Showing posts with label Red Company. Show all posts
Showing posts with label Red Company. Show all posts

Thursday, June 21, 2012

The Great Gaymathon Review #55: PC Genjin 2 (PC Engine)


Game: PC Genjin 2
Genre: Platformer
Developer: Red Company
Publisher: Hudson Soft
System: PC Engine
Release date: 1991

Back when it was released in 1991, I considered PC Genjin 2 (aka Bonk's Revenge) to be miles better than its predecessor. Today, I'm not so sure. Oh, there's no doubt that the second PC Genjin is a more polished affair than the first one, but that doesn't mean the former is superior to the latter--or at least it doesn't in my mind. Which elements make me think Bonk's, er, PC Genjin's first pixelated outing bests his second? For starters, as much as I like the sequel's cuter and cleaner graphics, I prefer the grittier ones found in the original. (I'm especially fond of the original's enemy designs--although the bosses that can be found in its successor are also quite fabulous.) If forced to do so, I'd also choose PC Genjin's "chunkier" soundtrack over the comparably subdued one that was produced for PC Genjin 2, although I feel less strongly about that area of this pair of platformers than I do about others--such as gameplay. Speaking of which, that's another thing Hudson's 1989 release does better than its 1991 follow-up. Specifically, both titles feature a spin move (press a button to make the big-headed protagonist jump into the air and then press another, repeatedly, to make him spin/hover/fly) that is not only more useful in the older game, but more enjoyable, too. (In the newer game, the move is gimped--thanks to a slight delay that was, for some strange reason, added into the mix--to the point of annoyance.) Now, the HuCard otherwise known as Bonk's Adventure doesn't beat its descendant in every category. Case in point: The stages in PC Genjin 2 are the antithesis of straightforward, and the majority of them are a joy to explore. Also, many of said stages harbor bonus rounds and other secrets that are just waiting to be discovered. Finally, I'd be remiss if I failed to mention my favorite part of PC Genjin 2: The power-up that plasters the main character with makeup and provides him with a "kiss attack" that turns enemies to stone. In the end, I now think I prefer Red Company's initial effort to its subsequent one. That said, I consider both to be well worth buying and experiencing.


See also: Previous 'Great Gaymathon' posts

Tuesday, June 12, 2012

Manual Stimulation: PC Genjin 3 (PC Engine)

Despite my undying love of the first PC Genjin (Bonk's Adventure to all of you TurboGrafx-16 fans) and the second (aka Bonk's Revenge), my heart's never skipped a beat for the series' third release, known in Japan as PC Genjin 3 and in North America as Bonk 3: Bonk's Big Adventure.

The main reason I've long given this Red Company-made platformer the cold shoulder: In current verbiage, it's because PC Genjin 3 feels a little to much like an "expansion pack" for PC Genjin 2.

PC Genjin 3 tries to differentiate itself from its predecessors in at least one area, thankfully: Its instruction manual (the cover of which can be seen in the scan below).



How so? Well, for starters, PC Genjin 3's manual is about twice as long as PC Genjin 2's. Also, PC Genjin 3's manual features a comic that runs across the bottom of pretty much every page. Because I don't understand a word of Japanese, I can't say if it's a good comic or not. Regardless, it features a number of nice drawings, so at least there's that.



The rest of this manual's many pages, though, are filled with your usual assortment of instructions ("here's what the I and II buttons do," "here's what happens when you eat a giant hunk of meat," etc.) and illustrations.

Friday, May 25, 2012

Manual Stimulation: PC Genjin 2 (PC Engine)

As much as I like the instruction manual made for the first PC Genjin game (see it in all its garish glory here), I like the ones made for its successors even more.

One reason for that: PC Genjin's manual is painfully short. Also, it's surprisingly mundane. Given this PC Engine platformer's over-the-top in-game graphics, I expected its manual to include similarly wacky imagery. Sadly, that's not the case.

Calling PC Genjin 2's manual "wacky" may be a bit of a stretch, but it's certainly wackier than the one created for its predecessor. It's also quite a bit more colorful--a fact that's made clear with a simple glance at its cover.



The manual's first real inside page is mighty colorful, too. I especially like the pop-up effect its designer(s) employed.



Although I've always felt a bit crotchety (you know, in a "you whippersnappers get off my lawn!" sort of way) about the way PC Genjin's graphics were cleaned up and otherwise changed in PC Genjin 2, I'm far less conflicted about the overhaul ol' Genjin himself received in that interim. (To see what I'm talking about, compare the illustration below to the ones found here.)



The main thing of note on the following two pages of the PC Genjin 2 manual, in my opinion: The drawing in the lower-left corner of the first page that seems to show Genjin in drag. (To be honest, I'm not sure if players are supposed to think he's in drag or if we're supposed think he's literally turned into a girl. I prefer the former possibility, so I'm going with that.)

Thursday, May 17, 2012

Manual Stimulation: PC Genjin (PC Engine)

Like many folks, PC Genjin (aka Bonk's Adventure, if you're a North American like I am) was the game that prompted me to pick up a PC Engine (or, rather, a TurboGrafx-16) back in the day.

I liked everything about it: The big-headed protagonist, the prehistoric setting (and the dinosaur-based baddies that populated it), the punchy, synth-heavy soundtrack. Oh, and I even liked the North American version's box art.

That said, I like the Japanese version's box art even more. And, of course, since the instruction manual of pretty much every PC Engine game serves as its box art (this system's HuCards are housed in fairly typical CD cases), I'm quite fond of the cover of PC Genjin's manual, too.



How does the inside of this platformer's instruction manual compare to its outside? Pretty darn well, if you ask me.



The colorful illustration above is nice enough, of course, but I much prefer the map that takes up the booklet's next two pages.

Monday, October 31, 2011

Manual Stimulation: PC Denjin (PC Engine)

Let's get this second installment of "Manual Stimulation" off to a colorful start by looking at the front and back covers of this crazy shmup (which was renamed Air Zonk when it was released in North America in 1992):



Sadly, there isn't much to see on the manual's first two pages--well, other than the info someone scribbled in the lower-right corner of the second page. I wonder what it says?



On the next two pages, though, we're formally introduced to the game's protagonist. Random aside: I especially like that little "Haw" illustration in the lower-right corner of the first page. (You can click on any of these scans to take a closer look at them, by the way.)



Tuesday, August 30, 2011

The Great Gaymathon Review #36: PC Genjin (PC Engine)


Game: PC Genjin
Genre: Platformer
Developer: Atlus/Red Company
Publisher: Hudson Soft
System: PC Engine
Release date: 1989

Most folks know this game, renamed Bonk's Adventure before it was released in North America, for its hard-headed protagonist--who bravely served as the PC Engine's entry in what I like to call the "Great Gaming Mascot Pageant" of the late 1980s and early 1990s. There's nothing wrong with that, of course--that is the game's main claim to fame, after all--but in my opinion it deserves to be known for much more than being a somewhat-competitive contemporary of Mario and Sonic. For instance, there's the fact that PC Genjin began life as a comic (in the pages of Gekkan PC Engine magazine). I don't know why, but I've always found that kind of cool. Then there's the fact that it was developed by the abler-than-able folks at Atlus and Red Company (makers of Gate/Lords of Thunder, the Tengai Makyou titles and even Sega's Tempo). There's also the fact that PC Genjin is, simply put, a fun and unique game--something that can't be said about too many of the mascot-focused platformers released during the 16-bit era. The main reasons I find it to be fun and unique: For starters, the protagonist attacks his prehistoric foes by bashing them with his head. (He can do this while standing on the ground or while in the air, by the way; with the latter move resulting in a devilish dive-bomb.) Also, jumping and then rapidly pushing that same action button on the PC Engine's pad causes PC Genjin to spin wildly and hover or float, if for just a second or two, above the ground. Finally, I've always appreciated the primitive nature of this title's graphics. Considering most "mascot games," including this game's superior-in-many-ways sequel, are awfully slick in that area, PC Genjin's primordial departure from the norm could and should be seen by both PC Engine and platformer fans as a pixelated breath of fresh air.


See also: Previous 'Great Gaymathon' posts

Monday, February 07, 2011

An artful look at Bonk's arcade cousin, BC Kid

Like any good Bonk--or, PC Genjin, as he's called in Japan--fan, I consider the character's PC Engine outings to be (basically) the only ones worth my attention. As a result, I've ignored pretty much all of the spin-offs that have been released for the GameBoy, the Famicom and the Super Famicom--I'm just going to ignore the later atrocities--over the years.

I haven't ignored all of the Bonk spin-offs, though; the arcade-only BC Kid, for instance, has always intrigued me despite the fact that it was developed by Kaneko rather than Red and Atlus.

Artist and blogger Curtis Bathurst seems to share my interest in BC Kid, at least as far as the game's aesthetics are concerned. In a recent post, Bathurst critiques the game's promotional art (right) as well as its in-game graphics.

Although he isn't a big fan of either, he ends his post on a positive note saying, "I find it wildly exciting that there was ever a coin-op Bonk’s Adventure and I love rummaging through the ‘net in search of bits and scraps about the game."

If you're at all interested in graphic design--especially as it relates to the world of gaming--I highly recommend heading over to Bathurst's site and reading his post about this quirky quarter-muncher.

Saturday, June 26, 2010

Now playing: Tengai Makyo II

To those of you who, upon reading the headline above, thought, "Tengai what?"--Tengai Makyo II: Manjimaru is a PC Engine RPG developed by Red Company (best known for being the creators of the PC Genjin--Bonk's Adventure in the States--series of games).

It's more than just a PC Engine RPG, though--it's one of the best RPGs ever made. At least, that's what I've heard. I've never actually played the game; I've just obsessed over it ever since I saw the following blurb in an issue of Super Gaming magazine.


Now that I've got a PC Engine Core Grafx II and NEC's Super CD-ROM2 attachment, though, I can stop daydreaming about Tengai Makyo II and start playing the darn thing. Which is exactly what I plan on doing this weekend...