Square Enix's recent unveiling of the Seiken Densetsu Collection for Switch (due out in Japan on June 1) prompted me to think about a few games I haven't pondered in years.
Specifically, it prompted me to think about Seiken Densetsu 2 and 3, which were released for the Super Famicom in 1993 and 1995, respectively. (The former came to North America later the same year it hit Japan, while other regions had to wait until 1994.)
Actually, I mostly thought about Seiken Densetsu 2, known as Secret of Mana in the West. That's because I've never played the third Seiken Densetsu game, although I was keenly aware of and interested it in the run-up to its Japanese release.
Anyway, back to Seiken Densetsu 2, I remember when it first started appearing in North American game magazines like Electronic Gaming Monthly and DieHard GameFan, which often referred to it as Final Fantasy Adventure 2.
I loved everything about it from the word go--the colorful backdrops, the surprisingly large (for the time) character and enemy sprites, the plethora of useable weapons and the real-time combat.
I'm pretty sure my brother and I obtained this game as soon as we were able, which likely meant I received it as a birthday gift or we got it for Christmas.
Regardless, we spent a lot of time playing through it together shortly after it hit store shelves in our neck of the woods.
Is there any chance I'll finish Secret of Mana--or Seiken Densetsu 2--if I pick up a copy of the Seiken Densetsu Collection for Switch? (You can pre-order it via amiami.com, by the way.) I kind of doubt it, but who knows?
Far more likely would be for me to finish the first Seiken Densetsu--renamed Final Fantasy Adventure when it was brought to North America--or even Seiken Densetsu 3.
Speaking of the original Seiken Densetsu, here's a post I wrote and published about its beautiful packaging (outer box, cartridge and manual) a while back.
Of course, this post is supposed to be about the beautiful packaging the folks at Square Enix--Squaresoft back then, actually--produced for Seiken Densetsu 2 and 3, so maybe I should start talking about that.
On that note, I think the photos included throughout this write-up are pretty self-explanatory, don't you think?
One comment I'd like to add: Seiken Densetsu 2's box art (see top photo) is one of my all-time favorites.
Also, the clay models of that game's main characters, which can be seen in the snapshot of its instruction booklet, have always brought a smile to my face.
Seiken Densetsu 3's manual is pretty awesome, too--its cover, especially.
What do you think of the boxes, cartridges and manuals made for Seiken Densetsu 2 and 3? And what do you think of the games themselves, if you've played them?
See also: previous 'Nice Package!' posts about Cid to Chocobo no Fushigi na Dungeon (DS), Final Fantasy (Famicom) and Shining Force (Mega Drive)
Showing posts with label Seiken Densetsu 2. Show all posts
Showing posts with label Seiken Densetsu 2. Show all posts
Saturday, March 25, 2017
Friday, December 27, 2013
Five favorites: Super Famicom box art
After publishing this post about five of my favorite pieces of Japanese GameBoy Advance box art, a commenter named Jin suggested I write a similar post about Super Famicom cover art.
Well, here it is. Or maybe I should say "here's the first one," as a second is likely to follow tomorrow or the next day.
Regardless, here are five of my favorite pieces of Super Famicom box art (in random, rather than alphabetical, order):
Parodius Da!--One of the best pieces of Parodius box art produced so far, if you ask me. Also one of the most colorful illustrations to grace the cover of a Super Famicom game. As such, it clearly deserves a spot on this list--and in my games collection, at some future point in time.
Torneko no Daibōken: Fushigi no Dungeon--More proof that sometimes simple cover art is the best. It helps, of course, that the centerpiece of this example is both humorous and appealing and that its logo has a bit more character than your average Super Famicom game.
Final Fantasy VI--If I were to concoct a number of these posts, I'd include the box art created for Final Fantasy IV and V, too, but since I'm only publishing a pair of them, I'm limiting myself to just one piece of 16-bit Final Fantasy box art. In that case, I have to go with Final Fantasy VI's, which in my opinion is about the closest video game cover imagery has gotten to "fine art."
Sutte Hakkun--Not as fabulous or as intricately designed as the cover art above and below, but this one brings a bit of old-school whimsy to the proceedings, don't you think? Plus, it features a rainbow, which always earns a positive nod from yours truly.
Seiken Densetsu 2--Easily one of my all-time favorite games, and also one of my all-time favorite game covers. Rarely has box art for any system--before the Super Famicom or after--ever looked so majestic, in my estimation.
See also: my five favorite pieces of Japanese GBA box art
Well, here it is. Or maybe I should say "here's the first one," as a second is likely to follow tomorrow or the next day.
Regardless, here are five of my favorite pieces of Super Famicom box art (in random, rather than alphabetical, order):
Parodius Da!--One of the best pieces of Parodius box art produced so far, if you ask me. Also one of the most colorful illustrations to grace the cover of a Super Famicom game. As such, it clearly deserves a spot on this list--and in my games collection, at some future point in time.
Torneko no Daibōken: Fushigi no Dungeon--More proof that sometimes simple cover art is the best. It helps, of course, that the centerpiece of this example is both humorous and appealing and that its logo has a bit more character than your average Super Famicom game.
Final Fantasy VI--If I were to concoct a number of these posts, I'd include the box art created for Final Fantasy IV and V, too, but since I'm only publishing a pair of them, I'm limiting myself to just one piece of 16-bit Final Fantasy box art. In that case, I have to go with Final Fantasy VI's, which in my opinion is about the closest video game cover imagery has gotten to "fine art."
Sutte Hakkun--Not as fabulous or as intricately designed as the cover art above and below, but this one brings a bit of old-school whimsy to the proceedings, don't you think? Plus, it features a rainbow, which always earns a positive nod from yours truly.
Seiken Densetsu 2--Easily one of my all-time favorite games, and also one of my all-time favorite game covers. Rarely has box art for any system--before the Super Famicom or after--ever looked so majestic, in my estimation.
See also: my five favorite pieces of Japanese GBA box art
Wednesday, August 07, 2013
Happy ever-so-slightly belated (20th) anniversary, Secret of Mana!
On Aug. 3, 1993, one of my favorite games of all time hit store shelves across Japan. The game in question, of course, was Seiken Densetsu 2 (aka Secret of Mana).
Those of you who weren't glued to an SNES growing up may not know much about this awesome 16-bit title, so here's my horribly brief description of it: take three parts Final Fantasy (music, graphics, general RPG aspects), two parts The Legend of Zelda: A Link to the Past (real-time battles, top-down perspective) and another two parts "WTF in a good way" (the ability to play as three characters at once, plus the game's "Ring Command" menu system) and you have a loose approximation of the gem that was and is Secret of Mana.
I put many an hour into this expansive adventure as a teen--after spending nearly as much time drooling over early screenshots of it (back when it was still known as Final Fantasy Adventure 2 in the west) in DieHard GameFan, Electronic Gaming Monthly and other gaming rags of that era.
Sadly--and oddly, given what I just said--I haven't gone back to it for some time. Maybe I should consider doing just that after my Animal Crossing: New Leaf obsession fades a bit?
Do any of you have fond memories of this colorfully charming (as well as challenging) title? If so, I'd love to hear about them in the comments section below.
Those of you who weren't glued to an SNES growing up may not know much about this awesome 16-bit title, so here's my horribly brief description of it: take three parts Final Fantasy (music, graphics, general RPG aspects), two parts The Legend of Zelda: A Link to the Past (real-time battles, top-down perspective) and another two parts "WTF in a good way" (the ability to play as three characters at once, plus the game's "Ring Command" menu system) and you have a loose approximation of the gem that was and is Secret of Mana.
I put many an hour into this expansive adventure as a teen--after spending nearly as much time drooling over early screenshots of it (back when it was still known as Final Fantasy Adventure 2 in the west) in DieHard GameFan, Electronic Gaming Monthly and other gaming rags of that era.
Sadly--and oddly, given what I just said--I haven't gone back to it for some time. Maybe I should consider doing just that after my Animal Crossing: New Leaf obsession fades a bit?
Do any of you have fond memories of this colorfully charming (as well as challenging) title? If so, I'd love to hear about them in the comments section below.
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