Showing posts with label Rocket Slime. Show all posts
Showing posts with label Rocket Slime. Show all posts

Monday, February 28, 2022

10 overlooked Nintendo DS games you need to play as soon as possible

Ten years ago--yes, a whole decade ago--I published a post here about five Nintendo DS games you should have played, but probably didn't. That write-up highlighted titles like Daigasso! Band Brothers, Final Fantasy: The 4 Heroes of Light, and Kirby: Canvas Curse.

I stand by those picks today, of course, but I also can't help but feel like they're just the tip of the iceberg as far as overlooked and underappreciated Nintendo DS games are concerned. Hence the creation of the post you're reading now.

A Kappa's Trail

This is a Nintendo DS game--a DSi game, to be exact--but you'll need to buy it via the Nintendo 3DS eShop these days. And even then, you'll need to hurry, what with the eShop closing its virtual doors in March 2023. Why should you bother? Because this Brownie Brown-made title is easily one of the best to ever hit the DSi service. It's an action-puzzle game that has players lead the titular kappa from each lengthy stage's start to its finish using the system's stylus and touch screen. As you can probably imagine, there are countless obstacles along the way--not the least of which is a purple disembodied hand that follows your path and prompts a "game over" if it catches up to you. In short, A Kappa's Trail is unique, tense, fun, and doesn't overstay its welcome.

A Kappa's Trail

Again

You've heard of, if not played, Hotel Dusk and Another Code (Trace Memory in North America), right? Well, Again was developed by the same team that made those well-regarded releases. All three are point-and-click adventure games that task players with solving a mystery. You could think of Again as the ugly duckling of the trio, but don't let that keep you from giving it a try. It lacks a lot of the charm that fills both Hotel Dusk and Another Code, but even so Again features an intriguing whodunit that puts Nintendo's unique hardware to ample use. It even has you hold your DS or 3DS system sideways like it's a book, just like Hotel Dusk and its sequel, Last Window, do.

Alice in Wonderland

If you're looking for a Metroidvania that strays a bit from the norm, track down a copy of Alice in Wonderland. Despite its rather hideous cover art, the game itself, made by a company called Etranges Libellules, is a beaut. Its art style is equal parts The Nightmare Before Christmas and Okamiden. Don't worry, I'm not recommending Alice in Wonderland simply because it looks great. Its gameplay is alluring, too, thanks in large part to the partners who join and assist you in your journey through Wonderland. Alice in Wonderland isn't without fault, I'll readily admit, with the main culprit being the occasional tussles that tend to annoy rather than thrill. The overall experience should prove intriguing enough to make up for it, though, if you're anything like me.

Boxlife

Boxlife

Skip Ltd., otherwise known for blessing the world with Chibi-Robo! and Captain Rainbow, produced a ton of brilliant, bite-sized games for the GameBoy Advance, DS, and Wii back in the day. Boxlife (Hacolife in Japan) is among the cream of the crop, in my humble opinion. It's certainly among the most unique--and not just when compared to Skip's other releases from the era, but also when compared to other puzzle games, period. Of course, what else would you expect from a puzzler that tasks you with cutting pieces of paper and then folding them into boxes? Unfortunately, Boxlife contains just two modes, and both can get pretty tough pretty quickly. If you go into this one thinking of it as a mobile game you'll play for a few minutes here and a few minutes there, rather than something you'll play obsessively for hours on end, though, you'll probably get a lot more enjoyment out of it.

Dragon Quest Heroes: Rocket Slime

For a long time--too long, really--I ignored Rocket Slime because I assumed it was a Zelda ripoff starring everyone's favorite Dragon Quest enemy. Boy, was I wrong. In reality, this game is a tank-battle simulator--albeit a cute tank-battle simulator. During said battles, which occur quite frequently, you race around your fantastical vehicle, pick up ammunition, and toss it into one of a pair of onboard cannons, which then launch the ammo at the opposing tank. This tends to be a frantic affair, but it's nearly always enjoyably frantic, so keep that in mind. Also, the game's tendency toward hyperactivity in this area is balanced by the sense of calm that pervades the sections that sit between the tank-on-tank tussles. Here, you happily hop around a lively overworld and gather materials to use in your next, inevitable skirmish. Combined, these disparate components produce a whole that's far more engaging than they have any right to be.

Ghost Trick

Ghost Trick

This Shu Takumi-directed, Capcom-developed release is one of the most compelling Nintendo DS titles around. Ghost Trick is part adventure game and part puzzler, if you can believe it. And the puzzle sections don't play like Tetris or Puyo Puyo, as you might imagine; instead, they basically involve connecting dots. I know it sounds boring, but believe me when I say it's surprisingly captivating and gels perfectly with Ghost Trick's story. Speaking of which, the game's story is a winner, too. It's centered on a guy--or, rather, a former guy who's now a ghost--named Sissel who can't remember who he was or who killed him. Your job while playing Ghost Trick is to help him solve both mysteries. Doing so is a joy, especially when you factor in the game's gorgeous art and music.

Pictobits

If ever a puzzle game could be called an inverse Tetris, this Skip Ltd.-made offering is it. To be honest, Pictobits' gameplay is a smidgen too chaotic for me, but I still appreciate and recognize that it's an interesting puzzler loads of people are likely to enjoy. This is especially true when you consider its overtly NES-talgic visuals and soundtrack. Something to note here is that Pictobits (Picopict in Japan and Europe, Pitcopict in Australia) is a DSiware title, just like A Kappa's Trail mentioned earlier. So, if you want to buy and play it these days, you have to do so via a 3DS (or a hacked DS, I suppose).

Ripened Tingle's Balloon Trip of Love

Ripened Tingle's Balloon Trip of Love

This Vanpool-developed point-and-clicker may be the most bizarre game Nintendo's ever published. For starters, it stars Tingle, the loveable weirdo from The Legend of Zelda series. That alone is a major eyebrow-raiser. Then there's the fact that its story skewers that of The Wizard of Oz. That Ripened Tingle's Balloon Trip of Love is an old-school adventure game not unlike LucasArts' best efforts from back in the day is just the cherry on top.

The World Ends with You

Much like several other DS games discussed in this post, I dragged my feet on playing The World Ends with You for an embarrassingly long time. Don't be like me. If you haven't played this thoroughly modern RPG and you still own a DS or 3DS, get it now. Controlling two characters at once (one with your system's touch screen and stylus, the other with its directional pad or face buttons), as you do while playing The World Ends with You, can be awkward and confusing at first, but you should eventually come to grips with it enough for it to feel something at least approaching exhilarating. The game's controls aren't the only thing that make it stand out from the JRPG pack, by the way. The same can be said of its visuals, soundtrack, setting, and cast, too.

Time Hollow

Time Hollow

Time Hollow is yet another mystery-centric adventure game for the DS, though this one is a decidedly different beast from the ones mentioned elsewhere in this write-up. A key case in point: Time Hollow allows you time travel (to a limited degree) by drawing circles on the screen that open portals to the past. It's clunkier than it could be, not as thrilling as it sounds, and doesn't prevent the game from being fairly linear, but even so I enjoyed the time I spent with Time Hollow and don't at all regret adding it to my collection.

Honorable mentions: A Witch's Tale, Contact, Final Fantasy Fables: Chocobo Tales, Soul Bubbles, and Super Princess Peach

Monday, November 24, 2014

In honor of the 10th anniversary of the Nintendo DS' release: 10 of my favorite DS games

Rather than refer to the following titles "my 10 favorite DS games," I've decided to call them 10 of my favorites. That's because I love so many DS games that choosing absolute favorites would be like choosing a favorite ... beer? Candy? Diva?

Actually, I think I'd have a far easier time selecting and writing about a favorite candy than I would settling on 10 titles I consider to be my all-time favorite examples of the DS' wonderfully varied game catalog.

As such, you may want to take the following list with a giant grain of salt--or, rather, you may want to read it knowing that if I were to update this post tomorrow, and the next day, too, and then again the day after that, each iteration likely would include a few unique entries.

For this exact moment in time, though, I can somewhat confidently state that the games discussed below are 10 of my favorites for the now-10-year-old Nintendo DS system.


Daigasso! Band Brothers--You know how I mentioned in last Friday's post that I wasn't all that impressed with the early-2004 reveal of the DS? The one part of Nintendo's DS reveal that did impress me was this game. Sadly, it never made it to our shores, so I wasn't able to experience it until a good couple of years after its Japanese release. Was it worth the wait? I sure think so. Mind you, it's a very basic rhythm game--although calling it a "music" game may be more accurate. Regardless, I think Daigasso! Band Brothers' simplicity is a big part of why I enjoy it as much as I do.


Dragon Quest IX--I was pretty sure I was going to like this one before I ever got my hands on a copy of it. It just looked like something I would enjoy, if that makes sense. And you know what? Not only did I enjoy it, but I fell in love with it and played it until I'd wrung every last ounce of enjoyment out of it. (I believe I put just over 80 hours into it before calling it a day, but don't quote me on that.) I know some folks who are long-time fans of the series were a bit disappointed by this entry, but it captivated me completely with its engaging battles and touching storylines.


Dragon Quest Heroes: Rocket Slime--Do you want to know why I ignored Rocket Slime, a game that's been called a classic from one end of the Internet to the other (whatever that means), until a couple of years ago? Because I didn't like how it looked, for starters. Also, I didn't much like the idea of its gameplay. I guess I wanted it to be a more traditional RPG, a la its "mainline" namesakes. Boy, was I an idiot. I know I suggested earlier that it would be impossible for me to set aside a single DS game as being my absolute favorite, but if I were forced to engage in that kind of tomfoolery, it's quite likely Rocket Slime would be one of the top contenders for that title.


Etrian Odyssey--I was a late comer to this DS title, too, although that had nothing to do with me initially finding it unappealing in any way. Instead, it had to do with the fact that for some time new copies of it were pretty pricey. It finally got a reprint a couple of years ago, though, which caused prices to drop to far more acceptable levels, and that's when I jumped on board. It quickly earned both my admiration and respect thanks to its demanding gameplay and delectable soundtrack.


Final Fantasy: The 4 Heroes of Light--If I were forced to pick a favorite between this game and Dragon Quest IX, I'm honestly not sure which one I'd go with in the end. That said, I prefer most what's found in The 4 Heroes of Light--battles, graphics, overall art style, story, soundtrack (this last one's kind of a toss up, admittedly), chief among them--to the same elements that are showcased in Dragon Quest IX. Two noteworthy exceptions: the latter title's optional quests and visible-from-the-overworld enemies. So, I guess you could say I consider both games to be standouts in one way or another.

Wednesday, November 13, 2013

I'll show you mine if you show me yours

I sadly can't remember exactly who it was, but someone on Twitter last week prompted me to take a look at the amount of time I've spent with my most-played 3DS titles.

I was a bit surprised by what I found. So surprised, in fact, that I decided to snap and share a photo (or two) of it. Here are the first three results:


And here are the next three:


In case you can't make out the game titles and play times showcased in the admittedly crappy photos above, here they are: Animal Crossing: New Leaf (488.26 hours--uh, yikes!), THE "DENPA" MEN (42:51), Theatrhythm Final Fantasy (33:38), Mario Kart 7 (32:32), Dragon Quest Heroes: Rocket Slime (22:22) and THE "DENPA" MEN 2 (17:30).

What are all of your most-played 3DS titles at the moment, if you're willing to share?

Monday, February 25, 2013

My Month with Dragon Quest Heroes: Rocket Slime, Part 3

Hold on to your hats, folks, as what I'm about to say may just may blow them of your pretty little heads. I ... have ... finished one of my "Bye-Bye, Backlog" games!

I finished it--Dragon Quest Heroes: Rocket Slime, that is--yesterday, in fact.

And when I say I finished it, I don't just mean that I beat the final boss; I also mean that I rescued all 100 of my slime-napped friends.

As for how long it took me to accomplish this feat: putting the game's antagonist, Don Clawleone, in his place, once and for all, pushed my playthrough past the 20-hour mark.

This post nearly wasn't so celebratory, by the way. That's because I was this close to giving up on Dragon Quest Heroes: Rocket Slime early in the week--after I became hopelessly stuck on a specific late-in-the-game tank battle.

I sped around that bump in the road after re-tooling my tank and re-configuring my crew, though, and then gleefully raced through the rest of this wonderfully captivating game.



Or maybe I should say "through the fight with the final boss," as the game never really seems to end. (A handful of side quests and a "Tank Masters Tournament" can be completed after the credits roll, plus every stage and tank battle can be re-played to your heart's content.)

Unsurprisingly, I'm still playing the game, even though there are no more slimes to rescue and no more tanks to beat to smithereens (well, other than those that are part of the Tank Masters Tournament). That's how much it has wormed it's way into my heart.

I'm going to continue enjoying Dragon Quest Heroes: Rocket Slime--and Fire Emblem: Awakening (which I have to sheepishly admit I've yet to start)--through the end of this coming week, and after that I'll switch to my next "Bye-Bye, Backlog" selection, which at the moment I'm thinking either will be Half-Minute Hero (PSP) or Super Mario Sunshine (GameCube).

In the meantime, feel free to share your heartfelt opinions of Dragon Quest Heroes: Rocket Slime in the comments section below.

See also: Previous 'Bye-Bye Backlog' posts

Monday, February 18, 2013

My Month with Dragon Quest Heroes: Rocket Slime, Part 2

Let's start this "Bye-Bye, Backlog" follow-up post like the last one, shall we? Here are the relevant stats related to my monthlong playthrough of Dragon Quest Heroes: Rocket Slime so far:

*Playtime: 11 hours, 19 minutes
*Slimes rescued: 75
*Locales opened: 6 (Backwoods, Callmigh Bluff, Flucifer's Necropolis, Forewood Forest, Mt. Krakatroda and Tootinschleiman's Tomb)

I'm not going to share the number of tank-on-tank battles I've completed to this point because, honestly, I lost track long ago. Suffice it to say, I've taken part in a fair few in the nearly nine hours I've spent with Dragon Quest Heroes: Rocket Slime.

An interesting note about those aforementioned tank battles: although I wasn't a fan of them during my first week with this DS title, I've come to adore them in my second. That's chiefly because I finally progressed far enough in the game to unlock the ability to add a few crew members to my trusty Schleiman Tank--which not only makes these battles more mentally manageable but also more strategic and even fun.

(The highlight of these tensely tactical tête-à-têtes for me thus far: letting my trio of baddies-turned-goodies buds load ammo into my tank's cannons while I infiltrate the opposing vehicle and keep its crew from sending any projectiles in my direction.)

Aside from that, I'm still thoroughly enjoying Dragon Quest Heroes: Rocket Slime's charmingly realized graphics, cheerful soundtrack and of course the rest of its captivating gameplay (which is centered around the slippery protagonist's "Elasto Blast" move and ability to stack friends, enemies and items on his pointy little head).

As such, I now know without a doubt that I'm not going to stop playing this game until I see the credits roll, and I have a pretty good feeling that's going to happen sometime in the next week.

Can you believe I may actually finish one of my "Bye-Bye, Backlog" selections--and possibly before the month is up?

See also: Previous 'Bye-Bye, Backlog' posts

Monday, February 11, 2013

My Month with Dragon Quest Heroes: Rocket Slime, Part 1

I thought I'd take a more straightforward approach to this month's "Bye-Bye, Backlog" follow-up posts. For instance, here are a few stats related to my playthrough of Square Enix's Dragon Quest Heroes: Rocket Slime, which was released for the DS in late 2006:

* So far, I've played the game for just about three and a half hours.
* In that time, I've saved 24 of my kidnapped (slimenapped?) buddies.
* I've only opened up two locations: Forewood Forest and Tootinschleiman's Tomb.
* Unfortunately, I can't remember how many of the game's tank-on-tank battles I've experienced up to this point, although I want to say I've completed four or five.

Other than that, what do I like and what do I hate about Dragon Quest Heroes: Rocket Slime right now? Actually, I can't say I hate any part of it. On the contrary, I like pretty much every aspect of this adorable overhead action-puzzler.

My favorite aspect has to be the core gameplay, which mainly involves slamming into enemies (with the titular Rocket's "Elasto Blast" move), popping them into the air and then catching them on your back (or should I say head?). That captured baddies can be stacked--three high--and tossed at their cohorts is the icing on this pixelated cake.

That only makes up a portion of Dragon Quest Heroes: Rocket Slime's gameplay, though; with the other part consisting of the above-mentioned tank-on-tank battles. Surprisingly (to me, at least), I'm not enjoying these sequences as much as I'm enjoying the overworld (for lack of a better word) ones. Too often they feel like a chaotic mess, with me flinging bullets and rocks and whatnot at the enemy tank without much rhyme or reason. Maybe I'm just missing some heretofore strategic element of these encounters?

Other than that one stumbling block, though, I'm having a lot of fun with this game and I'm very much looking forward to unlocking additional locations and rescuing more of my slime buddies. As such, expect me to put another few hours into the game this week and look for me to publish a second "My Month with Dragon Quest Heroes: Rocket Slime" next Monday (if not before).

See also: Previous posts related to the 'Bye-Bye, Backlog' project

Tuesday, February 05, 2013

And February's 'Bye-Bye, Backlog' selection is ...

... Dragon Quest Heroes: Rocket Slime for the DS.

I know this will shock some of you, but I've already started playing this TOSE-developed, Square Enix-published title. I haven't played enough of it to share any worthwhile impressions, of course, but I will say this: I knew I was going to enjoy it as soon as I encountered its adorable title screen (below)--what with its explosion of bouncing, grinning slimes.


Also, I'm already in love with the game's pixel-perfect graphics and the protagonist's "Elasto Blast" move. I'd previously been "warned" (in a good way) about the addictive properties of the latter, but even then I wasn't fully prepared for just how fun it would be to launch Dragon Quest Heroes' Rocket every which way.


Anyway, expect to see an impressions post (titled something like "My Month with Dragon Quest Heroes: Rocket Slime, Part 1") pop up this coming weekend. In the meantime, have any of you played this one? If so, what did you think of it?

See also: Previous posts related to the 'Bye-Bye, Backlog' project

Friday, February 01, 2013

Five favorites: North American DS box art

As much as I'm enjoying my 3DS systems and games at the moment, I can't help but feel a bit misty-eyed about the recent passing of their 3D-less predecessors. So, I thought I'd perk myself up a bit by penning a post about five (more) of my favorite pieces of DS box art.

Because I highlighted a handful of Japanese DS box arts in this previous blog post, I thought I'd focus on North American examples in this one. Look for a post about my favorite European DS box arts to be published late next week.


1. Dragon Quest Heroes: Rocket Slime--You really can't go wrong with a piece of cover art that features the ever-adorable Dragon Quest slime, can you? That's not the only reason I like this one, though; I also like its bold use of color and its depiction of abject chaos.


2. Electroplankton--I've often been accused of being a bit too minimalist when it comes to home decor and other such things, so I guess it isn't exactly out of character for me to say I like this experimental game's rather austere box art.


3. Etrian Odyssey--Would you believe this has long been my favorite piece of DS cover art? I think that's mainly due to the fact that it's seemingly designed to look as though you're peeking into the pages of a most adventurous novel.

Tuesday, December 11, 2012

Five games I have to rip from their shrink-wrap and actually play in 2013

Anyone who thought yesterday's post--about the five games I have to get back to (and hopefully finish) in 2013--was shameful is sure to flat-out swoon (in a bad way) as a result of today's post, which shines a forlorn light on a handful of games that I've not only failed to wrap up, but failed to unwrap.

Once again, I'll focus on just five games in this post, although I sincerely doubt that's the extent of my still-shrink-wrapped backlog.

1. Chulip (PS2)--Of all the games I own but have yet to play, this obscure PS2 release is the one that pains me the most. After all, it's completely "my cup of tea," as they say--it's Japanese, it's quirky (which often goes hand in hand with being Japanese, I know), it's cute ... oh, and it involves kissing people in public. Why have I not played this again?


2. Dewy's Adventure (Wii)--Full disclosure: I've actually opened this one. Not only that, but I've played a tiny bit of it. Just a tiny bit, though--probably just 15 minutes or so. Even then, it was quite a few years ago, so I hardly remember what it was like. I do recall being at least mildly (if not mostly) turned off by its motion-controlled gameplay, though, so I'm feeling apprehensive about picking it up again. Don't worry, I'll "take one for the team" sometime next year just so I can finally review the damn thing.


3. Dragon Quest Heroes: Rocket Slime (DS)--I only bought this Square Enix game a few months ago, so I don't feel as bad about this unopened game as I do the others included here. Still, you'd think I would've at least freed it from its plastic wrap and checked out its manual--especially given my love for the Dragon Quest series' slime character. Would you believe me if I promised to boot it up in the next few months?


4. Hot Shots Golf (PSP)--This is a fairly recent acquisition, too, if memory serves. Given my overwhelmingly positive experience with its sister title, Hot Shots Tennis, though, I'm shocked it's remained imprisoned in its original packaging for so long. Does this mean my love affair with my PSP is almost over? Say it ain't so! Maybe the spark would be rekindled if I picked up a pink or purple (lilac, really) PSP in 2013.


5. Pilotwings Resort (3DS)--Note: I could have included another 3DS game, Steel Diver, on this list, too, but since I decided to focus on just five unfortunately overlooked titles I had to make the tough decision to focus on just one of them. That said, I'm not sure why I went with Pilotwings Resort. Maybe it was because I was far more interested in it than in Steel Diver when I bought both games from Best Buy for $10 total late last year? Regardless, I'm sure I'll get around to playing them eventually, although I'd be lying if I said I'm currently excited about the prospect.

Now that I've had my say, I have to ask: Are any of you in the same boat? Are there unwrapped or simply unplayed games in your collections that you'd like to spend some quality time with in the coming 12 months?