Showing posts with label Sanrio World Smash Ball. Show all posts
Showing posts with label Sanrio World Smash Ball. Show all posts

Thursday, January 24, 2013

Five favorites: non-Enix, non-Nintendo, non-Squaresoft Super Famicom games

Well, well, well. Here we are again.

Why am I continuing this crazy series? I don't know, to tell you the truth. I guess I just like writing and publishing weird blog posts.

Anyway, as you hopefully can tell by reading the header above, this particular "five favorites" post is going to focus on five of my favorite non-Enix, non-Nintendo, non-Squaresoft Super Famicom games.

I know I could have (and maybe even should have) kept myself from including Super Famicom games made by Capcom, Konami and even Taito, but the fact is that I'm less of a fan of their 16-bit releases than I am of their 8-bit ones. So, I decided to allow them here.

Anyway, enough of my yammering. Here are five non-Enix, non-Nintendo, non-Squaresoft Super Famicom games that are among my favorites for Nintendo's second console:


1. Ace wo Nerae!--I'm guessing a good number of you will skip right past this selection because it's a tennis game. I understand that, but I have to say it's a shame. This is a top-tier tennis game, in my humble opinion, and well worth trying if you're at all into the sport. The main reason? Makers Telenet Japan make good use of the Super Famicom's famed "Mode 7" capabilities (as well as a special DSP chip, I believe) to produce a surprisingly successful three-dimensional tennis title. Sure, it's a bit awkward at first, but give it a few minutes and it feels great.


2. Kiki Kaikai: Nazo no Kuro Manto--Although it was renamed Pocky & Rocky when it was readied for North American release, this top-down, forced-scrolling shmup would be a favorite of mine no matter what developers (and publishers) Natsume decided to call it. Admittedly, that's partially due to the fact that this is one gorgeous game (one of the prettiest to grace the Super Famicom/SNES, if you ask me), but it's also due to the fact that it controls like a dream.


3. Sanrio World Smash Ball--I know I've written about this syrupy sweet game, cobbled together by the folks at Tomcat System, at least once before, but I'm mentioning it again because it is, simply put, one of the best pick-up-and-play carts available for this particular system. Gamers who have hearts of stone are sure to point out that this Character Soft-published title is little more than a pixelated take on air hockey that's been gussied up with the Sanrio crew, but what's wrong with that? All that matters in the end is whether or not the final product is a joy to play, and this one is (in spades).

Monday, August 27, 2012

Five favorites: Super Famicom games I'd play with my husband (if he actually played games)

Why'd I decide to limit the contents of this post to Super Famicom games? Actually, my first thought was to focus on Famicom games. Shortly after, I changed my mind, broadened the scope and altered the headline to "games I'd play with my husband (if he actually played games)."

The first three games that came to mind, however, were released for the Super Famicom (or SNES, if that's your thing), so I altered the header for a second time to the one you see above.

Don't worry, I plan on writing up a "Famicom games I'd play with my husband (if he actually played games)" post soon enough, and I'll probably devote another to "PC Engine games I'd play with my husband (if he actually played games)," too.

This time around, though, I'm going to focus on the following five titles, all of which appeared on Nintendo's super second console.


1. Pocky & Rocky--Although I'm listing this Natsume release first (simply because I'm an alpha-order kind of guy), I have a pretty good feeling that it wouldn't go over all that well with the hubs if I introduced him to it early on. That's because, like most overhead run-and-guns, Pocky & Rocky can be both difficult and frustrating. Still, I think he might like the adorable protagonists and the colorfully wacky setting--you know, if he had any interest in gaming at all.


2. Sanrio World Smash Ball--Now here's a game that I think anyone would like--yes, even anti-gaming crumudeons like my husband. It's barely more than good ol' Pong turned on its side, but for various reasons--such as its selection of cute-as-buttons characters and its wonderfully cheerful soundtrack--this Tomcat System-developed, Character Soft-published title a lot more enjoyable than that ancient classic.


3. Secret of Mana--Can you believe I've only ever played this game solo? That surprises me, as my older brother and I used to play games together all the time, and I'm pretty sure he was still living at home (as opposed to in a college dorm) when I first acquired this one. Anyway, as a result, I've always wanted to see what it's like to play through this epic, Final Fantasy-meets-The Legend of Zelda ARPG with another human being. In all honesty, I think my husband would find it boring, but you never know--the pastel graphics and soothing music may just win him over.