Showing posts with label Rustys Real Deal Baseball. Show all posts
Showing posts with label Rustys Real Deal Baseball. Show all posts

Monday, August 27, 2018

Sushi Striker's retail release makes me wish Nintendo had done the same with some of the 3DS system's digital-only gems

When Sushi Striker was unveiled last summer, I was sure it would be an eShop-only offering.

After all, that's how Nintendo has treated this kind of game for the majority of the 3DS' lifetime.

So imagine my surprise when the company made it clear Sushi Striker was getting a retail as well as a digital release.


Naturally I went with the physical option--and then proceeded to enjoy the hell out of it over the course of 50-plus hours. (Seriously, if you tend to like action-puzzle games and you've still got a 3DS, pick up a copy as soon as possible. For more information, see my recent "five reasons I've fallen head over heels in love with Sushi Striker" write-up.)

Something I couldn't help but think while working my way through Sushi Striker's considerably beefy story mode (basically its only mode, if I'm to be honest): why didn't Nintendo sell boxed versions of some of its other 3DS eShop titles?

Which 3DS eShop titles am I talking about here? Pocket Card Jockey is one example. So is Rusty's Real Deal Baseball. And then there are the Pushmo, Dillon's Rolling Western, and BoxBoy! games, too. (Don't worry, I'm well aware of last year's physical BoxBoy! collection, but it only saw the light of day in Japan.)


Arguments could be made for retail releases of all these titles, if you ask me. For example, the folks at Game Freak--of Pokémon fame--made Pocket Card Jockey. That alone should have been enough for it to hit store shelves along with the eShop. (Something else that should've helped matters: the fact that Pocket Card Jockey is an absolute gem. I'd go so far as to say it's one of the 3DS' best games, in fact. To learn why I feel so strongly about it, read this post of mine: "If you own a 3DS, you need to buy and play Pocket Card Jockey right now.")

I thought a compilation of the three Mallo-centric puzzlers--Pushmo, Crashmo, and Stretchmo in my neck of the woods--was a sure thing, too, but obviously I was wrong. And I was wrong about Nintendo plopping to the first two Dillon's Rolling Western titles on a cartridge, too.


Of all the digital-only gems mentioned here so far, the one I can most understand not getting a boxed version is Rusty's Real Deal Baseball. Yes, such a product could've gathered all of its in-game purchases (which aren't insubstantial) into one package. Doing so would've required at least a little jiggering, though, and Nintendo probably decided that extra work wasn't worth it, especially given Rusty's undeniably limited appeal.

In the end, I know all of my moaning and hand-wringing here is beyond pointless. The ship's basically sailed on the 3DS, and there's no way Nintendo is going to pump out retail releases of Rusty's Real Deal Baseball, Pocket Card Jockey, Dillon's Rolling Western, or any other "old" digital game this late in the system's life.


Still, I can't help but harp on those missed opportunities a bit. As things stand, each of the games mentioned above eventually may be lost to time because they were never embedded on a cart.

I guess this just means I have to buy a few used 3DS systems and then fill them with these gems before Nintendo shutters the eShop. (I'd need a few to ensure there are plenty of backups, of course.)

Do any of you wish you could've bought physical copies of some of the 3DS' eShop-only treasures? If so, which ones?

Sunday, January 01, 2017

My 3DS Play Time stats for 2016

Before I checked my 3DS Play Time stats for 2016--so I could write this post, of course--I was pretty sure I'd spent far less time playing games on Nintendo's current handheld than I had in 2015.

Imagine my surprise, then, when it became clear the reverse was true. In fact, I spent exactly 39 hours with my most-played 3DS game (The Legend of Legacy) last year. This year? I spent nearly 60 hours with my most-played 3DS game--Pocket Card Jockey.

And not only that, but I spent just over 50 hours with Dragon Quest VII and a smidgen under 40 hours with both Nintendo's StreetPass Mii Plaza titles (Monster Manor, mostly) and Yo-Kai Watch.

Will Pokémon Moon, above, make an appearance in the 2017 
version of this post? I have no idea, but I hope so!
Overall, I devoted 253 hours to 3DS games in 2016. Here's a breakdown of how much time I put into the 10 most-played:
  1. Pocket Card Jockey--59:41
  2. Dragon Quest VII--51:23
  3. StreetPass Mii Plaza--39:25
  4. Yo-Kai Watch--38:31
  5. Nintendo Badge Arcade--13:34
  6. Pocket Card Jockey demo--5:41
  7. Witch & Hero II--4:37
  8. Rusty's Real Deal Baseball--3:51
  9. Final Fantasy Explorers--2:58
  10. Bravely Second demo--2:58
If you'd like to see how this year's list stacks up against last year's, check out my "3DS (and DS) Play Time stats for 2015" write-up.

Also, please share your 2016 3DS Play Time stats with me (and others) in the comments section of this post. It'd be fun to compare notes about this sort of thing, don't you think?

Monday, January 05, 2015

Here's how I spent my 2014 (3DS edition)

In case any of you are wondering: no, I won't be publishing other editions of this "series," as none of the other systems I used in 2014 were capable of recording how many hours I spent playing games on them.


At any rate, here's how much time I spent playing various 3DS games in 2014 (as per the "Activity Log" files on my Japanese and North American systems):

  • Tomodachi Life ... 127:43
  • Bravely Default ... 99:45
  • Fantasy Life ... 88:08
  • Etrian Odyssey IV ... 59:20
  • Solitiba ... 57:30
  • THE "DENPA" MEN 3 ... 42:19
  • The Legend of Zelda: A Link Between Worlds ... 20:30
  • Yoshi's New Island ... 12:31
  • Super Mario 3D Land ... 12:10
  • Rusty's Real Deal Baseball ... 6:30

The only "results" that surprised me were Etrian Odyssey IV and Rusty's Real Deal Baseball, as I had no idea I spent so much time with either title. Also, I'm kind of shocked I've yet to put more than six hours and 30 minutes into Slime MoriMori Dragon Quest 3. I guess that means I have to devote a bit more time to it in the coming days and weeks.


One last tidbit some of you may find interesting: apparently I spent just over 580 hours playing 62 "titles" (which includes the eShop, Activity Log and other apps, by the way) on my pair of 3DS systems in 2014.


Now that I've shared how I spent my 2014 (in regard to 3DS gaming, at least), please feel free to share how you spent yours in the comments section of this post.

Friday, April 11, 2014

Shall We Do It? (saying sayonara to Bravely Default and Yoshi's New Island and konnichiwa to Rusty’s Real Deal Baseball and Etrian Odyssey IV)

After spending just over 100 hours playing it, I finally put a fork in (i.e., finished) Bravely Default on Wednesday.

In a way, I'm relieved, as a good handful--at least 10 or so, I'd say--of the final hours I spent with this 3DS RPG were not altogether enjoyable. I'm also kind of sad, though, as not only did I thoroughly enjoy the rest of the time I spent with the game, but I also got a real kick out of its final salvo.

So, where does that leave me in terms of how I feel about this title? Well, I no longer wish I'd never picked up a copy of it, I can tell you that much. In fact, after watching the captivating "special video" that's unlocked following the credit roll, I'm once again genuinely curious about the upcoming sequel.

I still believe the majority of the last third, if not the entire last half, of Bravely Default is flawed to the point that I have to imagine a lot of players will give up on it before ever encountering the end credits, mind you, but I also appreciate what its developers and writers were going for with that much-maligned section of the game--even if their execution of that vision left a lot to be desired.

Also, like I implied a few paragraphs ago, the last two battles really helped wash from my mouth the bad taste that had developed while I played through the bulk of the optional boss fights that preceded them.


Speaking of which, here's a little piece of late-game advice for anyone who may need it: if you find your interest in the game waning during any of its last three chapters (six, seven and eight), I'd highly recommend skipping the aforementioned boss battles--the optional ones, I mean--and instead focusing simply on what's required of you to complete them.

(To read some of my earlier impressions of Bravely Default, by the way, check out a few of my most recent "Shall We Do It?" posts. Also, keep an eye out for a "Great Gaymathon" review of the game that will be published in the next week or so.)

In other news, I also beat Yoshi's New Island last week after putting about 13 hours into it.

I'd like to save most of my comments about this just-released 3DS platformer for the review I'll be publishing early next week, but one basic thing I'd like to get off my chest here is that, in the end, I personally found Yoshi's New Island to be a worthy-enough successor to the original Yoshi's Island.

The key for me was that Yoshi's New Island was, for the most part, a lot of fun to play. Plus, I found its graphical stylings to be more than pleasant (and really, really well done in certain areas) and I even liked its laid-back soundtrack.

So, my recommendation to folks who are on the fence when it comes to this game: if you liked the SNES original, I'd at least consider picking up New Island if you're in the market for a 3DS platformer. And if you've never played Yoshi's Island? Again, I'd say that if you're in the mood for a platformer and you own a 3DS, you should at least consider giving it a try.


Just don't go into Yoshi's New Island thinking it's a cakewalk, because it isn't. Yes, it's easy to breeze through a good number of stages, but if you're playing the game as it's meant to be played--which means you're aiming to find and collect all of the flowers, red coins and stars hidden away in each level--you'll likely find it sufficiently challenging.

Now that I'm done with Bravely Default and Yoshi's New Island, which games am I calling on to fill whatever free time I have at the moment? One of them is Rusty's Real Deal Baseball, that Nintendo-made eShop-only title that was announced a few months back.

In case this is the first you've heard of it, Rusty's Real Deal Baseball is a free-to-play (initially, at least) compilation of baseball-themed mini-games. Basically. That's selling the title short, though, as along with all of the (very fun, in that "just one more try" kind of way that's surprisingly similar to Nintendo's Rhythm Heaven/Tengoku titles) mini-games that are packed into Real Deal Baseball there's an oddly and sometimes uncomfortably dark story that holds everything together as well as a similarly strange haggling aspect that comes into play whenever you decide to buy any of the 10 in-game "4DS" cartridges (each of which contain an assortment of unique mini-games).

Don't worry if some or all of the above doesn't make sense. The point I'm trying to make is that there's more to Rusty's than a couple of baseball-themed mini-games.

Anyway, I've handed over about $4 of real money in order to buy two of Rusty's in-game 4DS carts, "Bat & Switch--Hitting" and "Cage Match--Hitting," and I've devoted quite a bit of time to both of them thus far. Each in-game cartridge features a bevy of "challenges," by the way--as in, about 50. All of the challenges included in a particular cart (such as "Bat & Switch--Hitting") are similar to each other, but they also differ enough that it never feels like you're just doing the same thing over and over again.


One thing I think I should mention here: I'm not a baseball fan. At all. In fact, although I'm an athletic person, the only sport I care about in real life is tennis. Given that, I think it's kind of cool that I'm enjoying Rusty's as much as I currently am. In fact, I'm enjoying it so much that I'll very likely buy all of its in-game carts in the coming weeks. (Which should wind up costing me about $16, if what I've read on the Internet is true.)

Does that mean I think you, too, should spend $4, $8 or even $16 on this title? I'm not sure, to be completely honest. Thankfully, anyone can go and download the base game for free, so I'd highly recommend doing just that, if you're curious, and then playing through the six or so challenges that are unlocked from the outset. If you enjoy them, haggle with Rusty and buy the full version of "Bat & Switch--Hitting" from him after you've gotten him down to $2. From there, you should be able to decide for yourself if the rest of the content is worth your hard-earned money or not.

Even if you end up feeling like the game just isn't for you, though, the most you'll be out is a couple of bucks. So, what have you got to lose?

Last, but not least, I also started playing Etrian Odyssey IV on Wednesday--in large part so I could support my friend Anne's "Atlus Community Game-Along" event. So far, though, all I've done is create a "guild" and name a handful of party members (all after classic Final Fantasy characters, of course), so I can't say much about the experience right now. I promise to spend some more time with it this coming weekend, though, and report on any and all progress I've made next week.

In the meantime, which games are all of you playing right now, and are you enjoying them?

See also: previous 'Shall We Do it?' posts

Friday, February 14, 2014

Eight things I liked about yesterday's trio of Nintendo Directs

Real talk: it would be easy peasy for me to write a post that points out all of the things I found disappointing about yesterday's Nintendo Direct broadcasts.

For instance, there was the lack of news regarding a Western release of the 3DS Dragon Quest VII remake. Also, aside from Steel Diver: Sub Wars (more about this one below), no completely new 3DS or Wii U games were revealed in any of the three Nintendo Directs, as far as I'm aware--which is a real shame, especially since the 3DS is my go-to system this year.

Anyway, let's push those negatives to the background for the moment and focus instead on the positives--like the eight bullet-pointed items below--that I personally took from yesterday's Iwata-led extravaganzas:

A Free-to-Play 3DS Game? From Nintendo?--Wasn't the word on the street that Steel Diver: Sub Wars was being made for the Wii U? Whatever, I'm actually glad it was developed for the 3DS instead--you know, because I don't currently own a Wii U. Anyway, the game's out now and is completely free--or at least a portion of it is. (The full thing, which gives you access to additional missions and subs, costs $9.99.) Consider me intrigued, and consider it downloaded, too.



Hey, Sega, You're Bringing Hero Bank to the States, Right?--Seriously, this upcoming 3DS game, highlighted during the Japanese Nintendo Direct, looks great. And I mean that literally--as in, I love its art style. Unfortunately, I've never had a clue as to what's going on in any of the gameplay trailers that have been used to promote it, and that leads me to believe I should avoid playing it in a language I don't understand. So, uh, throw me a bone, will you, Sega? Pretty please?

Hurray! Kirby Triple Deluxe Finally Has a Release Date--Unfortunately, the date is May 2--the same day Mario Golf: World Tour will hit store shelves, incidentally. Oh, well, that just means I'll be able to take my time with Bravely Default, Yoshi's New Island and a small handful of other 3DS games that are set to be released between now then.



I'm Still Not Sure What I Think About Yoshi's New Island--On the one hand, this game's graphics have started to grow on me in recent weeks, at least in a general sense. On the other, its gameplay doesn't look anywhere near as interesting as what was found in the original Yoshi's Island. And then there are those feet. You know the ones I'm talking about. Still, I'm buying this one despite my reservations, as I just couldn't live with myself if I passed on it simply because it looked kind of boring in trailers. 

I Need Another Portable Puzzler Like I Need A Hole in the Head, But I'm Still Buying Pokemon Battle Trozei--Could a game be more up my alley than this one? I doubt it. I mean, it's adorable, it's a puzzler and it's coming to the 3DS (eShop). Oh, sure, Nintendo could give it a better logo, some cute (and colorful) cover art and offer up a physical release, too, but I can't blame them for going the digital-only route. Regardless, it's mine on March 20.



I Never Thought I'd Say This, But I'm Buying a Baseball Game--Specifically, I'm buying Rusty's Real Deal Baseball once it hits the North American 3DS eShop in April. This one's a localization of Darumeshi Sports Store, by the way, which has been available in Japan for a while now and by most accounts is a completely awesome and worthwhile experience. 

Inazuma Eleven Earns a Stealth eShop Release--Most folks assumed us North Americans would be getting this soccer RPG sometime soon after it showed up on Nintendo.com early last month. I doubt, though, that many of them thought Nintendo of America would toss it onto the eShop immediately following today's Nintendo Direct. No joke: I'd pick it up right now if I didn't already own the European DS version of the game.

Weapon Shop de Omasse Will Be Mine--I'm not so sure it was wise to give this 3DS eShop title (an English localization of the last of Level-5's Guild 01 games) such a weird name, but what do I know? Also, what do I care? All I care about at the moment is that I'll finally be able to get my hands on it--as will you, if you own a North American 3DS and you have $7.99 to blow--on Feb. 20.

So, those are my main thoughts on yesterday's trio of Nintendo Directs. What are yours?