Showing posts with label Sayonara Umihara Kawase. Show all posts
Showing posts with label Sayonara Umihara Kawase. Show all posts

Monday, November 04, 2013

The reports of The Nichiest Podcast Ever's death have been greatly exaggerated

Considering Anne, shidoshi and I haven't gotten on the horn together since April, some of you may have started to believe the Nichiest Podcast Ever had been quietly put out to pasture, as the saying goes.

Well, I'm here to tell you that it's still alive and kicking--and not only that, but another episode (or "take") is ready for your listening pleasure.

We cover a lot of ground this time around, including the just-released Sweet Fuze: At Your Side for PSP, Sayonara Umihara Kawase for the 3DS and a ton of other niche-y Japanese games that have been announced for Western release in recent weeks. 


Oh, and of course we have another spirited discussion during the "Nichiest of Them All" segment, which finds Anne and shidoshi chatting about a pair of DS treasures (although some will obviously argue that designation) and me talking about a long-forgotten (for most) GameBoy title that features a beret-wearing penguin. 

Should you want to tune in after reading all of the above, please direct your favorite web browser to radio.morningproject.com at your earliest convenience. 

Thursday, October 31, 2013

A few quick-and-dirty impressions of Sayonara Umihara Kawase

Those of you who read this post the other day probably noticed the bit at the end about how I've already put some time into both Pokémon X and Sayonara Umihara Kawase since my Pokémon Center 3DS LL arrived on my doorstep.

Would you believe I've played more of Sayonara Umihara Kawase than I have Pokémon X? Well, even if you don't believe it, it's the truth.

Now, I haven't experienced so much of the third entry in the vaunted Umihara Kawase series--which, as you've hopefully heard by now, will hit the North American 3DS eShop in early 2014 as Yumi's Odd Odyssey--that I'm ready to fully review it, but I've experienced enough of it (a couple of hours, I would say) that I'm more than ready to share a few early impressions of it. So, here they are:



* If you're looking for a "looker," you'd better look somewhere else--That's a long (and rather stupid, I have to admit) way of warning folks that this game is pretty darn ugly. And this is coming from a guy who generally doesn't care how attractive or unattractive a game is. I think my negativity in this case stems from the fact that I like the visuals of this game's two predecessors. The good news here is that if you're anything like me, your hatred of Sayonara's graphics will soften fairly quickly (due to your enjoyment of the rest of the game, of course).



* I'm not so keen on being forced to use the 3DS' d-pad to control ol' Yumi--I understand that the d-pad's probably more accurate than the circle pad when it comes to controlling this 3DS title's oddly busty protagonist, but would it have killed the developers to allow us to come to that conclusion on our own? As it stands, I often feel like I'm fighting the controls (those set to the uncomfortably located d-pad, specifically) as well as each level's slippery platforms and enemies--something I never (or rarely) felt while playing the first two Umihara Kawase games on the Super Famicom and PlayStation, respectively. (UPDATE:  I just discovered that you can enable use of the 3DS' circle pad within the game's settings menu. And guess what? I much prefer using it to the system's d-pad--while playing Sayonara, at least.)



* It may look all cute and cuddly (if also kind of ugly), but this game will kick the crap out of you--Granted, that should come as little surprise to anyone who's played, or even heard of, the previous entries in this strangely titled series. If you're an Umihara Kawase virgin, though, you may be shocked to discover just how difficult this version can be. My suggestion: just go with it. Embrace the fact that dying in this game is like gaining "1-ups" in a New Super Mario Bros. title and you'll enjoy it a whole lot more, I say.



* Despite all of the above, I'm still having a blast with Sayonara--While playing this game's fifth stage the other day, I must have died about 15 times (if not 20). Sometimes I died after nearly making it to the stage's exit, sometimes I died just a few steps from its start point. After each and every death, I let out a surprisingly hearty guffaw given the situation at hand.

To me, that last bit is all you really need to know about Sayonara Umihara Kawase. Yes, it makes some of Ubisoft's shovelware look like masterpieces in the graphics department (OK, so that's probably going too far), it can be awkward to control and it's often tougher than a two-dollar steak, but it's also totally unique and an awful lot of fun.

As such, at the moment I'd highly recommend it to 3DS owners who yearn for something new and different and who aren't afraid of a stiff challenge--especially should it arrive on the eShop carrying a $20 price tag, as has been rumored.

See also: 'Guess what the mailman just delivered? (Hint: it's a Japanese 3DS game and its title begins with Sayonara and ends with Kawase)'

Wednesday, July 03, 2013

(Mini) Manual Stimulation: Sayonara Umihara Kawase (3DS)

Late last week I published a "Manual Stimulation" post devoted to this game's predecessor, Umihara Kawase Shun for the original PlayStation.

That game's manual, as you may remember, was just over 30 pages in length. How does that compare to Sayonara Umihara Kawase's? Take a look for yourself:



Yep, the scans above and below are the extent of this import-only (for now, hopefully) 3DS title's instruction "manual."

I know things could be far worse--publisher Agatsuma Entertainment could have simply included a slip of paper directing players to the game's digital manual--but I still wish they'd decided to give us something a little meatier.



That said, I'd be lying if I claimed I was upset about having to scan just two pages rather than 30 or so for this particular "Manual Stimulation" installment.

See also: 'Guess what the mailman just delivered? (Hint: it's a Japanese 3DS game and its title begins with 'Sayonara' and ends with 'Kawase')'

Tuesday, July 02, 2013

Guess what the mailman just delivered? (Hint: it's a Japanese 3DS game and its title begins with 'Sayonara' and ends with 'Kawase')

Oh, and stuck between those words is "Umihara."

Still scratching your head? No worries--the delivery I'm talking about in the header above is the copy of Sayonara Umihara Kawase I ordered (from AmiAmi) a few months ago.

Actually, the delivery included a copy of the game--the long-awaited 3DS-based follow-up to Umihara Kawase (released for the Super Famicom back in 1994) and Umihara Kawase Shun (first released three years later for the PlayStation)--as well as the game's original soundtrack.

Speaking of which, the photo below showcases both the game's and the soundtrack's cover art (although I guess it does a better job of showcasing the latter's).


Thankfully, I snapped a few close-up shots of the game's cover art, too. One example can be seen below.



I took a photo of the back of Sayonara Umihara Kawase's case, too, just in case any of you are curious about it.



Oh, and here's a shot of the back of the soundtrack's case:



Not impressed? How about the following one, which shows off the interior of the soundtrack's case as well as its CD?



Finally, I know the photo below--of Sayonara Umihara Kawase's cartridge--isn't the best, but I decided to use it anyway because it's hardly the most thrilling example of 3DS cart-label art.


Something I didn't capture with my trusty digital camera: this game's instruction manual--or, rather, its "instruction pamphlet" (if it can even be called that).

Don't fret if  you were hoping to get a glimpse of that here, though, as I'm planning to highlight it in a post that'll be published tomorrow morning.

See also: 'Manual Stimulation: Umihara Kawase Shun (PlayStation)'

Friday, June 28, 2013

Manual Stimulation: Umihara Kawase Shun (PlayStation)

In honor of the fact that my copy of Sayonara Umihara Kawase (3DS) should appear on my doorstep any day now, I decided to devote an installment of "Manual Stimulation" to the most recent iteration of this sadly short-lived (in terms of unique releases) series, Umihara Kawase Shun.

As you'll discover in just a second, this PlayStation platformer's instruction manual is a lengthy one. Given that, I'm going to keep the commentary to a minimum and instead let you savor its many adorable illustrations without interruption.

One thing I will point out: if you're in a hurry or if you're simply not up for examining 16 manual scans, you may want to skip ahead to pages 20 through 27 as well as 30 and 31.









OK, I know I said I'd keep my mouth shut, but I can't help but chime in on the text that floats in the background of the right-hand page below. I mean, it isn't every day that you come across an invitation to "Let's Control."

Sunday, April 21, 2013

All-new Nichiest

If you're looking for something to do today (or even next week), you could do worse than listen to the latest episode of The Nichiest Podcast Ever.

This "take" covers the gamut as far as niche-y and even not-so-niche-y games are concerned. PSP games like Sweet Fuse: At Your Side, Class of Heroes 2 and Black Rock Shooter are discussed this time around, for instance, as are 3DS games like Bravely Default, Fantasy Life and Sayonara Umihara Kawase.


Speaking of the 3DS, each of us whipped out our pom-poms in support of one of that system's many worth-playing titles during this show's "Cheer- leading" segment, with me hemming and hawing about HarmoKnight, Anne raving about Monster Hunter 3 Ultimate and shidoshi gushing over Shin Megami Tensei: Devil Summoner: Soul Hackers.

Anyway, to take in all of that fabulosity, direct your browsers over to radio.morningproject.com at your earliest convenience.

Wednesday, April 17, 2013

Don't worry, I won't be buying the Animal Crossing 3DS XL. Or at least I don't think I'll be buying it ...

I can't believe I'm saying this, but I'm pretty sure I won't be buying the Animal Crossing 3DS XL that will be released in North America (and throughout Europe, too, I believe) alongside Animal Crossing: New Leaf on June 9 (June 14 in Europe).

I still love the system's classy design, of course, but I like my pink-and-white XL nearly as much--and, really, who needs to own two different XLs?



The Animal Crossing 3DS XL's European and North American release was announced during a pair of Nintendo Directs that aired earlier this morning, by the way. You can watch them here and here, respectively, if you'd like. A Japanese Nintendo Direct (deemed the "Luigi Special 2") went live at the same time and can be viewed here.

I took the time to watch both the Japanese and North American Nintendo Directs, so I figured I might as well share my thoughts on some of what was covered during those broadcasts.



Japan's getting a Luigi-branded 3DS LL--Haven't Japanese gamers received enough limited edition LLs? I guess not, as another one--featuring a number of green Luigi silhouettes--will be released there alongside Mario & Luigi RPG 4 (aka Mario & Luigi: Dream Team) on July 18.

Another Mario Party? Yawn--What can I say? I'm not all that interested in this long-running series. In fact, I don't think I've played a Mario Party game since the second one. That said, I know a lot of people still get a kick out of them, so I'm glad another is being prepped for release.



AHHHHHHHH!!!--That was the gist of my reaction to the news that we'll soon be getting a new entry in the Yoshi's Island series, by the way. Although I wasn't sure what to think of the new art style at first, it's since grown on me and now the game is at or near the top of my "most wanted" list for whichever year it winds up being released.



I think I've changed my mind about Sayonara Umihara Kawase's graphics--I've been pretty down on this game in the recent past, despite my love for previous Umihara Kawase titles, but the gameplay snippet shown during the Japanese Nintendo Direct prompted me to do a 180, as they say. Now, I still don't consider it gorgeous, by any means, but I do think it looks better in motion than it does in statis screenshots. Assuming its gameplay holds up to prior iterations, I have a feeling this will be a 3DS game well worth owning. 



You had me at A Link to the Past 2--So, those devious designers and developers at Nintendo are busy working on a follow-up to one of my all-time favorite games, The Legend of Zelda: A Link to the Past. I couldn't be happier. Well, OK, maybe I could be happier if the game was sprite-based rather than polygon-based, but that's probably asking a bit much in this day and age. Also, this sequel earns bonus points for employing an art style that somehow reminds me of (a prettier) Super Mario RPG.



Bravely Default: Flying Fairy it is (I think)--You know how I just said I couldn't be happier? I was lying, as this piece of news was responsible for bringing the biggest smile to my face while watching today's Nintendo Directs. Sadly, it won't hit store shelves here until 2014, but I have a feeling it'll be worth the wait. By the way, does this mean the folks at Nintendo and Square Enix--who will be publishing the game in tandem, it seems--have decided to stick with the Japanese name? I sure hope so.

Now that I've had my say, what did all of you think of this morning's reveals? Did they satisfy you, or did they leave you wanting more?

Friday, April 12, 2013

Let's Play: 'Which Box Art is Better?' (Umihara Kawase edition)

Now that Sayonara Umihara Kawase's box art has been unveiled (I came across it yesterday on NeoGAF), I thought it would be a good idea to dedicate a "Which Box Art is Better?" post to this vaunted series of platformers.

Before we get to the cover art that's been created for the newest Umihara Kawase title, which will be released this summer for the 3DS, let's check out the covers that came before it.

For starters, here's the illustration that was used on the original Super Famicom release (which hit the streets in Japan all the way back in 1994):



Three years later, Umihara Kawase Shun was released for the PlayStation, with the following piece of art gracing that version's packaging:


Strangely, Umihara Kawase Shun features between-stage commercials for a company called Mitchell. They were replaced (with pieces of illustrator Toshinobu Kondo's artwork) in a "Second Edition" of the game that saw the light of day in 2000. Here is that iteration's box art:


Fast forward eight years and you encounter Umihara Kawase Portable, a supposedly bug-riddled port of Umihara Kawase Shun:


That was followed a year later by Umihara Kawase Shun Kanzenban, a DS cart that contained both the Super Famicom and PlayStation titles as well as a handful of additional stages. Thankfully, it's reported to be bug-free.


Finally, we come to the recently announced Sayonara Umihara Kawase, a full-on sequel that's being developed by the same folks who made the series' initial offerings. Its cover art can be seen below.


Which piece of Umihara Kawase box art is my favorite? The one produced for the original pressing of Umihara Kawase Shun, no question. That said, I'm also pretty fond of the covers made for the Super Famicom and PSP releases.

I'm not much of a fan of Sayonara Umihara Kawase's cover art, sadly. It's by no means terrible, mind you, but it's also kind of boring--in my opinion, at least. Of course, all of the creations seen above are variations on a rather ho-hum theme, aren't they?

Now that I've had my say, what do all of you think? Do you prefer one example of Umihara Kawase box art over another?

See also: previous 'Which Box Art is Better?' posts

Monday, April 08, 2013

Not-so-new Bravely Default, Fantasy Life and Sayonara Umihara Kawase news

I say not-so-new in the header above because all of the information included in this post was revealed a few days (or more) ago. Although I wasn't able to mention it here when it was fresh for a variety of reasons, I thought I'd do so now.

For starters, it seems more likely than ever that Square Enix's Bravely Default: Flying Fairy and Level-5's Fantasy Life finally will see release outside of Japan.



In regard to Bravely Defaultsiliconera.com revealed last Wednesday that during the recent Game Developers Conference in San Francisco, "multiple trusted sources" confirmed that the thus-far-Japan-only 3DS RPG will be localized for English-speaking audiences. As for Fantasy Lifethe same site reported on Tuesday that Level-5 has filed a U.S. trademark for the Animal Crossing-esque title (also for Nintendo's latest dual-screened handheld system).

Sadly, neither game has officially been announced for European or North American release, although it now seems likely that news will be shared sooner rather than later.

In other not-so-new 3DS news: the folks prepping Sayonara Umihara Kawase (it'll hit Japanese store shelves sometime this summer) unveiled the following trailer for this eagerly anticipated platformer on Friday.



Not to be a Debbie Downer, but I find it kind of disappointing. I know the Umihara Kawase games that were released for the Super Famicom and PlayStation (and later ported to the PSP and DS) could hardly be considered "lookers," but I think they were far more attractive than what's on display in the video above.

That said, I'm planning to follow through with my pre-order of this 3DS title and I'm also feeling hopeful that the team behind the game will make sure it plays better than it looks.

Are any of you excited about any or all of the above-mentioned news nuggets? If so, which ones--and why?

(Video via tinycartridge.com)

Wednesday, March 06, 2013

I'm going to be all over Sayonara Umihara Kawase like white on rice this summer

For those of you who are, like, "sayonara what?"--Umihara Kawase is a wonderfully unique platformer that was created by "developer Kiyoshi Sakai, illustrator Toshinobu Kondo and several others," according to the game's Wikipedia page, and published by a company called TNN for the Super Famicom in 1994.

A sequel of sorts was released for the PlayStation in 1997--which was later ported (rather shabbily, it seems) to the PSP in 2008. Oh, and a DS version containing both the Super Famicom original and the PlayStation follow-up hit store shelves--only in Japan, of course--in 2009.

Anyway, Umihara Kawase stars a Japanese school girl who, for some reason unbeknownst to me, has to make her way through a series of water-filled stages while avoiding various sea creatures such as tottering fish and gigantic, bouncing tadpoles. She does this, mostly, by using her trusty fishing rod and line to both reel in stunned baddies (which she places in her pink backpack) and swing between platforms.

If all that sounds a bit odd, well, it is--but it's also charming and exhilarating and even pull-out-your-hair tough.


As you probably can tell, I'm a big fan of these games--the one that started it all, especially--and, given that, I was beyond excited to learn yesterday afternoon that a new entry in this series is coming to the Japanese 3DS this summer.

The game will be called Sayonara Umihara Kawase, according to the latest issue of Famitsu, and apparently it will be an all-new game (as opposed to another compilation of the Super Famicom and PlayStation titles a la the DS iteration).

Other than that, though, all that's known about Sayonara Umihara Kawase is it will cost 4,980 yen and it is being made by the same team that made the first two titles.

Assuming the finished product looks OK, I'm planning to pick up a copy as soon as it's available. I know that's not an option for every 3DS fan, though, so here's hoping some bold company brings it to the rest of the world sooner rather than later.

(News via tinycartridge.com, images via sufamithoughts.com)