Showing posts with label SaGa. Show all posts
Showing posts with label SaGa. Show all posts

Monday, January 16, 2023

13 games I hope are announced and/or released in 2023

I need more games like I need a hole in the head, yet I can't help but hoping new ones will be announced all the same.

Speaking of which, here are 13 games (presented in alphabetical order) I hope are either announced or released at some point in 2023.

The Alliance Alive 2

Considering FuRyu went from The Legend of Legacy to The Alliance Alive, I doubt they're going to follow up the latter with a direct sequel. I'd take one, though, and in a heartbeat. I'd also take a direct sequel to The Legend of Legacy, actually, especially if it fixed some of the original game's flaws. Should the loopy bastards at FuRyu find a way to come up with something similar that also features an alliterated title, well, I suppose I'd take that, too.

The Alliance Alive

Bravely Default Collection

I'm sure most Bravely fans would prefer a brand new offering over a collection of the series' first two entries. I'd also welcome a Bravely Third or even a Bravely Second II (erm, or a Bravely Default III?), to be sure, but before any of those games are released, I'd prefer to get my greedy hands on a Switch compilation of Bravely Default and Bravely Second. I wouldn't even need anything fancy here; a "simple" remaster would more than suffice.

Deltarune Chapters 34, and 5

I was a bit wary of Deltarune after finally playing and thoroughly loving Toby Fox's previous offering, the transcendent Undertale. I needn't have worried, if Deltarune's first two chapters are anything to go by. I've especially enjoyed Deltarune's brainy and exhilarating battles so far, though its characters and soundtrack have impressed, too. At any rate, I want more, and I want it as soon as possible.

Disaster Report 4

Disaster Report 5

The Switch port of Disaster Report 4 was a complete mess in many regards, but I loved the hell out of it anyway. I've heard even the best versions of the game paled in comparison to previous installments of the series, but since I haven't played any of them, all I can go on is my experience with this fourth iteration. It was tense, touching, and took me places I never saw coming. As such, I'd love to take another run at this long-running series sooner rather than later.

Dungeon Encounters II

This ask should come as little surprise considering the original Dungeon Encounters was one of my favorite games of 2021. How the development team of that game could enhance or expand upon their first effort is beyond me, but I'd sure like to see them take a stab at it. At the very least, I'm confident they could come up with a new cast of creative and colorful party members. That said, the existing Dungeon Encounters includes a caped pumaman, a sword-wielding dog, and a giant roly-poly cat, which could be tough to top.

Dungeon Encounters

Etrian Odyssey VI

I know the Switch, the most likely home for a new Etrian Odyssey game, poses some unique challenges for the makers of this previously dual-screened series, but even so I'm surprised it's taken this long for a sixth entry to see the light of day. Hell, we're not entirely sure a sixth Etrian Odyssey is being worked on, are we? A teaser of sorts hit the internet ages ago, but did it specifically name the Etrian Odyssey series? Regardless, I'll buy and play an Etrian Odyssey VI should it ever make it out of Atlus' secret underground laboratory.

Ghost Trick 2

Does anyone really think Capcom is going to make and publish a Ghost Trick sequel anytime soon, if ever? I doubt it. I have all the power here, though, so I'm going to hope for it anyway. As long as it's released for consoles and not just mobile, I should add. On a related and likely more realistic note, I'd totally buy a remastered release of Ghost Trick if it hit the Switch. The damn thing would probably only be sold through the eShop, but I'd grit my teeth and pick it up all the same. That's just the kind of Ghost Trick fan I am after adoring my virgin playthrough of it in 2019.

SaGa Scarlet Grace: AMBITIONS

A new mainline SaGa game

The last mainline SaGa game, SaGa Scarlet Grace, came out (in Japan, for the Vita) just over six years ago. An enhanced version released worldwide and for more modern systems three years ago. I'd say the time is right for a follow-up to appear, wouldn't you? Please agree with me, as SaGa Scarlet Grace: AMBITIONS is one of my all-time favorite games and I'd desperately like to play another game that's in the same vein. Of course, every SaGa game since Romancing SaGa 3 has been radically different from the one that came before it, which suggests the next release won't be anything like Scarlet Grace. I'll be OK if that comes to pass, too.

Onion Games' new RPG

I'll play anything Onion Games releases at this point, as long as it releases for a system I own (though I'd prefer for such a game to not be mobile-only). After all, I've already had a blast with Black Bird, Dandy Dungeon, Mon Amour, and of course Moon. I'd be lying if I said I wasn't especially thrilled that Onion Games' next offering will be another RPG. In particular, I love that I have no idea what to expect from this mostly unknown game -- though of course we all know it will be weird and dark and beautiful and probably will include kissing in some form or fashion.

Mon Amour

Opoona Remastered

Do I really want to return to Opoona's world? Yes, yes I do. I'm not entirely sure I want to return to it in its original form, though. After all, I got horribly lost, or at least turned around, pretty much every time I played Opoona on my Wii a few years back. To be honest, I don't have the highest of hopes that a remaster would fix this or any of Opoona's other issues, but I'd probably buy it anyway if it were made available for the Switch (and so could be played portably).

Pocket Card Jockey: Ride On! console port

When I started writing this post a couple of weeks ago, I asked for a Pocket Card Jockey remaster or sequel here. Then developer Game Freak announced this reimagined version for the Apple Arcade service. As I don't currently own an iOS device, and I don't expect to own one anytime soon, I sincerely hope Pocket Card Jockey: Ride On! gallops away from its iOS exclusivity and onto consoles (like the Switch, cough cough) as soon as is contractually possible.

Pocket Card Jockey: Ride On!

Tobu Tobu Girl 2

Here's another unlikely announcement or release. I'm going to put it out into the universe anyway, as the original Tobu Tobu Girl thrilled me to pieces in 2018. If you've never heard of it, Tobu Tobu Girl is a fast-paced, high-score-chasing platformer that has you climb the screen rather than race to the left or right. The original was made to the GameBoy's specifications; honestly, I'd take more of the same here, but I'm guessing developers Lukas Erritsø Hansen and Simon Larsen would prefer to change things up the second time around. Sadly, I'm pretty sure they're not up for giving the world a Tobu Tobu Girl 2, but I guess it's possible they've changed their minds since I last chatted with them about the topic?

Tomodachi Collection 3

I had a wonderful time playing Tomodachi Life (the North American title for Japan's Tomodachi Collection 2) back in 2014. So much so I put nearly 130 hours into it that year. I've been daydreaming of a sequel, which I guess would be called Tomodachi Life 2 here and Tomodachi Collection 3 in Japan, ever since. Surely the devs at Nintendo of Japan are hard at work on this game, right? And for the Switch, not its eventual successor? Assuming that's the case, it'd better allow same-sex couplings this time around.

Tuesday, May 15, 2018

I don't know about you, but I'm absolutely thrilled we're swimming in actual SaGa as well as SaGa-inspired games at the moment

I've been keenly interested in Square Enix's SaGa series of bizarro RPGs for a long time now.

Makai Toushi SaGa, a GameBoy title that was rebranded The Final Fantasy Legend before it crossed the pond, introduced me to its wonders all the way back in 1990, but only barely.

I didn't fall head over heels in love with the series until I first laid eyes on Romancing SaGa for the Super Famicom.

That's not to say I've spent a lot of time with that 1992 release. Oh, I've tried, but even with my limited--very limited--understanding of Japanese, all of the text Romancing SaGa throws at you is daunting, to say the least.

Still, Romancing SaGa turned me on to just how beautifully strange an RPG can be in the right hands (especially if those hands belong to the one and only Akitoshi Kawazu)--a point that was driven home during my first playthrough of a game that is now one of my all-time favorites, SaGa Frontier.

Sadly, the series has languished in the wake of that late-1990s offering. Although eight SaGa titles were published (in Japan, at least) between 1989 and 2000, only five have come out in the 18 years since--one of which was a remake of an older effort and two of which depressingly avoided consoles.

Amazingly, other developers have stepped into the void in recent years to provide the world with their own SaGa-esque role-players. The Legend of Legacy was the first of these quirky RPGs to hit the market (back in 2015), and while it didn't quite live up to its initial hype, it proved to be an enjoyable enough experience despite its drawbacks.

That game's just-released (outside of Japan) spiritual successor, The Alliance Alive, is an even better "SaGa-like," in my opinion. It's far less experimental, and a lot more straightforward, than The Legend of Legacy, but both of those qualities work in its favor and help it feel like the best SaGa game not made by the aforementioned Kawazu.

You should expect to see more posts about The Alliance Alive here in the coming days and weeks, by the way. I'm so in love with the game after putting more than 60 hours into it that I've got to gush about it a bit.

Speaking of SaGa-ish games I've got to gush about, or that I've got a feeling I'm going to gush about shortly after I start playing them, Octopath Traveler for the Switch is due out in just under two months. I couldn't be more excited about it, to be honest--especially since it looks to be even more akin to the SaGa games of old than The Alliance of Alive.

Will I be gushing about the last "real" SaGa title, SaGa: Scarlet Grace, sooner rather than later, too? It sure seems like it. No less than Kawazu himself recently revealed on Twitter that an English localization of the game is being worked on as we speak.

And then, of course, there's the Romancing SaGa 3 remake that was announced early last year for mobile and Vita. It's also being prepped for a Western release--although no one outside Square Enix seems to know when that will happen (or if it'll hit systems like the PS4, Switch, and Xbox One as well).

Regardless, it's now abundantly clear that the SaGa, er, saga is far from over. I don't know about you, but that thrills me to no end. You can keep your paint-by-numbers RPGs; I'll take weirdo releases like The Alliance Alive, Octopath Traveler, and SaGa: Scarlet Grace over them any day of the week.

How many of you feel the same way?

Thursday, September 14, 2017

Square Enix's Project Octopath Traveler looks like a love child of Bravely Default and Romancing SaGa, and that thrills me

Although it had its flaws and was far from perfect, I really enjoyed playing through Bravely Default a few years back.

Combine that with my nearly life-long interest in Square Enix's old (and on-going) SaGa series and, well, it should be easy enough to understand why I'm thoroughly intrigued by the company's upcoming Switch RPG, Project Octopath Traveler.

After all, Project Octopath Traveler looks like a thrilling mashup of the above-mentioned titles in its latest trailer (below), wouldn't you agree?



Sadly, I can't say for myself whether or not this 2018 release lives up to that pedigree, as I don't yet own a Switch and so can't play the Project Octopath Traveler demo that was made available via that system's eShop following yesterday's Nintendo Direct broadcasts.

I can guarantee you, though, that I'll play that demo for all it's worth once I finally get my hands on a Switch--assuming that happens before the retail version of Project Octopath Traveler hits the streets, of course.

In the meantime, what do all of you think of this "HD 2D" RPG? Does it thrill you, too, or does it make you shrug your shoulders in disinterest?

Tuesday, October 18, 2016

No joke: this 48-second video of The Alliance Alive's protagonists racing across its overworld has sold me on the game

OK, so I actually was sold on this upcoming Japanese 3DS game as soon as folks started suggesting it could be a sequel or spiritual successor to 2015's The Legend of Legacy.

After all, I really enjoyed the 40 or so hours I spent with The Legend of Legacy last year--despite the fact that it has its share of flaws.

Another reason I'm feeling pretty excited about The Alliance Alive is it seems to maintain The Legend of Legacy's tiny-footed character models.

Now, no one who knows me would call me a foot fetishist (not that there's anything wrong with being one), but I've been a fan of this art-style choice since Square Enix unveiled it alongside the Final Fantasy III DS remake it released in 2006. (The company and its designers then perfected it with Final Fantasy: The 4 Heroes of Light and Bravely Default, of course.)



Also, it's pretty thrilling to see that The Alliance Alive replaces The Legend of Legacy's two-dimensional (well, except for the pop-up elements) backdrops with fully polygonal ones.

Now we just need to find out how The Alliance Alive's battles will play out. I'd obviously prefer turn-based fights à la The Legend of Legacy or its main source of inspiration, Square's SaGa series, but I'm open to anything as long as the alternative doesn't look boring.

Speaking of SaGa, publisher FuRyu will send me over the moon if it announces that, like The Legend of Legacy, some of people responsible for that long-running and much-loved series are working on The Alliance Alive. Even if that's not the case, though, I'll still likely buy a copy of this title, which is set to hit physical and digital store shelves in Japan sometime next spring.

Update: FuRyu uploaded a second trailer for The Alliance Alive this morning, and it features actual gameplay footage. Nearly four minutes of it, in fact. Anyway, I'm even more excited for its release than I was when this post was first published.

(Via gematsu.com)

Wednesday, September 14, 2016

Who else is stoked about SaGa: Scarlet Grace after seeing its first real trailer?

I've anxiously awaited the release of the latest entry in Square's oddball RPG series, SaGa, since it was first announced last September.

The game in question, of course, is SaGa: Scarlet Grace, and that's all fans like myself have known about the in-the-works adventure until now. Other than the fact that it's being prepped for the Vita, I mean.

Specifically, its release date has been an unknown quantity for ages. In fact, a lot of folks have declared the game dead thanks to the lack of information in this area.

Thankfully, that detail is revealed in SaGa: Scarlet Grace's first real trailer, below. (If you don't have the time or energy to make to the end of the teaser, the date is Dec. 15.)



Many more details are passed along in the video above as well. In particular, it showcases a number of Scarlet Grace's characters. It also offers a few glimpses at the game's battle scenes.

The highlight for me: the success with which Akitoshi Kawazu and team have been able to translate illustrator Tomomi Kobayashi's character designs into polygonal form.

Speaking of which, I'm planning to choose the beautiful Taria at the beginning of my first playthrough of SaGa: Scarlet Grace.

This obviously means I'm going to pre-order the game as soon as I'm able to do so. How about you? Also, I don't suppose some of you are looking to buy the mind-blowing $180 limited edition that'll be sold via store.jp.square-enix.com?

Friday, April 08, 2016

Our prayers to Kawazu have been answered: Square Enix's Romancing SaGa 2 remake will be released 'soon' outside of Japan

Last night, the official Twitter account for the Android, iOS and Vita remake of Romancing SaGa 2 revealed that the game "will soon be released worldwide." (It's been available to those with Japanese accounts since late March.)



That's basically the extent of what was shared, aside from a handful of English screenshots--which, admittedly, would've been pretty darn newsworthy on their own.

Thankfully, the person in charge of the account later promised to "announce further information within this month, so stay tuned!"



The only potentially disappointing aspect of this otherwise amazing announcement: it appears as though only the Android and iOS iterations of the Romancing SaGa 2 remake are being prepped at the moment.

(I say this because the above-mentioned Twitterer shared that the folks at Square Enix are "working to create Romancing SaGa 2 for iOS and Android"--conspicuously leaving out the poor, oft-ignored Vita.)



Still, I can't be the only Westerner excited about this news, right? If it makes you want to jump for joy, too, let me and other SaGa fans know in the comments section that follows.

See also: 'Romancing SaGa 2's Android/iOS/Vita remake is looking good, sounding great--and releasing soon'

Thursday, October 22, 2015

You've ogled The Legend of Legacy's lovely Japanese packaging, now ogle that 3DS game's North American packaging

Don't remember the fabulousness of The Legend of Legacy's Japanese packaging? Check out my blog post about it, which features photos of that release's case (interior and exterior), cartridge and folded-up "manual," as well as its soundtrack sleeve and CD.

As for the North American version's packaging, continue reading (or scrolling) to see how it compares to that of the Japanese original.


Admittedly, beyond its size, the North American iteration's outer box--above and below--isn't all that amazing.

That said, I quite like the illustration of the little cat-like character (do any of you know if he or she has a name?) that can be seen in the lower-right corner.


I'm also pretty fond of the random pieces of art that can be spotted on this box's sides and flaps, such the following example.



If you ask me, though, all of the above pales in comparison to the beauty that's showcased on the front and back sides of The Legend of Legacy's North American soundtrack sleeve.





Can anything top that bit of design work? I'd personally suggest--perhaps only meekly, though--that the game's main cover art achieves that goal, although I'd also understand anyone who opposes that line of thinking.



Some of those folks surely prefer the illustrations that grace the front and back covers of the art book that's packaged along with launch-window copies of the North American iteration of The Legend of Legacy.


That book's front cover can be ogled in the photo above, while the back cover can be ogled in the photo below.


Did any of you pick up the North American release of this SaGa-esque 3DS RPG? If so, what do you think about it so far--assuming you've played at least a smidge of it?

I've put about 18 hours into my copy of The Legend of Legacy so far, and I have to imagine I'll put in at least 18 more before I'm done with it.

Don't worry, I'll share some additional impressions of the game long before I reach that point, but in the meantime, I hope these snapshots will serve as a suitable stand-in.

Thursday, October 08, 2015

A few more thoughts on The Legend of Legacy demo now that I've put almost nine hours into it

Actually, I've put "just" eight hours and 40 minutes into the Legend of Legacy demo thus far, but it's easier to say "almost nine" in a blog headline so that's what I went with here.

With that out of the way, some of you probably are wondering how on earth I could spend nearly nine hours playing this upcoming 3DS game's downloadable teaser. That's surprisingly easy to explain, actually. In fact, here are six reasons that just popped into my head:

It allows you to play as a frog--OK, so anyone who's at all paid attention to The Legend of Legacy's development or release probably knows that one of the game's potential party members is a frog. Unsurprisingly, he's been my "main" for the entire eight-plus hours I've spent with this demo since I nabbed it from the 3DS eShop a couple of weeks ago. (If you're wondering who my second-favorite character is at the moment, that would be the saucy Eloise.)


It features some deliciously "old school" RPG fights--I know a lot of gamers have moved on from turn-based battles, but I still love them. Not only that, but I still prefer them to the kind of MMO-esque battles that are at the heart of so many modern RPGs (like Fantasy Life and Xenoblade Chronicles). Anyway, if you, too, are a fan of turn-based battles, you should get a kick out of that particular component of The Legend of Legacy.

Its battle scenes also call to mind SaGa Frontier--Kind of. Like the ones that serve as the centerpiece of that PlayStation classic, this current 3DS offering's fight scenes are far more thrilling that your run-of-the-mill ones thanks to the random bursts of light that signify one of your party members has learned a new move. Sadly, The Legend of Legacy's battles aren't as kaleidoscopically complex as those in SaGa Frontier. Specifically, the former don't allow you to produce the eye-popping combos that help make the latter such a joy to experience.


Its soundtrack is the definition of sublime--Considering how many game soundtracks he's worked on over the years, it's a crying shame that this is the first time I've heard any of Masashi Hamauzu's music. The stuff he created for The Legend of Legacy is so lovely, though, that there's no doubt in my mind I'll keep an ear out for additional examples of his work in the following months and years. Thankfully, I can turn to a few games already in my collection if I want to accomplish that quickly and easily, as it appears he had a hand in Chocobo no Fushigina Dungeon (PlayStation), SaGa Frontier 2 (PlayStation), Unlimited SaGa (PS2) and Sigma Harmonics (DS)--all of which I've owned for some time now.

It's shockingly light on story--In fact, I'm not even sure I'd say The Legend of Legacy's demo includes a story. Sure, a blink-and-you'll-miss-it cut scene kicks things off, but after that the focus is squarely on making maps and battling baddies. Which is fine with me, as I happen to be one of those crotchety "old" gamers who believe today's RPGs are far too wordy. Granted, I won't mind at all if a smidgen more of a story pops up in the full retail release of this Atlus-published title, but I also won't mind if that aspect stays as lean and mean as it is in this bite-sized version.


It's obtuse as all get-out--OK, so I'm not sure I should point to this as a positive. That said, there's something kind of cool about playing an RPG that treats you like you have a brain, don't you think? Or maybe I should say it treats you like you're smart enough to track down an online FAQ or to ask your Twitter followers for helpful advice. I also like that there's an air of the first Dragon Quest to this demo. It plops you into The Legend of Legacy's diminutive world and says "figure it out" before hightailing it out of there like it's late for a dinner date.

Have any of you played The Legend of Legacy demo? If so, what did you think of it? Did it leave you feeling desperate for the game's full retail release (due out next week in North America), or did it leave you feeling kind of cold? However you may feel about this 3DS teaser, let me know about it in the comments section below.

See also: 'While we wait for me to get off my lazy butt and begin to play The Legend of Legacy, let's drool over its lovely packaging'

Friday, September 18, 2015

Let's take a few seconds to ogle these illustrations of two of SaGa Scarlet Grace's main characters

Don't worry if this is the first you've ever heard of SaGa Scarlet Grace.

SaGa Scarlet Grace is the final title of an in-the-works Vita RPG that used to go by SaGa 2015.

Which is kind of hilarious, as maker Square Enix recently revealed that game's release has been pushed to some unknown date in 2016.

Not that I'm complaining. I'll likely buy a copy of SaGa Scarlet Grace whenever it finally sees the light of day--even if that doesn't happen until the very last day of next year.

I say "likely," by the way, because some of director Akitoshi Kawazu's comments about this SaGa installment's gameplay has me a tad concerned. ("‘Battle formation,’ ‘cooperation,’ and ‘flash’ will not be a point of focus this time around"? Say it ain't so!)

Also, I believe SaGa Scarlet Grace is going to be a polygonal affair--made using Unity, no less--this time around. That's not something I'd complain about, normally, but considering this long-running series is known for its stellar spritework, and also consider how horribly ugly the PS2 remake of Romancing SaGa turned out, I think I should be forgiven for being at least a smidge hesitant when it comes to Scarlet Grace.

Anyway, enough about all of that. I said in the header above that we were going to spend some time ogling a couple of just-released illustrations of SaGa Scarlet Grace's main characters, and we're going to do it, damn it.


As far as I can tell, the folks at Square Enix haven't revealed who this guy with the oh-so-prominent, uh, sword is, but that doesn't mean we can't give him the once-over while they work up the courage to do so.

I don't know about you, but I think he looks like a surprisingly appealing mix of Vagrant Story's Ashley Riot and Rocky IV's (or, if you're me, Universal Soldier's) Dolph Lundgren.


As dreamy as SaGa Scarlet Grace's mystery man is, he's a pile of horse droppings compared to the damsel shown above.

I mean, who could resist being able to step into the ridiculously frilly shoes of a woman who can only be described as a Harajuku Strawberry Shortcake in one of Kawazu's crazy, open-world RPGs? I know I couldn't--especially when the lady in question has what looks to be a My Little Pony-esque "familiar."

Granted, we don't know for sure that either of the above characters will be controllable in SaGa Scarlet Grace, but I'd be pretty shocked if they weren't.

What do all of you think about these illustrations? Do they thrill you like they do me, or do they provoke some other kind of reaction?

Also, how do you feel about SaGa Scarlet Grace? Are you looking forward to buying and playing it, or are you the sort who would rather Super Glue your eyes shut than play one of Kawazu's creations?

See also: my painfully short review of one of my all-time favorite games, SaGa Frontier

Friday, June 12, 2015

The question is: am I going to put any time at all into my Japanese copy of The Legend of Legacy before the North American version of this 3DS RPG hits the streets in a few months?

The most likely answer to the question posed in this post's headline is "probably not," I sadly have to admit, although I'm going to do my best to turn that ho-hum response into something that's far more appealing--you know, like, "yeah, but only a couple of hours."

Seriously, though, I've wanted to dig into my Japanese copy of The Legend of Legacy ever since it arrived on my doorstep in early March. Unfortunately, all sorts of annoying things--like work, work and more work--have kept me from doing so.

Actually, that's not completely true. My day job and my on-the-side freelance gigs aren't solely responsible for my failure to pop this cart into my Japanese 3DS LL even once over the last three months. At least a bit of blame can be heaped on the technical writing certificate program I just wrapped up (imagine me doing a little happy dance right now), my slow-as-a-snail Japanese studies and my insistence on having some sort of life outside of work, class and blogging about games.



At any rate, one of my many gaming goals at the moment is to spend at least a little time with this SaGa-esque, FuRyu-developed 3DS RPG before it makes its way to North American store shelves (as well as this region's eShop) later this year.

No, your eyes aren't deceiving you--an English version of The Legend of Legacy is being prepped as we speak. Specifically, it's being prepped by the folks at Atlus, who revealed today that both physical and digital versions of the game will be released in both North and South America sometime "this fall." Oh, and it'll sport a perfectly acceptable (to me, at least) $39.99 price tag.

Does this news thrill any of you as much as it thrills me? If so, share your excitement in the comments section below. (Also, if you'd like to catch a glimpse of the Japanese version's beautiful packaging, check out my post about it when you've got a spare second or two.)

Monday, May 04, 2015

Here's hoping the SaGa game for Vita looks more interesting than the browser-based Imperial SaGa

I don't know about you, but I'd completely forgotten than the folks at Square Enix are working on a browser-based SaGa game--called Imperial SaGa--as well as one for the Vita.

After watching Imperial SaGa's first trailer, below, I have a feeling that game would be better off forgotten, actually.

OK, so that's not completely fair, as Imperial SaGa looks to have at least a couple of redeemable qualities. For instance, I like some of the enemy designs, and some of the attacks look appropriately bonkers.



I can't say I'm all that impressed with the rest of it, though--with the character sprites being a prime example. For me, these creations just don't hold a candle to the ones Square Enix's (or, rather, Squaresoft's) staffers produced during the Super Famicom and PlayStation eras.

Anyway, I still have somewhat high hopes for the Vita SaGa game--although, really, who knows when we'll finally get a look at that one, let alone be given the chance to play the finished product?

With that said, what do all of you think of this first Imperial SaGa trailer? Do you think it stinks, or do you think it smells like freshly baked chocolate chip cookies (which, for me, is a decidedly positive thing)?

Friday, May 01, 2015

Reason #408 I'm a bat-sh*t crazy gamer: I now own 10 WonderSwan games but I still don't own a system that will allow me to play any of them

I've admitted to some doozies in these posts over the years--examples--but I truly think this one takes the cake. After all, how many people do you know who buy 10 games for a system they don't even know?

OK, so I'm sure that can be said about at least a few (or a lot of) other people, but how many of those folks own 10 Japanese WonderSwan games without also owning some sort of WonderSwan system? That number is pretty darn small, I'm sure.



The point of this post isn't to brag (as if) about the fact that I'm stupid enough to own 10 WonderSwan games without also owning a system on which I can play them. No, the point is to showcase some of the cool art that's plastered across the front of the boxes that contain those titles.


If you're curious as to the names of the games that are included in the photo below, by the way, here they are (clockwise from the upper-left): SaGaTane wo Maku ToriMr. DrillerRainbow Islands: Putty's PartyRomancing SaGaHataraku ChocoboFlash Kobito-kunEngacho!, Xi Little and Chocobo's Dungeon.



A couple of the games shown above are fairly recent pick-ups, actually. (Chocobo's Dungeon, Romancing SaGa and SaGa, basically.) In fact, they're what prompted me to write this post--and once again ponder buying a wine-colored SwanCrystal system.

I'm hoping--planning--to get off my butt and do just that soon, don't you worry. In the meantime, do any of you own WonderSwan games--or, gasp, WonderSwan systems?

See also: previous 'I'm bat-sh*t crazy' posts

Friday, March 27, 2015

Which old or new games should I start playing to help me learn Japanese?

Well, there you have it: I'm trying to learn Japanese. Again.

You may remember that I said this very same thing (well, not the "again" part) a couple of years ago. Unfortunately, after memorizing the language's katakana and hiragana syllabaries and then beginning the process of learning actual words and grammar, my studies fell off a cliff. I don't remember what prompted that plumet, but I'm pretty sure it had to do with a deluge of freelance writing assignments.

Dragon Quest (Famicom)

Given the amount of time that has passed since that original, aborted attempt, I basically was forced to go back to the beginning for this second one. I'm already back to where I left off, though, thanks in large part to a couple of handful of apps I added to my phone a couple of weeks ago.

I'm going to keep using those apps, as well as a few new ones and even the GENKI series of textbooks, to continue my studies, but I also want to toss some slightly more entertaining, real-world "lessons" into the mix this time around. Specifically, I want to use Japanese games to bolster what I learn about the language via the above-mentioned applications.

Some of the games I'm currently considering for this endeavor:

Bitamina Oukoku Monogatari (aka Great Greed, GameBoy)
Chocobo no Fushigina Dungeon (WonderSwan)
Dragon Quest (Famicom)
Lunar: Samposuru Gakuen (Game Gear)
Madou Monogatari (Game Gear)
Mother (Famicom)
Pro Tennis: World Court (PC Engine)
SaGa (GameBoy)

I'm not far enough along in my studies to understand all of the Japanese text these games are sure to throw at me, but I should be able to understand the bulk of the katakana that pops up, plus I plan to regularly look up words that make use of hiragana.

Mother (Famicom)

I pretty much pulled the selections above out of thin air, by the way, so if any of you know of other games--I'm especially interested in hearing about any Japanese 3DS, DS, PSP or Vita games that could help me expand my vocabulary--that you think would be useful for this purpose, please share their names in the comments section below.

Monday, March 23, 2015

While we wait for me to get off my lazy butt and begin to play The Legend of Legacy (3DS), let's drool over its lovely packaging

An admission that should shock no one who has been visiting this blog for any length of time: since my copy of The Legend of Legacy arrived on our doorstep a couple of weeks ago, the only "action" it's seen so far has involved me groping and ogling and photographing its packaging--and not necessarily in that order.



All of the groping, ogling and photographing surely make sense, though, right? I mean, just look at the snapshot above, which showcases the art that graces the covers of this Japanese 3DS RPG's game and soundtrack cases.


The interior of The Legend of Legacy's game case is worthy of some meaningful stares, too, thanks to the attractive character art that peeks through its many openings. 



The game's fold-up manual and cart label are lookers, too, as this next shot proves. I especially love the art showcased on the manual's front side, which calls to mind the art that's often been produced to promote Square Enix's wonderfully weird SaGa series over the years.



Unsurprisingly, the interior of The Legend of Legacy's soundtrack slipcase (below) is more of the same--as in, it's equal parts beautiful and SaGa-esque.




The backside of the game's case, and the backside of the soundtrack's slipcase, are nearly as pretty as their fronts. Seriously, the art included here is so SaGa it's almost ridiculous--which of course is why I love it so much. It almost seems inspired by art nouveau, but with a Japanese twist.



With all of that said, have any of you played The Legend of Legacy yet? If so, what do you think of it? 

And if you haven't played the game, what do you think of the box art, cart label, soundtrack and more shown throughout this post?

Wednesday, March 18, 2015

I know I'm in the minority in wanting this, and I realize Square Enix wouldn't give it to us even if I weren't, but I'd really like to see some sort of follow-up to Final Fantasy: Mystic Quest

I've been fascinated by this weird Final Fantasy spin-off title, originally released in North America in 1992 and then released elsewhere the following year, since I first heard of it in the run-up to its launch.


That said, I've never actually owned a copy of the game, which goes by all sorts of other names--like Final Fantasy USA in Japan and Mystic Quest Legend throughout Europe--outside of the U.S., and which was directed by Kouzi Ide (who also had a hand in Rudra no Hiho for the Super Famicom and Final Fantasy Legend III for the GameBoy).

I did put a good amount of time into it over the course of a month or so back when I was a teen, though, courtesy of the local grocery store that rented out movies (VHS tapes, not DVDs) as well as all sorts of video games (systems, too).


I wasn't able to finish the game during that particular foray, although I definitely made it pretty far into its adventure (which exists in some sort of strange middle ground between mainline Final Fantasy titles and the oddball SaGa series), and I've always wanted to go back to it and see how to story wraps up. 

I've also always wanted to see another such game from Square Enix--with a straight-up sequel being preferred, of course, but an "inspired by Mystic Quest" effort also being acceptable.


What do all of you think about this idea? Would you like the same, or is a modern follow-up to Mystic Quest about the last thing you'd like to see from Square Enix at the moment?

While we wait, I'll strongly consider searching for a and picking up a copy of the original. In fact, maybe I'll buy the Japanese version, as I've always liked its rather triumphant box art.

Sunday, December 14, 2014

The question is: will SaGa 2015 for Vita be like Romancing SaGa, SaGa Frontier or (barf) Unlimited SaGa?

Actually, before answering that question, we probably should ask ourselves, "why in the hell did the folks at Square Enix decide to make a new SaGa game at all?"

After that, we could ponder, "and why did they decide to put it on the Vita, of all systems?"

Finally, with both of those questions out of the way, the three or four of us who still have an interest in this long-ignored series can move on to contemplating how SaGa 2015 (which I'm assuming is a placeholder name) will compare to its predecessors.



Personally, I'm hoping SaGa 2015 will follow in the footsteps of my favorite SaGa game to date, SaGa Frontier.

The worst-case scenario for me, on the other hand, would be for this new SaGa title to play like 2002's Unlimited SaGa and look like the PS2 remake of Romancing SaGa from 2005.

How about you? Do you have any hopes or fears related to this just-announced game?

Monday, December 01, 2014

Square Enix may never give us another SaGa game, but at least they gave us this GameBoy entry (and its two sequels)

It's kind of hard to believe in 2014 that there was a time when Westerners had little to no access to Japanese RPGs.

A lot of that changed around the time I first got into gaming--which is to say, around the time Nintendo published the original Dragon Quest and Final Fantasy games in North America in late 1989 and early 1990, respectively.


The first JRPG that really had an impact on me, though, was 1990's The Final Fantasy Legend, a GameBoy title that began life in Japan as Makai Toushi SaGa (aka SaGa).

I mean, I spent a bunch of time with both of the above-mentioned NES RPGs as a gaming noob, but neither of those titles sucked me in like The Final Fantasy Legend (and, a few months later, the North American version of Final Fantasy IV).


In a way, that kind of surprises me, as I distinctly remember being confounded (and even disappointed) by some aspects of this portable adventure. The breakable weapons are one example, and the Dragon Quest-esque (i.e., invisible party members) battle scenes are another.

Both of those niggles eventually grew on me, of course--or maybe I should say I grew to respect, if not completely adore, them.


Anyway, I mention all of this in order to explain why I recently picked up the complete-in-box copy of the Japanese version of The Final Fantasy Legend, SaGa, that can be seen throughout this post.

Admittedly, nostalgia wasn't the only reason I bought this copy of SaGa. Two more reasons were: this particular copy was pretty darn cheap (less than $10, including shipping) and I hoped it might be another game that could be put to use in my journey to learn the Japanese language.


If you're looking for a few additional reasons to purchase your own copy of SaGa, you may want to consider the photos of the game's instruction manual that I've published here. Needless to say, it's chock-full of awesome illustrations.

Have any of you played any version of this handheld JRPG? If so, what are your thoughts on it, or what are your memories of it?

See also: previous 'Year of the GameBoy' posts

Tuesday, November 11, 2014

I just pre-ordered a copy of The Legend of Legacy (3DS), which means a North American localization should be announced any day now

Actually, I pre-ordered a number of 3DS games--Japanese and otherwise--in the last week or so, with two of the "otherwise" games being Code Name: S.T.E.A.M. and The Legend of Zelda: Majora's Mask.

Getting back to The Legend of Legacy, though--as I've said before, this Japan-only (for the moment, at least) 3DS RPG is being developed for FuRyu by a bunch of the same people who worked on Square Enix's now-defunct SaGa series back in the day.


That, along with the game's interesting art style and unique pop-up-book world, was enough to push me to pre-order a copy (it's supposed to hit Japanese store shelves on Jan. 22) via amiami.com recently, despite the fact that I'm sure to flounder horribly while attempting to play through it.

While I was pre-ordering The Legend of Legacy, I also pre-ordered a copy of Sega 3D Fukkoku Archives, which combines six of the Sega 3D Classics eShop titles that have been released in that region so far (Fantasy Zone, Ecco the Dolphin, Out Run, Shinobi III, Space Harrier and Streets of Rage) as well as two bonus games--updated versions of Sega Master System's (or Sega Mark III's) Out Run 3D and Space Harrier 3D titles.


This budget-priced compilation is set to hit the streets (again, in Japan only--at least for now) on Dec. 18.

Considering Nintendo announced its intentions to publish Level-5's Fantasy Life in the West shortly after I picked up a Japanese copy of that game, I'm hoping these recent pre-orders of mine will prompt similar announcements regarding The Legend of Legacy's and Sega 3D Fukkoku Archives' overseas prospects.

Wednesday, October 29, 2014

This new SaGa, I mean Legend of Legacy, game continues to look great

Or at least what's shown of it in the video below continues to look great to me.

Of course, I've always been a sucker for games with "unique" aesthetics, and this FuRyu-published RPG, which is set to hit the streets (and the eShop) of Japan early next year, certainly fits that bill.

By the way, in case this is your first encounter with Legend of Legacy, it's being made by many of the same folks who worked on Square Enix's all-but-forgotten SaGa series in years past.



Those games were known for being rather quirky (if not downright crazy), so I'm hoping that will be true of Legend of Legacy in the end as well.

Actually, I'll let you know whether or not that's the case after I sink my teeth into the game, as I recently pre-ordered a copy of it via amiami.com.

(Via japanese3ds.com)

Friday, September 26, 2014

I love everything about this Legend of Legacy (3DS) trailer except for maybe the English text

Actually, I guess you could say the English text in the following trailer--which, as I mentioned in the header above, is for the upcoming 3DS RPG called Legend of Legacy--is good for chuckle, but it also could be described as cringe-inducing.

That said, pretty much every other aspect of this rather lengthy preview--yes, including the pop-up scenery--pleased me, so who really cares it if featured some wonkily translated text?



By the way, if this is the first time you've heard of Legend of Legacy, here's the gist: it's an RPG that's being made by a bunch of former Square Enix staffers, many whom have worked on some of that company's SaGa games.

Oh, and the finished product is set to be released in Japan on Jan. 22 carrying a price tag of 5,980 yen (about $55).