Showing posts with label Romancing SaGa 3. Show all posts
Showing posts with label Romancing SaGa 3. Show all posts

Sunday, December 22, 2019

My favorite games of 2019 that aren't The Liar Princess and the Blind Prince or Lapis x Labyrinth

I may have declared Lapis x Labyrinth and The Liar Princess and the Blind Prince my favorite games of 2019, but that doesn't mean they're the only games I enjoyed this past year.

In fact, here are seven titles I also had a blast playing at some point in the past 12 months.

Dandy Dungeon (PC, Switch)--I named another Onion Games joint, the brilliantly bleak shmup, Black Bird, one of my favorite games of last year. I nearly did the same this year with the company's Dandy Dungeon. What stopped me? The main reason is that I failed to finish it--or, rather, that I walked away from it at one point and never returned to it.

Although I can tell you exactly why I dropped it (I went on vacation and didn't take my Switch), I can't tell you why I didn't pick it up again. Maybe it did the unthinkable and became too repetitive? I say that's unthinkable because I usually don't mind a bit of repetition in games. I mean, you're talking to a guy who happily spends hours grinding in pretty much every RPG he plays--even when it's not needed. But there's a forced grind to this one that perhaps wore on me a tad.

Still, I was full-on obsessed with Dandy Dungeon during the 22 hours I'd put into it before that point, as this post proves. Its gameplay loop, which adroitly combines dungeon-crawling and loot-gathering with time-sensitive puzzle-solving, is both exhilarating and amusing. Actually, amusing describes several other elements of Dandy Dungeon, too, including its graphics, soundtrack, and story. Wait, remind me why I'm not playing this brilliant game right this second?

Heroland (PC, PS4, Switch)--I'm still working my way through this one, an odd, mobile-game-esque RPG made by folks who previously worked on Fantasy Life, Magical Vacation, and Mother 3, but I've spent enough time with it (about 12 hours now) to know I like it a great deal.

My first impressions of Heroland weren't favorable, as the opening hour or two were filled with blather and early battles veered far too close to they-play-themselves territory for my liking. Both areas of complaint improved by leaps and bounds as I continued to plug away at the game, I'm happy to report. Especially the fights.

In case you haven't heard, you don't directly control your parties in Heroland. Instead, you guide them--by periodically giving orders either to the whole group or to an individual member. It's kind of a bummer at the start, but their tactical nature eventually makes itself obvious, and that's when my opinion of this FuRyu product turned toward the positive for good.

Helping matters along tremendously: the game's earworm-enducing soundtrack and appealingly unique look.

Kirby’s Extra Epic Yarn (3DS)--I'm fully aware that both the original Kirby’s Epic Yarn and this barely enhanced 3DS port have their fair share of detractors. For me, though, they're the video game equivalent of comfort food. They're what I turn to when I want to relax, or when I'm longing for the "good old days."

The accessibly enjoyable gameplay of these titles is a big reason for that, of course, but their cozy graphics and whimsical soundtracks play major roles, too. I guess that's why I gobbled up Extra Epic Yarn when it came out this past spring, and it's also why I'm now naming it one of my favorite games of 2019.

Phoenix Wright: Ace Attorney (3DS, mobile, PS4, Switch)--I wish I could tell you why I waited until the release of Gyakuten Saiban 123: Naruhodo Selection (that's the Japanese title of the Phoenix Wright: Ace Attorney Trilogy) to finally play my first Ace Attorney game. Whatever the case may be, I'm glad I got my act together and went through the long-running series' opening entry earlier this year.

Its brilliantly crafted characters and story as well as its eclectic soundtrack were the clear standouts for me, but I liked pretty much every other component of Phoenix Wright: Ace Attorney, too. OK, so Capcom could've done a better job on the revamped visuals. And the game stumped me on several occasions. Neither of those things dampened my enjoyment of this visual novel, though. Hopefully they also won't keep me from digging its follow-ups when I tackle them in 2020.

Romancing SaGa 3 (mobile, PC, PS4, Switch, Vita, Xbox One)--There was a time not so long ago that I thought Romancing SaGa 3 might squeeze its way into the running for full-on favorite game of 2019. In the end, I put it here instead.

As for what prompted me to consider it a GOTY contender, that would be its tastefully updated graphics, its appropriately epic soundtrack, and its open-ended, quest-focused design. I also had a blast with its battles--or at least I did at first. The different formations, the odd party members, and especially the "sparking" of new abilities thrilled me for a good while, but at some point Romancing SaGa 3's fights lost a bit of their luster. I think it's because they happen a smidge too frequently (despite not being random, technically) and because the aforementioned sparking doesn't happen frequently enough.

Don't worry, I'm not giving up on it despite that disappointing turn of events. I'll definitely return to my playthrough, currently at the 26-hour mark, sometime next year.

Tobu Tobu Girl Deluxe (GameBoy Color)--I may have stubbornly avoided giving this homebrew GameBoy game a go until several months after its initial, non-deluxe release, but once I broke the seal in that regard I quickly made up for lost time.

If you haven't read any of my other write-ups or interviews related to this Tangram Games-developed title, it's a glorious mix of Nintendo's Balloon Kid and Ferry Halim’s Winterbells, if that makes any sense whatsoever. The same can be said of Tobu Tobu Girl Deluxe, which came out in late October. It's basically a colorized and otherwise slightly tweaked version of the original, though it also tosses in a new infinite mode for good measure.

If I had my way, I'd be ably to play both iterations of Tobu Tobu Girl on my Switch (or even my trusty 3DS), but since that's unlikely to happen in an official capacity, I'll keep plugging away at it on my hacked Wii. It's not the optimal solution for me, but the alternative--not playing this classic-in-the-making at all--is just not an option.

World of Final Fantasy Maxima (PC, PS4, Switch, Xbox One)--I started through this enhanced version of World of Final Fantasy early in the year with fairly low expectations. Though I'd heard good things about the original release from folks whose opinions I respect, I couldn't help but think it wasn't going to be my cup of tea. Without mincing words, the non-chibi character designs horrified me and the battles--featuring party members with captured enemies stacked perilously on their noggins--baffled me.

Well, neither of those niggles bothered me at all after I spent a couple hours with the game. Which isn't to suggest World of Final Fantasy Maxima is without issues, mind you. In fact, I've found it strangely rough around the edges for a Square Enix product so far.

Still, Maxima's many charms--including the baffling battles I mentioned a few sentences ago, curiously enough--have outweighed its handful of blemishes to this point (my playthrough is hovering at 26 hours), so I'm hopeful that will continue when I circle back to it in the new year.

See also: 'My favorite games of 2018 that aren't Black Bird or Sushi Striker'

Wednesday, December 04, 2019

A few impressions of and pieces of advice on the recently released Romancing SaGa 3 remake now that I've put more than 20 hours into it

My original plan was to wait until early 2020 to buy the recently released Romancing SaGa 3 remake. Everything changed, though, when Square Enix slapped a 20-percent discount on this long-awaited role-playing game during its launch window.

Still, I assumed I wouldn't actually play it for weeks, if not months--what with Pokémon Shield's imminent arrival (at the time) and all. Boy, was I wrong. Romancing SaGa 3 dug its hooks into me within minutes of being booted up for the very first time.

Over 20 hours later, I'm thoroughly enjoying it and ignoring the new Pokémon title.

Why am I enjoying this Romancing SaGa 3 remake-remaster-whatever-you-want-to-call-it so thoroughly? Here are the main reasons, plus a couple of complaints that, if addressed, would prompt me to like this pixelated adventure even more than I already do.

Oh, and I'm tossing in a few pieces of advice at the end as a bonus--just in case any of you decide to buy it down the road as well.



I love how the map opens up as you talk to NPCs--I'm sure other RPGs have utilized a similar system, where you only gain access to towns and dungeons and other locations after a non-player character (NPC) mentions them, but this is the first one I've played. There's something surprisingly thrilling about exiting to the world map and seeing a new area or two pop up out of nowhere, begging to be explored.

It's worth playing for the weird potential party members alone--My current Romancing SaGa 3 party includes a blue elephant, a pink-haired fairy, and a bard who bears a striking resemblance to Final Fantasy IV's Gogo. And they're only the tip of the iceberg here. Additional options include an anthropomorphic snowman, a similarly human-esque lobster, and a Batman wannabe. Eat your heart out, bog-standard JRPGs.

"Sparking" new skills here is as exhilarating as it is in every SaGa game--Admittedly, it isn't as exhilarating as it is in SaGa Frontier, or at least it isn't to me. But there's no denying my heart skips a beat whenever a little lightbulb appears over the head of one of my party members, alerting me to the fact that he, she, or it is about to learn a new battle skill. My only complaint is that I wish it would happen with more frequency. I've gone through a lot of dry spells so far in my 20 or so hours with the game, and that's not only unacceptable, it's boring.



Although I appreciate that Romancing SaGa 3 is mysterious, I wish it would explain things a bit more than it does--You've probably heard that this game, like its predecessors and successors, has the barest of stories. It's true, but that honestly hasn't bothered me much. Far more irksome has been that it's often similarly tight-lipped about how things like magic and combo attacks operate. Some of it can be sussed out via trial and error, but not all of it. Harrumph.

I wish the town music was more varied--I adore Romancing SaGa 3's soundtrack on the whole, but something that really bugs me about it is a good number of towns feature the exact same background tune. Even worse, that particular song is my least favorite of the ones I've heard up to this point.

Where's the fast-forward button, Square Enix?--Both Bravely Default and Octopath Traveler let players speed up battles with the touch of a button. Why on earth doesn't Romancing SaGa 3 allow the same? Especially since it features the slowest fights of this trio of titles. These lackadaisical battles aren't dealbreakers, mind you, but they do get a tad boring now and then.



Has what I've said thus far got you itching to pick up a copy of Romancing SaGa 3? If so, keep the following pieces of advice in mind as you continue to contemplate your purchase--or as you start your way through the game (if it's already taking up space on your PC, PS4, Xbox One, Switch, Vita, or phone).

If you hate RPGs that lack explorable overworlds, look elsewhere--I enjoy racing across an ever-changing overworld as much as anyone. That's not something you get to do while playing Romancing SaGa 3, however. Instead, you get to choose between icons--representing caves, forests, towns, and the like--unceremoniously plopped onto a map. It's kind of a bummer at first, but it saves time in the long run, so I personally consider the whole she-bang a wash.

Also look elsewhere if you absolutely need a grand story in your RPGs--Most SaGa games aren't story-focused affairs. Romancing SaGa 3 is no different. That doesn't mean it's story-free, though. In fact, it offers up plenty of little snippets of stories through the numerous quests it tosses your way. Many of them are surprisingly unique for the genre, too, so if you're at all open-minded in this area, give the title a go despite the fact that its gameplay isn't tied to a novel-worthy tale.

Try not to psyche yourself out--Yes, Romancing SaGa 3 can be obtuse. And yes, Romancing SaGa 3 can be difficult. It's not so obtuse or difficult that it's impossible to finish, though. In fact, if your first playthrough is anything like mine has been so far, you'll enjoy long stretches when the proceedings seem positively ho-hum. So don't keep the game at arm's length simply because you're scared it'll be too much for you.



Prepare to see your party wiped out a lot--Part of the fun of playing a SaGa game, in my experience, is tucking into dungeons or taking on bosses you know nothing about and seeing how you fare. That often results in your ass being handed to you, admittedly. As such, try to embrace dying in Romancing SaGa 3. It's going to happen a lot, no matter what you do. Accept rather than fear it and you'll get a lot more enjoyment out of the experience.

Don't worry about grinding--One of the main things that's made me wary about playing both Romancing SaGa 2 and 3 is the oft-repeated warning that grinding in either game can be a bad idea. As in, grinding does more than toughen up your party members; it toughens up enemies, too. Well, here's some good news for you: while that's true--to a point--you shouldn't have to worry about it much. Although there are no random battles in this game, you'll be forced into them regularly enough that grinding is sure to be the last thing on your mind.

Embrace FAQs and walkthroughs--Going through a game blindly is an admirable feat. That said, I wouldn't suggest doing so with Romancing SaGa 3. Not only will it make your journey a lot more challenging, but it'll likely cause you to miss a bunch of cool characters and quests along the way as well. This blog is a great source of information, as is this shrine.

See also: 'Five reasons I would've paid full price for the Switch version of Dandy Dungeon if Onion Games had forced me to do so'

Tuesday, May 15, 2018

I don't know about you, but I'm absolutely thrilled we're swimming in actual SaGa as well as SaGa-inspired games at the moment

I've been keenly interested in Square Enix's SaGa series of bizarro RPGs for a long time now.

Makai Toushi SaGa, a GameBoy title that was rebranded The Final Fantasy Legend before it crossed the pond, introduced me to its wonders all the way back in 1990, but only barely.

I didn't fall head over heels in love with the series until I first laid eyes on Romancing SaGa for the Super Famicom.

That's not to say I've spent a lot of time with that 1992 release. Oh, I've tried, but even with my limited--very limited--understanding of Japanese, all of the text Romancing SaGa throws at you is daunting, to say the least.

Still, Romancing SaGa turned me on to just how beautifully strange an RPG can be in the right hands (especially if those hands belong to the one and only Akitoshi Kawazu)--a point that was driven home during my first playthrough of a game that is now one of my all-time favorites, SaGa Frontier.

Sadly, the series has languished in the wake of that late-1990s offering. Although eight SaGa titles were published (in Japan, at least) between 1989 and 2000, only five have come out in the 18 years since--one of which was a remake of an older effort and two of which depressingly avoided consoles.

Amazingly, other developers have stepped into the void in recent years to provide the world with their own SaGa-esque role-players. The Legend of Legacy was the first of these quirky RPGs to hit the market (back in 2015), and while it didn't quite live up to its initial hype, it proved to be an enjoyable enough experience despite its drawbacks.

That game's just-released (outside of Japan) spiritual successor, The Alliance Alive, is an even better "SaGa-like," in my opinion. It's far less experimental, and a lot more straightforward, than The Legend of Legacy, but both of those qualities work in its favor and help it feel like the best SaGa game not made by the aforementioned Kawazu.

You should expect to see more posts about The Alliance Alive here in the coming days and weeks, by the way. I'm so in love with the game after putting more than 60 hours into it that I've got to gush about it a bit.

Speaking of SaGa-ish games I've got to gush about, or that I've got a feeling I'm going to gush about shortly after I start playing them, Octopath Traveler for the Switch is due out in just under two months. I couldn't be more excited about it, to be honest--especially since it looks to be even more akin to the SaGa games of old than The Alliance of Alive.

Will I be gushing about the last "real" SaGa title, SaGa: Scarlet Grace, sooner rather than later, too? It sure seems like it. No less than Kawazu himself recently revealed on Twitter that an English localization of the game is being worked on as we speak.

And then, of course, there's the Romancing SaGa 3 remake that was announced early last year for mobile and Vita. It's also being prepped for a Western release--although no one outside Square Enix seems to know when that will happen (or if it'll hit systems like the PS4, Switch, and Xbox One as well).

Regardless, it's now abundantly clear that the SaGa, er, saga is far from over. I don't know about you, but that thrills me to no end. You can keep your paint-by-numbers RPGs; I'll take weirdo releases like The Alliance Alive, Octopath Traveler, and SaGa: Scarlet Grace over them any day of the week.

How many of you feel the same way?

Saturday, May 21, 2016

Looks like I'll be blowing $18 bucks on the Romancing SaGa 2 mobile remake this week

If you read this recent post or this recent post, you know I've been drooling in anticipation of the English release of Square Enix's recently revealed Romancing SaGa 2 mobile remake.

Well, it seems my husband won't have to put up with my errant slobber for much longer, as the game will be made available to owners of Android and iOS devices this coming Thursday (May 26).

OK, so the damn thing's going to have a price tag of $17.99 attached to it, which normally would be way too rich for my blood (when it comes to buying a mobile game, at least).



I've wanted to play all three of the Romancing SaGa games in a language I can understand since I was a kid, though, so I'll do whatever's needed to keep those instincts at bay long enough to purchase this sucker on or shortly after its street date. I don't suppose any of you are planning to do the same?

Speaking of this wonderfully weird RPG series, by the way, the Romancing SaGa 2 Twitter account recently teased that a mobile remake of its third entry, which first hit the Super Famicom back in 1995, is on the way.

It even directed interested parties to romasaga3.jp. There's nothing to see there yet, although you can listen to some sweet music--taken from the 16-bit original, if I were to guess.