Showing posts with label Skip. Show all posts
Showing posts with label Skip. Show all posts

Thursday, January 26, 2017

Shall We Do It? (Boxlife and The Starship Damrey plus Kirby: Planet Robobot and Poochy & Yoshi's Woolly World demos)

Although I've spent more time with Dragon Quest VII in the last couple of weeks than I've spent with the games discussed here, I'm going to save my comments about the former for my inevitable review of it. (Yes, this means I'm that close to finishing Dragon Quest VII's main campaign--thanks to putting more than 25 hours into it since 2017 started.)

Plus, I think I've said more than enough about my Dragon Quest VII playthrough up to this point. And then there's the fact that I've had so much fun with all of the games named in this post's headline that I'd rather write about them instead.


Boxlife--Who could've thought that a game about putting together boxes would wind up being fun? Besides the folks at skip Ltd., the makers of Boxlife (Hacolife in Japan), I mean.

Actually, let me step back a bit and revise my comment about this DSiWare (don't worry, you can still buy it from every region's 3DS eShop) title being fun. A more accurate way to describe it would be "enjoyably frantic," or maybe, "challenging--sometimes in a way that makes you chuckle, and sometimes in a way that makes you want to crush your DSi or 3DS system beneath the heel of a heavy boot."

OK, so, yes, Boxlife occasionally will cause you to lose your cool, but the good news here is you'll usually walk away from those occasions feeling like whatever mistakes you made during your last round were your fault, not the fault of "cheap" artificial intelligence.

At any rate, my advice to anyone who buys Boxlife after reading this write-up: stick with it. The game's "factory mode," especially, may drive you batty at first, but spend some time with its "R&D mode" and things eventually will click. That's when Boxlife's brilliance really hits you and makes you happy you dropped $4.99 (or whatever it costs in your neck of the woods) on it.


Kirby: Planet Robobot demo--It's been a while since I played a Kirby game. In fact, I think the last one I properly put through its paces was Kirby's Return to Dream Land for the Wii. I intended to follow up that experience by buying the pink puff's first 3DS offering (Triple Deluxe), but for whatever reason I never got around to it. When a demo was made available for that title's sequel, though, I decided I had to try it.

Now that I have, I'm itching to give the full game a go. Why? For starters, Planet Robobot focuses on what every Kirby game since the first (that would be 1992's Dream Land for GameBoy) has focused on: having fun. And by that, of course, I mean having a blast inhaling enemies and then taking on and using their special abilities against other foes. Planet Robobot also is a real looker, with candy-coated visuals that are as likely as the title's gameplay to bring a smile to your face.

Most importantly, though, this effort positively differentiates itself from past entries in the series by tossing something decidedly new at players: colorful mech suits that Kirby can pilot. Without fail, they're overpowered, but that's surely the point. Regardless, it's a blast climbing into one and then basically having your way with the rest of that part of the stage, and I look forward to finding out how they impact the overall adventure this time around.


The Starship Damrey--Although I've thoroughly enjoyed all of the Guild series games I've played so far (and that includes Aero Porter, Attack of the Friday Monsters!, Crimson Shroud and Weapon Shop de Omasse), I spent a long time dragging my feet in regard to The Starship Damrey.

I ignored it for a few reasons, of course, with one being that I've never been a big fan of games that have to be played from a first-person perspective and another being that a few folks told me The Starship Damrey was short and not worth my while. I'm glad I pushed aside both roadblocks late last year and bought this digital title while it was on sale, because the two hours I've devoted to it in the last week or so have been beyond intriguing.

If you don't know much about The Starship Damrey, the gist is that basically plops you into a seemingly abandoned spaceship and then tasks you with figuring out why you're there and what's happened to your crewmates. Oh, and you do this using a handful of robots that are placed around said ship, as you're unable to get out of the bed you wake up in at the start of the game.

Anyway, I have no idea how close I am to figuring out the mystery at the heart of The Starship Damrey (I just passed the two-hour mark last night), but even if I accomplish that feat in the next hour, I know I'll walk away from the game feeling I got more than my money's worth with it.


Poochy & Yoshi's Woolly World demo--I've been of two minds about this 3DS port of Good-Feel's undeniably adorable Wii U platformer since it was first revealed last fall.

At first, I was thrilled I'd finally be able to give it a go (as I don't own a Wii U and I loved the developer's similarly crafty Kirby's Epic Yarn) while on the go. Later, my enthusiasm faltered when I decided Poochy & Yoshi's Woolly World's visuals were far less impressive than I initially imagined them to be.

Well, things took a turn back toward "OK, I'm buying this sucker ASAP" after I played the game's demo--a few times over, at that--over the weekend. When seen on an actual 3DS screen, Poochy & Yoshi's Woolly World looks almost shockingly good. More importantly, it feels shockingly good, too, and that's true whether you experience it on an original 3DS or a New 3DS. (I played through the demo twice using both systems. )

If you're a frame-rate snob, you'll want to make sure you own a New 3DS, but rest assured you'll still have a blast with it if you only have access to an OG system.

See also: 'Are we f$%kin' there yet? (or, more thoughts on Dragon Quest VII after spending 40-plus hours with the 3DS remake)'

Thursday, May 12, 2016

Okaeri! Chibi-Robo! Happy Richie Oosouji (DS) now playable in English

Until a couple of days ago, I had no idea anyone was working on an English patch of this previously Japan-only DS game, which is a direct sequel to the first Chibi-Robo! game released for the GameCube back in 2005.

Specifically, Okaeri! Chibi-Robo! Happy Richie Oosouji (localized here as Chibi-Robo: Clean Sweep!) "takes place a couple of years after the original game’s story, where little Jenny has grown up and has a family of her own," according to romhacking.net. "However, they live a hard life--dealing with poverty and a very dirty home."



Chibi-Robo sweeps in to save the day, of course. In Happy Richie Oosouji, the adorable tin can toils away to "solve the problems of the family [as well as] the toys found around the house." He also does what he can to rid the not-so-humble abode of the grime that covers nearly every surface.

Want to learn more, or even download Cjuub's patch, which supposedly translates all of Okaeri! Chibi-Robo! Happy Richie Oosouji's dialogue and graphics into English? Click on the Romhacking link above. Additional info can be found at gbatemp.net.

Saturday, December 29, 2012

12 import games I bought in 2012 but didn't tell you about until now: Orbital (GameBoy Advance)

What you see in the photo below is one of seven games that were released as part of Nintendo's bit Generations series for the GameBoy Advance.


All seven titles hit store shelves in 2006 and remained Japan-only affairs until three of them--this one (renamed Orbient in the west), Dialhex (aka Rotohex) and Dotstream (light trax) were remade into WiiWare releases in 2008, 2009 and 2010. (A fourth, Digidrive, made its way onto Nintendo's DSi shop in 2009.)

Although I'd love to own each of these bite-sized Q-Games- and Skip, Ltd.-made titles at some point, I decided to start with Orbital because I've thoroughly enjoyed the time I've spent with its WiiWare counterpart thus far.


I should note that I'd been warned before I bought the copy of Orbital seen above that gameplay found in the original version is often considered to be a bit less accessible than what's included in the follow-up.

Unfortunately, I can't yet support or refute that claim because, well, I've only booted up this Orbital cart (using my hot pink GameBoy Micro) long enough for me to know it's in good working order.


I promise to give it the attention it's due soon. In the meantime, consider picking up Orbient (and Cubello, if you've got the dough) via the Wii's (or the Wii U's) online shop if you're at all interested in captivatingly unique digital games.  

See also: Previous '12 import games I bought in 2012 but didn't tell you about until now' posts

Tuesday, January 24, 2012

Checking in on Captain Rainbow's English translation

To all of you who forgot that someone was even working on an English fan-translation of the skip-developed, Nintendo-published oddity known as Captain Rainbow: No worries, I forgot, too.

Now that you've been reminded, though, you'd probably like to hear how things are going with said fan-translation, right?

Well, according to an update that was posted to kirameki.altervista.org on Jan. 15, the project is back on course after taking a couple of wrong turns over the last few months.



Along with that hopeful message, the folks at Kirameki also shared on their site a new trailer, above, which highlights some of the progress they've made in translating this fabulous (in all senses of the word) Wii title.

Here's hoping that their good fortune continues and that they can get this long-awaited (by me, at least) patch out before the Wii U replaces the Wii as my go-to console.

(Via gonintendo.com)

Monday, August 22, 2011

How could I forget about Captain Rainbow?

Did you forget that a fan translation is being created for Captain Rainbow? I sure did. Thankfully, a recent post over at GoNintendo reminded me of it.

Sadly, although it sounds as if said translation--which I believe will released as a patch, à la last year's Fatal Frame IV fan translation--is coming along nicely, it also sounds as if it won't see the light of day anytime soon.



To help make the wait more bearable, the folks at Kirameki recently uploaded the video above--which shows off their translated intro for this Skip Ltd.-developed game--to YouTube.

(Via gonintendo.com)

Thursday, June 24, 2010

Reason #846 to be thankful for fan translators

The folks at kirameki.altervista.org (along with a few "external staffers") are hard at work on a fan translation of the cult-classic Wii title, Captain Rainbow.


Once the translation is complete, a patch will be released that will work much like the one created for Fatal Frame IV (i.e., all gamers will need to play the translated version of Captain Rainbow is an original copy of the game, an SD card and the kirameki.altervista.org crew's patch).

(Via gonintendo.com)

See also: 'Reason #845 to be thankful for fan translators'