Showing posts with label Rhythm Tengoku The Best Plus. Show all posts
Showing posts with label Rhythm Tengoku The Best Plus. Show all posts

Tuesday, January 05, 2016

My 3DS (and DS) Play Time stats for 2015

If you read through (or at least glanced at) the "favorite games of 2015" post I published a few days ago, you may have walked away from it with the idea that I didn't play a whole lot of games last year.

Although it's true that I spent less time on video games in 2015 than I did in the couple of years before, that's mostly because I got a "real" job (as in, one that requires me to go into an office every day) in January and that put a damper on my ability to play the many 3DS, DS, PSP, Vita and other titles in my possession.

The "misty pink" Japanese 3DS I no longer own

Still, looking at the list below--which I cobbled together after reviewing the "play time" stats gathered by my three 3DS systems--I'm pretty impressed I was able to devote as much time as I did to the following 3DS and DS titles.

(Note: if I could figure out how long I played Dokuro and Danganronpa on my Vita, or Undertale on my Mac, I'd include them here and broaden this post's focus a bit. Unfortunately, that doesn't seem to be possible.)
  1. The Legend of Legacy--39:00
  2. Harvest Moon: The Lost Valley--24:13
  3. 999--21:41
  4. Hotel Dusk--17:18
  5. Fantasy Life--13:41
  6. Contact--13:15
  7. Rhythm Tengoku: The Best Plus--12:45
  8. My World, My Way--10:09
  9. Okamiden--8:37
  10. Pokémon Picross--5:17
Bonus round: I also spent nine hours and 15 minutes with the Nintendo Badge Arcade and nearly five hours with the DS version of Chrono Trigger by the time last year came to a close. And since the calendar flipped over to 2016, I've put another hour-plus into the latter release.

Thursday, December 31, 2015

My favorite games of 2015 (that actually were released in 2015)

Although I bought and played a lot of games in 2015, the sad truth is that not many of them actually were released this past year.

In fact, aside from the ones highlighted here, the only other released-in-2015 games I remember playing are BOXBOY!, The Legend of Kusakari, Nintendo Badge Arcade and Pokémon Picross.

Still, I think the trio touched on below are worthy of all the praise I can heap on them.


The Legend of Legacy (3DS)--If I were forced to point out my absolute favorite of the current-gen games I bought and played in 2015, this weird, distinctly Japanese RPG would be it. Don't take that to mean it's perfect or recommended for everyone or anything of the sort, though, as The Legend of Legacy often goes out of its way to be repetitive, tight-lipped (as in, its story is the definition of sparse) and hair-pullingly difficult.

Still, I put nearly 40 hours into The Legend of Legacy since I got my hands on a copy of it a couple of months ago, so clearly its developers did something right. Specifically, I consider the pop-up backdrops, watercolor aesthetics and surprisingly deep battles they created for this 3DS title to be spot-on.

I wouldn't have complained if they'd added a bit more pizazz to that last component, mind you, but even in its current, somewhat unfinished state, The Legend of Legacy is pretty great, in my humble opinion, and well worth the hard-earned cash I spent on it.


Rhythm Tengoku: The Best Plus (3DS)--Am I surprised that a lot of folks were let down by The Best Plus after digging into it? Not really. For starters, like me, they probably spent a long time looking forward to a new entry in this quirky series of rhythm games--and as we all know, that sort of thing usually leads to disappointment.

Two additional issues that surely pushed at least a few people down that same path: this title's "best of" nature (as in, most of its content is pulled from past Rhythm Tengoku releases) and its insistence on wrapping an unnecessarily chatty story around the included package of mini-games.

Although I'm just as guilty as anyone in being turned off by those "problem areas," I still walked away from The Best Plus happy that I added it to my collection. The new characters more than hold their own against those who were showcased in previous Rhythm Tengoku installments, and the new mini-games, while perhaps not as stellar as their predecessors, are well beyond passable.

In other words, there's plenty of fun to be had with The Best Plus if you lower your expectations a smidge and then just go with the flow.


Undertale (Mac)--Full disclosure: at this point in time, I don't consider Undertale to be a better (or more enjoyable) game than any of Nintendo's three Mother (aka EarthBound) titles. Granted, I'm pretty sure I've only experienced a fraction of what it has to offer so far.

Also, although I may not be as enamored with this unique RPG as some others are, there's no question I've loved every second I've put into it. The touching--and almost shockingly dark--story and pleasantly odd art style on offer here are obvious high points, but I also really appreciate Undertale's fresh take on old-school RPG battle scenes. As a result, I very much intend to blast my way to this game's finish line in early 2016.

Now that I've blathered on about my favorite games of 2015 (or at least those that actually were released in the last 12 months), please feel free to talk about yours in the comments section below.

See also: 'My favorite games of 2014 (that actually were released in 2014)' and 'My favorite games of 2014 (that were released before 2014)'

Sunday, November 15, 2015

Random musings on the other games that were and weren't mentioned during last week's Nintendo Direct broadcasts

The trio of Nintendo Direct broadcasts that aired a couple of days ago featured a bunch of wonderful looking games.

Two of them: localized versions of the 3DS iterations of Dragon Quest VII and VIII, which amazingly are being brought to both Europe and North America by Nintendo at some point in 2016.

Of course, Nintendo also ignored a bunch of 3DS and Wii U games during these latest Directs.

Speaking of which, here are a few thoughts on some of the ones that actually earned a mention as well as some of the ones I wish had been mentioned.

First, the chatter about the ones that were given a nod:

Bravely Second (3DS)

Bravely Second: End Layer--Unfortunately for North Americans like myself who are chomping at the bit to play the English version of this Bravely Default sequel, the only attention Second received in the Nintendo Direct aimed at our neck of the woods was a sentence or two. Still, among those few words was a promise that the game would hit store shelves here this coming spring, so I won't complain too loudly about that oversight. (If you call Europe home, you'll be able to get your hands on Bravely Second within the first three months of 2016.) Anyway, although I would've loved a specific release date or glimpse of the title's Western box art, I'm happy we at least were given confirmation it'll be out soon.

Final Fantasy Explorers--I've had the North American version of this 3DS-based MonHun wannabe pre-ordered for some time now, so it would've really sucked if I thought the footage included in this Direct was subpar to the point of turning me off of the game entirely. Delightfully, that wasn't the case. In fact, the gameplay showcased here made me even more interested in this title than I was earlier. Sure, it's more than a little rough around the edges, with low-poly character models and a shockingly iffy frame rate, but even then it looks like good fun to me. The question is, do I keep my pre-order in place for the standard edition, or do I cancel it so I can go for the pricey collector's edition instead?

Fire Emblem Fates (3DS)

Fire Emblem Fates--This is another 3DS title I pre-ordered a while back. Did the snazzy special edition, which features all three versions of the game (Birthright, Conquest and the digital-only Revelation) as well as an art book and a carrying pouch, prompt me to ditch that "standard" copy in favor of this $80 counterpart? Nope. Don't get me wrong, the Fire Emblem Fates SE sounds awesome, but I've only played about seven hours of Fire Emblem Awakening thus far, so I don't think I need to own three different iterations of its follow-up. Or at least I don't need to own all three right from the get-go.

The Legend of Zelda: Twilight Princess HD--Ah, a Wii U game. Finally! Sadly, unlike a lot of people, I don't find this one all that appealing--and I would say that even if I actually owned a Wii U system. That's not a rip on Twilight Princess, mind you; rather, it's more of a comment on how I feel about the Zelda series as a whole these days. In other words, if we're not talking about throwback games like A Link Between Worlds (which I adored), I just can't muster up much interest.

Mario & Luigi: Paper Jam (3DS)

Mario & Luigi: Paper Jam--If you'd like, you can take some of what I just said about Twilight Princess HD (the part about not being able to muster up much interest, mainly) and use it here, too. Why? For starters, the Mario & Luigi series has never really done it for me, especially from an aesthetics standpoint. I'm feeling similarly apathetic about the Paper Mario series these days--which is a shame, as I loved its first two entries for the Nintendo 64 and GameCube. Both Super Paper Mario for Wii and Sticker Star for 3DS ended up boring me to tears, though, and none of what I've seen of Paper Jam makes me think it'll provoke a more positive reaction, so until and unless that changes, this game is getting a "hell no" from yours truly.

Pokémon Blue, Red and Yellow--It's about time, Nintendo. It's about time. Why the company decided to wait until the end of the 3DS' life to add this trio of classic RPGs to the system's Virtual Console is beyond me. Did it have something to do with Nintendo's crack team of engineers figuring out how to make it so gamers could swap monsters, which most folks surely consider to be a staple of this decades-old series? Maybe. Whatever the case may be, I'm glad I'll finally be able to try my hand at Yellow. I finished Red way back when, and later picked up a copy of Blue, too, but Yellow's always been a mystery to me. Hopefully the wait will have been worth it.

Monday, August 24, 2015

The Nichiest Podcast Ever: Take 15

Did you think The Nichiest Podcast Ever was a goner? If so, I'm happy to inform you that you were mistaken--as a new episode is now available for your aural pleasure.

That's not to say this particular "take"--which is The Nichiest Podcast Ever's 15th, if you can believe that--is of the "par for the course" variety. For starters, some exciting news is shared in its first few minutes. I won't spoil that news here, but I will say that it involves the podcaster formerly known as shidoshi.

Other than that, we spend the bulk of this episode chatting about the slew of niche-y games that have been announced since we last found the time to sit down and record together--which was all the way back in May.



Specifically, we talked about: Crypt of the Necrodancer (PS4/Vita), Dragon Quest Builders (PS3/PS4/Vita) Dragon Quest XI (3DS/PS4), Final Fantasy Explorers (3DS), Hatoful Boyfriend (PS4/Vita), Odin Sphere Leifdrasir (PS3/PS4/Vita), Rhythm Tengoku: The Best Plus (3DS) and Zero Escape 3 (3DS/Vita).

That's just the tip of the iceberg, though, so if the list above sounds at least a smidge appealing to you, you'll probably enjoy the entirety of "Take 15."

Should you take the time to listen to the latest iteration of The Nichiest Podcast Ever, please leave a comment about your experience on radio.morningproject.com. Better yet, leave a question--so we finally can have one or two to answer when we go to record our 16th episode.

See also: previous posts about The Nichiest Podcast Ever

Monday, August 10, 2015

The Great Gaymathon Review #70: Rhythm Tengoku The Best Plus (3DS)


Game: Rhythm Tengoku The Best Plus
Genre: Music/Rhythm
Developer: Nintendo SPD
Publisher: Nintendo
System: 3DS
Release date: 2015

Despite the fact that a lot of people consider video games to be synonymous with "fun," amusement sadly doesn’t seem to be the aim of a whole lot of the cartridges and discs that find their way onto physical and virtual store shelves these days.

Which helps explain why I've found the grin-inducing Rhythm Tengoku: The Best Plus to be so refreshing thus far—even though a good portion of its content is recycled from earlier entries in this vaunted series of rhythm games.

I’m not sure why my reaction to The Best Plus surprised me, I’ve got to admit. After all, I’ve adored every Rhythm Tengoku title the folks that make up Nintendo’s SPD department have spit out to this point—which includes the GBA original from 2006, 2009’s Gold and 2012’s Fever (known as Minna no Rhythm Tengoku in Japan).

I guess I just assumed that this latest iteration’s status as a “best of” release would make it less enjoyable than its predecessors. Thankfully, after putting more than 13 hours into it (and getting all the way to its credit roll) so far, I can say without hesitation that this is far from the case and that The Best Plus is just as likely to put a smile on your face as those earlier titles.

That’s partially due to the all-new mini-games that are on offer here (with "Te Te Te Pan Pan," or "Neko Clap," being the best of the bunch), but it’s also due to the fact that this iteration does things differently than the ones that came before it.

Granted, some folks—long-time fans of the series, especially—aren’t as fond as I am of the some of the changes introduced in Rhythm Tengoku: The Best Plus. The main culprits: the surprisingly text-heavy story that holds everything together this time around, the older mini-games that kick things off and feature songs that have been re-worked in mostly unappealing ways, and the many hours of play that have to be put in before you can access the first of the series’ vaunted “remixes.”

Although I can see where they're coming from with their complaints, I personally like that this release's developers had the balls to take some liberties with the series' heretofore tried-and-true formula.

It helps, of course, that after The Best Plus' somewhat slow start, everything progresses at a nice, increasingly enjoyable clip. That's especially true after a bunch of old favorites show up to the festivities (with the exception of "The Bon Odori"--harrumph) and a slew of fabulous remixes do the same.

Also helping matters is that controls in The Best Plus are as simple and straightforward as those that can be found in the GBA original. In other words, all you're asked to do is press a single button (two, on rare occasions) in time with the music that's on hand. There's no swiping of DS' touchscreen or pinching of the Wii remote's A and B buttons, as was the case with Gold and Fever, respectively--news that's sure to please a lot of the Rhythm Tengoku lovers who weren't big fans of those entries.

Admittedly, I found myself kind of missing the aforementioned touchscreen swipes while playing through some of the updated iterations of Gold's mini-games that are on offer here, but it wasn't enough of a bummer for me to considering downgrading this "review" as a result.

Speaking of which, if you've played the first Rhythm Tengoku or Fever on the Wii and got a kick out of those experiences, you'll probably react similarly to this one. Or, if you played Gold and hated it because it forced you to use your DS' stylus, you'll likely find yourself a lot less grumpy this time around.

Unfortunately, a lot of people who fall into one or both of those camps won't be able to see if my predictions are spot-on or off the mark unless Rhythm Tengoku: The Best Plus is released in their particular locale (thanks to Nintendo's idiotic decision to region-lock the 3DS hardware), so here's hoping Australian, European, North American and other localizations are announced--and sooner rather than later.


See also: previous 'Great Gaymathon' reviews

Monday, August 03, 2015

Shall We Do It? (Contact, The Legend of Kusakari, Penguin no Mondai: Saikyou Penguin Densetsu! and Rhythm Tengoku: The Best Plus)

I've played a lot of games since I last published one of these "Shall We Do It?" posts (which happened all the way back on June 22, incidentally enough), so I figured now would be as good a time as any to get off my lazy butt and work up another.

As for which games I've played in the last month-plus and what I think about those experiences, here are all of (or at least most of) the relevant details:

Contact (DS)--Yes, I'm still plugging away at this always intriguing and sometimes infuriating adventure. Or at least I was plugging away at it until about a week ago. That's when I reached what I believe is the game's final location, and after spending a few hours grinding (the enemies in this level are quite a bit tougher than the ones I had to deal with previously), I basically chickened out on taking on the last boss.


The plan at the moment is to take care of him (or her, or whatever it may be) in the next few weeks, after I wrap up my playthrough of Penguin no Mondai: Saikyou Penguin Densetsu! (see below for more on that title), but who knows if I'll actually follow through with that.

I don't suppose any of you can provide me with any motivation here? I mean, will Contact's ending make my gargantuan effort thus far worthwhile, or will it make me wish I'd never shoved its cartridge into my trusty 3DS?

The Legend of Kusakari (3DS)--If you've never heard of this one, it's a 3DS eShop that's only seen the light of day in Japan so far. I picked up last week because it was cheap (just 300 yen, which is about $2.50) and because Brian, the proprietor of the Japanese 3DS tumblog, has said interesting things about it since it was released a couple of months ago.

Speaking of which, Brian recently described The Legend of Kusakari as being a "fun cross between the 80s ZX Spectrum lawnmower simulators and A Link to the Past," and even though I've sadly never played any ZX Spectrum lawnmower simulators, I definitely can see where he's coming from with this association.



After all, The Legend of Kusakari basically involves whacking away at clumps of grass, à la A Link to the Past, while bystanders and baddies block your path (both of them can cause you harm) and a timer ticks away.

No one is going to accuse this digital title of being an overly deep experience, but it's fun and cute and has a wonderfully weird soundtrack, so for me it's more than worth its bargain-basement price tag.

Penguin no Mondai: Saikyou Penguin Densetsu! (DS)--It's funny that I mentioned the Japanese 3DS tumbler's Brian in the segment above, as he's responsible for me playing this game, too. (Here's some more information on why that is, if you're at all curious.)

Although he deserves a hearty pat on the back for both introductions, that's especially true when it comes to Penguin no Mondai, which is a surprisingly enjoyable--and adorable--Metroidvania that was developed (I believe) and published by Konami.


In fact, my only complaint about this action-heavy DS release is that its protagonist--a roly-poly penguin--is made of polygons rather than sprites, which is what was used to construct pretty much every other component of Saikyou Penguin Densetsu!

Other than that little niggle, though, I've really gotten a kick out of the handful of hours I've put into this game in the last few weeks. I especially like how you regularly encounter various minibosses--which also are penguins, by the way--that offer up their outfits and weapons upon being defeated. From then on, you can mix and match their swag to alter your move set, health, power, defense and more.

Anyway, I've had such a blast with it that I'm planning to pick up the other Penguin no Mondai games Konami made for the DS as soon as is possible.

Rhythm Tengoku: The Best Plus (3DS)--Sure, I've put a lot of time into all of the previously mentioned games in the past month or so, but this is the one that's taken up the lion's share of my attention during that span. Specifically, I've plopped over 13 hours into my copy of The Best Plus since it arrived on our doorstep at the end of June.



As you may have heard, this iteration of Rhythm Heaven features a story (which a lot of long-time fans seem to hate), 70 "old" mini-games and about 30 new ones. I've now experienced--and "beaten"--all of them, along with their corresponding remixes. In fact, I gleefully encountered its ending credit roll this time last weekend.

So, what do I think of this iteration of Nintendo's fabulous series of music-focused games? I think it more than holds its own with its predecessors, for starters. Admittedly, the story does slow things down at first, and it takes far too long to get to this version's remixes (as well as a number of its new mini-games, a couple of which are as good as any that have appeared in past Rhythm Tengoku titles), but even then it's a joy to behold.

I'll say more in the "Great Gaymathon" review of The Best Plus that should be published late this week or early next, but in the meantime, just know that I highly recommend buying this game if you have a 3DS that's capable of playing Japanese carts. And if you don't, well, here's hoping the powers that be at Nintendo do the right thing and bring it to other regions sooner rather than later.

See also: previous 'Shall We Do It?' posts

Monday, June 22, 2015

Shall We Do It? (The Legend of Legacy and Rhythm Tengoku: The Best Plus)

Those of you who follow me on Twitter (or even Instagram and Google+) may already be aware of this, but since I have no idea how much crossover there is between all of the aforementioned social-media platforms, I'll share the info here, too: late last week, I returned home from work to find a copy of  Rhythm Tengoku: The Best Plus (or Rhythm Tengoku: The Best+, if that's how you like to refer to this just-released Japanese 3DS game) on our doorstep.

Considering I've been looking forward to getting my hands on Rhythm Tengoku: The Best Plus since it was first announced many moons ago, it probably should come as little surprise to hear that I spent a bit of quality time with it over the weekend.

Specifically, I put just over three hours into it on Saturday and Sunday. In that time, I've gotten to experience a good number of the mini-games included in this, the latest iteration of Nintendo's popular (in Japan, at least) series of quirky music-centric titles.

Sadly, only a handful of those have been all-new affairs, with the rest being returning "greats" that were pulled from earlier Rhythm Tengoku (aka Rhythm Heaven or Rhythm Paradise) efforts.



Actually, I'm not sure why I just typed "sadly" in that last sentence, as I didn't exactly drown in salty tears after I heard that The Best Plus would include a ton of songs and skits that first appeared in the GameBoy Advance, DS and Wii Rhythm Tengoku games. On the contrary, I did the exact opposite when I became aware of that fact. (That said, I'm still a bit miffed that one of my all-time favorites, that being "The Bon Odori" from the GBA original, was completely ignored by the folks who were responsible for piecing together this collection.)

Anyway, as pleased as I am with "old faves" that have been crammed onto this 3DS cartridge, I'm also pretty happy with the all-new mini-games that are introduced in The Best Plus. (I like "Stair Catch," which tasks players with controlling a pair of characters as they attempt to grab oranges and pineapples as they bounce down a set of stairs, the most at the moment.)

Unlike the previous three Rhythm Tengoku titles that have made their way to market over the last decade, this fourth one changes things up a bit by wrapping all of its mini-games in what seems to be an appropriately silly story. I've heard a lot of people complain about this particular addition on line, but I can't say it's bothered me much up to this point. 



Sure, it slows things down a tad, but I really like the colorful cast of characters that are showcased in the related cutscenes. Also, the diorama-like rooms that are tied to each story segment (and that contain four thematically unrelated mini-games) are stunningly realized. So, if a smidge of story was required for these components to exist, I'm all for them.

That's about all I can say about Rhythm Tengoku: The Best Plus so far, as I've yet to tackle some of the other intriguing modes that have been added to this sequel, but you can rest assured I'll do my best to talk about them in a future post.

As for the other game mentioned in the header above, The Legend of Legacy, I've only devoted about two hours to it since I first popped its cartridge into my Japanese 3DS LL, but that's been enough to give me the distinct impression that I'm going to enjoying working my way through it in the coming weeks and months.

Specifically, I love the art style employed in this SaGa-esque role-playing game--although I'm not as enamored with the aesthetics of its battle scenes as I am with the rest of its content. Also, the soundtrack is the definition of fabulous and the gameplay is both engaging and addictive. 



In regard to the latter, I'm especially getting a kick out of those battle scenes I just disparaged in the previous sentence. Although they're far from lookers (so far, at least), they're surprisingly satisfying thanks to their strategic nature. (You really have to think your way through many of the fights that pop up every few minutes; you can't just bludgeon foes like you can in many Japanese RPGs.)

They're also surprisingly tough, though, so make sure you're the kind of person who can laugh off being annihilated during a random encounter before you decide to pick up a copy of The Legend of Legacy.

As with Rhythm Tengoku: The Best Plus, expect to read more impressions of The Legend of Legacy in an upcoming write-up.

Have any of you played either (or both) of these 3DS imports, or are any of you looking forward to playing them. If so, let me and others know about your experiences--or your interest--in the comments section below. 

Thursday, June 11, 2015

Wubbadubbadubba, it's true: a Rhythm Tengoku 'Ringside' theme just hit the Japanese 3DS eShop

An alternate headline for this post, if you're the kind of person who gets a kick out of that sort of thing: "If Nintendo doesn't add this Rhythm Heaven 'Ringside' theme to the North American 3DS eShop, and soon, somebody's probably going to get hurt."

After all, who wouldn't jump at the chance to replace their 3DS' generic menu screen with a theme that features the iconic--and more than a little homoerotic--wrestler who appeared in Nintendo's last Rhythm Heaven (Rhythm Tengoku in Japan) title?


Speaking of Rhythm Tengoku--or Heaven, depending on which way you swing--the latest entry in this fabulous series, Rhythm Tengoku: The Best Plus, just hit Japanese store shelves (as well as that region's 3DS eShop).

Here's hoping it's announced for release in other countries and territories soon. (You can count on me to chat about it even if it isn't, by the way, as the Japanese copy I pre-ordered ages ago should find its way into my grubby paws within a week or so.)

Wednesday, May 27, 2015

This new teaser video for Rhythm Tengoku: The Best Plus (3DS) is nice and all, Nintendo, but where the hell is 'The Bon Odori'?!?

Seriously, this latest trailer for the game, which is due out on June 11 in Japan, looks utterly fabulous to these eyes--except for the fact that my all-time favorite Rhythm Tengoku mini-game, "The Bon Odori," is nowhere to be seen in it.



The good news (for weirdos like me, at least) is that, along with 30 new ones, The Best Plus will feature 70 "old" mini-games (ones that appeared in previous Rhythm Tengoku titles), so at least there's a chance that my personal fave will be in there, right?

Thursday, April 02, 2015

On or around June 11, I'm going to be all over Rhythm Tengoku: The Best Plus like dust on an OG 3DS screen

You could say I'm a bit of a fan of Nintendo's Rhythm Tengoku series. After all, not only do I own a copy of its first entry, a Japan-only GameBoy Advance title, but I also own three different copies of that game's DS sequel--its European, Japanese and North America releases, basically--as well as a copy of the back-to-its-roots Rhythm Heaven Fever for Wii.

Considering how much joy all of the above-mentioned games have brought to my life over the years, there's pretty much nothing that could keep me from adding the next iteration of this technicolor triumph to my collection as soon as it hits Japanese store shelves on June 11.



As you've probably already gathered from the beautiful piece of cover art seen above, this fourth entry, which will go by the name Rhythm Tengoku: The Best Plus in its home region, is being prepped for the good old 3DS.

Amazingly, The Best Plus' in-game graphics look to be even more gorgeous than its box art. Don't believe me? Take a gander at its most recent trailer:



Sadly, Rhythm Tengoku: The Best Plus wasn't even mentioned in yesterday's European or North American Nintendo Direct broadcasts, so it probably isn't going to see the light of day in either of our necks of the woods this spring or summer.

Here's hoping Nintendo's Western arms bring it up at E3 2015 or some other upcoming event, because this really isn't the kind of title that should only be enjoyed by people who own Japanese 3DSes.

(Cover art via japanese3ds.com)