DX).

After all, I've wanted to play one of the MonHun Nikki games for ages, and I can't think of anything more appropriate than finally doing so on my Japanese 3DS.

(This kind of puts the copy of the first MonHun Nikki for PSP I acquired a short while ago in a precarious position, I guess, but what can you do?)

What did all of you think about this morning's Nintendo Direct? Did any accessories, games or systems stick out at you as "must buys"?

Monday, December 01, 2014

Square Enix may never give us another SaGa game, but at least they gave us this GameBoy entry (and its two sequels)

It's kind of hard to believe in 2014 that there was a time when Westerners had little to no access to Japanese RPGs.

A lot of that changed around the time I first got into gaming--which is to say, around the time Nintendo published the original Dragon Quest and Final Fantasy games in North America in late 1989 and early 1990, respectively.


The first JRPG that really had an impact on me, though, was 1990's The Final Fantasy Legend, a GameBoy title that began life in Japan as Makai Toushi SaGa (aka SaGa).

I mean, I spent a bunch of time with both of the above-mentioned NES RPGs as a gaming noob, but neither of those titles sucked me in like The Final Fantasy Legend (and, a few months later, the North American version of Final Fantasy IV).


In a way, that kind of surprises me, as I distinctly remember being confounded (and even disappointed) by some aspects of this portable adventure. The breakable weapons are one example, and the Dragon Quest-esque (i.e., invisible party members) battle scenes are another.

Both of those niggles eventually grew on me, of course--or maybe I should say I grew to respect, if not completely adore, them.


Anyway, I mention all of this in order to explain why I recently picked up the complete-in-box copy of the Japanese version of The Final Fantasy Legend, SaGa, that can be seen throughout this post.

Admittedly, nostalgia wasn't the only reason I bought this copy of SaGa. Two more reasons were: this particular copy was pretty darn cheap (less than $10, including shipping) and I hoped it might be another game that could be put to use in my journey to learn the Japanese language.


If you're looking for a few additional reasons to purchase your own copy of SaGa, you may want to consider the photos of the game's instruction manual that I've published here. Needless to say, it's chock-full of awesome illustrations.

Have any of you played any version of this handheld JRPG? If so, what are your thoughts on it, or what are your memories of it?

See also: previous 'Year of the GameBoy' posts

Thursday, July 31, 2014

The Nintendo Power article that's responsible for my interest in Japanese culture and video games

Here's a piece of news that should shock no one who has visited this blog on a somewhat regular basis: I've been interested in--some would say obsessed with--Japanese culture and video games for a very long time.

How long? According to the filled-out-but-never-turned-in "Player's Poll" I just found in my well-worn copy of Nintendo Power's premiere (July/August 1988) issue, the answer is 26 years. (On the above-mentioned poll, I listed my age as 11.)


As for what the first issue of Nintendo Power has to do with all of this, well, if memory serves, the article above--which I just scanned from said issue--is what prompted me to fall in love with the Land of the Rising Sun in general and its video games in particular.

Seeing that throng of people standing in line, waiting for their copies of the just-released Dragon Quest III set my hear aflutter, as did the screenshot of the Famicom game's overworld. (For whatever reason, making all four party members visible while traversing said overworld completely blew my young mind.)

Assuming at least some of you have a similar fascination with Japan and its games, what pushed you in that direction?

Wednesday, August 07, 2013

Happy ever-so-slightly belated (20th) anniversary, Secret of Mana!

On Aug. 3, 1993, one of my favorite games of all time hit store shelves across Japan. The game in question, of course, was Seiken Densetsu 2 (aka Secret of Mana).

Those of you who weren't glued to an SNES growing up may not know much about this awesome 16-bit title, so here's my horribly brief description of it: take three parts Final Fantasy (music, graphics, general RPG aspects), two parts The Legend of Zelda: A Link to the Past (real-time battles, top-down perspective) and another two parts "WTF in a good way" (the ability to play as three characters at once, plus the game's "Ring Command" menu system) and you have a loose approximation of the gem that was and is Secret of Mana.



I put many an hour into this expansive adventure as a teen--after spending nearly as much time drooling over early screenshots of it (back when it was still known as Final Fantasy Adventure 2 in the west) in DieHard GameFan, Electronic Gaming Monthly and other gaming rags of that era.

Sadly--and oddly, given what I just said--I haven't gone back to it for some time. Maybe I should consider doing just that after my Animal Crossing: New Leaf obsession fades a bit?

Do any of you have fond memories of this colorfully charming (as well as challenging) title? If so, I'd love to hear about them in the comments section below.

Friday, May 10, 2013

Five Famicom games I'm going to (attempt to) play once I've learned enough Japanese

Now that I've broken the ice and written a post about five of the PC Engine games I'm going to attempt to play through one I've learned enough Japanese, I may as well continue that line of thinking and plow through a number of similar posts devoted to other not-available-in-English games I've always wanted to play, right?

I agree. This post, then, will focus on five Famicom games that currently reside on my "play as soon as you've learned enough Japanese" (whatever that means) shortlist, while future posts likely will focus on GameBoy Advance, Game Gear, PlayStation and WonderSwan games. (Don't worry, I'm considering adding Mega Drive, PlayStation 2, Saturn and Super Famicom games to this series, too.)


1. Digital Devil Monogatari: Megami Tensei--I've yet to play any of the mainline Megami Tensei or Shin Megami Tensei titles (Shin Megami Tensei IV for the 3DS will be my first), so why do I want to play this one so badly? I guess I'm a sucker for old-school dungeon-crawlers and RPGs. Let's just hope that this one relies entirely (or at least mostly) on hiragana and katakana, rather than kanji, to tell its story--otherwise, I may end up wishing I'd avoided it altogether.


2. Ganbare Goemon Gaiden I and II--A pair of Goemon-based RPGs, you say? And they feature some surprisingly nice (although by no means amazing) graphics? Where do I sign up? Oh, and another feather in the pixelated caps worn by this pair of Konami-made games: both have absolutely breathtaking box art.


3. Lagrange Point--Considering how many Famicom games have been translated into English by fans over the years, I'm more than a bit surprised that this one has yet to join the club, so to speak. I mean, not only was it developed and published by Konami, but it's also a sci-fi RPG, for crying out loud. Maybe the VRC7 chip that was used to enhance the game's music and sound effects has hampered translators? Whatever the reason, I've always wanted to play it, so hopefully I'll be able to do so sooner rather than later. (Although, honestly, I'll take what I can get.)


4. Shin Onigashima--Call me crazy, but I've been curious about this text-based adventure ever since I first laid eyes on a few screenshots of it as a youngster. Back then, I was especially attracted to its overtly Asian art style, but these days I also like that, according to the Shin Onigashima Wikipedia entry, its story apparently is made up of "numerous interwoven Japanese fairytales."


5. Square's Tom Sawyer--I was blissfully unaware of this 8-bit, RPG-ified take on Mark Twain's classic novel from 1876 until my pal, blogger Drew Mackie, published an eye-opening post about it ("An Ill-Advised Trip Down a Pixelated River") last summer. I've wanted to play it ever since. Given that, maybe this should be the first Japanese-heavy Famicom game I attempt once I've learned enough of the language?

See also: 'Five PC Engine games I'm going to (attempt to) play once I've learned enough Japanese'

Friday, December 07, 2012

Happy 20th anniversary, Final Fantasy V!

I know I've let a number of game-related anniversaries go by without acknowledgement through the years, but I couldn't let that happen in the case of Final Fantasy V--which is, without a doubt, one of my all-time favorite games.

So, which anniversary is the fifth Final Fantasy celebrating, you ask? Its 20th--can you believe it?



Actually, this beautifully customizable RPG celebrated its 20th anniversary yesterday--as it was first released in Japan for the Super Famicom on Dec. 6, 1992--and not today, but who's counting?

Anyway, for a bit more information on the game that served as my first foray into the world of Japanese RPGs, check out my Great Gaymathon review of it. Or, head on over to NeoGAF and join the many fans who are discussing its merits in this thread.

The photos included in this post are of the front and back of the Super Famicom version's packaging, by the way, and were taken by yours truly.



If you'd like to see a shot of that version's cartridge, go here. And if you'd like to a few photos of the game's Japanese PlayStation port, go here (for the front cover), here (for the back) and here (for the CD).

With that out of the way, do any of you also consider yourself big fans of Final Fantasy V? If so, why is that? What attracted you to it in the first place, and what keeps you coming back today?

Tuesday, August 07, 2012

Let's Play: 'Which Box Art is Better?' (Final Fantasy III edition)

Did you know that Final Fantasy III will soon see another release? Granted, it's based on the rather underwhelming (in my opinion, of course) DS and iOS remakes of the vaunted series' third title, and it's about as likely to hit store shelves in the States as, say, the Wii version of Dragon Quest X (that one was a low blow, I know) due to it being a PSP game, but it's still worth paying attention to--if only for its colorful box art.

Speaking of which, here is the cover of the PSP iteration (which is set to see the light of day on Sept. 20):


Compare that to the covers of the DS versions (the first appeared on European and Japanese copies of Final Fantasy III, while the second appeared on North America copies), which can be viewed below.



Last, but not least, here's the box art that was produced for the original, Famicom release of the game:


If I were to award medals--we are in the middle of the Olympics, after all--to three of these four illustrations, I'd probably give the European/Japanese DS box art gold, the Famicom one silver and the PSP one bronze.

Do you agree, or would you award your imaginary medals in a different order?

See also: Previous 'Which Box Art is Better?' posts

Tuesday, April 24, 2012

Acquisition #129: Final Fantasy (PSP)

So, over the last month or two I've mentioned quite a few times--or at least I think I have--that I'm slowly but surely working on increasing the size of my (heretofore rather meager) PSP game collection.

This portable remake--the 20th, I think--of the first Final Fantasy is one of said acquisitions.

There are three major reasons I finally decided, after much hemming and hawing, to hand over my hard-earned cash for this Tose-developed rehash of Square Enix's classic RPG:

1. I really like its cover art (see image to the right),

2. I kind of like what I've seen of this version's higher-resolution graphics (despite the fact that I'm a huge fan of the chunky sprites found in the NES original), and 

3. It was an absolute steal, setting me back less than $10 (including shipping).

I'm sure some of you are wondering, How many times can you play through the same, old game? I'm not sure how to answer that question, to tell you the truth, as I've played through the original Final Fantasy many, many times over the years and I'm still not sick of it. 

That said, it'll be interesting to see if I make it to the end this time around or if I stop somewhere short of the credits. Regardless, I'll get as far as I can and then work up a review of it that lets you know if I consider it to be a worthy remake or a waste of your time and money.

Wednesday, February 29, 2012

While I was away ...

I may have been tending to my dad (and mom) for the past week or so, but that doesn't mean I've been completely oblivious to the goings on in gaming world while I've "been away." Here are some of the stories that have popped onto my radar over the last few days:

* A bunch of Bravely Default demos are about to hit the Japanese eShop--If you're like me, you groaned when you read that they're only hitting the Japanese eShop for the time being. Here's hoping Square-Enix announces a western release for this 4 Heroes of Light-esque 3DS RPG soon--and pops the aforementioned demos onto the Australian, European and North American eShops tout de suite, too.


* Etrian Odyssey IV was announced--For the 3DS, of course. And, as of now, only for Japan. I have a feeling the folks at Atlus will bring Etrian Odyssey IV to North America eventually, though, and hopefully to Australia and Europe, too. Although I've yet to buy, let alone play, Etrian Odyssey II or III, I'm planning to pick up this sequel on day one--assuming it's released in my particular region, of course.


Friday, October 28, 2011

The Great Gaymathon Review #42: Final Fantasy VI (Super Famicom)


Game: Final Fantasy VI
Genre: RPG
Developer: Squaresoft
Publisher: Squaresoft
System: Super Famicom
Release date: 1994

Whenever I'm asked to name my all-time favorite RPG (admittedly, it doesn't happen often), I nearly without exception answer, "Final Fantasy V." Whenever I'm asked to name what I consider to be the best RPG ever made, though, I usually point to that game's sequel. (Sometimes I point to the seminal EarthBound instead.) There are a number of reasons for that, of course. One is that Final Fantasy VI features some of the best graphics seen in a Super Famicom game (something that can't be said about its still-quite-attractive predecessor). Another is that it features one of that system's best soundtracks, courtesy of the incomparable Nobuo Uematsu. Neither of those things would matter much to me, though, if the game's story and gameplay sucked. Thankfully, that's far from the case. In regards to the former, for instance, VI's gritty, steampunk-ish story is among the best of any Final Fantasy game. (Its kick-ass opera sequence is worth the price of admission alone, in my humble opinion.) Its gameplay--which centers on an "Active Time Battle" system that's an evolution of the one first introduced in Final Fantasy IV--is pretty great, too, although less revelatory than its story. Anyway, although I consider Final Fantasy VI to be the best RPG ever made (or at least the best one I've ever played), it isn't perfect. For starters, I find it to be less fun than its forebear--thanks in large part to the fact that the former lacks the crazy character customization that served as the foundation of the latter. Also, VI's second act drags a bit due to its open-endedness. Considering those two quibbles are the only ones I could come up with in regards to Final Fantasy VI, though, it should be clear that this is about as close to a quintessential RPG as you're likely to get.


See also: Previous 'Great Gaymathon' posts

Friday, August 05, 2011

Dewprism's colorful Princess Mint, courtesy of Curtis Bathurst

I have to admit, I've never played Square's Threads of Fate (aka Dewprism in Japan).

Artist Curtis Bathurst's colorful sketch (below and here) of one of its main characters, Princess Mint, makes me want to track down a copy of this game and finally give it a go.


Have any of you played this PlayStation-based ARPG? If so, do you think it would be worth playing today--11 and 12 years after it was first released (in Japan and North America, respectively)?

(To see more examples of Bathurst's work, check out his Flickr photostream.)

Wednesday, July 27, 2011

The Great Gaymathon Review #34: Final Fantasy V (Super Famicom)


Game: Final Fantasy V
Genre: RPG
Developer: Squaresoft
Publisher: Squaresoft
System: Super Famicom
Release date: 1992

I can't remember if this was the first video game I ever imported from the Land of the Rising Sun or if that honor belongs to the PC Engine version of Detana!! TwinBee. Regardless, Squaresoft's second 16-bit Final Fantasy was one of my first experiences with a Japanese game. What prompted me to pick it up--especially when I had to pay a premium (over $50 for a banged-up used copy) to do so? I absolutely loved its predecessor, for starters. I also loved what I had seen of its battle and job systems in the gaming magazines of the day (namely DieHard GameFan and Electronic Gaming Monthly). The latter system is the main reason I keep coming back to Final Fantasy V today, by the way. Sure, the game's story--which involves a bunch of crystals, a group of heroes, 12 legendary weapons and a baddie named Exdeath--is enjoyable, if a bit thin, and its controllable characters are lovable, if a bit generic. Neither compares to the aforementioned job system, however, which allows players to discover, choose and master up to 22 jobs or "classes." (My favorite is the geomancer, who not only can channel the powers of the surrounding environment but can wield giant bells as weapons.) Something that can compare to the game's job or class system: its music. I'm especially fond of Final Fantasy V's more somber tunes--such as "The Day Will Come" and "Dear Friends"--although I enjoy its upbeat tracks, too. ("Ahead On Our Way" and "Harvest" are two good examples.)


See also: Previous 'Great Gaymathon' posts

Wednesday, July 06, 2011

I know I'm supposed to be disappointed by this news, but I'm not

I'm sure gamers the world over groaned when they read that Square Enix's first real release for the 3DS--Bust-a-Move Universe doesn't count--will be a Final Fantasy-themed rhythm game.

Although I can understand the reaction, I didn't groan alongside them--especially after I saw the following scan, pulled from the current issue of Japan's Jump magazine.



As for how the game, called Theatrhythm Final Fantasy, will play, here's what Anoop at andriasang.com has to say: "The game has field scenes set in dungeons and towns, and battle scenes that resemble the side-view battles of older Final Fantasy games. However, everything is played like a rhythm game, where you tap the screen in accordance with prompts."

Sounds good to me! The question is: Will the brass at Square Enix have the balls to release the game in the US?

(Via andriasang.com and tinycartridge.com)

Thursday, June 30, 2011

The Great Gaymathon Review #28: Final Fantasy Tactics (PlayStation)


Game: Final Fantasy Tactics
Genre: Strategy RPG
Developer: Squaresoft
Publisher: Squaresoft
System: PlayStation
Release date: 1998

Would you believe me if I told you I felt a bit "ho hum" about the PlayStation before I laid eyes on Final Fantasy Tactics? Well, it's the truth. Oh, other games--like Final Fantasy VII, Jumping Flash and even Ridge Racer--piqued my interest in the system, but none of them prompted me to go out and buy Sony's boxy, gray console like this one did. As for why I found Final Fantasy Tactics more appealing and irresistible than the aforementioned games: Well, I can't remember exactly--it has been 13 years, after all--but I think it had something to do with this title's Final Fantasy V-esque job system. I also recall being intrigued by its big, showy spells and strategic battles. There's more to Final Fantasy Tactics than those three back-of-the-box bullet points, of course--like a complex, convoluted and controversial (thanks to its negative depiction of religion in general and the Roman Catholic Church in particular) plot. Also, there's a bevy of controllable characters, an impressive array of battle locales and a beautiful, as well as memorable, soundtrack (composed by Hitoshi Sakimoto and Masaharu Iwata). So, what's wrong with Final Fantasy Tactics? Not much, if you ask me. In fact, I can think of only two things that could turn off the odd gamer: First, it can be confusing at times (thanks to the above-mentioned backstory) and, second, it can be brutally difficult. Don't let those negatives keep you from giving it a go, though, as it's easily one of the best games ever released for the PlayStation--or for any system at all, really, especially if you're a fan of strategy RPGs.


See also: Previous 'Great Gaymathon' posts

Wednesday, June 29, 2011

Square Enix's three-step plan to sell a million copies of Dragon Quest Collection for Wii

It's a pretty simple plan, really.

Step 1: Include video footage of the much-anticipated Dragon Quest X on the main disc (which, in the case of Dragon Quest Collection, also will include the first three Dragon Quest games in their original Famicom forms and the Super Famicom Dragon Quest I&II and Dragon Quest III remakes).

Step 2: Mention said footage on the game's packaging (below) and in any and all promotional materials.

Step 3: Sit back and watch the title sell by the truckload.


Sadly, it's doubtful the folks at Square Enix will be employing that plan anywhere else in the world, as the 16-bit Dragon Quest remakes weren't released outside of Japan. Thankfully, the footage is sure to be shared on YouTube shortly after Dragon Quest Collection hits the streets on Sept. 15.

(Via andriasang.com)

Tuesday, June 28, 2011

The Great Gaymathon Review #27: Final Fantasy Fables: Chocobo's Dungeon (Wii)


Game: Final Fantasy Fables: Chocobo's Dungeon
Genre: Roguelike
Developer: h.a.n.d.
Publisher: Square Enix
System: Wii
Release date: 2008

If you've always wanted to get into the roguelike genre but didn't know where to start, Final Fantasy Fables: Chocobo's Dungeon is the game for you. Well, unless you despise things that are cute. If that's the case, you may want to move along to another review. (How about this one? I can't imagine anyone would describe that game as cute.) Anyway, back to why you should play Final Fantasy Fables: Chocobo's Dungeon if you're a roguelike virgin. Well, like I implied in my first sentence, this game is kind of a beginner's roguelike (i.e., dungeon-crawler.) That's not to say it's for babies. Sure, it looks all cute and cuddly, but play it for a few hours and you're sure to find out that this precious-looking game can and often does pack a serious punch, especially once you start exploring its "special dungeons" (they're special because they tend to limit your level and the items you can bring in with you). Still, it's a lot easier than most examples of the genre, like the Mystery Dungeon games. Of course, the roguelike-curious aren't the only folks who should check out Final Fantasy Fables: Chocobo's Dungeon; those who consider themselves fans of the Final Fantasy series in general and of the Chocobo character in particular should do so, too. Other gamers who should give it a go: Those who enjoy appealingly realized graphics (the ones in this title are among the most attractive on the Wii, in my opinion, despite the fact that they barely tax the hardware), those who like fabulously remixed Final Fantasy tunes (all but two or three tracks were taken from previous releases) and those who savor software that contains enough content to keep them busy for many, many hours. Oh, and those who proudly consider themselves cheap--the game can be picked up for less than $25 these days, after all.


See also: Previous 'Great Gaymathon' posts