Showing posts with label Romancing SaGa 2. Show all posts
Showing posts with label Romancing SaGa 2. Show all posts

Tuesday, May 15, 2018

I don't know about you, but I'm absolutely thrilled we're swimming in actual SaGa as well as SaGa-inspired games at the moment

I've been keenly interested in Square Enix's SaGa series of bizarro RPGs for a long time now.

Makai Toushi SaGa, a GameBoy title that was rebranded The Final Fantasy Legend before it crossed the pond, introduced me to its wonders all the way back in 1990, but only barely.

I didn't fall head over heels in love with the series until I first laid eyes on Romancing SaGa for the Super Famicom.

That's not to say I've spent a lot of time with that 1992 release. Oh, I've tried, but even with my limited--very limited--understanding of Japanese, all of the text Romancing SaGa throws at you is daunting, to say the least.

Still, Romancing SaGa turned me on to just how beautifully strange an RPG can be in the right hands (especially if those hands belong to the one and only Akitoshi Kawazu)--a point that was driven home during my first playthrough of a game that is now one of my all-time favorites, SaGa Frontier.

Sadly, the series has languished in the wake of that late-1990s offering. Although eight SaGa titles were published (in Japan, at least) between 1989 and 2000, only five have come out in the 18 years since--one of which was a remake of an older effort and two of which depressingly avoided consoles.

Amazingly, other developers have stepped into the void in recent years to provide the world with their own SaGa-esque role-players. The Legend of Legacy was the first of these quirky RPGs to hit the market (back in 2015), and while it didn't quite live up to its initial hype, it proved to be an enjoyable enough experience despite its drawbacks.

That game's just-released (outside of Japan) spiritual successor, The Alliance Alive, is an even better "SaGa-like," in my opinion. It's far less experimental, and a lot more straightforward, than The Legend of Legacy, but both of those qualities work in its favor and help it feel like the best SaGa game not made by the aforementioned Kawazu.

You should expect to see more posts about The Alliance Alive here in the coming days and weeks, by the way. I'm so in love with the game after putting more than 60 hours into it that I've got to gush about it a bit.

Speaking of SaGa-ish games I've got to gush about, or that I've got a feeling I'm going to gush about shortly after I start playing them, Octopath Traveler for the Switch is due out in just under two months. I couldn't be more excited about it, to be honest--especially since it looks to be even more akin to the SaGa games of old than The Alliance of Alive.

Will I be gushing about the last "real" SaGa title, SaGa: Scarlet Grace, sooner rather than later, too? It sure seems like it. No less than Kawazu himself recently revealed on Twitter that an English localization of the game is being worked on as we speak.

And then, of course, there's the Romancing SaGa 3 remake that was announced early last year for mobile and Vita. It's also being prepped for a Western release--although no one outside Square Enix seems to know when that will happen (or if it'll hit systems like the PS4, Switch, and Xbox One as well).

Regardless, it's now abundantly clear that the SaGa, er, saga is far from over. I don't know about you, but that thrills me to no end. You can keep your paint-by-numbers RPGs; I'll take weirdo releases like The Alliance Alive, Octopath Traveler, and SaGa: Scarlet Grace over them any day of the week.

How many of you feel the same way?

Saturday, December 09, 2017

To buy the Romancing SaGa 2 remake for Switch or Vita, that is the question

I've been awaiting an English release of Square Enix's Romancing SaGa 2 remake--or remaster, if you prefer--for a surprisingly long time.

Hell, I've been waiting for the game to be made playable in English, period, since it first hit the Super Famicom back in late 1993.

After all, the Romancing SaGa titles are about the worst games you could attempt to play through if you don't have a mighty firm grasp of the Japanese language thanks to their open-ended nature and ridiculous amount of (kanji-heavy) text.



Sadly, none of the fan translations of these games have ever progressed to a point where they could be said to be playable. As such, I bought the iOS version of the above-mentioned Romancing SaGa 2 remake the day it made its way on to the North American App Store early last year--despite its rather hefty price tag of $17.99.

Unsurprisingly, I've barely touched it in the year-plus since. Oh, I started it, and I didn't find its touchscreen controls to be anywhere near as off-putting as I assumed they'd be, but, as is the case with pretty much every mobile game I've bought to date, I just couldn't stick with it.

So, I've not-so-secretly held out hope that Square Enix would eventually bring the Vita version of the Romancing SaGa 2 remake--released in Japan alongside the mobile iteration in March 2016--to our shores.

Just when I'd about given up on that ever happening, series creator Akitoshi Kawazu took to Twitter to mention he and his team were still working toward that goal (while also prepping a similarly updated version of Romancing SaGa 3).



That was all the way back in April, though, and Kawazu's barely made a peep about the fate of the English release of Romancing SaGa 2's Vita port since, so let's just say yesterday's announcement that it'll be available for purchase on the North American PlayStation Store on Dec. 15 proved to be a bit of a curveball.

Even more of a curveball was the news that PC, PS4, Switch, and Xbox One owners also will be able to buy and play the Romancing SaGa 2 remaster on that same date. (Visit japanesenintendo.com to see the game's latest trailer.)

Which of course begs the question: which version should I pick up?

My initial response was to go with the Vita iteration, as that's the one I've always wanted. It wasn't long before I changed my mind and decided I'd rather experience the game on my new go-to system, the Switch.



As of this morning, though, I'm no longer so sure. Yes, the Switch has a bigger screen and I use it far more than I use my Vita at the moment, but the Vita has a better, longer-lasting battery and it also simply seems like the right "home" for such a game.

What do all of you think I should do here?

Also, are any of you planning to purchase some version of the Romancing SaGa 2 remake when it drops in a few days? If so, which one?

Saturday, May 28, 2016

If you own a Vita and haven't yet bought the just-released Romancing SaGa 2 remake, you may want to wait a while longer

I was all set to plop down $18 on the iOS remake of Romancing SaGa 2 that hit the Apple App Store a few days ago when I saw a tweet that suggested Square Enix is busy working on localizing and releasing the Vita iteration of this updated Super Famicom RPG to our shores as well.

After a bit of digging, I came across the following "smoking gun."



That tweet was sent out by Akitoshi Kawazu. Name doesn't ring a bell? Kawazu's basically the father of the SaGa series, so him saying an English version of Romancing SaGa 2 for Vita is on the way means something.

As a result, I've decided to save my $18 for this supposedly impending release. How about those of you who are interested in Romancing SaGa 2 and have both a smartphone and a Vita? Are you also planning to wait out the console version, or are you picking up the iOS or Android iteration?

Actually, I have a feeling at least a couple of you already bought one of the above-mentioned mobile ports. If that describes you, what do you think of your purchase so far?

Saturday, May 21, 2016

Looks like I'll be blowing $18 bucks on the Romancing SaGa 2 mobile remake this week

If you read this recent post or this recent post, you know I've been drooling in anticipation of the English release of Square Enix's recently revealed Romancing SaGa 2 mobile remake.

Well, it seems my husband won't have to put up with my errant slobber for much longer, as the game will be made available to owners of Android and iOS devices this coming Thursday (May 26).

OK, so the damn thing's going to have a price tag of $17.99 attached to it, which normally would be way too rich for my blood (when it comes to buying a mobile game, at least).



I've wanted to play all three of the Romancing SaGa games in a language I can understand since I was a kid, though, so I'll do whatever's needed to keep those instincts at bay long enough to purchase this sucker on or shortly after its street date. I don't suppose any of you are planning to do the same?

Speaking of this wonderfully weird RPG series, by the way, the Romancing SaGa 2 Twitter account recently teased that a mobile remake of its third entry, which first hit the Super Famicom back in 1995, is on the way.

It even directed interested parties to romasaga3.jp. There's nothing to see there yet, although you can listen to some sweet music--taken from the 16-bit original, if I were to guess.

Friday, April 29, 2016

Here's the first English footage of Romancing SaGa 2's mobile remake

OK, so the text highlighted in the trailer below is a bit stilted, but it's hard to care about that when you've been waiting to play the game--in a language you understand--for more than two decades. (Just under 23 years, if you want to be specific.)

It helps, of course, when the game surrounding that text looks as fun, interesting and unique as Romancing SaGa 2's mobile port-remake-whatever-you-want-to-call-it does.

I'm not at all sure I prefer the aesthetics of this updated iteration to the original, mind you. The backdrops are almost too slick, in my opinion. Plus, they tend to dwarf the character sprites, which I find a tad off-putting.



All that said, I can't wait for Romancing SaGa 2 to hit the App and Android stores.

When's that going to happen? I haven't the slightest clue, although I won't be surprised if the day arrives sooner rather than later. After all, the footage shown in the teaser above gives off the impression that the game's localization is pretty far along.

Are any of you similarly chomping at the bit to get your grubby hands on a non-Japanese version of this ages-old RPG?

See also: 'Romancing SaGa 2's Android/iOS/Vita remake is looking good, sounding great--and releasing soon' and 'Our prayers to Kawazu have been answered: Square Enix's Romancing SaGa 2 remake will be released outside of Japan'

Friday, April 08, 2016

Our prayers to Kawazu have been answered: Square Enix's Romancing SaGa 2 remake will be released 'soon' outside of Japan

Last night, the official Twitter account for the Android, iOS and Vita remake of Romancing SaGa 2 revealed that the game "will soon be released worldwide." (It's been available to those with Japanese accounts since late March.)



That's basically the extent of what was shared, aside from a handful of English screenshots--which, admittedly, would've been pretty darn newsworthy on their own.

Thankfully, the person in charge of the account later promised to "announce further information within this month, so stay tuned!"



The only potentially disappointing aspect of this otherwise amazing announcement: it appears as though only the Android and iOS iterations of the Romancing SaGa 2 remake are being prepped at the moment.

(I say this because the above-mentioned Twitterer shared that the folks at Square Enix are "working to create Romancing SaGa 2 for iOS and Android"--conspicuously leaving out the poor, oft-ignored Vita.)



Still, I can't be the only Westerner excited about this news, right? If it makes you want to jump for joy, too, let me and other SaGa fans know in the comments section that follows.

See also: 'Romancing SaGa 2's Android/iOS/Vita remake is looking good, sounding great--and releasing soon'

Wednesday, March 16, 2016

Romancing SaGa 2's Android/iOS/Vita remake is looking good, sounding great--and releasing soon

My only issue with Square Enix's soon-to-hit-the-streets remake of Romancing SaGa 2: the Vita version seemingly isn't getting a retail release.

That's not a huge surprise, of course, but I thought the powers at be at The House of Final Fantasy might offer up at least a limited number of boxed copies just to get a few extra bucks out of the world's handful of remaining SaGa fans.

Anyway, as lovely as this updated iteration of the second Romancing SaGa--check out the trailer that follows for proof--looks at the moment, I'm not entirely sure I'll buy it when it's finally made available to Japanese Vita, iOS and Android users on March 24.



The main reason for that: Romancing SaGa 2's 2,200 yen asking price. For me, that's a bit too rich for a game that I'll barely be able to understand.

Not helping matters is I have a complete-in-box copy of the original Super Famicom release from 1993 that I've been meaning to (attempt to) play through since it arrived on my doorstep last year.

How about all of you? Are any of you planning to pick up either the Vita, iOS or Android version of this kinda-sorta remake on, around or even sometime long after March 24?

Monday, December 21, 2015

This soon-to-be-released Romancing SaGa 2 'remake' looks 100 times better than Square Enix's most recent Final Fantasy V and VI re-releases and that makes me really happy

Here's a bit of news I'm guessing will interest about four of you: Square Enix recently announced that it's working on a remake (of sorts) of Romancing SaGa 2 for Android, iOS and Vita.

I describe it as a "remake of sorts" because the few screenshots that have been released thus far suggest that this version of the game will retain the 1993 original's character and enemy sprites while the old backdrops will be replaced with ones that are a bit more detailed.



The result reminds me of the awesome Final Fantasy IV, V and VI Advance titles Square Enix published for the GameBoy Advance between 2005 and 2007.

As for when this reimagined Romancing SaGa 2 will be made available to the masses, all that's known at the moment is it'll see the light of day this "winter."



Will the Vita version earn a retail release? I have no idea, but I'm currently crossing my fingers in the hopes that it does.

I'm similarly clueless as to whether or not any iteration of the game--which began life as a Super Famicom cartridge--will be localized for regions outside of Japan. If I were a betting man, though, I'd probably put my money on "no way in hell."

Will any of you buy it even if it remains a Japan-only offering? If so, why? Also, do you think you'll pick it up for Android, iOS, Vita, or all of the above?