The first eight days of 2015 have been a bit tumultuous for me, I've got to say, but thankfully that hasn't kept me from putting a good amount of time into the handful of games that are named in the header above.
(I've also been working on my weeklong not-quite-playthrough of Okamiden, of course, but you'll have to wait until Monday to read my thoughts on it.)
Anyway, as is par for the course for these "Shall We Do It?" posts, here are a few impressions of the titles that have hogged my attention since the holiday season came to an end.
Coming Out on Top (Mac)--For the longest time, this gay dating sim completely avoided pinging my radar. Eventually, though, I noticed that its official NeoGAF thread was getting a lot of action (pun intended) and so decided to see what was causing all the hubbub.
Two playthroughs later, and I can report, without hesitation, that Coming Out on Top is a blast if you're into visual novels that drop you into the trousers of a cute college boy and then let you, well, get into the trousers (eventually, at least--assuming you do and say the right things) of other cute guys.
As is typical of the genre, you're probably going to have to turn to some sort of walkthrough if you want to nab some of these studs, but if you can get over that hump you'll likely get a kick out of it.
A couple of highlights for me so far: the ability to modify, on the fly, the facial and body hair of each of your potential paramours; the amusing and clever writing; and the surprisingly effective sex scenes.
Fantasy Life (3DS)--Last time I published one of these posts, I mentioned that I'd finished this RPG's main story. In the ensuing two or so weeks, I've chiseled away at its post-game adventure, the bulk of which takes place in a unique locale called "Origin Island."
That journey got off to a rather bumpy start, I'm sad to report, thanks to the fact that Fantasy Life's overt chattiness continues well into its bonus content. Once I finished skipping through all of that blather, though, it wasn't long before I was back to giddily bashing baddies with the best greatsword I could get my hands on (or make myself, as a blacksmith).
The DLC pack adds a bunch of new areas, enemies, materials and even pets to the proceedings, by the way, so it's well worth buying if you enjoyed the main campaign.
I've now spent just over 90 hours with the game, in case you're wondering, which means I've put more than 15 hours into the add-on content alone. Not bad for $9, if you ask me.
Harvest Moon: The Lost Valley (3DS)--Although I got this controversial cart for Christmas, I failed to get past its title screen until yesterday. I've only devoted about two hours to it since then, but even that brief foray was enough to make me wonder if maybe this game isn't as bad as it's been made out to be (by my Nichiest Podcast Ever cohort, shidoshi, among many others).
The Lost Valley certainly looks better than I was expecting it to based on screenshots, though that doesn't mean I consider it to be a visual standout among 3DS titles. I'm also finding its gameplay to be acceptably entertaining this far, so it'll be interesting if that holds true after I've devoted a bit more time to it (which I'm planning to do tonight and this weekend) or if my attention and affection will deteriorate to some degree.
Slime MoriMori Dragon Quest 3 (3DS)--Sadly, I've barely given this Rocket Slime sequel any love in the last week or so, although I made some good progress on it early on in the new year. I'm now out on the open seas, tracking down new lands to explore and taking on any and all enemy ships that attempt to trip me up along the way.
That's one of the few ways in which Slime MoriMori 3 differs from its predecessor (the game known outside of Japan as Dragon Quest Heroes: Rocket Slime), by the way; rather than offering players more of the fairly infrequent tank-on-tank battles that were present in the series' second game, this third title ups the ante and not only increases their number (and switches them from tanks to ships, obviously) but also makes them more random, which I have found to be a welcome addition to the Slime MoriMori formula.
Another nice change of pace: it's possible to alter and upgrade your ship this time around, although I've yet to acquire the materials needed to accomplish that feat (or if I have, I've failed to figure out how to make use of them).
Although I've got plenty of other games on my plate at the moment, I'm going to do what I can to make sure Slime MoriMori 3 retains a spot on it for some time to come, as it's nearly as enticing as the DS title that came before it and that ended up being one of my all-time favorite games for the system.
See also: previous 'Shall We Do It?' posts
Showing posts with label Slime MoriMori Dragon Quest 3. Show all posts
Showing posts with label Slime MoriMori Dragon Quest 3. Show all posts
Friday, January 09, 2015
Thursday, January 01, 2015
My favorite games of 2014 (that were released before 2014)
As much as I enjoyed playing through the handful of titles discussed in yesterday's "favorite games of 2014" post, I found the ones addressed below--some of which were released in 2013 and some of which were released long ago--to be far more adventurous, unique and exciting experiences.
Attack of the Friday Monsters! (3DS)--One part "summer vacation sim" and one part rock-paper-scissors card game, this Kaz Ayabe-designed eShop title is the kind of release that causes some people to proclaim it the best thing since sliced bread (or the gaming equivalent, at least) and others to deride it as boring tripe. Can you guess which side I lean toward? Actually, I wouldn't call Attack of the Friday Monsters! a masterpiece, but it certainly deserves praise for providing the medium with a thoughtful and heartwarming story and for prompting feelings of nostalgia where they have no right to exist.
EarthBound (SNES)--Would you believe that I'd never "beaten" this classic RPG before this year? I'd played through bits and pieces of it before then, but none of those previous playthroughs got me even halfway through its story. I'm glad I finally got over that hurdle in 2014, as this is the rare digital adventure that somehow, someway gets more fascinating and thrilling with each and every step. In fact, I loved the time I put into Shigesato Itoi's second foray into the world of video games in 2014 so much that I'm considering devoting a similar amount of energy to it this year.
Final Fantasy Adventure (GameBoy)--Here's another game that I touched on as a teen but failed to complete until 2014. And just like the above-mentioned EarthBound, once I finally sunk my teeth into this portable endeavor I couldn't help but kick myself for not making my way through it earlier. Of course, it's kind of hard to believe I didn't make my way through it earlier, as it's basically a GameBoy-based precursor to Secret of Mana (which means it's equal parts Final Fantasy and The Legend of Zelda), a game that I all but offered my soul to in the early 1990s. Sadly, I still haven't seen Final Fantasy Adventure's credit roll, but I'm going to do my best to rectify that in 2015.
The Legend of Zelda: A Link Between Worlds (3DS)--Speaking of games that have prompted me to kick myself in 2014, a good part of me wishes I could go back in time and purchase A Link Between Worlds earlier than I did, as it really should have been among my "favorite games of 2013 (that were released in 2013)." Oh, well, better later than never, right? Anyway, A Link Between Worlds is the best, most refreshing Zelda offering I've encountered since I first obsessed over Ocarina of Time back in 1998. The highlight of this tightly produced package, in the opinion of yours truly: the combat, which feels so good that it's easy to forget you're nudging a circle pad and pressing buttons rather than actually racing around and swinging a sword with all of your might.
Slime MoriMori Dragon Quest 3 (3DS)--Considering how much I loved (more like frothed at the mouth over) Slime MoriMori Dragon Quest 2, aka Dragon Quest Heroes: Rocket Slime, it's almost unfathomable that I waited until just a few weeks ago to begin its 3DS-focused follow-up. That inexcusable feet-dragging can be blamed, at least in part, on this game's not-so-appealing aesthetics, although now that I've gotten used to them I can say without hesitation that they're less atrocious than they first appear to be. There are other flaws worth mentioning here, too, such as how Slime MoriMori 3's gameplay is nearly a mirror image of its predecessor, but none of them really matter thanks to the fact that the overall enterprise is just as fun as Square Enix's earlier effort.
Solitiba (3DS)--When I first heard that this Game Freak-developed eShop title would combine horse racing and solitaire, I was more than a bit disappointed. Granted, I was glad it wasn't going to be yet another Pokémon sequel or spin-off, but I wasn't sure this confounding mash-up would be a whole lot better. Boy, was I wrong. Every single element of Solitiba is so spot-on that the entire endeavor winds up being thoroughly entrancing. In fact, I've had a hard time putting it aside for other games since I started playing it a number of months ago--which goes a long way toward explaining how I could've put nearly 60 hours into it in such a short period of time.
Sweet Fuse: At Your Side (PSP)--To be honest, even after being convinced (by the overwhelmingly positive word of mouth attached to it) to pick up a copy of this portable visual novel, I wasn't at all sure I'd like it. My only prior experience with the genre involved playing through another PSP title, Hakuōki: Demon of the Fleeting Blossom, and while I found that game to be surprisingly fascinating, I worried it would be difficult to replicate those feelings with this seemingly less serious counterpart. I needn't have fretted, of course, because Sweet Fuse is every bit as captivating as Hakuōki, if not more so. I'm still not a fan of how such games basically force players to use a walkthrough if they want to wind up with the men of their dreams, but even with that "requirement" in place Sweet Fuse is well worth a look if you find its premise at all intriguing.
Honorable mentions: Etrian Odyssey IV (3DS), Taiyou no Tenshi Marlowe (GameBoy) and Zoo Keeper 3D (3DS)
Attack of the Friday Monsters! (3DS)--One part "summer vacation sim" and one part rock-paper-scissors card game, this Kaz Ayabe-designed eShop title is the kind of release that causes some people to proclaim it the best thing since sliced bread (or the gaming equivalent, at least) and others to deride it as boring tripe. Can you guess which side I lean toward? Actually, I wouldn't call Attack of the Friday Monsters! a masterpiece, but it certainly deserves praise for providing the medium with a thoughtful and heartwarming story and for prompting feelings of nostalgia where they have no right to exist.
Final Fantasy Adventure (GameBoy)--Here's another game that I touched on as a teen but failed to complete until 2014. And just like the above-mentioned EarthBound, once I finally sunk my teeth into this portable endeavor I couldn't help but kick myself for not making my way through it earlier. Of course, it's kind of hard to believe I didn't make my way through it earlier, as it's basically a GameBoy-based precursor to Secret of Mana (which means it's equal parts Final Fantasy and The Legend of Zelda), a game that I all but offered my soul to in the early 1990s. Sadly, I still haven't seen Final Fantasy Adventure's credit roll, but I'm going to do my best to rectify that in 2015.
The Legend of Zelda: A Link Between Worlds (3DS)--Speaking of games that have prompted me to kick myself in 2014, a good part of me wishes I could go back in time and purchase A Link Between Worlds earlier than I did, as it really should have been among my "favorite games of 2013 (that were released in 2013)." Oh, well, better later than never, right? Anyway, A Link Between Worlds is the best, most refreshing Zelda offering I've encountered since I first obsessed over Ocarina of Time back in 1998. The highlight of this tightly produced package, in the opinion of yours truly: the combat, which feels so good that it's easy to forget you're nudging a circle pad and pressing buttons rather than actually racing around and swinging a sword with all of your might.
Slime MoriMori Dragon Quest 3 (3DS)--Considering how much I loved (more like frothed at the mouth over) Slime MoriMori Dragon Quest 2, aka Dragon Quest Heroes: Rocket Slime, it's almost unfathomable that I waited until just a few weeks ago to begin its 3DS-focused follow-up. That inexcusable feet-dragging can be blamed, at least in part, on this game's not-so-appealing aesthetics, although now that I've gotten used to them I can say without hesitation that they're less atrocious than they first appear to be. There are other flaws worth mentioning here, too, such as how Slime MoriMori 3's gameplay is nearly a mirror image of its predecessor, but none of them really matter thanks to the fact that the overall enterprise is just as fun as Square Enix's earlier effort.
Solitiba (3DS)--When I first heard that this Game Freak-developed eShop title would combine horse racing and solitaire, I was more than a bit disappointed. Granted, I was glad it wasn't going to be yet another Pokémon sequel or spin-off, but I wasn't sure this confounding mash-up would be a whole lot better. Boy, was I wrong. Every single element of Solitiba is so spot-on that the entire endeavor winds up being thoroughly entrancing. In fact, I've had a hard time putting it aside for other games since I started playing it a number of months ago--which goes a long way toward explaining how I could've put nearly 60 hours into it in such a short period of time.
Sweet Fuse: At Your Side (PSP)--To be honest, even after being convinced (by the overwhelmingly positive word of mouth attached to it) to pick up a copy of this portable visual novel, I wasn't at all sure I'd like it. My only prior experience with the genre involved playing through another PSP title, Hakuōki: Demon of the Fleeting Blossom, and while I found that game to be surprisingly fascinating, I worried it would be difficult to replicate those feelings with this seemingly less serious counterpart. I needn't have fretted, of course, because Sweet Fuse is every bit as captivating as Hakuōki, if not more so. I'm still not a fan of how such games basically force players to use a walkthrough if they want to wind up with the men of their dreams, but even with that "requirement" in place Sweet Fuse is well worth a look if you find its premise at all intriguing.
Honorable mentions: Etrian Odyssey IV (3DS), Taiyou no Tenshi Marlowe (GameBoy) and Zoo Keeper 3D (3DS)
Wednesday, December 24, 2014
Shall We Do It? (Fantasy Life, Pinch 50, Slime MoriMori Dragon Quest 3 and Woah Dave!)
The last month or so has been so busy for me that I haven't had as much time as I would've liked to play games. Thankfully, things calmed down quite a bit this past weekend, and I took full advantage of the solitude to spend some quality time with the following four 3DS titles:
Fantasy Life--Would you believe that after 76 hours of play, I've finally finished this Level-5 RPG? Or, rather, I've finished its main campaign. I bought the game's day-one "Origin Island" DLC just before Thanksgiving, and I've yet to play--let alone conquer--it, but let's put that aside for the moment. (Plus, we are talking about post-game content here, so it's not like it negates my claim that I've completed the main part of the game.)
So, what are my near-final thoughts on this massive adventure? Well, for starters, I'd say it's easily one of the funnest, most engaging games I've played in 2014. That's mainly because of its MMO-esque gameplay, I have to say, although its job-swapping hook played an important role, too.
Speaking of Fantasy Life's job-swapping hook, my favorite jobs (or "lives," if you will) so far are the three "gathering" ones: angler, miner and woodcutter, though I'm also pretty fond of the blacksmith and carpenter ones. (Sadly, I've completely ignored the alchemist, cook, paladin or tailor professions up to this point.)
In less positive news: I still find this game's obsession with text to be annoying, and I worry that it's going to be the one thing that keeps a good chunk of folks from enjoying the experience as much as they otherwise would. Thankfully, it's limited to a quarter or less of the overall adventure. Most of the time, you're free to run around and fight beasts or gather resources, so keep that in mind if you're having a hard time with the wordiness of it all.
Anyway, I'm going to do my best to complete the aforementioned "Origin Island" DLC content as soon as possible, but don't be surprised if it takes me a while, as I'm pretty sure one of the other games discussed in this post (Slime MoriMori Dragon Quest 3) is going to take over my life for the next few weeks.
Pinch 50--I purchased this Japanese eShop title last month, but I barely played it until a couple of days ago. Which probably was for the best, as it's likely this game only would've added to the stress I was dealing with between then and this past weekend. That's because Pinch 50, made by Masanobu Endō (creator of classics like The Tower of Druaga and Xevious), is so masochistic it gives similar efforts like 1001 Spikes and Spelunky a run for their money.
Before you get the wrong idea, Pinch 50's gameplay is a thoroughly different beast than that found in the aforementioned pair of titles. In fact, Endō's game is remarkably similar in feel (and look) to that old Activision Atari 2600 classic, Pitfall, although Pinch 50 is about ten times tougher than the game that surely inspired it.
That's all I'll say for now, as I've only beaten the first 11 of this digital title's 50 stages as of last night. (Oh, and I died about 20 times while trying to finish one of the latter stages, with my giddy giggles rising in volume with each death.)
Slime MoriMori Dragon Quest 3--As I mentioned in Monday's post, I've had a copy of this Dragon Quest spin-off for more than a year now. Sadly, it's done nothing but sit in a drawer ever since--until this past Saturday, I mean. Now that I've started it, though, I have a feeling I won't stop until I've finished it--or until I've gotten so hopelessly stuck (or lost) that I give up on it. That's how much it's got me by the short and curlies at the moment.
Oh, sure, it isn't the best looking 3DS game in the world (the low-quality polygonal backdrops are far less appealing than the sprite-based ones found in this game's GameBoy Advance and DS predecessors), its soundtrack features a ton of tunes that also appeared in the first two Slime MoriMori titles and its gameplay isn't all that different from the second one (known as Dragon Quest Heroes: Rocket Slime in North America), but none of that has kept it from being a thoroughly thrilling affair.
One new element in Slime MoriMori 3 that's really impressed me so far is its watery overworld, which is traversed by ship. It kind of recalls the sailing sections of The Legend of Zelda: The Wind Waker, although this 3DS game's ship-centric action is far less annoying and monotonous than what's found in that GameCube effort.
Also, the boss battles in Slime MoriMori 3 have proven to be surprisingly entertaining thus far, although I've only experienced three of them to this point. (Oh, and they make great use of the stereoscopic 3D technology packed inside the 3DS, with most of these encounters featuring impressive pop-out effects.)
Should folks who can't currently play this Rocket Slime sequel be upset that it's failed to make it to their respective region? I'm not sure, to tell you the truth. Although I'm having a lot of fun with it at the moment, it's so similar to the aforementioned DS title that I don't think you're missing out on a whole lot by not having easy access to the 3DS iteration.
Woah Dave!--Is this eShop game still on sale (in North America, at least) for just 99 cents? If so, I'd highly and heartily recommend nabbing a copy of it as soon as you're able.
Normally, I'd attach a little disclaimer--such as, "if you like single-screen platformers that feature old-school graphics and twitch-y gameplay"--to a recommendation like the one above, but in the case of Woah Dave!, I'm pretty confident that almost anyone who owns a 3DS (or a PC or smartphone) will get a kick out of this game.
Should you require some sort of description of its gameplay before handing over your hard-earned 99 cents to this title's developers, does "it's like the original Mario Bros. on speed or 'shrooms--or both" suffice?
Even if it doesn't, do yourself a favor and pick up some version of this trippy soon-to-be-classic. It won't disappoint.
Fantasy Life--Would you believe that after 76 hours of play, I've finally finished this Level-5 RPG? Or, rather, I've finished its main campaign. I bought the game's day-one "Origin Island" DLC just before Thanksgiving, and I've yet to play--let alone conquer--it, but let's put that aside for the moment. (Plus, we are talking about post-game content here, so it's not like it negates my claim that I've completed the main part of the game.)
So, what are my near-final thoughts on this massive adventure? Well, for starters, I'd say it's easily one of the funnest, most engaging games I've played in 2014. That's mainly because of its MMO-esque gameplay, I have to say, although its job-swapping hook played an important role, too.
Speaking of Fantasy Life's job-swapping hook, my favorite jobs (or "lives," if you will) so far are the three "gathering" ones: angler, miner and woodcutter, though I'm also pretty fond of the blacksmith and carpenter ones. (Sadly, I've completely ignored the alchemist, cook, paladin or tailor professions up to this point.)
In less positive news: I still find this game's obsession with text to be annoying, and I worry that it's going to be the one thing that keeps a good chunk of folks from enjoying the experience as much as they otherwise would. Thankfully, it's limited to a quarter or less of the overall adventure. Most of the time, you're free to run around and fight beasts or gather resources, so keep that in mind if you're having a hard time with the wordiness of it all.
Anyway, I'm going to do my best to complete the aforementioned "Origin Island" DLC content as soon as possible, but don't be surprised if it takes me a while, as I'm pretty sure one of the other games discussed in this post (Slime MoriMori Dragon Quest 3) is going to take over my life for the next few weeks.
Pinch 50--I purchased this Japanese eShop title last month, but I barely played it until a couple of days ago. Which probably was for the best, as it's likely this game only would've added to the stress I was dealing with between then and this past weekend. That's because Pinch 50, made by Masanobu Endō (creator of classics like The Tower of Druaga and Xevious), is so masochistic it gives similar efforts like 1001 Spikes and Spelunky a run for their money.
Before you get the wrong idea, Pinch 50's gameplay is a thoroughly different beast than that found in the aforementioned pair of titles. In fact, Endō's game is remarkably similar in feel (and look) to that old Activision Atari 2600 classic, Pitfall, although Pinch 50 is about ten times tougher than the game that surely inspired it.
That's all I'll say for now, as I've only beaten the first 11 of this digital title's 50 stages as of last night. (Oh, and I died about 20 times while trying to finish one of the latter stages, with my giddy giggles rising in volume with each death.)
Slime MoriMori Dragon Quest 3--As I mentioned in Monday's post, I've had a copy of this Dragon Quest spin-off for more than a year now. Sadly, it's done nothing but sit in a drawer ever since--until this past Saturday, I mean. Now that I've started it, though, I have a feeling I won't stop until I've finished it--or until I've gotten so hopelessly stuck (or lost) that I give up on it. That's how much it's got me by the short and curlies at the moment.
Oh, sure, it isn't the best looking 3DS game in the world (the low-quality polygonal backdrops are far less appealing than the sprite-based ones found in this game's GameBoy Advance and DS predecessors), its soundtrack features a ton of tunes that also appeared in the first two Slime MoriMori titles and its gameplay isn't all that different from the second one (known as Dragon Quest Heroes: Rocket Slime in North America), but none of that has kept it from being a thoroughly thrilling affair.
One new element in Slime MoriMori 3 that's really impressed me so far is its watery overworld, which is traversed by ship. It kind of recalls the sailing sections of The Legend of Zelda: The Wind Waker, although this 3DS game's ship-centric action is far less annoying and monotonous than what's found in that GameCube effort.
Also, the boss battles in Slime MoriMori 3 have proven to be surprisingly entertaining thus far, although I've only experienced three of them to this point. (Oh, and they make great use of the stereoscopic 3D technology packed inside the 3DS, with most of these encounters featuring impressive pop-out effects.)
Should folks who can't currently play this Rocket Slime sequel be upset that it's failed to make it to their respective region? I'm not sure, to tell you the truth. Although I'm having a lot of fun with it at the moment, it's so similar to the aforementioned DS title that I don't think you're missing out on a whole lot by not having easy access to the 3DS iteration.
Woah Dave!--Is this eShop game still on sale (in North America, at least) for just 99 cents? If so, I'd highly and heartily recommend nabbing a copy of it as soon as you're able.
Normally, I'd attach a little disclaimer--such as, "if you like single-screen platformers that feature old-school graphics and twitch-y gameplay"--to a recommendation like the one above, but in the case of Woah Dave!, I'm pretty confident that almost anyone who owns a 3DS (or a PC or smartphone) will get a kick out of this game.
Should you require some sort of description of its gameplay before handing over your hard-earned 99 cents to this title's developers, does "it's like the original Mario Bros. on speed or 'shrooms--or both" suffice?
Even if it doesn't, do yourself a favor and pick up some version of this trippy soon-to-be-classic. It won't disappoint.
Monday, December 22, 2014
I think it's finally time I played Slime MoriMori Dragon Quest 3: Taikaizoku to Shippo Dan (3DS)
After all, I've had the copy showcased in the photos below since April of last year.
Why on earth have I sat on it since then? I have no idea, to tell you the truth, although I'm guessing it had something to do with it arriving on my doorstep while I was in the middle of playing some other game that I can't remember at the moment.
Now that I've finished Fantasy Life (basically--more on that in the "Shall We Do It?" post I'll be publishing tomorrow), though, I have time to start playing Slime MoriMori Dragon Quest 3.
In fact, I did just that this past weekend, although I only spent about an hour with it, to be honest.
Before I say anything about how it looks and plays, though, let's talk about Slime MoriMori Dragon Quest 3's cover art. It's pretty fabulous, don't you think?
Now, I don't know that I'd proclaim it to be better than the cover art produced for its predecessors--see the GameBoy Advance iteration's here, and the DS sequel's here--but it's still pretty great.
This import-only 3DS game's instruction manual is similarly slick, with its pages of text peppered with loads of adorable illustrations like the ones shown in the photos above and below.
As for my thoughts on the contents of Slime MoriMori Dragon Quest 3's cartridge, I'm going to save most of my impressions for tomorrow's "Shall We Do It?" post (sorry), but what I can say here is that I find this game's aesthetics to be less appealing than those of its fully sprite-based predecessors. (In Slime MoriMori 3, everything is made of polygons except the characters--including enemies--and items, which are sprites.)
Why on earth have I sat on it since then? I have no idea, to tell you the truth, although I'm guessing it had something to do with it arriving on my doorstep while I was in the middle of playing some other game that I can't remember at the moment.
Now that I've finished Fantasy Life (basically--more on that in the "Shall We Do It?" post I'll be publishing tomorrow), though, I have time to start playing Slime MoriMori Dragon Quest 3.
In fact, I did just that this past weekend, although I only spent about an hour with it, to be honest.
Before I say anything about how it looks and plays, though, let's talk about Slime MoriMori Dragon Quest 3's cover art. It's pretty fabulous, don't you think?
Now, I don't know that I'd proclaim it to be better than the cover art produced for its predecessors--see the GameBoy Advance iteration's here, and the DS sequel's here--but it's still pretty great.
This import-only 3DS game's instruction manual is similarly slick, with its pages of text peppered with loads of adorable illustrations like the ones shown in the photos above and below.
As for my thoughts on the contents of Slime MoriMori Dragon Quest 3's cartridge, I'm going to save most of my impressions for tomorrow's "Shall We Do It?" post (sorry), but what I can say here is that I find this game's aesthetics to be less appealing than those of its fully sprite-based predecessors. (In Slime MoriMori 3, everything is made of polygons except the characters--including enemies--and items, which are sprites.)
Thankfully, the sometimes-wonky visuals don't negatively impact its gameplay. In fact, Slime MoriMori 3 seems to play almost exactly like the DS game that's known to most in the English-speaking world as Rocket Slime so far.
Although that's fine with me, I wouldn't complain if this 3DS title eventually differentiated itself from Square Enix's earlier Slime MoriMori efforts. Of course, I haven't experienced any of this one's ship-on-ship battles, so it's possible they'll provide the uniqueness I crave.
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