Showing posts with label SCEA. Show all posts
Showing posts with label SCEA. Show all posts

Tuesday, June 02, 2015

Nice Package! (Hyakumanton no Bara Bara, PSP)

Some of you probably know this 2010 PSP title by the name--Patchwork Heroes--the powers that be at Sony gave it before it was released in Europe and North America.

Sadly, the game was only sold digitally in the West. Sure, that made North American and European copies of Patchwork Heroes quite a bit cheaper than their Japanese counterparts, but it also meant that people who picked up the former missed out on Hyakumanton no Bara Bara's beautiful packaging, which can be seen throughout this post.


For starters, there's this quirky action game's box art, seen in the photo above, which I can say without hesitation is one of my all-time favorite examples of PSP cover imagery. 


Quality illustrations are plastered across the front of Hyakumanton no Bara Bara's instruction manual and the label of its UMD, too. (Don't worry, you'll get a better look at the latter near the bottom of this post.)


Actually, sketches done in a style that's similar to the art that graces the cover of this Acquire-developed game's manual also can be found on a number of its inside pages. 



The rest of Hyakumanton no Bara Bara's instruction booklet isn't as noteworthy, but it still wows now and then--with the character bios shown in the snapshot above being a case in point. 


Speaking of this PSP title's characters, a number of them can be found on its colorful UMD label.

Sadly, the backside of Hyakumanton no Bara Bara's packaging, below, doesn't quite achieve the heights that are reached by the rest of it.


Of course, if I had to force the designers responsible for producing this product to skimp on one aspect of it, I'd go with the back of the box, so to speak, so don't expect me to complain too much about the above.

What do all of you think? Do the photos shared here make you want to run out and buy a copy of the Japanese physical release of Patchwork Heroes as soon as you're able?

Note: if you're like me and you aren't entirely satisfied with the quality of the photographs showcased in this post, head over to my Flickr photostream, which features versions that are both brighter and less blurry.

Wednesday, April 04, 2012

Cory Schmitz x Journey

And of course I'm talking about Journey the highly-acclaimed PSN game, not Journey the award-winning band.

Sadly, I can't play thatgamecompany's Journey--as I'm sure many of you are aware, I don't yet own a PS3--so I have to scratch my itch for the game by reading articles about it and staring at art inspired by it.

Case in point: The wonderfully minimalist illustration below (and here) that was created by Cory Schmitz.



This illustration was made for a well-worth-reading article, written by Kevin Nguyen, for The Bygone Bureau, by the way. Check it out in all of its originally-intended glory here (and check out Nguyen's article, too, while you're at it).

To see more of Schmitz' work, pay a visit to his Flickr photostream or his online portfolio.

Before you click on the links above, though, please tell me this: Have any of you played Journey? If so, what do you think of it?

Thursday, February 16, 2012

Acquisition #123: Patchwork Heroes

Full disclosure: I don't actually own 123 games--or at least I don't think I do. Honestly, I've never counted my collection, and I don't plan on doing so anytime soon. (I'm not sure I want to know how many titles I've purchased over the years, to tell you the truth.)

I had to attach some sort of number to this post, though, so I went with 123.

Expect to see headlines similar to the one above pop up here and there from now on, by the way. I'm tired of writing headers that are akin to "Hey, I just bought another PSP game!" so pretty much all future posts related to acquisitions will become part of this "series."

Anyway, enough about that. As the headline above suggests, my 123rd-ish acquisition is the puzzler-esque PSP game, Patchwork Heroes.

Because Patchwork Heroes is a PSN-only release, I can't share any photos of this purchase. (The box art on the right belongs to the Japanese UMD version, which is known as Hyaku- manton no Bara Bara.) I can share a few impressions of it, though--despite the fact that I've only played a bit of it thus far.

Basically, the game is a bit like a buffed-up (and inverted) version of Taito's arcade classic, Qix. That's not the most accurate comparison, I have to admit, but it is the best one, as far as I'm concerned. What that means in practice: Players control a blue-hatted lad named Titori, who has been tasked with protecting his fellow citizens from what can only be described as a never-ending stream of colossal, bomb-wielding warships. How does he achieve that objective? Why, by latching onto said ships and bringing them down by cutting them into pieces.

I'd like to save the rest of my thoughts on this addictive, charming title for a "somewhat gay review" that will be published shortly. I can already tell you, though, that the gist of said review will be that I heartily recommend Patchwork Heroes to anyone who has a PSP and 10 bucks to spare.

Thursday, July 07, 2011

The Great Gaymathon Review #30: Hot Shots Tennis: Get a Grip (PSP)


Game: Hot Shots Tennis: Get a Grip
Genre: Sports
Developer: Clap Hanz
Publisher: SCEA
System: PSP
Release date: 2010

I've been a tennis fan ever since I watched Steffi Graf win Wimbledon back in 1989. That match did more than make me a fan of tennis, though; it also made me a fan of tennis games. Unfortunately, most of the tennis games that were available at the time completely sucked. In fact, the only good ones I can think of are Nintendo's Tennis for GameBoy (released in 1989) and Namcot's Pro Tennis World Court (aka World Court Tennis, released in 1988) for the PC Engine/ TurboGrafx-16. Thankfully, a number of truly great tennis games hit the streets the world over following my introduction to the genre--games such as Nintendo's Super Tennis (released for the SNES in 1991) and Human's Final Match Tennis (PC Engine, 1991). Well, after playing through--and thoroughly enjoying--it, I can without hesitation add Clap Hanz' Hot Shots Tennis: Get a Grip to that hallowed list. If I were forced to succinctly describe this game, I'd say it's a mixture of Super Tennis and Nintendo's Mario Tennis titles (especially the Nintendo 64 entry)--topped with a sprinkling of Pro Tennis World Court. I picked those three games as points of comparison because Hot Shots Tennis has an accessible quality to it like Super Tennis, plays and feels like the Mario Tennis games and features an utterly crazy, travel-around-the-world "story mode"--which tasks players with spreading the love of tennis to the depressed and otherwise downtrodden (read more about this mode here)--that brings to mind Pro Tennis World Court. You don't have to play the game's story mode, of course; also available is an exhibition mode, in which you can play singles or doubles matches against a number of computer-controlled opponents, and a multiplayer mode, in which you can compete against friends (or strangers, I guess) locally and globally using Sony's adhoc Party service. If you're anything like me, though, you'll spend the bulk of your time playing through Hot Shots Tennis' story mode--beating opponents, buying and collecting gear (including crazy "outfits" like panda suits and tutus) and visiting all kinds of weird and wonderful locales (like the top of a skyscraper, a river-side stadium and a rural farm). The only negatives I can ascribe to this adorably odd game: 1) It doesn't include a traditional career (aka "world tour") mode, and 2) Too many opponents turn to the hit-a-drop-shot-and-then-lob-over-your-head tactic.