Just over a month ago, I published a similarly titled post in which I discussed sequels I'd like Nintendo to greenlight for Switch.
This write-up, of course, is aimed at third-party developers and publishers.
Sadly, I don't have the highest of hopes that follow-ups to any of the games mentioned below will make their way to the Switch anytime soon, but I'm not going to let that keep me from blathering on about them here.
With that out of the way, keep reading to learn about 10 Switch sequels I'd like third parties to make before Nintendo's popular hybrid system gives up the ghost.
Cladun--I'm well aware that this retro-tinged series of dungeon-crawlers began life on Sony systems, but considering the one that put it on the map (the PSP) is long dead and its successor has one foot in the grave, prepping the next Cladun for Switch seems like the only viable option for developer System Prisma. Should the company do that, though, I hope it eschews the last release's ancient Japanese setting in favor of something a bit more in line with the series' first two entries.
Final Fantasy Crystal Chronicles--Specifically, I want a "real" sequel to the GameCube original. The Switch would be perfect for such a game, don't you think? And this time around, you wouldn't need to own a bunch of GameBoy Advances and related cables to experience its particular multiplayer pleasures. All you'd need are a couple of extra Joy-Cons--if your goal is to cobble together a proper four-person party, I mean. At any rate, please make this happen pronto, Square Enix.
Mr. Driller--The bigwigs at Bandai Namco have ignored this Dig Dug spinoff for a good while now. In fact, Drill Till You Drop and W, sold via the DS and Wii eShops, respectively, are the series' most recent console outings, and they came out all the way back in 2009. A fresh sequel for Switch would be perfect, if you ask me--especially if it allowed players to make use of the system's touch screen in handheld mode.
Opoona--Developer ArtePiazza has been dropping hints that Opoona may soon make a return, but no one seems to know what form the return will take. It could simply be an untouched digital release of the original game for Switch (and maybe other current consoles). Or it could be a mobile port of the same game. The best-case scenario, in my mind: a Switch sequel that addresses Opoona's many shortcomings but retains its sense of otherworldly awe. That said, I'd also take a remake--as long as it, too, fixes some of the Wii offering's issues.
Pac-Man Championship Edition--Oh, who am I trying to kid here? I don't really want Bandai Namco to push out yet another sequel to this 2007 release. I just want the company to make the first one available to Switch owners like myself. That's not too much to ask, is it? If it is, how about a Switch port of 2014's Pac-Man Museum?
Shiren the Wanderer--Actually, I'd welcome any sort of Mystery Dungeon sequel on Switch as along as it isn't another of the Pokémon-branded ones. Don't take that the wrong way--I don't have a problem with the Pokémon Mystery Dungeon series. I would, however, prefer to see a mainline entry come to the system first. OK, and new Torneko or Chocobo spinoffs, too. Once those are out of the way, Spike Chunsoft, feel free to churn out another Pokémon offshoot for Nintendo.
Slime MoriMori Dragon Quest--By nearly all accounts, Square Enix's last Slime MoriMori Dragon Quest game didn't do so well. It only saw the light of day in Japan, however, and it came out fairly early on in the 3DS' life. Had it launched later, and had it earned a Western (North American, especially) release, I think it may have fared better. Regardless, with the Switch lighting up the sales charts around the world, a fourth Slime MoriMori Dragon Quest title could finally see the kind of worldwide success this series has always deserved.
Super Monkey Ball--I know this Sega series has gone downhill since its second console release, but I'd welcome a new Switch entry with open arms if it returned to its glory days on the GameCube. The question is: does the company still have what it takes to produce a worthwhile Super Monkey Ball game? I'm not sure it does, but I'll give Sega the benefit of the doubt and cross my fingers that a new, thrilling adventure starring AiAi and co hit the Switch sometime soon.
Yomawari: Night Alone and Midnight Shadows--It's hard to say if this series of cute-but-creepy survival-horror titles has done well enough for Nippon Ichi Software to make another or if it's currently on the proverbial chopping block due to ho-hum sales. Should NIS make a third, though, I pray it'll add Switch to the mix of systems that can play it--and maybe port the first two titles to the hybrid as well?
Zoo Keeper--I have to be one of the few people around clamoring for this series of match-three puzzlers to continue on the Switch. I've thoroughly enjoyed every version of Zoo Keeper I've played to date, though--with the GBA and Japan-only 3DS games being my favorites--so I'd love to see what developer Success can concoct for Nintendo's latest handheld.
Are there any sequels you'd like third-party developers and published to make for Switch? If so, let me and others know about them in the comments section below.
Showing posts with label Slime Morimori Dragon Quest. Show all posts
Showing posts with label Slime Morimori Dragon Quest. Show all posts
Saturday, December 02, 2017
Saturday, January 28, 2017
Five overlooked GameBoy Advance games you need to play as soon as possible
So far, my "five overlooked games you need to play as soon as possible" series has offered up posts about (what I consider to be) unfortunately ignored Famicom, PC Engine, PlayStation, Game Gear and GameBoy gems.
This entry obviously focuses on a handful of disappointingly overlooked GameBoy Advance titles.
I've got at least a few more such posts up my sleeve, by the way--in case any of you are worried the one you're reading right now is this series' last hurrah. In fact, the plan is to publish write-ups about PSP, DS and 3DS games I think you need to play as soon as possible, and I'll also likely publish follow-ups to my earlier GameBoy and Famicom features as well.
In the meantime, here are five GBA games I believe too many people have turned up their noses at (intentionally or not) over the years.
Guru Logi Champ--Do you like Picross? If the answer is yes, you'll undoubtedly like this 2001 title, which was developed by the wizards at Compile. (They gave the world Aleste, Gunhead and Puyo Puyo, among other classics.) Don't worry, Guru Logi Champ is no simple Picross rip-off; it takes the basics of Nintendo's electronic nonogram games and runs with them, injecting a smidge of action and a dash humor into what's usually a rather sedate experience. Add in the fact that Guru Logi Champ's box and cartridge are among the most appealing ever produced for the GameBoy Advance (see photos of both in this "Nice Package!" post) and it's not hard to understand why pretty much anyone who's played this colorful puzzler is sure to recommend it.
Hatena Satena--Here's another wacky GBA game that's similar to Picross. It's quite a departure from Gugu Logi Champ despite this fact, though, and that's likely because Hatena Satena also recalls another classic puzzler, Minesweeper. Although I'd say Guru Logi Champ is more immediately accessible than this Hudson-made game, don't take that to mean I'm suggesting you pick up the former over the latter. If forced to choose between the two from an aesthetic standpoint, I'd go with Hatena Satena, no question. (Of course, Guru Logi Champ is a looker, too.) Also worth noting: copies of this 2001 title should be much cheaper than those of the above-mentioned one. The only problem here is that Hatena Satena may not be easy to find these days, so be patient if you want to add it to your collection.
Hitsuji no Kimochi--This is likely to be the most "controversial" of all the game recommendations I make in this post. Why? Though Capcom both developed and published this 2002 title (released outside of Japan as Sheep), it hasn't received the best of reviews in the years since. Still, I think it's worth checking out if you're open to trying something different. That's what you get with Hitsuji no Kimochi, after all, as it's an action-puzzle game that tasks players with herding--you guessed it--sheep. Admittedly, its graphics could be better, and it's hardly the longest of GameBoy Advance titles (offering just 24 stages), but it's also unique and sports some wickedly cute packaging (see it in all its glory here), so you could do worse than hunt down a copy if you need to fill out your GBA library.
Slime MoriMori Dragon Quest: Shōgeki no Shippo Dan--This 2003, Japan-only release isn't as good as its successors, the first of which is known by many North American fans of the Nintendo DS as Dragon Quest Heroes: Rocket Slime. Still, it's well worth buying and playing if you enjoyed that dual-screened follow-up. Anyone who has experienced Rocket Slime will feel right at home with Slime MoriMori Dragon Quest, as both titles feature the same gameplay--save the latter's frantic tank battles. In other words, you spend a lot of time flinging an adorably vacant blue slime around a vaguely Zelda-like overworld. And you spend nearly as much time picking up and flinging the many enemies and items that litter those same playfields. You also gather resources and rescue slime buddies, activities that should sound familiar to anyone who's at all knowledgable about this title's highly acclaimed DS sequel.
Zooo--If this game's name doesn't ring a bell, how about Zoo Keeper? For whatever reason, developer Buddiez, Inc.--or was it publisher Success?--changed the series' name from Zooo to Zoo Keeper between the release of this title and its 2004 sequel. Thankfully, the gameplay's basically the same no matter what it's called, although of course there are no touch controls in this iteration. That's actually the main reason I like Zooo the most out of all these animal-themed, match-three puzzlers. For me, the Zoo Keeper DS and 3DS games are too easy because of their stylus-focused controls, while being forced to use the GBA's d-pad and face buttons in Zooo creates a kind of tension that makes you feel really good whenever you hit any sort of milestone. Bonus: pretty much any copy of Zooo you come across these days is sure to be bargain-basement cheap.
Are there any GameBoy Advance titles you think are overlooked and thus deserve more love from the masses? Let me and others know about them in the comments section of this post.
This entry obviously focuses on a handful of disappointingly overlooked GameBoy Advance titles.
I've got at least a few more such posts up my sleeve, by the way--in case any of you are worried the one you're reading right now is this series' last hurrah. In fact, the plan is to publish write-ups about PSP, DS and 3DS games I think you need to play as soon as possible, and I'll also likely publish follow-ups to my earlier GameBoy and Famicom features as well.
In the meantime, here are five GBA games I believe too many people have turned up their noses at (intentionally or not) over the years.
Guru Logi Champ--Do you like Picross? If the answer is yes, you'll undoubtedly like this 2001 title, which was developed by the wizards at Compile. (They gave the world Aleste, Gunhead and Puyo Puyo, among other classics.) Don't worry, Guru Logi Champ is no simple Picross rip-off; it takes the basics of Nintendo's electronic nonogram games and runs with them, injecting a smidge of action and a dash humor into what's usually a rather sedate experience. Add in the fact that Guru Logi Champ's box and cartridge are among the most appealing ever produced for the GameBoy Advance (see photos of both in this "Nice Package!" post) and it's not hard to understand why pretty much anyone who's played this colorful puzzler is sure to recommend it.
Hatena Satena--Here's another wacky GBA game that's similar to Picross. It's quite a departure from Gugu Logi Champ despite this fact, though, and that's likely because Hatena Satena also recalls another classic puzzler, Minesweeper. Although I'd say Guru Logi Champ is more immediately accessible than this Hudson-made game, don't take that to mean I'm suggesting you pick up the former over the latter. If forced to choose between the two from an aesthetic standpoint, I'd go with Hatena Satena, no question. (Of course, Guru Logi Champ is a looker, too.) Also worth noting: copies of this 2001 title should be much cheaper than those of the above-mentioned one. The only problem here is that Hatena Satena may not be easy to find these days, so be patient if you want to add it to your collection.
Hitsuji no Kimochi--This is likely to be the most "controversial" of all the game recommendations I make in this post. Why? Though Capcom both developed and published this 2002 title (released outside of Japan as Sheep), it hasn't received the best of reviews in the years since. Still, I think it's worth checking out if you're open to trying something different. That's what you get with Hitsuji no Kimochi, after all, as it's an action-puzzle game that tasks players with herding--you guessed it--sheep. Admittedly, its graphics could be better, and it's hardly the longest of GameBoy Advance titles (offering just 24 stages), but it's also unique and sports some wickedly cute packaging (see it in all its glory here), so you could do worse than hunt down a copy if you need to fill out your GBA library.
Slime MoriMori Dragon Quest: Shōgeki no Shippo Dan--This 2003, Japan-only release isn't as good as its successors, the first of which is known by many North American fans of the Nintendo DS as Dragon Quest Heroes: Rocket Slime. Still, it's well worth buying and playing if you enjoyed that dual-screened follow-up. Anyone who has experienced Rocket Slime will feel right at home with Slime MoriMori Dragon Quest, as both titles feature the same gameplay--save the latter's frantic tank battles. In other words, you spend a lot of time flinging an adorably vacant blue slime around a vaguely Zelda-like overworld. And you spend nearly as much time picking up and flinging the many enemies and items that litter those same playfields. You also gather resources and rescue slime buddies, activities that should sound familiar to anyone who's at all knowledgable about this title's highly acclaimed DS sequel.
Zooo--If this game's name doesn't ring a bell, how about Zoo Keeper? For whatever reason, developer Buddiez, Inc.--or was it publisher Success?--changed the series' name from Zooo to Zoo Keeper between the release of this title and its 2004 sequel. Thankfully, the gameplay's basically the same no matter what it's called, although of course there are no touch controls in this iteration. That's actually the main reason I like Zooo the most out of all these animal-themed, match-three puzzlers. For me, the Zoo Keeper DS and 3DS games are too easy because of their stylus-focused controls, while being forced to use the GBA's d-pad and face buttons in Zooo creates a kind of tension that makes you feel really good whenever you hit any sort of milestone. Bonus: pretty much any copy of Zooo you come across these days is sure to be bargain-basement cheap.
Are there any GameBoy Advance titles you think are overlooked and thus deserve more love from the masses? Let me and others know about them in the comments section of this post.
Monday, December 22, 2014
I think it's finally time I played Slime MoriMori Dragon Quest 3: Taikaizoku to Shippo Dan (3DS)
After all, I've had the copy showcased in the photos below since April of last year.
Why on earth have I sat on it since then? I have no idea, to tell you the truth, although I'm guessing it had something to do with it arriving on my doorstep while I was in the middle of playing some other game that I can't remember at the moment.
Now that I've finished Fantasy Life (basically--more on that in the "Shall We Do It?" post I'll be publishing tomorrow), though, I have time to start playing Slime MoriMori Dragon Quest 3.
In fact, I did just that this past weekend, although I only spent about an hour with it, to be honest.
Before I say anything about how it looks and plays, though, let's talk about Slime MoriMori Dragon Quest 3's cover art. It's pretty fabulous, don't you think?
Now, I don't know that I'd proclaim it to be better than the cover art produced for its predecessors--see the GameBoy Advance iteration's here, and the DS sequel's here--but it's still pretty great.
This import-only 3DS game's instruction manual is similarly slick, with its pages of text peppered with loads of adorable illustrations like the ones shown in the photos above and below.
As for my thoughts on the contents of Slime MoriMori Dragon Quest 3's cartridge, I'm going to save most of my impressions for tomorrow's "Shall We Do It?" post (sorry), but what I can say here is that I find this game's aesthetics to be less appealing than those of its fully sprite-based predecessors. (In Slime MoriMori 3, everything is made of polygons except the characters--including enemies--and items, which are sprites.)
Why on earth have I sat on it since then? I have no idea, to tell you the truth, although I'm guessing it had something to do with it arriving on my doorstep while I was in the middle of playing some other game that I can't remember at the moment.
Now that I've finished Fantasy Life (basically--more on that in the "Shall We Do It?" post I'll be publishing tomorrow), though, I have time to start playing Slime MoriMori Dragon Quest 3.
In fact, I did just that this past weekend, although I only spent about an hour with it, to be honest.
Before I say anything about how it looks and plays, though, let's talk about Slime MoriMori Dragon Quest 3's cover art. It's pretty fabulous, don't you think?
Now, I don't know that I'd proclaim it to be better than the cover art produced for its predecessors--see the GameBoy Advance iteration's here, and the DS sequel's here--but it's still pretty great.
This import-only 3DS game's instruction manual is similarly slick, with its pages of text peppered with loads of adorable illustrations like the ones shown in the photos above and below.
As for my thoughts on the contents of Slime MoriMori Dragon Quest 3's cartridge, I'm going to save most of my impressions for tomorrow's "Shall We Do It?" post (sorry), but what I can say here is that I find this game's aesthetics to be less appealing than those of its fully sprite-based predecessors. (In Slime MoriMori 3, everything is made of polygons except the characters--including enemies--and items, which are sprites.)
Thankfully, the sometimes-wonky visuals don't negatively impact its gameplay. In fact, Slime MoriMori 3 seems to play almost exactly like the DS game that's known to most in the English-speaking world as Rocket Slime so far.
Although that's fine with me, I wouldn't complain if this 3DS title eventually differentiated itself from Square Enix's earlier Slime MoriMori efforts. Of course, I haven't experienced any of this one's ship-on-ship battles, so it's possible they'll provide the uniqueness I crave.
Thursday, December 19, 2013
Five favorites: Japanese GBA box art
The GameBoy Advance may not have stuck around as long as Nintendo's other portable systems, but it still produced a pretty wonderful catalog of games.
It also produced a pretty wonderful catalog of cover art--including the five showcased in this post, which I currently consider to be my favorites.
Final Fantasy Tactics Advance--Although this game didn't click with me like its PlayStation-based predecessor, the same can't be said for its box art, which is colorful, elegant and even a bit wistful. (I'd like it to be known, by the way, that this post--and this cover art, in particular--has prompted me to give this game another shot sometime soon.)
Mr. Driller A--I'm sure some of you will question the inclusion of this piece of cover art, and I completely understand that. To be honest, I wasn't sure if I should include it myself. In the end, though, I decided it deserved a spot on the list because of its bold use of color (pink for the win!) and its adorably cheerful (and kind of retro) art style.
Ōgon no Taiyō: Ushinawareshi Toki (aka Golden Sun: The Lost Age)--True story: the box art above is my favorite of the bunch. I love that it's so stark, yet also dramatic. It certainly isn't the kind of cover art the folks at Nintendo produce every day. The question is (to those of you who've played it or its predecessor): does the game itself stack up to its beautiful box art?
Tomato Adventure--Clearly I like colorful cover art, especially when it comes to handheld games. As such, it should go without saying that I'm completely in love with Tomato Adventure's packaging, which seemingly includes every hue imaginable. Oh, and it gets bonus points for sporting an awesome logo, too.
Slime Morimori Dragon Quest--This beautiful piece of box art earned a spot in this post due in large part to the smiling slime that serves as its focus. It features plenty of other appealing elements, too, though--like Don Clawleone's shadowy presence in the background. (I'm also quite fond of this game's logo, which is a lot less busy than the ones that have been used for the Dragon Quest Monsters series.)
Honorable mentions: Final Fantasy V Advance, Guru Logi Champ, Klonoa: Empire of Dreams, Zelda no Densetsu: Fushigi no Bōshi (aka The Legend of Zelda: The Minish Cap)
See also: five favorite pieces of European DS box art, Japanese DS box art, North American DS box art, Japanese PSP box art and Japanese Wii box art
It also produced a pretty wonderful catalog of cover art--including the five showcased in this post, which I currently consider to be my favorites.
Final Fantasy Tactics Advance--Although this game didn't click with me like its PlayStation-based predecessor, the same can't be said for its box art, which is colorful, elegant and even a bit wistful. (I'd like it to be known, by the way, that this post--and this cover art, in particular--has prompted me to give this game another shot sometime soon.)
Mr. Driller A--I'm sure some of you will question the inclusion of this piece of cover art, and I completely understand that. To be honest, I wasn't sure if I should include it myself. In the end, though, I decided it deserved a spot on the list because of its bold use of color (pink for the win!) and its adorably cheerful (and kind of retro) art style.
Ōgon no Taiyō: Ushinawareshi Toki (aka Golden Sun: The Lost Age)--True story: the box art above is my favorite of the bunch. I love that it's so stark, yet also dramatic. It certainly isn't the kind of cover art the folks at Nintendo produce every day. The question is (to those of you who've played it or its predecessor): does the game itself stack up to its beautiful box art?
Tomato Adventure--Clearly I like colorful cover art, especially when it comes to handheld games. As such, it should go without saying that I'm completely in love with Tomato Adventure's packaging, which seemingly includes every hue imaginable. Oh, and it gets bonus points for sporting an awesome logo, too.
Slime Morimori Dragon Quest--This beautiful piece of box art earned a spot in this post due in large part to the smiling slime that serves as its focus. It features plenty of other appealing elements, too, though--like Don Clawleone's shadowy presence in the background. (I'm also quite fond of this game's logo, which is a lot less busy than the ones that have been used for the Dragon Quest Monsters series.)
Honorable mentions: Final Fantasy V Advance, Guru Logi Champ, Klonoa: Empire of Dreams, Zelda no Densetsu: Fushigi no Bōshi (aka The Legend of Zelda: The Minish Cap)
See also: five favorite pieces of European DS box art, Japanese DS box art, North American DS box art, Japanese PSP box art and Japanese Wii box art
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