Showing posts with label Spanky's Quest. Show all posts
Showing posts with label Spanky's Quest. Show all posts

Thursday, August 30, 2018

Manual Stimulation: Lucky Monkey (GameBoy)

Does Lucky Monkey not ring a bell? Maybe you know this adorable platformer by its Western name, Spanky's Quest.

I'm not a huge fan of either title, to be honest. Not that it matters--developer and publisher Natsume could've called this 1991 release (in Japan, at least) Monkey Game and I'd still love it to pieces.



Why do I love it? For starters, it's cute--and as you should be well aware by now, I tend to like cute games.

Also, a lot of Lucky Monkey's enemies are anthropomorphic vegetables or fruits--something else that's long caught my attention.



I'm attracted to more than Lucky Monkey's looks, though. I'm pretty fond of its soundtrack, too, which reminds me of the one conjured up for another Natsume joint, Shippo de Bun (Tail 'Gator outside of Japan).

And then there's the gameplay. I called it a platformer earlier, and while that's undoubtedly the best way to describe the action in Lucky Monkey, it's hardly a Super Mario Bros. clone.



Here, you take the eponymous simian through a series of tower-themed stages. To clear a stage, he (I think?) has to defeat all of its food-based baddies using balls that have been stashed away somewhere or other.

Actually, I'm not sure they're balls. After all, if you bounce them off the monkey's head a few times, they explode and shower the surrounding area--which includes some enemies, hopefully--with shrapnel.



So that's what you're getting from Lucky Monkey the game. But what are you getting from Lucky Monkey the manual?



Well, as you'll hopefully see as you go through this post, you're getting a rather nice example of a Japanese GameBoy instruction booklet.

I wouldn't call it a standout, mind you, but I wouldn't call it a turd either.



One of my favorite components of the Lucky Monkey manual: the little illustrations of the protagonist that line the top of each page.

The handful of (admittedly simplistic) other drawings that pop up now and then are worth ogling, too.



Also deserving of a thumbs-up, in my opinion: the blue-and-orange color scheme this booklet's designers employed during the printing process.

In the end, this one obviously could be quite a bit more thrilling, but even it its current state it's far from disappointing.



Or at least that's my opinion of Lucky Monkey's instruction manual. What do all of you think about it?

See also: photos of Lucky Monkey's packaging

Monday, August 04, 2014

#PlatforMonth game suggestions for some systems that aren't the PC Engine

In my last post, I discussed a handful of PC Engine platformers that I think would be well worth playing as part of Anne "apricotsushi" Lee's just-announced #PlatforMonth game-along.

Today, I'm going to share some #PlatforMonth recommendations for a few other systems--namely, the Famicom (NES), Mega Drive (Genesis), Super Famicom (SNES), PlayStation and, of course, the GameBoy.


Don Doko Don 2 (Famicom)--I've long considered this to be a rather under-appreciated gem given its pedigree (made by the masters at Taito, follow-up to sort-of-classic Don Doko Don) and its overall quality. I'm guessing the lack of attention from the Famicom set stems, in part, from the fact that this sequel's basically a straight-up, side-scrolling platformer rather than the single-screen sort like its predecessor. Plus, Don Doko Don 2 doesn't do a whole heck of a lot to separate itself from the Famicom-platformer pack. Still, I've always found it to be an enjoyable little romp that sports a bit of that "classic Taito" look as well as a unique gameplay hook--involving the same hammer used to such success in the first Don Doko Don--for the genre.


Marvel Land (Mega Drive)--It took me a while to warm up to this console port of Namco's amusement-park-themed arcade title from 1989. I'm not sure why that is, to tell you the truth, as the game's appreciably bright and colorful and the princely protagonist calls to mind the kind of characters Sega was known for during its heyday. Maybe it's because the first few levels are far from thrilling? Thankfully, I eventually found a way to work through my ho-hum feelings for this cart and I now consider it to be one of my favorite platformers for Sega's 16-bit system.


Nail 'N Scale (GameBoy)--I only just discovered this Data East-made game, which was released in Japan (in 1990, with its North American release coming in 1992) as Dragon Tail, a few weeks ago thanks to a recommendation made by someone on Twitter, I believe. Regardless, I'm glad it found its way onto my radar, as it's a surprisingly unique entry in the platforming genre largely due to the fact that its hat-wearing main charatcer can climb--and sometimes destroy--the walls that populate each stage by shooting spikes into them.


Shake Kids (PlayStation)--OK, so this platformer recommendation is on a different level than the ones I've made so far--as in, this one's a far less polished and accomplished offering, to be completely honest. That said, I think people who get a kick out of undeniably odd Japanese games will enjoy the time they spend with On Demand's Shake Kids, what with its cocktail-shaking protagonists and poor man's Rankin/Bass aesthetic (to put it nicely)--as long as they don't spend too much money to acquire a copy of it.


Spanky's Quest (Super Famicom)--Is this Natsume title really a platformer? Probably not, or at least not entirely, but it features enough of the genre's tried-and-true elements that I think it warrants being included here. For those of you who've never heard of it, Spanky's Quest (Hansei Zaru: Jirō-kun no Daibouken in Japan) stars an adorable monkey who subdues enemies by tossing various kinds of sports balls (baseballs, soccer balls, volleyballs) at them. Don't worry, it's far more engaging than it sounds--and it's so darn cute that I think it would be worth checking out even if it weren't. (Oh, and a similar game was released for the GameBoy, too--as Spanky's Quest in the West and Lucky Monkey in Japan.)

Have you played any or all of the above-mentioned platformers? If so, do you agree with my assessments of them, or do you feel differently?

Also, if you were asked to do so, what are some of the platformers you'd suggest to people who are planning to participate in this #PlatforMonth game-along?

Friday, May 30, 2014

Lucky Monkey? More like lucky me ...

You the saying, "never judge a book by its cover"? Well, in the case of this game, I wish I would've heeded a slight twist on that oft-used cliché ("never judge a game based on random screenshots") long before now.

Oh, well, at least I pulled my head out of my keister eventually, right?

And, really, it's at least somewhat understandable that I would've ignored Natsume's Lucky Monkey--released elsewhere as Spanky's Quest--for a certain period of time, as it's hardly the most attractive (in terms of graphics) GameBoy title out there.

Not helping matters was the fact that Natsume published a second game called Spanky's Quest in the West--this time for the SNES--which long led me to believe the GameBoy iteration was little more than a second-string bastardization of its 16-bit big brother.

So, what prompted me to change my mind about this oddly compelling (in the end) portable title? Unsurprisingly, perhaps, it was the Japanese version's box art:


Actually, its cart-label art is even better:


Lucky Monkey's Arabic-leaning logo (see the first photo, above, for the best view of it) also is pretty cool, if you ask me--as is the curvy, English version of the same logo that's plastered across the side of its box.



Thankfully, this GameBoy game's packaging isn't all that's attractive about it. Its gameplay--which basically involves clearing each stage of fruity (literally) baddies by bouncing bubbles on the titular monkey's head before tossing them at the aforementioned adversaries--is pretty great, too, once you get a hang of it.


Lucky Monkey is a game that can be enjoyed no matter which language(s) you understand, by the way, so feel free to pick up the Japanese version, the North American version (called Spanky's Quest) or any other version of the game you come across in your pursuit of portable, ball-bouncing, fruit-flaying action.

Do you know of any other GameBoy "gems" I should add to my collection? If so, let me know about them in the comments section below.

See also: 'Who you gonna call? HAL Laboratory's Ghostbusters 2 for GameBoy'