Showing posts with label Red Parsley. Show all posts
Showing posts with label Red Parsley. Show all posts

Saturday, October 24, 2015

Help me come up with some recommendations for a new DS owner who prefers retro games

My friend Simon, who runs the lovely retro-focused game blog called Red Parsley, recently reached out to me to share the joyful news that he's now the proud owner of a Nintendo DS.

Unsurprisingly, he also asked if I could offer up a few DS game recommendations.

I did just that late last night. Specifically, I said he should consider picking up some or all of the following for various reasons I won't go into here:

9 Hours, 9 Persons, 9 Doors
Bangai-O Spirits
Big Bang Mini
Contact
Dragon Quest IX
Hotel Dusk
Kirby Canvas Curse
Mr. Driller: Drill Spirits
My World, My Way
Pac-Pix
Puzzle Bobble DS
Retro Game Challenge
Rhythm Heaven
Soul Bubbles
Taiko no Tatsujin DS
Tetris DS 
The World Ends with You
Yoshi Touch & Go

Although I have a feeling all (or at least some) of the games mentioned above could keep Simon and his new DS busy for a long time to come, I also think it couldn't hurt to send him a few more suggestions.

So, I'm asking all of you: which DS titles would you recommend to someone who is new to Nintendo's first dual-screened system and who tends to prefer games of the "old school" variety? 

Monday, July 09, 2012

Any game with pixelated cobs of corn in it sounds pretty good to me

I've never before played Ponpoko, an ancient arcade platformer produced by a company called Sigma Entertainment, but after reading about it over at redparsley.blogspot.com a few days ago, I plan on rectifying the situation as soon as possible.

That's not only because this 1982 release features, as suggested in the headline above, pixelated cobs of corn, mind you. No, it's also because it stars an adorably big-bellied (at least I think that's its belly...) tanuki. I also like that it has mice that look kind of like scorpions and can fly through the air as easily as they can skitter across the ground.

Now that I've piqued your interest in this maniacal quarter-muncher, I'm guessing you'd like to see how it looks in action? If so, here you go:



Awesome, eh? OK, so "awesome" may be too strong a word, but it's certainly pretty cute, don't you think? Granted, I'm a complete sucker for games that are filled with fruits and veggies, so maybe I'm the wrong person to ask such a question.

Anyway, I plan on giving this one a go fairly soon--despite my oft-reported disdain for playing games on a PC.

Friday, November 18, 2011

Second Chances: Chack'n Pop

Until a few months ago, I didn't know a game called Chack'n Pop existed. Actually, I'd still be ignorant of this Taito-made quarter-muncher (released in 1983) today if I hadn't decided to write yet another post about Bubble Bobble however many weeks ago. How so? Well, while writing that post I discovered (via Wikipedia) that Chack'n Pop is considered an ancestor to the aforementioned, Fukio Mitsuji-designed classic.

I don't know if you're aware, but there are times I love Bubble Bobble more than life itself. (On other days, I love it just a bit less than that.) So, it shouldn't be all that surprising to hear that after learning of Chack'n Pop's pedigree, I ran to my computer, downloaded a ROM of the Famicom version of the game and then proceeded to play it ... for about five minutes.


I stopped after such a short time because, honestly, I thought the game stunk more than my cat's litter box after a weekend getaway. It looked boring and, worse, it felt boring--thanks in large part to the plodding pace of its protagonist. Also, it was hard as hell. I'm pretty sure I failed to make it through Chack'n Pop's first stage during that initial, perfunctory playthrough.

After that execrable experience, I deleted the ROM from my computer--hey, why keep it around if I'm never going to play it again?--and decided to erase the game's existence from my memory, too.

How'd the game weasel its way back into my brain and earn another shot at my affections (this is a "Second Chances" post, after all)? Late last week, Simon Lethbridge published a rather positive review of arcade version of Chack'n Pop on his blog, Red Parsley, which, in turn, caused me to re-consider my previously snarky stance on this single-screen platformer.


Surprisingly, my second go-around with the game went pretty well. Actually, it went very well. (For proof, take a look at the "Now Playing" box on the right side of this blog.) In fact, it went so well that I made it to the fourth stage. Granted, it took me about 10 tries to conquer the first stage, but now that I've got the hang of things--as much as is possible in this challenging and often clunky game--I regularly get to the third and even fourth stage before losing all of my lives.

As for what prompted my "Chack'n Pop change of heart": Well, I guess you could say that, thanks to Lethbridge's prodding, I finally was able to look past the title's somewhat boring facade and see the quirky gameplay--like the protagonist's ability to stick to the ceiling and his ability to surprise (and blow up) the seemingly brain-dead Monstas by rolling bombs down stairways--that lies beneath.

See also: Previous 'Second Chances' posts