As you should have heard by now (I mentioned it in my very last post, after all), last Friday marked the 56th anniversary of Sega's existence as a maker of video games.
In the write-up mentioned above, I discussed five of my favorite titles that were produced for Sega's most popular game systems. Today, I'm discussing--ranking, actually--the systems themselves.
Note: I'm leaving out the company's first two consoles, the SG-1000 and the SG-1000 II, because I have very little (if any) experience with them.
5. Master System--Full disclosure: of all the Sega systems I've spent time with over the years, this is the one I've played the least. Still, I know it well enough to comment on it. Anyway, why am I saying this is my least favorite of the company's many hardware releases? A big reason is that, in my opinion, the Master System--known as the Mark III in Japan--has the least appealing games catalog of all the products included in this post. Some gems were made for it, no question, but they are fewer in number than the gems made for the Genesis, Saturn, Dreamcast or even Game Gear, if you ask me. Also, although technically the Master System was more capable than its main competitor (the Famicom or NES), it mattered little in the face of the aforementioned library and the console's poorly designed controller.
4. Saturn--I'm sure some folks will raise a judgmental eyebrow in response to my decision to place the much-loved Saturn behind the much-maligned Game Gear. Don't get me wrong, I adore the Saturn with every ounce of my being. That said, at the moment my list of beloved Game Gear titles is longer than my corresponding list of Saturn titles. Also, this system is a bit of a mess internally. Its two-dimensional, sprite-based games are among the best to see the light of day, but its three-dimensional, polygon-filled ones are among the 32-bit generation's worst. Thankfully, the physical product, and that includes the Japanese controller, is a sight to behold--though I wouldn't have minded if Sega had shaved some fat off of it over time.
3. Game Gear--The same could be said of Sega's first handheld, of course. Still, the Game Gear's general design (ignoring its girth) is stellar--or it was for its time. It looks like something that plays video games--and I say that in the most positive way, of course. Although I love sleek-looking systems, I also like ones that appear toylike. In fact, the red, blue and (especially) yellow Game Gears that hit store shelves in various regions back in the day are among my most-coveted pieces of gaming hardware. Anyway, aside from all of the above, a few of this portable's other thumbs-up-worthy attributes are its Master System-esque chipset and its shockingly adroit software selection.
2. Dreamcast--It's fitting, I think, that the Sega's best designed system was its last. And when I say "best designed" I'm talking both about its look and shape as well as its internal architecture. Consider that the Dreamcast was an absolute beast in terms of power when it was released, yet it also was one of the smallest consoles ever to hit the streets. Admittedly, the thing can be loud as hell while playing a game, but that's a small price to pay in order to experience titles like Space Channel 5, Jet Set Radio, Crazy Taxi and ChuChu Rocket! The only criticisms I can aim at this particular piece of hardware are that its library of games is smaller than that of pretty much every other Sega system and that it was discontinued after spending less than three years on the market.
1. Genesis--I've got to be honest: I wasn't all that keen on Sega's entry in the 16-bit console wars when it was first unveiled. At the time, I found the SNES and TurboGrafx-16 (or PC Engine and Super Famicom) far more interesting. What prompted me to change my mind about this hunk of plastic and its lineup of boxy black cartridges? The 1993 North American release of the original Shining Force. It so enraptured me that I regularly used my allowance to rent both it and a Sega CDX from the local grocery store. Later carts and CDs--Shining Force II, Lunar: The Silver Star and Gunstar Heroes among them--similarly attracted my attention. Combine the Genesis' eye-popping games catalog with its iconic hardware designs and gorgeous-yet-functional six-button controller and it should be easy to see why it's my favorite of all of Sega's wonderful systems.
How do you feel about this Tokyo-based company's numerous hardware offerings? Share your thoughts, opinions and memories in the comments section below.
Showing posts with label Sega CDX. Show all posts
Showing posts with label Sega CDX. Show all posts
Monday, June 06, 2016
Friday, February 21, 2014
Five favorites: Sega Mega-CD box art
True story: I've always felt an odd affinity for Sega's Mega-CD (Sega CD in the West), the bulky add-on device that was released for the Mega Drive (Genesis) in the early 1990s.
In fact, I was so attracted to the system and its rather tiny catalog of games that I regularly rented a CD-X--the surprisingly small all-in-one system, released in 1994, that combined the Genesis and Sega CD--along with copies of Lunar: The Silver Star or Lunar: Eternal Blue (usually) from the local grocery store as a teen.
I've long considered buying a CD-X system and a bunch of the system's games as a result of those experiences, but the former still commands such high prices on eBay that I've yet to bite the bullet.
That supposed resolve is routinely tested by beautiful Mega-CD box art like that which is showcased below, I have to say. I mean, who wouldn't want to own a copy of Keio Yuugekitai just so they could pull it from the shelf and stare at its cover imagery now and then?
Aisle Lord--I know next to nothing about this particular game--I think it's an RPG?--but at the moment I'm perfectly fine with that, as all I care about is its cover art. Sure, the basis of it is that same, clichéd, "let's jumble all of the game's characters together in the center of the illustration" design that's been a staple of Japanese gaming since the beginning of time (or so it sometimes seems), but at least this time around the artist in charge utilized a slightly different style.
Keio Yuugekitai--According to the word on the street, this game is as worth owning for its gameplay as it is for its box art--which kind of shocks me, as its box art is the definition of beautiful.
Lunar: The Silver Star--I'm sure some folks would include the cover art of this game's sequel, Eternal Blue, here instead, and I can't argue with them to an extent, but I've always been so attracted to this particular creation--and the game it represents--that I couldn't help but include it here.
Time Gal--I know the gameplay of this one isn't all that appealing, but you've got to love it box art anyway--or at least I do. I mean, come on--not only does it feature a green-haired lass with ample thighs (and, no, I'm also not sure why I zeroed in on that fact), but it features a giant woolly mammoth, too. In other words, it's close to perfection. The only way it could be better, in my opinion: if it showcased a bare-chested stud with pecs and abs to spare instead of a chick.
Waraou Salesman--OK, so some of you are likely to consider this piece of cover art to be the stuff of nightmares. I can't fault you for that, but I personally love it--mainly because it seems like a Japanese take on the creepy propaganda posters you could have seen in other areas of the world (if not in Japan, too) in the early part of the last century.
Note: all of the box art included in this post was pulled from the always fabulous segagagadomain.com.
In fact, I was so attracted to the system and its rather tiny catalog of games that I regularly rented a CD-X--the surprisingly small all-in-one system, released in 1994, that combined the Genesis and Sega CD--along with copies of Lunar: The Silver Star or Lunar: Eternal Blue (usually) from the local grocery store as a teen.
I've long considered buying a CD-X system and a bunch of the system's games as a result of those experiences, but the former still commands such high prices on eBay that I've yet to bite the bullet.
That supposed resolve is routinely tested by beautiful Mega-CD box art like that which is showcased below, I have to say. I mean, who wouldn't want to own a copy of Keio Yuugekitai just so they could pull it from the shelf and stare at its cover imagery now and then?
Aisle Lord--I know next to nothing about this particular game--I think it's an RPG?--but at the moment I'm perfectly fine with that, as all I care about is its cover art. Sure, the basis of it is that same, clichéd, "let's jumble all of the game's characters together in the center of the illustration" design that's been a staple of Japanese gaming since the beginning of time (or so it sometimes seems), but at least this time around the artist in charge utilized a slightly different style.
Keio Yuugekitai--According to the word on the street, this game is as worth owning for its gameplay as it is for its box art--which kind of shocks me, as its box art is the definition of beautiful.
Lunar: The Silver Star--I'm sure some folks would include the cover art of this game's sequel, Eternal Blue, here instead, and I can't argue with them to an extent, but I've always been so attracted to this particular creation--and the game it represents--that I couldn't help but include it here.
Time Gal--I know the gameplay of this one isn't all that appealing, but you've got to love it box art anyway--or at least I do. I mean, come on--not only does it feature a green-haired lass with ample thighs (and, no, I'm also not sure why I zeroed in on that fact), but it features a giant woolly mammoth, too. In other words, it's close to perfection. The only way it could be better, in my opinion: if it showcased a bare-chested stud with pecs and abs to spare instead of a chick.
Waraou Salesman--OK, so some of you are likely to consider this piece of cover art to be the stuff of nightmares. I can't fault you for that, but I personally love it--mainly because it seems like a Japanese take on the creepy propaganda posters you could have seen in other areas of the world (if not in Japan, too) in the early part of the last century.
Note: all of the box art included in this post was pulled from the always fabulous segagagadomain.com.
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Saturday, January 07, 2012
Five more retro games and systems I'm looking forward to playing in 2012
Yesterday, I wrote about five retro games and systems--like Chack'n Pop for the Famicom and the Sega Game Gear--that I'm looking forward to buying (if need be) and playing in 2012. Here are five more:
1. Kaettekita Mario Bros.--To those of you wondering what the hell Kaettekita Mario Bros. is: It's an updated version of Nintendo's arcade classic that was released, with the help of Japanese food company Nagatanien for the Famicom Disk System back in 1988. The main reason I want to own and play it: Honestly, I like that it's a somewhat-rare oddity. There are other reasons, too, though, such as that the graphics and music in this version are a smidge better than those seen and heard in the Famicom cart release and that the titular Mario brothers (finally) can change direction in mid-air.
2. Madou Monogatari--This is the other "holy grail" PC Engine game I eluded to in my last post. Unlike the first one, this one is a CD-based dungeon-crawler that stars a doe-eyed little girl and a slew of characters that later appeared in Compile's Puyo Puyo series. The only reasons I haven't already acquired a copy of Madou Monogatari: It's awfully expensive (copies go for well over $100 on eBay, plus it requires an Arcade Card, which tends to go for about $40) and it's entirely in Japanese. 1. Kaettekita Mario Bros.--To those of you wondering what the hell Kaettekita Mario Bros. is: It's an updated version of Nintendo's arcade classic that was released, with the help of Japanese food company Nagatanien for the Famicom Disk System back in 1988. The main reason I want to own and play it: Honestly, I like that it's a somewhat-rare oddity. There are other reasons, too, though, such as that the graphics and music in this version are a smidge better than those seen and heard in the Famicom cart release and that the titular Mario brothers (finally) can change direction in mid-air.
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