Showing posts with label Rhythm Heaven Fever. Show all posts
Showing posts with label Rhythm Heaven Fever. Show all posts

Tuesday, December 18, 2012

My five favorite non-3DS games of 2012

I may have singled out THE "DENPA" MEN as my favorite 3DS game of 2012 yesterday (with Theatrhythm Final Fantasy coming in a close second), but that doesn't mean it was the only game I had a blast playing this past year.

In fact, I had a blast playing a number of games that were released for the other current-ish systems I own. Here are the ones I considered the cream of the crop, as they say:

* Hakuoki: Demon of the Fleeting Blossom (PSP)--If you read my "somewhat gay" review of this game, you're likely a bit shocked that I decided to include this release, which was published in North America by Aksys Games, here. So am I, to tell you the truth. While thinking back on all the titles I played this year, though, I kept coming back to this one. Although I still think it's more of a novel than a video game, it did a surprisingly great job of keeping me interested in its goings-on from start to finish--which is something that can't be said of every game these days.


* Kirby Mass Attack (DS)--Of all the titles included in this post, this is the one I've spent the least time with thus far. Still, I've experienced enough of it to know it's an enjoyably unique game--and one that I'll surely return to next year when I inevitably find myself without anything new to play.


* Rhythm Heaven Fever (Wii)--It's amazing how many hours you can spend playing a single game when you set your mind to it. I say that because I'm pretty sure I clocked well over 20 hours with Rhythm Heaven Fever during its first week in my possession. Was it because of the adorably wacky graphics? The toe-tapping soundtrack? The "just one more time, I swear" gameplay? I have a feeling it was all three--and then some.


* Spelunky (XBLA)--You know how sometimes you look forward to something (like a game) for so long that when you get your hands on it at long last you experience a letdown? Well, I was more than a bit worried that would happen to me once I finally acquired Spelunky, as I'd been waiting for the XBLA version for what seemed like ages. Thankfully, it didn't. On the contrary, I've enjoyed this tough-as-nails (and surprisingly precious) platformer more than I even imagined I would--although it would be nice to actually "beat" it at some point.


* Xenoblade Chronicles (Wii)--That I haven't yet completed this open-world RPG is criminal, if you ask me. I can't even tell you why I left it at an unfinished state early this summer (although I have a feeling a quick trip "home" may have had something to do with it). What I can tell you is that I pretty much loved every minute I played of it until that point. (I say "pretty much loved" because I found a few aspects--like the camera in general and one boss battle in particular--to be irksome.) Here's hoping I'm able to work my way back into--and through--this sentimental journey in 2013.

See also: Past 'favorite games of the year' posts

Monday, May 14, 2012

I'm not sure what I think of Beat the Beat: Rhythm Paradise's box art

Although I'm not planning to buy a copy of Beat the Beat: Rhythm Paradise after it hits the streets of Europe on July 6, I'd be lying if I said I wasn't a bit envious of my European compadres who are planning to pick up a copy of this Wii game (which goes by the name of Minna no Rhythm Tengoku in Japan and Rhythm Heaven Fever in North America).

That's mainly because Beat the Beat: Rhythm Paradise, unlike Rhythm Heaven Fever, will feature both English and Japanese vocal tracks.


Is Beat the Beat's box art (above) also responsible for me feeling a bit envious of Euro Wii owners? Not really. Although I'd hardly call it ugly, I also wouldn't call it beautiful. (I much prefer Rhythm Heaven Fever's wildly colorful cover illustration, which can be viewed in this previous post.)

What do all of you think? Does Beat the Beat's packaging get you all hot and bothered, or does it leave you feeling limp?

Thursday, April 05, 2012

The Great Gaymathon Review #54: Rhythm Heaven Fever (Wii)


Game: Rhythm Heaven Fever
Genre: Music/Rhythm
Developer: Nintendo, TNX
Publisher: Nintendo of America
System: Wii
Release date: 2012

Is it really possible that the folks who make up Nintendo's SPD Group No.1 and TNX have been able to produce three Rhythm Heaven (aka Rhythm Tengoku) games in just six years? I don't pose that question because I've had enough of these titles; rather, I pose it because I can't believe they're so full of creative juices that they could create the 150 or so mini-games that have been crammed into each release. Are the ones that were made for Rhythm Heaven Fever--which returns the series to the Simon-esque, "press the A button (and sometimes the B button, too) to the beat" gameplay of the original--on par with those made for its predecessors? Yes, for the most part. As is often the case in such games, some are better and some are worse. The ones I consider to be the best--Air Rally, Double Date, Flipper-Flop, Flock Step, Launch Party and Samurai Slice--share a number of similarities: Charming and colorful graphics, a catchy-as-hell backing track and a sense of momentum that not only grabs the player's attention but also helps him or her quite literally feel the beat. Rhythm Heaven Fever's least appealing and successful mini-games, most of which look and even sound nearly as good as the mini-games I just mentioned, tend to fail when it comes that final bullet point. (I'm looking at you, especially, Love Rap--although Cheer Readers, Exhibition Match and Shrimp Shuffle are getting a bit of a side-eye from me, too.) Thankfully, the standouts outnumber the duds by quite a wide margin, and even the less-than-stellar mini-games tend to be enjoyable enough to keep you coming back for more. All that said, I don't consider this game to be the best point of entry into the Rhythm Heaven/Tengoku series. Although Rhythm Heaven Fever's graphics are both clean and cute, for instance, they lack the minimalist charisma that's present in pretty much every one of the first title's mini-games. Another thing keeping this iteration from reaching the heights of its precursors, in my eyes: It's far too lenient, not to mention inconsistent, when it comes to the rewarding of medals. So, I'd personally suggest starting with the import-only original, Rhythm Tengoku, or its cheap-as-sin, DS-based follow-up, Rhythm Heaven, before moving on to Fever if you want to get the most milage out of this toe- and finger-tapping trilogy. If you've already played one or both of those titles, though, by all means drop the $19.99 needed to pick up this one, too.


See also: Previous 'Great Gaymathon' posts

Tuesday, March 20, 2012

Acquisition #125: Rhythm Heaven Fever

One thing you should know about these "Acquisition #123" posts (as I'm calling them): They're not going to be published in the timeliest manner.

There's a reason for that, of course, and that reason is that I bought way too many games between Christmas and now. Had I decided to tell you about each of those purchases in a timely manner, it's likely all you would have encountered on this blog for long stretches of time would be "Acquisition #123" posts, and that would be a bit boring, don't you think?

So, rather than torture all of you by publishing timely post after timely post about my recent-ish acquisitions, I've decided to spread them out a bit.

With that said, let's move on to what's supposed to be the focus of this particular "Acquisition #123" post, shall we? That being the copy of Rhythm Heaven Fever that recently landed on my doorstep, of course.

Actually, it landed on my doorstep about four weeks ago--the day I headed to Madison, Wisconsin, to be with and take care of my mom and dad--but given what I said above that's really neither here nor there, is it? I'm bringing it up, though, because it helps explain why I've barely spent any time with this particular acquisition thus far.

I've played enough of Rhythm Heaven Fever to have fallen madly in love with it, though. My favorite mini-games thus far: Double Date, Monkey Watch and Tambourine. Oh, and Remix 1. (FYI: I've only played through Remix 2.)

Have any of you picked up this frenetic Wii title? If so, are you enjoying it? Also, what are your favorite mini-games?

See also: Previous 'Acquisition #123' and Rhythm Heaven Fever posts

Monday, March 12, 2012

Nothing gets between me and my Rhythm Heaven Fever t-shirt

Blogger--and occasional commenter on The Gay Gamer--Mark Ayala was lucky enough to attend the Rhythm Heaven Fever launch party held in Los Angeles exactly a month ago.

While at said event, Ayala picked up a Rhythm Heaven Fever t-shirt for yours truly. Although he passed it off to the able men and women of the United States Postal Service the very next day, and it arrived on my doorstep just a few days after that, I wasn't able to take a photo of it or write about it until yesterday.


Sadly, it's still winter here in Seattle, and most of you likely know what that means: It's dark and rainy here most of the time, which means pulling off well-lit photos often is a hit-or-miss affair.

If you'd like to take a closer look at the adorable design that's splashed across the chest of the t-shirt above--and features a monkey, a rocket and a jumping ... something or other--check out this Bitmob article about the Rhythm Heaven Fever soiree.

Monday, February 13, 2012

And now it's time for a posedown

In case you're wondering: Yes, the headline above is a not-so-thinly-veiled reference to that En Vogue chestnut of yesteryear (1992), "My Lovin' (You're Never Gonna Get It)."

Amazingly, the oh-so-fabulous video for the aforementioned tune has nothing on the following video (of two people going crazy while playing the "Ring Side" mini-game in the Japanese version of Rhythm Heaven Fever), in my humble opinion:



Although I've already pre-ordered my copy of this wonderfully weird looking (and sounding) Wii game, I'm quite certain that I'm going to have to bite the bullet (and drop some cash) on the Japanese version, called Minna no Rhythm Tengoku, at some point--especially since it was revealed in this recent Iwata Asks column that one of Minna no Rhythm Tengoku's mini-games (this one) won't appear in the North American release.

Rhythm Heaven Fever hits store shelves in the States today, by the way. Buy it here, if you haven't done so already.

See also: Previous Rhythm Heaven Fever posts

Monday, January 16, 2012

It seems Rhythm Heaven Fever's North American localization won't be completely terrible

I've watched more gameplay videos of the Japanese version of Rhythm Heaven Fever--called Minna no Rhythm Tengoku, or Everybody's Rhythm Heaven--than I'd like to admit. As a result, I've already come to love quite a few of this wacky Wii release's mini-games.

The mini-game I'm most in love with at the moment: The one many people are calling "Wrestler Interview." Here's a video of the Japanese version, in case you've yet to see it:



Given my propensity to worry about things that are completely pointless (not to mention beyond my control), I've been fretting for the last few months as to how this mini-game's vocal track will sound after it's been translated into English and re-recorded by an American voice actor. (Rhythm Heaven Fever will hit store shelves in North America on Feb. 13, by the way. Unfortunately, the European version of the game, which will be called Beat the Beat: Rhythm Paradise, is still without a firm release date.)

Well, I can stop worrying. Someone just uploaded to YouTube the localized (for North American audiences) version of this mini-game, which apparently will be called, "Ringside." Here it is:



Although I can't say I find the English vocals to be as cute or as energetic as those that appear in the Japanese version, I also can't say I find them completely terrible. What do all of you think?

In related news: The fabulously altered version of this mini-game that can be viewed here and that features a Brazilian "male escort" named Ricardo Milos continues to bring a smile to my face more than three months after it was first appeared on YouTube.

Pre-order: Rhythm Heaven Fever

(Via gonintendo.com, by way of tinycartridge.com)

Friday, January 13, 2012

Five Wii games you should have played, but probably didn't

Unlike the DS, there's still a smidge of life left in the ol' Wii--thanks to 2012 releases like Mario Party 9, Rhythm Heaven Fever and Xenoblade Chronicles. That trio of titles is about all that's worth picking up for Nintendo's little white wonder next year, though, which means it'll be all but dead by the time the Wii U hits store shelves later this year.

As such, this is a good time for new and old Wii owners alike to pick up a few of the system's should-have-been-classics (in my opinion, of course)--like the ones included on the following list--before they become impossible to find or impossible to afford:

1. Art Style: Cubello--This often-frenetic puzzler (called Cubeleo in Japan, for some strange reason) was one of the first WiiWare titles, yet it's still among the very best the service has to offer. All you really need to know about this pleasingly and colorfully 3D release: It was made by the folks at skip Ltd.--aka the same folks responsible for the Chibi-Robo! series as well as wackadoodle titles like Captain Rainbow and GiFTPiA.


2. Endless Ocean--Here's another game, like Final Fantasy: The 4 Heroes of Light, that I've mentioned so many times that half of you (if not more) probably let out a huge sigh when you saw I was going to talk about it again. Sorry about that. It's just that this "scuba simulator" was all but ignored in every region, as far as I'm aware. Curiously, this game's sequel, Endless Ocean: Blue World, is cheaper at the moment, so you may want to pick up that version instead. Just be warned that I've yet to play it, so I can't say if it's better or worse than developer Arika's original effort.


3. Final Fantasy Fables: Chocobo's Dungeon--This recommendation comes with a disclaimer: If you're not at all interested in or at least curious about roguelikes and/or dungeon-crawling RPGs, you're probably not going to get much enjoyment out of this game. To everyone else: Go into this one (order it here) with an open mind and expect to grind, old-school style. Oh, and don't be afraid to say "awww" whenever the titular Chocobo does something cute (which will be often).

Monday, January 09, 2012

Just in case anyone cares: Here's a teaser trailer for Rhythm Heaven Fever

I know most of you aren't all that interested in the North American release of Rhythm Heaven Fever, but those of you who are interested in it should get a kick out of the following teaser trailer, which I believe is the first to shine a light on the game's English translation.



As much I like it, I wish it included clips of a few more mini-games (especially those featuring vocals). Of course, maybe the marketing wizards at Nintendo of America are saving them for a second, even wackier teaser trailer? After all, the game isn't due to hit store shelves until Feb. 13. (Pre-order a copy of it here.)

(Via gonintendo.com)

Saturday, December 31, 2011

Five additional games I'm looking forward to playing in 2012

If you failed to see yesterday's post--which covered the first five (of 10) games that I'm looking forward to playing in 2012--check it out here.

For those of you who read (if not thoroughly enjoyed) that post, here are the final five games I'm hoping to get my grubby little hands on at some point in the next 12 months:


Mario Tennis (3DS)--I've mentioned before that I'm a tennis nut, right? If not, now you know. I'm also a huge fan of Nintendo's Mario Tennis games--especially its portable ones. The 3DS iteration looks to be the best of both worlds: It's got the great graphics of the console versions and the take-it-anywhere fun of the handheld versions. Will it have an RPG mode, too? My fingers and toes are crossed in the hopes that it will.


Ni no Kuni (PS3)--The Japanese version of this Level-5 RPG--made in partnership with the folks at Studio Ghibli--bombed and reviews of it weren't much better, but you know what? I'll probably buy the North American version regardless shortly after I finally obtain a PS3 (hopefully sometime in 2012). It simply looks too good to pass up, even if it ends up being a bit of a bore.


Rhythm Heaven Fever (Wii)--In all honesty, this may be the game I'm most looking forward to playing in 2012. Why? I enjoyed the hell out of its predecessors--the import-only original, made for the GameBoy Advance, and its DS-based sequel, released in 2009--and I'm fully expecting to love the hell out of this one, too, especially since it takes the series back to its roots and uses buttons only (as opposed to waggle).


Sugar Shooter 2 (Mac/PC)--I've never had as much fun shooting the clothes off of a muscle-bound baddies as I did while playing the original Sugar Shooter last year. As such, I'm chomping at the bit to do more of the same as soon as this sequel--which will be made available to Mac as well as PC owners this time around--hits the streets (or at least the Internet) sometime next year.


Xenoblade Chronicles (Wii)--Can you believe this open-world RPG will be coming to North America in 2012? I can't. I'm glad it is, though, as I desperately want to play it. Don't tell anyone, but this will be my first Monolith Soft-developed game. Yep, that means I've never played any of the Baten Kaitos (GameCube) or Xenosaga (PS2) titles. Just proves there's a first time for everything, eh?

Now that I've rambled on (and on and on) about the games I'm itching to play in 2012, which ones are all of you looking forward to experiencing in the coming year?

Friday, December 16, 2011

Let's Play: 'Which Box Art is Better?' (Rhythm Heaven Fever edition)

I've been looking for a reason to publish a post about Rhythm Heaven Fever ever since I read (a few days ago) that the game was going to be released in North America on February 13 with a so-low-everyone-who-owns-a-Wii-had-better-buy-it-or-I'll-scream price tag of $29.99. (Pre-order it here. Don't worry, I did so on Tuesday.)

Well, Nintendo of America gave me that reason on Wednesday night, when it unveiled this wacky Wii game's official North American box art.


Is it possible for a piece of box art to induce a seizure? I wouldn't have thought so before I saw Rhythm Heaven Fever's cover (above), but now I'm not so sure. Regardless, it's certainly busy, isn't it? And colorful. Both of which make sense, I guess, based on what I've seen of and read about this crazy music game.

Anyway, moving along. We can't play "Which Box Art is Better?" without comparing the cover above to its European or Japanese counterparts, can we? Unfortunately, the game isn't due to be released in Europe until the second quarter of next year, so no box art is available for that region yet. Thankfully, it was released in Japan--as Minna no Rhythm Tengoku, or Everybody's Rhythm Heaven--long ago (on July 21, to be exact). Here is that version's less-cluttered cover:


I'll be honest: I initially hated the North American art. Like I said earlier, it's really busy--almost too busy, in my opinion. Also, I'm not a fan of mixing fonts, and seeing that bubbly "Fever" butting up against the angular "Rhythm Heaven" sort of makes me want to slam my head into the nearest wall. Oh, and that band of screenshots and text along the bottom? I tend to despise that tactic, too.

All that said, I actually think I prefer the North American cover to the Japanese one. Don't get me wrong, I love the latter art's simplicity, as well as that lovely rainbow banding, but it's a bit barren, isn't it? Also, those three little ... things beneath the logo seem out of place to me. I'd rather see more of them or none of them, you know what I mean?

Do you guys and gals have a preference for one version's box art over the other? Also, will you be buying a copy of this game when it's released in your neck of the woods?

See also: Previous 'Which Box Art is Better?' posts

Tuesday, November 29, 2011

Mark your calendars, folks!

Rhythm Heaven Fever will hit store shelves in North America sometime in February, according to latest issue of Nintendo Power.

The third game in Nintendo's vaunted Rhythm Heaven series--the first one, Rhythm Tengoku for the GameBoy Advance, only saw the light of day in Japan, while the second, DS-based one was released around the globe in 2008 and 2009--hit the streets in Japan back in July and has sold somewhere around 600,000 copies since.



Will the North American and European versions--the latter of which has yet to receive an official name or release date--of the second Rhythm Tengoku sequel sell anywhere close to that amount? I doubt it, but who cares? All that really matters is that those of us who want to play yet another iteration of this wacky game will be able to do so in our native languages (and without spending an arm and a leg on an import), right?

Anyway, while we wait for Rhythm Heaven Fever to "drop," as they say in the record business, may I suggest watching the video above, which turns a spotlight on the mini-game I'm most looking forward to experiencing?

(Via joystiq.com)

Monday, November 07, 2011

The wait for Rhythm Heaven Wii's North American release just got a whole lot tougher

Although Japanese gamers have had access to Minna no Rhythm Tengoku since late July, the rest of the world's gamers are still waiting to experience this latest entry in the Nintendo- and TNX-developed series.

Anyway, considering it's been four months since Minna no Rhythm Tengoku (aka Everybody's Rhythm Heaven) hit store shelves in Japan, why am I only getting around to complaining about the wait now? Well, I just came across the following, rather hilarious video of one of this Wii title's mini-games:



Obviously someone with way too much time on his or her hands (and thank goodness for that!) decided to have a bit of fun and replace the mini-game's masked wrestler with a muscle-bound stripper. As much as I appreciate that, what I appreciate even more is that the video above made me aware of the real version of this mini-game (yes, I've somehow kept myself from watching every video ever posted to YouTube about this title since its Japanese release), which seems to be just as hilarious as the altered one.



As much as I'm willing and planning to wait for the release of the North American version of this game--which will be called Rhythm Heaven Fever, by the way--I'm also seriously considering picking up the Japanese version sooner rather than later, as I have a feeling some of the vocal tracks (like the one in the video above) are going to be mangled, if not altogether ruined, while being translated into English.

See also: Previous Rhythm Heaven Wii posts