Showing posts with label Rhythm Thief and The Emperor's Treasure. Show all posts
Showing posts with label Rhythm Thief and The Emperor's Treasure. Show all posts

Tuesday, October 22, 2013

And now I'm sad that Sega's Rhythm Thief wasn't released for the DS as originally planned

Am I alone in not knowing until now that Sega's Rhythm Thief & The Emperor's Treasure, released early last year for the 3DS, began life as a DS game?

I'm probably also late to the party when it comes to seeing the following screenshots of the Rhythm Thief that wasn't meant to be, aren't I?


No matter. I'm going to talk about them anyway.

Specifically, I want to say that I love the looks of this scrapped version of the game--perhaps more than the looks of the version that hit the 3DS. For the most part, that's because they display a sort of charm and character that isn't quite matched in the polygonal 3DS release.


I wonder if the DS game would've been more enjoyable to play, too? After all, one of my main issues with the 3DS iteration is that a number of the gyro-controlled mini-games either don't quite work or are completely broken, and I doubt they'd exist had the title been finished for the DS.

None of the above matters, of course, because it wasn't finished for the DS. Also, it's not like the 3DS game we ended up with is a complete turd.


Still, now that I've been given a glimpse of what Rhythm Thief might've looked like on the DS, I can't help but wish we'd been given access to that title first--followed by a 3DS-based sequel, of course.

See also: 'The Great Gaymathon Review #61: Rhythm Thief & The Emperor's Treasure (3DS)'

Friday, April 19, 2013

A somewhat gay review of HarmoKnight (3DS)


Game: HarmoKnight 
Genre: Platformer 
Developer: Game Freak 
Publisher: Nintendo 
System: 3DS (eShop)
Release date: 2013

It has to be said, right from the start, that I've been chomping at the bit to play this Game Freak-developed digital title since it was unveiled during a Japanese Nintendo Direct broadcast back in August of last year.

I liked pretty much everything about the chunks of HarmoKnight that were highlighted during its first trailer--its art style, its music and its rhythm-based gameplay, especially. Each of those aspects continued to enthrall me after I played the title's demo for the first time about a month ago, which prompted me to assume this would be the next 3DS release--after THE DENPA MEN and Theatrhythm Final Fantasy, among others--to consume my so-called free time.


How wrong I was. Although HarmoKnight's art style is unquestionably appealing, and while its soundtrack and overall gameplay--which generally consist of "endless running" platformer stages that task players with jumping or hitting enemies and obstacles in time with a backing track's beat, although boss encounters switch things up by going with a more "Simon Says" approach--are (for the most part) stellar, those pieces never come together to produce the thoroughly enjoyable, must-play experience I expected after loving the demo.

In a way, this creation is much like Sega's Rhythm Thief & The Emperor's Treasure, which similarly intrigued me in the lead up to its release, only to disappoint and even enrage me (on occasion) afterward.

As for which elements were most responsible for letting me down: the most notable revolves around too many of the game's stages--I'm looking at you, Baroque, Jazz and Rock worlds--feeling cheap from a difficulty standpoint. Sometimes that's due to the background music being too subtle (making it hard to discern an actual beat), while at other times it's due to enemies or obstacles literally coming out of nowhere. (Both of these issues are present in every one of HarmoKnight's maddening mine-cart stages, by the way.)


Three other components that contributed to my more-negative-than-I'd-originally-hoped assessment of HarmoKnight: its lack of checkpoints (although this only becomes a real problem during this eShop title's later levels), its love of narrative text (especially annoying when you consider its story basically boils down to "save the princess from the bad guy") and the fact that it's a fairly short-lived experience (I beat the final boss and encountered the game's end credits after just three hours of play).

Do all of the above-mentioned cons outweigh HarmoKnight's pros--which include not only its art style and soundtrack, but also its Space Channel 5-esque boss and mini-boss battles and Pokémon-themed bonus stages? Sadly, I think they do.

I have to say, though, that I'd probably respond to that question in a more positive manner if the game cost $5 or even $10. At $15, though, it's far too flawed to recommend to anyone other than huge fans of rhythm-based platformers--and even those folks are likely to wish they'd refrained from hitting the "buy" button at one point or another.


See also: previous 'somewhat gay' reviews

Friday, September 28, 2012

The Great Gaymathon Review #61: Rhythm Thief & The Emperor's Treasure (3DS)


Game: Rhythm Thief & The Emperor's Treasure
Genre: Music/Rhythm
Developer: Sega/Xeen
Publisher: Sega
System: 3DS
Release date: 2012

A few of the words I'd use to describe Sega's Rhythm Thief & The Emperor's Treasure: Ambitious, disappointing, dramatic (sometimes overly so), ridiculous and sweet. Oh, and tedious. Yes, tedious. As much as I hate to admit it, and as much as I enjoyed the Rhythm Thief demo, I found playing through the "real deal," so to speak, to be a chore.

That's not to say this Xeen-developed 3DS title failed to bring a smile to my face. On the contrary, I found certain aspects of it to be both charming and fun. The art style, for instance, is appealingly colorful and pleasant (although it appears a bit "cheap" at times). Rhythm Thief's funky, jazzy soundtrack--which harkens back to that of another Sega property, Space Channel 5--could be described in similarly positive terms. Also, it features the most unique array of control schemes I think I've ever encountered in a portable game.

So, why did I suggest in the first paragraph of this review that Rhythm Thief was disappointing and a "chore"? For starters, although the game is admirably ambitious, its many "pieces" never quite came together for me. You know how various folks have described this release as being "Professor Layton meets Space Channel 5"? Well, that's exactly what it is, at its core. Unfortunately, the mash-up just doesn't come together as well as I'd hoped it would.

Chiefly responsible for this, in my mind, is its story--or, rather, its ratio of story to rhythm games. If I were to guess what said ratio was, I'd say it's about 75-25 in favor of the game's story, and in the end it was just too much for me. I have to say, though, that I think I would have found Rhythm Thief to be a bit trying even if the ratio were closer to 50-50, as the story here--which is set in Paris and involves, among other things, a young guy who's leading a double life as an art thief and an older one who claims to be Napoleon--isn't all that engaging. Or at least it wasn't to me.

Another aspect that failed to engage me: The game's Layton-esque exploration element, or lack thereof. You're rarely at a loss for where to go or what to do next while playing Rhythm Thief, as the next plot point's quite literally pointed out to you (often by a big magenta exclamation point, no less). This game steals ideas from the aforementioned Level-5 series in other ways, too, although I think it would've been better off if its developers had refrained from doing so. In particular, the random tapping of background images--required to find medals (which allow players to buy items than can make difficult mini-games a bit easier), pieces of music and hidden scores--injects an additional layer of annoyance into a title that was annoying enough already.

Finally, it has to be said that although most of Rhythm Thief's mini-games are amusing, "have their heart in the right place" and all that jazz, a good number of them are downright broken due to awkward controls. (In fact, one particular mini-game nearly prompted me to give up on my playthrough altogether.) And even when they don't feel broken, they're often unforgiving to an unbelievable degree. All of which is too bad, as Rhythm Thief's best mini-games easily call to mind those found in such classics as Samba de Amigo and Space Channel 5.

Are those brief, shining moments--along with the others mentioned earlier--enough for me to recommend this quirky mutt of a release to anyone but the most diehard of Sega fans? (Do such people even exist anymore?) To be frank, no, they aren't. I guess if you can find a copy that's cheap enough, it may be worth picking up if you're really into rhythm and/or Professor Layton-ish games, but even then I have a feeling it's more than likely to disappoint.


See also: Previous 'Great Gaymathon' posts

Wednesday, August 15, 2012

The second Nichiest Podcast Ever is now available for your listening pleasure

Well, folks, it's that time of the month again. No, not the time of the month when I contemplate dropping even more of my hard-earned cash on yet another Famicom, PC Engine or WonderSwan game despite the fact that I need one like I need an additional hole in the head. Rather, it's the time of the month when The Nichiest Podcast Ever coyly shows its face and charmingly clues listeners into the existence of all sorts of old and new games and systems that are the opposite of "mass market" and, thus, have been largely overlooked.

Among the games discussed during The Nichiest Podcast Ever's second trip to the rodeo, so to speak: Banana (Famicom), BlazBlue (arcade/PS3), Rainbow Moon (PS3), Rhythm Thief & The Emperor's Treasure (3DS), Sound Shapes (PS3/Vita), Tekken Tag Tournament 2 (360/PS3/WiiU) and Theatrhythm Final Fantasy (3DS).


A few additional niche-y games are discussed during the "Nichiest of Them All" segment, but you'll have to listen to the podcast to find out which ones.

Should you actually take the time to listen to our latest podcast, would you be so kind as to let us know your thoughts? You can do so by leaving a comment below, by leaving a comment on The Nichiest Podcast Ever's morning radio page or by tweeting me, Anne or shidoshi.

See also: 'Another (hopefully entertaining) episode of The Nichiest Podcast Ever is in the can' and 'Introducing: The Nichiest Podcast Ever!'

Saturday, August 11, 2012

Another (hopefully entertaining) episode of The Nichiest Podcast Ever is in the can

Two nights ago, apricotsushi, shidoshi and I pulled on our favorite gaming t-shirts, had our significant others make us a couple of stiff drinks and then whipped out another episode of The Nichiest Podcast Ever.

What did us game-obsessed lushes (OK, so that's just me) talk about during our two-hour recording session? Oh, a bit of this and a bit of that.


For those of you who prefer specifics: We discussed the trio of new, LGBT-friendly characters that will appear in the next BlazBlue title; the swimsuit DLC that will be made available for Tekken Tag Tournament 2's male, female and even animal characters; and the controversy currently swirling around the LGBT-focused game convention, GaymerCon.

We also chatted about an old Famicom game, Banana, plus newer games like Rainbow Moon (PS3), Rhythm Thief & The Emperor's Treasure (3DS), Sound Shapes (PS3/Vita) and Theatrhythm Final Fantasy (3DS). Oh, and the 3DS XL--which, admittedly, isn't all that niche-y but, hey, this is our podcast and we'll talk about whatever we want to talk about!


I'm not entirely sure when the finished product will be made available to the masses, but I'm guessing it'll hit the Interwebs sometime next week or so.

In the meantime, feel free to take in the aural bliss that is The Nichiest Podcast Ever's first program.

Friday, July 27, 2012

Acquisition #138: Rhythm Thief & The Emperor's Treasure (3DS)

Considering my enthusiastic reaction to its eShop demo, you'd think I would have ripped the Rhythm Thief & The Emperor's Treasure cart from its packaging and slammed it into my trusty 3DS system as soon it arrived on my doorstep late last week.

That's exactly how I would have reacted, actually--had Theatrhythm Final Fantasy not beaten Rhythm Thief & The Emperor's Treasure to the punch (not to mention to my mailbox) by a few days.

You see, I've quite literally become entranced by Square Enix's Final Fantasy-themed rhythm title. In fact, I've played little else since I obtained my copy of the game nearly two weeks ago.

I didn't want to leave you guys and gals hanging with yet another "yeah, I added another game to my collection, but I haven't had a chance to play it yet" post, though, so yesterday I forced myself to replace Theatrhythm Final Fantasy with Rhythm Thief & The Emperor's Treasure for a while.

As for what I thought of my rather cursory experience with this Sega-developed release: Well, for starters, all of the folks who have described Rhythm Thief as "a mash-up of Professor Layton and Space Channel 5" deserve some sort of prize, because that's pretty much how this peculiar title plays out.

Which means, of course, that I'm loving it. That said, it's far from perfect. For instance, the game's currently a bit too skewed toward the Professor Layton side of things for my liking. (I'd prefer it to be more evenly divided between the adventure/puzzle/story segments and the rhythm ones.)

Not only that, but the rhythm segments, while enjoyable, aren't as deep as I'd hoped they'd be. Granted, I've only played five of them thus far, so it's altogether possible that they'll gradually increase in complexity.

Given all of the above, I think it's fair to say that I'm currently on the fence about Rhythm Thief. I'm enjoying it, but I'm also feeling a bit disappointed by it. I'll keep plugging away at it, though, and I promise to share my final thoughts on the matter (in an upcoming "Great Gaymathon" review) as soon as possible.

See also: 'Deep thoughts (or not) on a quintet of recent 3DS demos'

Thursday, July 19, 2012

Deep thoughts (or not) on a quintet of recent 3DS demos

The brass at Nintendo may have been a bit slow to add demos to the 3DS eShop, but they've done their best to pick up the pace over the last few weeks.

Being the sucker that I am for free stuff (even when that free stuff constitutes just a small portion of a game and can only be played a limited number of times), I downloaded a number of said demos recently and gave them the old college try. My thoughts on each of these bite-sized experiences are below.


Heroes of Ruin--I'm sure this admission will cause some of you to get the vapors, but it can't be helped: I knew next to nothing about this Square Enix-published title before acquiring this demo. As such, you could say my expectations were about as low as you can get. Did that help me enjoy this bit o' Heroes of Ruin more than I may have otherwise? I'm can't say, unfortunately. What I can say is that the game looks nice enough--or at least nicer than I thought it would. Also, I like that you can customize your characters to a fairly high degree. That said, I didn't find the gameplay all that captivating and I doubt I'll be adding this title to my overly long 3DS wish list.


Kingdom Hearts: Dream Drop Distance--Full disclosure: Before I played through this demo, I'd never before played a Kingdom Hearts game. I've always thought this series looked nice, but the seeimingly one-dimensional gameplay just didn't appeal to me. Still, I thought I should try this demo, as it would give me a chance to see if these games are more or less superficial (for lack of a better word) than I've long imagined them to be. The verdict, after spending a good bit of time with its demo: Dream Drop Distance actually seems to be a deeper experience than I expected it be. Running around Traverse Town was a thrill, as was battling the title's rather whimsically designed baddies. I'd be lying if I said I was now planning on buying this entry in the Kingdom Hearts series, but I may pick up the original release sometime soon and progress from there should I dig it.

Monday, December 19, 2011

Samba de Amigo + Space Channel 5 = another game added to my too-long 3DS wish list

I'm pretty fond of rhythm games, so you'd think I would have added Sega's upcoming 3DS release, Rhythm Thief & The Emperor's Treasure, to my wish list long ago.

Not so. I couldn't tell you why that is, to be honest, although I think it has something to do with not being all that interested in the game's rather colorless protagonist.

Anyway, my interest has soared thanks to the just-released videos below, which suggest Samba de Amigo and Space Channel 5 segments will be included in Rhythm Thief.

Here's some footage of the Samba de Amigo segment:



And here's some footage of the Space Channel 5 segment:



When will you be able to get your grubby little hands on Rhythm Thief & The Emperor's Treasure? Well, if you're American or Japanese (or you own an American or Japanese 3DS), you'll be able to pick up a copy of the game on Feb. 25. (Pre-order the North American version here.)

I'd guess Europeans will gain access to it on that date, too, but I can't say that with any certainty.