Showing posts with label Shiren the Wanderer. Show all posts
Showing posts with label Shiren the Wanderer. Show all posts

Sunday, December 08, 2019

10 Nintendo DS games I want to play in 2020

I don't know what got into me this year, but whatever it was pushed me to play more Nintendo DS games than I've played since the dual-screened system's heyday.

I'll chat about those DS titles in an upcoming post. What I want to discuss today are the DS titles I'm hoping to buy and play in 2020.

Again--I've heard this CiNG-developed game pales in comparison to the rest of the company's DS releases, like Trace Memory and Hotel Dusk, but I want to play it anyway. I've loved every other title it put out before filing for bankruptcy in 2010, including the aforementioned ones, so I think it would be only fitting for me to try Again, too--even if it proves to be a disappointment in the end.

The Dark Spire--Those of you who still follow the DS probably know why I've yet to play, or even buy, this Success-made dungeon-crawler. For the rest of you, the reason is complete copies of The Dark Spire go for a pretty penny these days. Still, it's intrigued me for so long that I'm planning to bite the bullet on it sometime in the coming year--bank account be damned.

Japanese cover art for The Dark Spire

Final Fantasy XII: Revenant Wings--For reasons I can't remember, I avoided nearly all of the Final Fantasy and Mana games Square Enix brought to the DS. (The sole exceptions: Final Fantasy III and Final Fantasy: The 4 Heroes of Light.) I guess the word of mouth on them must've been bad? Regardless, I've long thought they looked brilliant. Revenant Wings, especially. I have little idea as to how it plays, but that's rarely stopped me before.

Flower, Sun, and Rain--I bought this DS port of Grasshopper Manufacture's second-ever game (originally released in Japan for the PS2) shortly after it was discussed while recording an episode of The Nichiest Podcast Ever. In other words, it's been sitting on a shelf, sadly unplayed, for quite some time. Here's hoping I can make it the second Grasshopper-made game I've ever played--after another of its DS titles, Contact--as soon as possible next year.

Infinite Space--I've got to be honest here: I don't actually know much about this one. I know it was made (in part) by PlatinumGames. I know it was published by Sega. And that's basically it. OK, so I know it's set in space, too--hence the second part of its title. Whatever. I've heard and read such good things about Infinite Space that I couldn't help but buy it when it was reprinted a couple of years back. The current idea is to get off my butt and finally play it within the next 12 months. Fingers crossed.

North American cover art for Knights in the Nightmare

Knights in the Nightmare--Is it strange that I want to play this 2009 release even though I've never played any of Sting Entertainment's other "Dept. Heaven" titles? I suppose so. The thing is, I'm not the biggest GameBoy Advance fan in the world. (Gulp!) And though I love the PSP, I rarely pull mine out these days. In other words, it's unlikely I'm going to play the series' first two entries--Riviera: The Promised Land and Yggdra Union--anytime soon. So why not skip right to the more-accessible-for-me third (or fourth, according to the people who call the shots) entry?

Magical Starsign--Here's a game I bought after asking folks on Twitter to name some underappreciated DS titles. I'd always liked how it looked, but I'd also heard rumblings that it was boring. When a few of the aforementioned social-media acquaintances suggested otherwise, though, my wariness toward this Brownie Brown-developed role-player dissolved like a Kool-Aid packet into water. Helping matters: even new copies of Magical Starsign are fairly cheap at the moment.

Magician's Quest: Mysterious Times--You might think that, given my love of the Animal Crossing series, I'd have played this Konami-published knockoff by now. Well, I haven't. That's mostly because I've never liked its aesthetic, if I'm to be honest. Still, I'm in such a DS mood these days that I'm seriously considering games that previously failed to attract my interest. Magician's Quest may have to wait until late in the year to be played, however, as Animal Crossing: New Horizons is sure to take up all of my life-sim bandwidth from spring to autumn.

North American cover art for Mystery Dungeon

Mystery Dungeon: Shiren the Wanderer--Full disclosure: the only reason I don't already own this iteration of the vaunted Shiren the Wanderer series is its hideous North American box art (see above). Also, this isn't the kind of game someone like me is even going to attempt to play through in Japanese. (That region's cover illustration is leagues better than ours, naturally.) I'm going to push my prejudices aside, though, and nab a copy soon so I can see how it stacks up against the other Mystery Dungeon games I've enjoyed to date.

Nostalgia--This is another game I've waffled on buying for ages. Still, I'm thinking of flopping over to the "buy" side of things in 2020 for two reasons. One is that Red Entertainment, of Tengai Makyou fame, had a hand in making it. Another is that the similarly talented Matrix Software helped with its development, too. I have a feeling Notalgia won't live up to the pedigrees of either company, but I'm willing to take a chance on it anyway.

See also: '15 Nintendo DS games you should think about starting in honor of the system's 15th anniversary'

Saturday, December 02, 2017

Dear third-party developers and publishers, please greenlight Switch sequels to these games

Just over a month ago, I published a similarly titled post in which I discussed sequels I'd like Nintendo to greenlight for Switch.

This write-up, of course, is aimed at third-party developers and publishers.

Sadly, I don't have the highest of hopes that follow-ups to any of the games mentioned below will make their way to the Switch anytime soon, but I'm not going to let that keep me from blathering on about them here.

With that out of the way, keep reading to learn about 10 Switch sequels I'd like third parties to make before Nintendo's popular hybrid system gives up the ghost.



Cladun--I'm well aware that this retro-tinged series of dungeon-crawlers began life on Sony systems, but considering the one that put it on the map (the PSP) is long dead and its successor has one foot in the grave, prepping the next Cladun for Switch seems like the only viable option for developer System Prisma. Should the company do that, though, I hope it eschews the last release's ancient Japanese setting in favor of something a bit more in line with the series' first two entries.

Final Fantasy Crystal Chronicles--Specifically, I want a "real" sequel to the GameCube original. The Switch would be perfect for such a game, don't you think? And this time around, you wouldn't need to own a bunch of GameBoy Advances and related cables to experience its particular multiplayer pleasures. All you'd need are a couple of extra Joy-Cons--if your goal is to cobble together a proper four-person party, I mean. At any rate, please make this happen pronto, Square Enix.



Mr. Driller--The bigwigs at Bandai Namco have ignored this Dig Dug spinoff for a good while now. In fact, Drill Till You Drop and W, sold via the DS and Wii eShops, respectively, are the series' most recent console outings, and they came out all the way back in 2009. A fresh sequel for Switch would be perfect, if you ask me--especially if it allowed players to make use of the system's touch screen in handheld mode.

Opoona--Developer ArtePiazza has been dropping hints that Opoona may soon make a return, but no one seems to know what form the return will take. It could simply be an untouched digital release of the original game for Switch (and maybe other current consoles). Or it could be a mobile port of the same game. The best-case scenario, in my mind: a Switch sequel that addresses Opoona's many shortcomings but retains its sense of otherworldly awe. That said, I'd also take a remake--as long as it, too, fixes some of the Wii offering's issues.



Pac-Man Championship Edition--Oh, who am I trying to kid here? I don't really want Bandai Namco to push out yet another sequel to this 2007 release. I just want the company to make the first one available to Switch owners like myself. That's not too much to ask, is it? If it is, how about a Switch port of 2014's Pac-Man Museum?

Shiren the Wanderer--Actually, I'd welcome any sort of Mystery Dungeon sequel on Switch as along as it isn't another of the Pokémon-branded ones. Don't take that the wrong way--I don't have a problem with the Pokémon Mystery Dungeon series. I would, however, prefer to see a mainline entry come to the system first. OK, and new Torneko or Chocobo spinoffs, too. Once those are out of the way, Spike Chunsoft, feel free to churn out another Pokémon offshoot for Nintendo.



Slime MoriMori Dragon Quest--By nearly all accounts, Square Enix's last Slime MoriMori Dragon Quest game didn't do so well. It only saw the light of day in Japan, however, and it came out fairly early on in the 3DS' life. Had it launched later, and had it earned a Western (North American, especially) release, I think it may have fared better. Regardless, with the Switch lighting up the sales charts around the world, a fourth Slime MoriMori Dragon Quest title could finally see the kind of worldwide success this series has always deserved.

Super Monkey Ball--I know this Sega series has gone downhill since its second console release, but I'd welcome a new Switch entry with open arms if it returned to its glory days on the GameCube. The question is: does the company still have what it takes to produce a worthwhile Super Monkey Ball game? I'm not sure it does, but I'll give Sega the benefit of the doubt and cross my fingers that a new, thrilling adventure starring AiAi and co hit the Switch sometime soon.



Yomawari: Night Alone and Midnight Shadows--It's hard to say if this series of cute-but-creepy survival-horror titles has done well enough for Nippon Ichi Software to make another or if it's currently on the proverbial chopping block due to ho-hum sales. Should NIS make a third, though, I pray it'll add Switch to the mix of systems that can play it--and maybe port the first two titles to the hybrid as well?

Zoo Keeper--I have to be one of the few people around clamoring for this series of match-three puzzlers to continue on the Switch. I've thoroughly enjoyed every version of Zoo Keeper I've played to date, though--with the GBA and Japan-only 3DS games being my favorites--so I'd love to see what developer Success can concoct for Nintendo's latest handheld.

Are there any sequels you'd like third-party developers and published to make for Switch? If so, let me and others know about them in the comments section below.

Friday, October 28, 2016

Eight North American and Japanese Vita games I'm planning to buy (and play) later in 2016 or as soon as possible in 2017

The recent unveiling of the Switch did more than prompt me to contemplate all the things I may or may not be able to do with Nintendo's next console after I get my hands on one next March.

It also prompted me to contemplate all the non-Switch games I'm planning to pick up between now and then--and perhaps even after.

As the headline above hopefully makes clear, this post focuses on the many Japanese and North American Vita titles that I'm aiming to buy (and obviously play) later in 2016 or at some point in 2017.

A follow-up post that'll be published in a couple of days will cover the Vita games I'm considering buying during the same period of time, while a later post will tackle the slew of North American and Japanese 3DS games that are likely to land on my doorstep in the coming six months or so.



2064: Read Only Memories--It's kind of weird (some might say sad) that I'm starting this list with a port that may never see the light of day, isn't it? After all, developer MidBoss "indefinitely delayed" the Vita version of this LGBTQ-inclusive cyberpunk adventure a couple of months ago. Still, I'm holding out hope it'll eventually be released, as I'm desperate to play it and I really don't want to have to do it using my MacBook.



Crypt of the NecroDancer--I salivated over this game from the time it was first announced to the time it hit the Vita early in 2016. (It was a messy year or two, I admit.) So why have I dragged my feet in terms of buying it? Because I've barely turned on my Vita or played any of its games this year, that's why. That's not a rip on Sony's second handheld or its catalog of titles, by the way; the fact is I've simply been too busy and too stressed out this year to play more than the occasional 3DS or retro game. Thankfully, things will be much different next year--hell, they may be much different in a few days--so don't be surprised if I start chatting about this curious mash-up of the rhythm and roguelike genres sooner rather than later.



Dragon Quest Builders--Of all the "definitely buying later this year or early next" games discussed in this post, this Minecraft clone is the one I want the most. The main reason for that, I've got to sheepishly admit, is that it looks amazing. I especially love how Square Enix's artists have translated Akira Toriyama's character designs into 3D. On top of its delicious visuals, though, Dragon Quest Builders also seems like a ton of fun.



The Longest 5 Minutes--I already have the Japanese version of this weird Nippon Ichi title (known as World's Longest 5 Minutes on that side of the pond), which is one part RPG and one part visual novel. Oh, and let's not forget the two parts gorgeous 8-bit-esque graphics. Still, I'm thinking of double-dipping (NIS America announced in August it's prepping an English release for sometime in 2017), as I doubt the text in the Japanese original will make much sense to me anytime soon.



Princess wa Kane no Mouja--If the name to the left has you scratching your head, how about The Princess is Money-Hungry? The latter is the former loosely translated into English. For more information on it, check out these posts I published about it in August. Anyway, don't expect me to pre-order Princess wa Kane no Mouja or even pick it up shortly after it hits the streets in Japan late next month. Not only won't I have the time or attention span for it until early 2017, but I'd like to give NIS America a chance to announce a Western release before biting the bullet. (Of course, I may purchase a boxed Japanese copy regardless, as I have a feeling a North American version will be digital-only.)



New Danganronpa V3--Surely NIS America will bring this latest entry in Spike Chunsoft's series of horror-tinged visual novels to Western shores, right? Assuming that's the case, I'll definitely add it to my surprisingly extensive collection of Vita games as soon as is possible--despite the fact that I've yet to finish the first Danganronpa or even start the second.



Shiren The Wanderer: The Tower of Fortune and the Dice of Fate--Although I placed a pre-order for this portable roguelike as soon as I was able to do so a few months ago, I canceled it just before release when I realized I wouldn't be able to play it anytime soon. I've seen so many positive tweets about it since then, though, that now I'm kicking myself for passing on it. So, the current plan is to convince someone in my life to buy it for me as a birthday or Christmas present. If that doesn't pan out, I'll buy it for myself.



VA-11 HALL-A: Cyberpunk Bartender Action--What do we have here? Yes, another in-limbo Vita port of an indie PC game I'm absolutely itching to play. And this one's supposedly getting a (limited, I'm guessing) physical release, which is making the wait seem even more interminable. I guess the good news here is I think the VA-11 HALL-A Vita port is more likely to happen than the 2064: Read Only Memories Vita port, so at least I'll probably get to play one of these curiosities before the end of 2017.

Are any of you also looking to purchase one or more of these Japanese or North American Vita games in the coming months? If so, which ones?

If you've already played some of these titles, by the way, please let me (and others) know what you thought of them in the comments section below.

Wednesday, February 10, 2016

Shiren wanders back to North America this July with The Tower of Fortune and the Dice of Fate

Are you a fan of roguelikes? Listen up.

Actually, even if you don't much care for these traditionally unwelcoming dungeon-crawlers, you still should listen up if you own a Vita (or PSTV) and you're looking for something to play on your Sony-made console.



Why? A couple of days ago, the folks at Aksys Games revealed they'll be releasing ChunSoft's Fushigi no Dungeon: Fuurai no Shiren 5 Plus--Fortune Tower to Unmei no Dice in North America on July 26.

In this part of the world, the game will go by the far more understandable Shiren The Wanderer: The Tower of Fortune and the Dice of Fate.

The best part of this out-of-nowhere announcement: The Tower of Fortune and the Dice of Fate will be available in both digital and physical (boxed) forms upon release.



If the game's Japanese name sounds familiar, by the way, that's likely because it's an expanded port of a Japan-only DS game known as, you guessed it, Fushigi no Dungeon: Fuurai no Shiren 5--Fortune Tower to Unmei no Dice. (Note: the DS game, from 2010, lacked the "Plus" part of the 2015 Vita follow-up.)

Sadly, no one seems to be taking pre-orders for this Shiren The Wanderer title--the first to see the light of day in North America since 2008's Mystery Dungeon: Shiren the Wanderer, also for DS--at the moment, but I'm sure that will change shortly.

In the meantime, are any of you going to buy some version of The Tower of Fortune and the Dice of Fate? If so, which one? (I'm going to go for the retail version, naturally.)