Showing posts with label SaGa Scarlet Grace. Show all posts
Showing posts with label SaGa Scarlet Grace. Show all posts

Monday, January 25, 2021

How I spent my time with video games in 2020

It's starting to feel like at the end of every year I either say I played more games than the year before or I spent more time with games than the year before. (See my 2019 write-up for evidence.)

For 2020, both statements are true. Big surprise considering how locked down everything was last year, right?

Speaking of surprises, it may surprise some of you to learn that Animal Crossing: New Horizons wasn't the game I played most in 2020. In fact, I didn't even put 100 hours into it. I gladly poured hundreds of hours into previous entries, so bouncing off this one so quickly shocks me, too.

Not at all shocking to me is that I spent more time with SaGa Scarlet Grace: Ambitions than I did with any other game last year. Even after I finished this most recent SaGa sequel, I didn't want to stop playing it. And although I nearly started a second playthrough right away, I convinced myself to move on to something else (The World Ends With You, I believe) before that happened.

As for the rest of my most-played games of 2020, feast your eyes on the following stats:

  • SaGa Scarlet Grace: Ambitions (Switch) — 97 hours, 40 minutes
  • Animal Crossing: New Horizons (Switch) — 95 hours, 30 minutes
  • Pokémon Shield (Switch) — 80 hours, 55 minutes
  • The World Ends With You (DS) — 39 hours, 15 minutes
  • Shiren the Wanderer: The Tower of Fortune and the Dice of Fate (Switch) — 36 hours, 00 minutes
  • Paper Mario: The Origami King (Switch) — 34 hours, 15 minutes
  • Void Terrarium (Switch) — 33 hours, 35 minutes
  • Raging Loop (Switch) — 29 hours, 50 minutes
  • Deadly Premonition Origins (Switch) — 29 hours, 15 minutes
  • Animal Crossing (GameCube) — 22 hours, 50 minutes
  • Destiny Connect: Tick-Tock Travelers (Switch) — 22 hours, 15 minutes
  • Heroland (Switch) — 20 hours, 30 minutes
  • Moon (Switch) — 19 hours, 05 minutes
  • Disaster Report 4: Summer Memories (Switch) — 17 hours, 15 minutes
  • Kirby Mass Attack (DS) — 13 hours, 20 minutes
  • Clubhouse Games (Switch) — 12 hours, 40 minutes
  • Hey! Pikmin (3DS) — 12 hours, 35 minutes
  • Again (DS) — 12 hours, 20 minutes
  • Super Princess Peach (DS) — 11 hours, 50 minutes
  • Mad Rat Dead (Switch) — 10 hours, 20 minutes
  • Alice in Wonderland (DS) — 7 hours, 20 minutes
  • Yomawari: Night Alone (Switch) — 7 hours, 05 minutes
  • Time Hollow (DS) — 6 hours, 30 minutes
  • Part Time UFO (Switch) — 6 hours, 05 minutes
  • Cruel Bands Career (Switch) — 4 hours, 35 minutes
How did all of you spend your time with games in 2020? Feel free to share your own play-time stats, or simply list your most-played titles, in the comments section of this post.

Friday, January 01, 2021

My favorite games of 2020 that weren't actually released in 2020

Although I recently declared Moon, Paper Mario: The Origami King, and Void Terrarium to be my favorite games of 2020, the truth of the matter is I had an even better time with the trio of pre-2020 titles highlighted here.

Combined, I devoted nearly 170 hours to Raging Loop, SaGa Scarlet Grace: Ambitions, and The World Ends With You. That alone should make it clear just how much I adored them. But why did I adore them? Keep reading to find out.


Raging Loop (PC, PS4, Switch)

Visual novels, VNs to those in the know, can be hard sells for folks who aren't fans of the genre. I know that all too well. It took me a long time to come around to these interactive books myself—and even now my experiences with them tend to be hit or miss.

What made the difference for me and Raging Loop? I'd say its horror-tinged story and rural-Japanese setting played key roles. So did its distinct and well-developed characters. Most important of all, though, was the tension this Kemco-made game introduced at the outset and then steadily built upon over time as its Werewolf-inspired mystery progressed toward its thrilling conclusion.

Will you enjoy Raging Loop if you tend to dislike VNs or scary stuff? I doubt it, to be brutally honest. That said, if it intrigues you at all, I'd highly recommend giving it a try—especially if you come across it during a sale. 


SaGa Scarlet Grace: Ambitions (Mobile, PC, PS4, Switch)

Akitoshi Kawazu's SaGa games are known for taking the RPG genre to all sorts of weird and wonderful places, but Scarlet Grace: Ambitions takes the cake in that regard. For starters, although you and your intrepid party explore a world map just like you would if you were playing a standard RPG, that's all you explore in SaGa Scarlet Grace: Ambitions. There are towns and dungeons here, but you don't enter them; instead, you peruse their "contents" (for lack of a better word) via a menu. In the former, that can mean chatting up a local or checking out a shop's wares, while in the latter, it typically means engaging in one or more battles.

Speaking of battles, they're both the focus and the highlight of SaGa Scarlet Grace: Ambitions. As well they should. They're brilliantly strategic, not to mention addictive. The main hook is that your actions can alter a fight's timeline, and if you manage to defeat a baddie positioned between two (groups of) party members, you're compensated with what can be a tide-turning "United Attack." Your opponents play by the same rules, though, so there's a risk-reward element to this SaGa's turn-based fights that keeps you on your toes.

Beyond these tussles, SaGa Scarlet Grace: Ambitions offers those who tackle it a magnificent OST (composed by Kenji Ito), a multitude of recruitable characters, and the kind of impressively—and sometimes befuddlingly—open-ended adventure that has been this series' calling card since day one.


The World Ends With You (DS)

The World Ends With You is the kind of game that makes you wonder what the Dragon Quest and, especially, Final Fantasy series could become if the suits at Square Enix let loose a bit. Almost everything about this action RPG makes you raise your eyebrows in appreciation: the stylized visuals, the modern setting, and the impressively eclectic soundtrack, especially. 

The frantic, dual-screened battles bedazzle, too—though they just as often bewilder. As exhilarating as controlling and otherwise keeping track of two characters can be, it can be exasperating as well. Still, once the fights in The World Ends With You click with you, they almost feel transcendent. When's the last time you said that about Dragon Quest or Final Fantasy—or any other JRPG, really?

Honorable mentions:
  • Again (DS)
  • Destiny Connect: Tick-Tock Travelers (PS4, Switch)
  • Hey! Pikmin (3DS)
  • Pokemon Shield (Switch)
  • Yomawari: Night Alone (PC, Switch, Vita)

Thursday, January 09, 2020

10 Nintendo Switch games I want to play in 2020

I put time into a whopping 20 Nintendo Switch games in 2019. (Twelve of which are represented in this recent post.)

I'm not sure I'll be able to top, or even match, that number in 2020, but I'm going to give it my best shot--starting with the 10 existing and upcoming Switch titles below.

Alien: Isolation--I don't know if you're aware, but I'm a huge fan of the first two Alien films. For me, they're the movie equivalent of comfort food. That probably seems kind of weird given the content of those flicks and my preference for cute games, but it's true. At any rate, I've wanted to play through Alien: Isolation ever since it first came out for the Xbox 360 back in 2014. Honestly, I'm worried it's going to be too stressful for me, but I'm willing to chance it.

Animal Crossing: New Horizons cover
Animal Crossing: New Horizons--On the one hand, I'm one of those cranky old codgers who thinks the Animal Crossing series peaked with its original release. On the other hand, I put over two hundred hours into my two (or was it three?) copies of Animal Crossing: New Leaf in the year following that title's release. I get the feeling New Horizons will similarly take over my life after I get my grubby hands on it in March--despite my crotchety misgivings about the direction the series has taken since its debut.

Bravely Default II--I'm not sure why the bigwigs at Square Enix decided to call the third game in the Bravely series Bravely Default II, but whatever. All I really care about is a third Bravely game is coming out. And Revo is working on its soundtrack--I couldn't ask for anything more. OK, I guess I could ask for it to be less prone to exposition than its forebearer. But I'll gladly accept a "return to form" in that regard if everything else about Bravely Default II follows in the footsteps of its predecessors, too.

Disaster Report 4: Summer Memories--I haven't played, or even owned, a single Disaster Report game to date, but I hope to change that with the surprising Switch port of the long-running series' fourth and latest entry. To be honest, I have almost no idea what to expect from Disaster Report 4. Still, I'm champing at the bit to sink my teeth into it thanks to the positive word of mouth that surrounds its precursors.

Raging Loop--I eagerly awaited the North American release of this visual novel once I learned it was not only spooky but featured werewolves. I'm still a bit unsure about its art style, but at least it's unique. Plus, I didn't buy a copy of Raging Loop because its visuals wowed me. I bought it because I've heard only good things about its complex story, multitude of endings, and intriguing "revelation mode."

SaGa Scarlet Grace: Ambitions--My original plan as 2019 came to a close was to purchase and play this game at launch and save the Romancing SaGa 3 remake for early 2020. In the end, the opposite happened. Although I enjoyed the 26-plus hours I put into Romancing SaGa 3 well enough, I'm hoping I'll enjoy SaGa Scarlet Grace: Ambitions even more. At the very least, I suspect I'll have a blast with its battles, which sound a lot more exciting than those of Romancing SaGa 3.

Sega Ages: Fantasy Zone--No, your eyes aren't deceiving you here. This most recent port of Sega's 35-year-old cute 'em up really is one of my most-anticipated games of 2020. After stupidly turning up my nose at it for decades, I fell head over heels in love with Fantasy Zone a few years back via the PC Engine port from 1988. This release should be the best version of Sega's seminal shmup, so of course I'll be buying it the second it hits the North American Switch eShop this year.

Spirit Hunter: NG--Although I wouldn't say I adored this game's predecessor, Death Mark, I also wouldn't say I abhorred it. Actually, I had a pretty good time with it when I played through it last year. The macabre mysteries at the heart of that first Spirit Hunter title were a tad urban legend-esque, but it hardly impacted my enjoyment of it. Does the oddly named NG avoid such clichéd storytelling? I have no idea, but I'm willing to give it a try in 2020 anyway.

Tokyo Mirage Sessions #FE Encore cover
Susume!! Mamotte Knight: Hime no Totsugeki Serenade--I always find it kind of strange when I get excited about a sequel to a game I barely played. Well, in the case of Susume!! Mamotte Knight, I barely played two of its prequels--2010's Protect Me Knight for the Xbox 360 and 2016's Gotta Protectors for the 3DS. Still, I experienced enough of both titles to feel completely comfortable buying this latest entry in the Mamotte Knight series as soon as it releases in my neck of the woods--no matter what developer and publisher Ancient decides to call it this time around.

Tokyo Mirage Sessions #FE Encore--Of all the Wii U games I wanted to be ported to the Switch, this is the one I had the least confidence in ever making that leap. My interest in Tokyo Mirage Sessions is a bit peculiar, admittedly. After all, I've never been much of a Fire Emblem fan (gulp!), and my experience with Atlus' Shin Megami Tensei series has been depressingly limited thus far. Still, my gut tells me I'll get a kick out of this enhanced mash-up.

BONUS ROUND: Moon Remix RPG Adventure--I stupidly left this on-the-way port of cult developer Love-de-Lic's PSone classic from 1997 off my original version of this write-up, so I'm adding it in now. Hey, it's my blog and I can do what I want with it! Anyway, so what's the big deal? For starters, Moon has long been hailed as a quirky "anti-RPG" by those who've played it. Sadly, it's never been translated into English--either officially or unofficially. That's changing as we speak, though, and the end product of indie studio Onion Games' hard work should hit Western Switch eShops at some point in 2020. I'll buy this localized Moon the second it does thanks to my positive experiences with a pair of of Onion's previous efforts, 2018's Black Bird and 2019's Dandy Dungeon.

See also: 'Five Nintendo 3DS games I want to play in 2020'

Tuesday, May 15, 2018

I don't know about you, but I'm absolutely thrilled we're swimming in actual SaGa as well as SaGa-inspired games at the moment

I've been keenly interested in Square Enix's SaGa series of bizarro RPGs for a long time now.

Makai Toushi SaGa, a GameBoy title that was rebranded The Final Fantasy Legend before it crossed the pond, introduced me to its wonders all the way back in 1990, but only barely.

I didn't fall head over heels in love with the series until I first laid eyes on Romancing SaGa for the Super Famicom.

That's not to say I've spent a lot of time with that 1992 release. Oh, I've tried, but even with my limited--very limited--understanding of Japanese, all of the text Romancing SaGa throws at you is daunting, to say the least.

Still, Romancing SaGa turned me on to just how beautifully strange an RPG can be in the right hands (especially if those hands belong to the one and only Akitoshi Kawazu)--a point that was driven home during my first playthrough of a game that is now one of my all-time favorites, SaGa Frontier.

Sadly, the series has languished in the wake of that late-1990s offering. Although eight SaGa titles were published (in Japan, at least) between 1989 and 2000, only five have come out in the 18 years since--one of which was a remake of an older effort and two of which depressingly avoided consoles.

Amazingly, other developers have stepped into the void in recent years to provide the world with their own SaGa-esque role-players. The Legend of Legacy was the first of these quirky RPGs to hit the market (back in 2015), and while it didn't quite live up to its initial hype, it proved to be an enjoyable enough experience despite its drawbacks.

That game's just-released (outside of Japan) spiritual successor, The Alliance Alive, is an even better "SaGa-like," in my opinion. It's far less experimental, and a lot more straightforward, than The Legend of Legacy, but both of those qualities work in its favor and help it feel like the best SaGa game not made by the aforementioned Kawazu.

You should expect to see more posts about The Alliance Alive here in the coming days and weeks, by the way. I'm so in love with the game after putting more than 60 hours into it that I've got to gush about it a bit.

Speaking of SaGa-ish games I've got to gush about, or that I've got a feeling I'm going to gush about shortly after I start playing them, Octopath Traveler for the Switch is due out in just under two months. I couldn't be more excited about it, to be honest--especially since it looks to be even more akin to the SaGa games of old than The Alliance of Alive.

Will I be gushing about the last "real" SaGa title, SaGa: Scarlet Grace, sooner rather than later, too? It sure seems like it. No less than Kawazu himself recently revealed on Twitter that an English localization of the game is being worked on as we speak.

And then, of course, there's the Romancing SaGa 3 remake that was announced early last year for mobile and Vita. It's also being prepped for a Western release--although no one outside Square Enix seems to know when that will happen (or if it'll hit systems like the PS4, Switch, and Xbox One as well).

Regardless, it's now abundantly clear that the SaGa, er, saga is far from over. I don't know about you, but that thrills me to no end. You can keep your paint-by-numbers RPGs; I'll take weirdo releases like The Alliance Alive, Octopath Traveler, and SaGa: Scarlet Grace over them any day of the week.

How many of you feel the same way?

Thursday, November 03, 2016

Let's ogle six lovely examples of Japanese PS4 and Vita cover art

To know me is to know I love a good piece of game box art.

Sure, most of the cover art I shine a light on here is of the "retro" variety, but that doesn't mean I turn my nose up at more modern offerings. Consider the following, all of which make me feel warm and tingly inside:


Birthdays the Beginning (PS4)--Although this game is still a bit of a mystery to me, that isn't keeping me from wanting it with all my might. Sadly, I'm unlikely to buy Birthdays the Beginning--even the North American release, which will hit the streets here early next year--because I don't currently own a PS4 and because I doubt that'll change in 2017. Oh, well, staring at its Japanese cover art (above) brings me so much joy that it (almost) makes up for the fact I'll likely never experience its gameplay.


Harukanaru Toki no Naka de 6 Gentou Rondo (Vita)--This one's a Japanese otome game, which means there's no way a copy of it is going to find its way into my collection anytime soon. (Not because I hate otome games, mind you; rather, it's because I can't even imagine attempting to play through an otome game in Japanese at this point in time.) If some brave company were to release an English version of this title, though, I'd buy it in a second--as long as the company in question retained its brilliant Japanese box art, of course.


Nier: Automata (PS4)--I may not be as hot to trot about Nier: Automata as your average "gamer," but I'm certainly hot to trot about its beautifully stark Japanese cover art. Granted, I'm a huge Akihiko Yoshida fanboy, so I guess my interest should've been expected?


Princess wa Kane no Mouja (Vita)--This piece of box art, for the upcoming title Western gamers often refer to as The Princess is Money-Hungry, is as bright and colorful as Nier: Automata's is dreary. I especially love its funky logo, which--appropriately enough--seems to be bathing in gold and silver coins.


SaGa: Scarlet Grace (Vita)--OK, so I'm no longer so sure I'm going to pick up this latest entry in Square Enix's odd SaGa series. (This despite the fact that I've got a huge crush on earlier entries that were released for the GameBoy, Super Famicom and PlayStation.) I am sure I like SaGa: Scarlet Grace's Japanese box art, though. Is it on the simple side in terms of design? Definitely. Still, it seems fitting for a title that'll hopefully end up being a compellingly strange RPG.


Touhou Shinpiroku ~ Urban Legend in Limbo (PS4)--This box art is for an upcoming PS4 brawler, if you can believe it. Fighting games usually prompt me to yawn, but this one has my attention thanks to its eye-popping cover illustration. Does this mean I'd probably buy Touhou Shinpiroku if I had a PS4 console? I doubt it. I'd definitely buy a poster-sized version of the above, though.

See also: 'Eight Vita games I'm planning to buy (and play) later in 2016 or as soon as possible in 2017' and 'Six Vita games I may buy (and play) later in 2016 or as soon as possible in 2017'

Monday, October 31, 2016

Six North American and Japanese Vita games I may buy (and play) later in 2016 or as soon as possible in 2017

In my last post, I chatted about eight North American and Japanese Vita games I'm going to do everything I can to buy and play between now and, say, this time next year.

I'd also like the buy and play the ones mentioned in this write-up, but I'm far less likely to do so--and for a slew of different reasons (which change from game to game).

Keep reading to find out which titles I'm talking about here and why I'm not 100 percent sure I'll purchase them in the next six or eight months.



Alone With You--Although I've been curious about this game since it was first announced, I've cooled on it since reading some mighty negative reviews of it on line. Still, I can't help but want to see for myself if all the criticism is warranted, as I really like its art style and I also like the idea of supporting creative indie developers.



Caligula--And here's another game I started out wanting, only to find myself wanting it less and less as I came across more and more negative impressions of it on NeoGAF, Twitter and elsewhere. Given that, I have a feeling this is the least likely of all the Vita games discussed in this particular post to find its way into my collection.



SaGa: Scarlet Grace--In what world is a new SaGa game (or even a new game clearly inspired by Square Enix's SaGa series, like The Alliance Alive) only a possible pick-up for me? In a world where pretty much every second of gameplay footage released for the new SaGa game makes it look like a complete mess at best. Seriously, while the first Scarlet Grace screenshots suggested the title would be a serious return to form for creator Akitoshi Kawazu, seeing it in action prompted a change of heart that now has me assuming the opposite. I may buy a copy of it anyway, though, simply because I love SaGa and can't imagine ignoring one of its too-rare entries.



Steins;Gate 0--I've heard only great things about the Steins;Gate franchise. In fact, all of that positive chatter is what pushed me to buy the first Steins;Gate Vita game after it hit store shelves in my neck of the woods last year. So why am I not itching to purchase this precursor, too? Because I've yet to even open the aforementioned copy of the original. It's still in the running to be picked up sometime late this year or early next, though, because I'm worried that once I finally play Steins;Gate I'll wish I could follow it up with Steins;Gate 0.



Tokyo Xanadu--Full disclosure: I have very little experience with Nihon Falcom-made games. In fact, I'm pretty sure Ys I & II and Ys III are the only ones I've played to date. I'd like to change that by picking up this highly regarded action RPG--which supposedly feels a lot like the modern Ys titles, actually. The question is: when will Aksys Games bring it to our shores? All that's known about Tokyo Xanadu's North American release at the moment is it'll hit store shelves here sometime in 2017.



Yomawari--As is the case with The Longest 5 Minutes, which I mentioned in my last postI already own the Japanese version of this game. I'm contemplating getting the just-released North American version as well, though, because I'd really like to understand everything when I finally play through it. Or maybe I should just use this as an opportunity to improve my Japanese language skills?

Are any of you also looking to buy and play one or more of these North American or Japanese Vita games in the coming months? If so, which ones? Let me know in the comments section that follows.

Wednesday, September 14, 2016

Who else is stoked about SaGa: Scarlet Grace after seeing its first real trailer?

I've anxiously awaited the release of the latest entry in Square's oddball RPG series, SaGa, since it was first announced last September.

The game in question, of course, is SaGa: Scarlet Grace, and that's all fans like myself have known about the in-the-works adventure until now. Other than the fact that it's being prepped for the Vita, I mean.

Specifically, its release date has been an unknown quantity for ages. In fact, a lot of folks have declared the game dead thanks to the lack of information in this area.

Thankfully, that detail is revealed in SaGa: Scarlet Grace's first real trailer, below. (If you don't have the time or energy to make to the end of the teaser, the date is Dec. 15.)



Many more details are passed along in the video above as well. In particular, it showcases a number of Scarlet Grace's characters. It also offers a few glimpses at the game's battle scenes.

The highlight for me: the success with which Akitoshi Kawazu and team have been able to translate illustrator Tomomi Kobayashi's character designs into polygonal form.

Speaking of which, I'm planning to choose the beautiful Taria at the beginning of my first playthrough of SaGa: Scarlet Grace.

This obviously means I'm going to pre-order the game as soon as I'm able to do so. How about you? Also, I don't suppose some of you are looking to buy the mind-blowing $180 limited edition that'll be sold via store.jp.square-enix.com?

Saturday, January 09, 2016

6 Vita games I'm looking forward to playing in 2016

Along with the handful of Vita games mentioned in my recent pair of "5 games I bought in 2015 that I've regrettably (and embarrassingly) failed to play" posts, I'm also looking forward to spending time with the following titles between now and the end of this year:


Airship Q--A Terraria clone made by a Japanese indie developer and filled with feline characters? Put me down for at least one copy, and maybe two. Seriously, though, what's not to like about such a scenario? OK, so the language barrier could prove to be a problem if I go with the physical Japanese release (which is the current plan). I'm willing to risk it, though, for the fabulous box art and actual, I-can-sell-it-down-the-road-if-I-want-to-do-so cartridge.


Alone With You--This upcoming digital offering captured my attention for two reasons when its release was announced a few months back. One is that it brings to mind some of the great PC games I enjoyed whenI was younger. Another is that it includes a romance element--which I pretty much always consider to be a welcome addition to any title that's caught my eye.


Crypt of the NecroDancer--I've wanted to play this wonderfully weird digital title, which dares to combine elements of the rhythm and rogulike genres, since the PC version was unveiled a couple of years ago. Because I hate playing games on my Mac (or any computer, for that matter), though, I dragged my feet on buying it. Which is great, as developer Brace Yourself Games revealed this past fall that a Vita version is in the works. Here's hoping it comes out sooner rather than later, as I really want to see if this is the video game equivalent of a Reese's peanut butter cup--an example of a wonderful combo, in my opinion--or if it's more like a Necco Wafer wrapped in a Tootsie Roll.


Ikenie to Yuki no Setsuna--The timing of this Square Enix-made game's release (next month--in Japan, at least) is just about perfect, if you ask me. I'm currently working my way through the DS version of the title (Chrono Trigger) that inspired it, and I should wrap up its adventure just before my boxed copy of Ikenie to Yuki no Setsuna makes its way across the pond to my welcome mat. Will it live up to its pedigree? I have no idea, but I certainly hope that'll be the case--and then some.


SaGa Scarlet Grace--I've made no secret over the years of the fact that I'm a huge fan of Square's SaGa series. The second GameBoy title is one of my favorite games for that handheld, while SaGa Frontier is among my all-time favorite games for any system. As a result, I'm chomping at the bit to get my hands on this latest entry in the series. Fingers crossed Scarlet Grace stays far away from the hideous art style of the PS2 Romancing SaGa remake or the hair-pullingly obtuse gameplay of Unlimited SaGa for the same console.


Zero Time Dilemma--Why am I buying the Vita version of this third entry in the thrilling Zero Escape series instesd of the 3DS iteration? Because I'm going to start playing the second game, Virtue's Last Reward, on Sony's handheld shortly, and I figure I'll want to follow it up by playing its sequel on the same mschine. Also, I have so many 3DS titles at this point that I figure I should show my Vita a bit more love.

Are there any in-the-works Vita games that are causing you to salivate in anticipation of their impending (in 2016) release? If so, let me know about them in the comments section that follows.

Friday, September 18, 2015

Let's take a few seconds to ogle these illustrations of two of SaGa Scarlet Grace's main characters

Don't worry if this is the first you've ever heard of SaGa Scarlet Grace.

SaGa Scarlet Grace is the final title of an in-the-works Vita RPG that used to go by SaGa 2015.

Which is kind of hilarious, as maker Square Enix recently revealed that game's release has been pushed to some unknown date in 2016.

Not that I'm complaining. I'll likely buy a copy of SaGa Scarlet Grace whenever it finally sees the light of day--even if that doesn't happen until the very last day of next year.

I say "likely," by the way, because some of director Akitoshi Kawazu's comments about this SaGa installment's gameplay has me a tad concerned. ("‘Battle formation,’ ‘cooperation,’ and ‘flash’ will not be a point of focus this time around"? Say it ain't so!)

Also, I believe SaGa Scarlet Grace is going to be a polygonal affair--made using Unity, no less--this time around. That's not something I'd complain about, normally, but considering this long-running series is known for its stellar spritework, and also consider how horribly ugly the PS2 remake of Romancing SaGa turned out, I think I should be forgiven for being at least a smidge hesitant when it comes to Scarlet Grace.

Anyway, enough about all of that. I said in the header above that we were going to spend some time ogling a couple of just-released illustrations of SaGa Scarlet Grace's main characters, and we're going to do it, damn it.


As far as I can tell, the folks at Square Enix haven't revealed who this guy with the oh-so-prominent, uh, sword is, but that doesn't mean we can't give him the once-over while they work up the courage to do so.

I don't know about you, but I think he looks like a surprisingly appealing mix of Vagrant Story's Ashley Riot and Rocky IV's (or, if you're me, Universal Soldier's) Dolph Lundgren.


As dreamy as SaGa Scarlet Grace's mystery man is, he's a pile of horse droppings compared to the damsel shown above.

I mean, who could resist being able to step into the ridiculously frilly shoes of a woman who can only be described as a Harajuku Strawberry Shortcake in one of Kawazu's crazy, open-world RPGs? I know I couldn't--especially when the lady in question has what looks to be a My Little Pony-esque "familiar."

Granted, we don't know for sure that either of the above characters will be controllable in SaGa Scarlet Grace, but I'd be pretty shocked if they weren't.

What do all of you think about these illustrations? Do they thrill you like they do me, or do they provoke some other kind of reaction?

Also, how do you feel about SaGa Scarlet Grace? Are you looking forward to buying and playing it, or are you the sort who would rather Super Glue your eyes shut than play one of Kawazu's creations?

See also: my painfully short review of one of my all-time favorite games, SaGa Frontier

Thursday, September 17, 2015

So, who else is frothing at the mouth over 13 Sentinels: Aegis Rim, Danganronpa 3, Project Setsuna and SaGa Scarlet Grace?

Why am I wasting my precious free time talking about the four games named in the header above? Because I think all of them look freaking amazing, that's why.

OK, so little has been shown of these in-the-works offerings--one of which, SaGa Scarlet Grace, is going to be a Vita-only affair, while the others are being prepped for both Vita and PS4--so far. Still, what was shown of them during the Sony Japan event held a couple of days ago really piqued my interest.

Speaking of which, here's the first trailer for 13 Sentinels: Aegis Rim, which is being made by Vanillaware (and published by Atlus, I believe):



And below is the teaser for the next entry in the Danganronpa series (which apparently will be called New Danganronpa V3):



As much as I like the "footage" shown above, it pales in comparison to what's found in the following video, which is of Square Enix's sure-to-be-renamed-sometime-soon Project Setsuna:



Project Setsuna is set to hit Japan sometime early next year, by the way, so keep your eyes peeled if you're even half as interested in it as I am at the moment.



Sadly, the brass at Square Enix seemingly aren't feeling as confident about their next SaGa title (SaGa Scarlet, and now a 2016 release), as the trailer above provides fans like me with a glimpse of the game's logo, two of what I'm assuming are its main characters and ... basically nothing else.

Despite the distinct lack of actual gameplay snippets in this quartet of videos, I'm still very much looking forward to learning more about the title they're supposed to promote.

How about you? Did any of these trailers "trip your trigger"? If so, which ones--and why?