Showing posts with label Project Octopath Traveler. Show all posts
Showing posts with label Project Octopath Traveler. Show all posts

Tuesday, May 15, 2018

I don't know about you, but I'm absolutely thrilled we're swimming in actual SaGa as well as SaGa-inspired games at the moment

I've been keenly interested in Square Enix's SaGa series of bizarro RPGs for a long time now.

Makai Toushi SaGa, a GameBoy title that was rebranded The Final Fantasy Legend before it crossed the pond, introduced me to its wonders all the way back in 1990, but only barely.

I didn't fall head over heels in love with the series until I first laid eyes on Romancing SaGa for the Super Famicom.

That's not to say I've spent a lot of time with that 1992 release. Oh, I've tried, but even with my limited--very limited--understanding of Japanese, all of the text Romancing SaGa throws at you is daunting, to say the least.

Still, Romancing SaGa turned me on to just how beautifully strange an RPG can be in the right hands (especially if those hands belong to the one and only Akitoshi Kawazu)--a point that was driven home during my first playthrough of a game that is now one of my all-time favorites, SaGa Frontier.

Sadly, the series has languished in the wake of that late-1990s offering. Although eight SaGa titles were published (in Japan, at least) between 1989 and 2000, only five have come out in the 18 years since--one of which was a remake of an older effort and two of which depressingly avoided consoles.

Amazingly, other developers have stepped into the void in recent years to provide the world with their own SaGa-esque role-players. The Legend of Legacy was the first of these quirky RPGs to hit the market (back in 2015), and while it didn't quite live up to its initial hype, it proved to be an enjoyable enough experience despite its drawbacks.

That game's just-released (outside of Japan) spiritual successor, The Alliance Alive, is an even better "SaGa-like," in my opinion. It's far less experimental, and a lot more straightforward, than The Legend of Legacy, but both of those qualities work in its favor and help it feel like the best SaGa game not made by the aforementioned Kawazu.

You should expect to see more posts about The Alliance Alive here in the coming days and weeks, by the way. I'm so in love with the game after putting more than 60 hours into it that I've got to gush about it a bit.

Speaking of SaGa-ish games I've got to gush about, or that I've got a feeling I'm going to gush about shortly after I start playing them, Octopath Traveler for the Switch is due out in just under two months. I couldn't be more excited about it, to be honest--especially since it looks to be even more akin to the SaGa games of old than The Alliance of Alive.

Will I be gushing about the last "real" SaGa title, SaGa: Scarlet Grace, sooner rather than later, too? It sure seems like it. No less than Kawazu himself recently revealed on Twitter that an English localization of the game is being worked on as we speak.

And then, of course, there's the Romancing SaGa 3 remake that was announced early last year for mobile and Vita. It's also being prepped for a Western release--although no one outside Square Enix seems to know when that will happen (or if it'll hit systems like the PS4, Switch, and Xbox One as well).

Regardless, it's now abundantly clear that the SaGa, er, saga is far from over. I don't know about you, but that thrills me to no end. You can keep your paint-by-numbers RPGs; I'll take weirdo releases like The Alliance Alive, Octopath Traveler, and SaGa: Scarlet Grace over them any day of the week.

How many of you feel the same way?

Monday, January 22, 2018

Eight Nintendo Switch games I'm looking forward to playing in 2018

Although I am by no means finished buying or playing 3DS or Vita games, there's little doubt in my mind that most of the money I spend on this hobby in 2018 will be directed toward Switch titles.

The eight Switch games discussed here aren't the only ones I'm looking forward to playing this year, by the way. They're just the ones I'm most itching to experience.

As such, don't be surprised if I eventually publish a follow-up post to this one that details some of the other Switch titles I hope to tackle by the time 2019 rolls around.



Bayonetta 2--I wish I could tell you why I've yet to try the first Bayonetta title. I've had an Xbox 360 for years, after all. The best explanation I can offer up is Microsoft's second console has never quite clicked with me, and as a result I've rarely felt like buying games for it. (The only retail Xbox 360 game I currently own is Deadly Premonition.) Well, I'll soon have my chance to try both the original Bayonetta and its sequel, and you can bet I'm going to take advantage of it. Here's hoping I find the gameplay in these titles as fabulously appealing as their saucy protagonist.



Dark Souls: Remastered--Here's another widely heralded game I've long ignored because of my lack of love for the Xbox 360 (and my lack of a PS3, period). That's not a comment on my interest in the title, though. In fact, I've wanted to see what all the fuss was about since Dark Souls first made a splash in 2011. Thanks to Namco Bandai's decision to bring the recently announced "remastered" version of the game to Switch, I'll be able to do just that this coming spring. What do you think: will I enjoy it, or will it completely overwhelm me?



Dragon Quest Builders 2--I considered writing about the upcoming Switch port of the first Dragon Quest Builders here, but I've chatted about that game (which I pre-ordered as soon as Amazon allowed it) enough on line, so let's talk about its in-the-works sequel. To be honest, I don't know much about it at the moment. As long as Dragon Quest Builders 2 offers up a few new twists on the original's charming, Minecraft-esque gameplay, though, I doubt I'll regret my purchase.



Gal Metal!--What can I say? I tend to like music and rhythm games. I even enjoyed Wii Music, for crying out loud. That lack of taste (some might say, at least) may serve me well after my copy of this curious import arrives on our doorstep in a few weeks. Although there's little question Gal Metal! looks great, there are a lot of questions surrounding its gameplay, which appears eerily similar to the much-maligned Wii game mentioned earlier. Granted, the move-your-Joy-Cons-like-drum-sticks controls at the center of Gal Metal! should be far more accurate than the ones showcased in Wii Music, but that doesn't mean they'll be fun. Oh, well, even if the game disappoints, I'll still have a snazzy piece of cover art to ogle.

Sunday, January 07, 2018

Eight games I finished in 2017

I played a lot of games last year--even more than the 20 I highlighted in my "how I spent my time in 2017" post--but I didn't finish or "beat" too many of them.

Specifically, I completed a grand total of eight, and one was a demo. (A meaty demo, to be sure, but a demo nonetheless.) Here they are:

Dragon Quest VII (3DS)--I spent more than a decade longing to play Dragon Quest VII before I picked up its 3DS port in late 2016. In fact, I distinctly remember spotting a discounted PSone console and a copy of the game while shopping at Target in the early 2000s and struggling with whether or not I should buy both in one fell swoop. I passed in the end, but I think that made me even more eager than I would've been otherwise to play this portable remake. Sadly, all of that anticipation meant bubkes when I finally booted it up. Although I enjoyed a lot of what it offered, that enjoyment was constantly tested by bouts of boredom and fits of annoyance. Basically, Dragon Quest VII too often felt like a drag. As such, I'm glad I stuck with this game until the end, but I can pretty much guarantee I'll never pick it up again.



Golf Story (Switch)--If you would've told me before I started playing it that Golf Story had enough content to last more than 17 hours, I'd have responded with an eye roll of epic proportions. Although this game has its fair share of issues--it doesn't do a great job of explaining how things work, for instance, and it's surprisingly buggy (or it was before it was patched)--its captivating story and charming visuals do a lot to mitigate them and make those hours fly by (or at least they did in my case).

Kirby: Planet Robobot (3DS)--After devoting nearly 100 hours of my life to the Dragon Quest VII 3DS remake between late 2016 and early 2017, switching over to Kirby: Planet Robobot was the gaming equivalent of a breath of fresh air. Not only did it take me just nine hours to reach Planet Robobot's end credits, but the overall experience was so breezy and light that I wouldn't be surprised if I grinned the whole way through. On a related note, it was such a nice change of pace to play a game that didn't feel the need to artificially prolong its experience.



Mother (Famicom)--I've been itching to play the original Mother ever since I finished--for the very first time, I might add--the series' second release all the way back in early 2014. I actually started Mother a few years ago, but walked away (for reasons I can't remember) after just a couple of hours. Halfway through 2017, I decided to take another stab at it. This time, I got so sucked into it that I played little else during the two-week, 20-plus-hour period I spent with the game. In fact, the experience left such an impression on me that I now think I prefer Mother to its (admittedly far slicker) sequel.

Poochy & Yoshi's Woolly World (3DS)--I don't know how I did it, but somehow I finished two 3DS platformers back to back in early 2017. I'm not suggesting this is some kind of amazing feat, mind you; it's more that I usually don't like to play, let alone "beat," two games of the same genre in succession. I guess it says a lot about both Planet Robobot and this portable Woolly World port that tackled them around the same time. I'm going to "blame" Dragon Quest VII for enabling this accomplishment, as after putting almost 100 hours into that slog of a game I desperately needed a peppy palate cleanser--or two, apparently. As for which proved more satisfying, I'm going to have to go with Poochy & Yoshi's Woolly World here, if only because it offered up more of a challenge. (I've never been the biggest fan of cake-walk side-scrollers.)



Project Octopath Traveler demo (Switch)--I waited a long time to tackle the Project Octopath Traveler demo--especially when you consider it was what prompted me to buy a Switch in 2017 instead of in 2018. Why I dilly-dallyed is beyond me, although I have a feeling I did so because I knew playing it would make the wait for full game borderline unbearable. And guess what? I was right. This bite-sized preview of Project Octopath Traveler blew me away even more than I thought it would thanks to its eye-popping visuals, thrilling battles, and top-shelf soundtrack. Given that, I sincerely hope the finished product hits store shelves in my neck of the woods as early as possible this year.

The Starship Damrey (3DS)--Admittedly, it's pretty easy to finish a game that only lasts for a few hours. Still, a lot of people probably passed on The Starship Damrey due to its far-from-stellar word of mouth, so I'm going to pat myself on the back for making it through its creepy, corridor-stalking adventure anyway. I'd personally say it's well worth experiencing even now if you're open to buying and playing 3DS games in 2018--especially if you wait for publisher Level-5 to discount it. It's currently $7.99 (on the North American eShop), which I think is a bit rich for a four-hour game, but that regularly drops by about half, so keep an eye out for a sale if you're at all intrigued. Not yet convinced? Read my Starship Damrey review.



Super Mario Odyssey (Switch)--Before I booted up my copy of Super Mario Odyssey for the first time, I worried it might not live up to the brilliance of the Super Mario Galaxy titles. After watching its end credits and starting through its post-game content, I couldn't help but wonder why I was so skeptical. For me, Odyssey bests the Galaxy efforts in almost every area. Just as importantly, in my opinion, is that Mario's latest adventure is one that never lets up. Right when you think a kingdom is about to overstay its welcome, another opens up and begs to be explored. If your playthrough is anything like mine, the whole thing will be over before you know it.

Did you finish any games in 2017? If so, which ones? Share their names as well as a few thoughts on them in the comments section of this post.

Saturday, December 30, 2017

My favorite games of 2017

If you had told me at the beginning of this year I'd play so many great games--so many great Switch games, especially--I would've responded by dramatically rolling my eyes.

As I've said a number of times in the last few months, I didn't expect to buy a Switch so early in its life--and certainly not before sometime in 2018.

Now I've got an actual "slew" of Switch games--so many, in fact, that I'm having a hard time keeping up with them. (On a related note, look for me to publish a bunch of "a few thoughts on" posts in the new year.)

Amazingly, I'm having a similarly hard time keeping up with all the Vita games I've bought since 2017 started. Who would've thought that'd be the case given the system's worldwide nosedive over the last 12 months? Certainly not me.

A couple of those recently acquired Vita games made a big enough impression on me that I'm including them among my favorite games of this year. They're joined by handful of Switch games, a trio of 3DS carts, and a PC title, too.



Golf Story (Switch)--In a year of surprising games, this probably was the most surprising of all for me. That's kind of funny when you consider Golf Story is just what its name implies: a digital Switch title that's one part golf, and one part story (or RPG). You're just as likely to be sent on a fetch quest or be asked to solve a mystery as you are to shoot a round of Scotland's national sport against an NPC. OK, so I personally don't think its writing is good enough to be compared to EarthBound, but that doesn't mean I think it's drivel. In fact, I'd say it's just fun--and weird--enough to bring a smile to your face more regularly than your average RPG. Even if that weren't the case, though, I'd call myself a Golf Story fan anyway thanks to how all of its components combine to create a unique experience that intrigues throughout its 15-plus-hour running time.



The Legend of Zelda: Breath of the Wild (Switch)--I've made no secret of the fact that I'm generally not a fan of three-dimensional Zelda games. Don't get me wrong, I like the idea of them, but despite that they usually have a hard time holding my interest past the first few hours. Well, Breath of the Wild bucks that trend--or at least it has so far. I regularly get lost while wandering around its lush landscapes, I've got to admit, but it's yet to bring my progress to a screeching halt. Does this mean me finishing Breath of the Wild is a done deal? Unfortunately, it doesn't. Still, I think that result is far more likely than it was when I attempted to play through Majora's Mask, The Wind Waker, and Twilight Princess thanks to the intriguingly open-ended nature of this particular Zelda adventure.



Miitopia (3DS)--I was sure I'd get a kick out of Miitopia the second I laid eyes on it. Still, I was shocked when I enjoyed its demo as much as I did. In fact, I enjoyed it so much I put more than three hours into it before giving it a rest. I've now put more than twice that into the full game, and yet it continues to make me chuckle and otherwise turn me into a grinning idiot. There's no question this RPG is an odd duck, not to mention quite a bit more "casual" than what is typical of the genre, but for me, both of those qualities conspire to make Miitopia far more entertaining than it would be if it leaned toward the traditional. I do suspect Miitopia's schtick may wear thin sooner rather than later, but that's OK; I already feel like I got my money's worth out of it.



Poochy & Yoshi's Woolly World (3DS)--I'm one of those grumps that like to grouse about how Yoshi's Island is the only good Yoshi game. I regularly grumble in this way even though I didn't exactly hate Yoshi's New Island. Well, this portable port of Woolly World is miles more impressive than that 2014 release, as well as pretty much every other Yoshi title I've played since the first. One reason for that is it's gorgeous--even on the low-res 3DS screen. Another is it provides a good amount of fun. Also, it eventually offers up a good challenge for people (like me) who don't necessarily possess top-notch platforming skills--something that can't exactly be said of every Yoshi title that's followed in Island's wake.



Project Octopath Traveler demo (Switch)--Yes, this is a demo. But like the Bravely Default demo Square Enix made available well in advance of that 3DS game's release, this one is both meaty and interesting enough to prompt someone like me to declare it "game of the year"--or at least one of my favorite gaming experiences of the year. The aspect of the Project Octopath Traveler demo that most stood out at me while playing through it recently (read my impressions here) was the battle system, which feels like a zippier version of the one featured in Bravely Default and Second. Really, though, every component of this teaser blew me away--even its much maligned "vignette" filter. I guess what I'm saying here is, barring some sort of disaster popping up between now and whenever it's released, expect to see the full game discussed in next year's version of this write-up.

Sunday, December 24, 2017

A few thoughts on the Project Octopath Traveler Switch demo now that I've finally played through it

There's something hilarious--to me, at least--about the fact that I went against my original plan of waiting until 2018 to buy a Switch and instead picked up one in late September mainly so I could check out the just-released Project Octopath Traveler demo.

What's so funny about that, you ask? Well, although the first thing I did after turning on and updating my Switch was download the aforementioned demo, all it's done since then is sit on my home screen and look pretty.

I finally booted it up a couple of days ago, and now I can't put it down. Honestly, I'm completely mesmerized by this bite-sized preview of Square Enix's upcoming "HD-2D" role-playing game for Switch at the moment. Here's why:



I really appreciate how its story at least attempts to be more "adult"--Most of the RPGs Square Enix has made for Nintendo systems (handhelds, in particular) in recent years have featured stories that are more childish than mature. Based on this demo, it seems Project Octopath Traveler may buck that trend. To be sure, I don't know that I'd even describe the text encountered here as being R-rated, but it's certainly closer to that than the PG-leaning narratives usually found in the company's Nintendo releases, and for that I'm grateful.



Its visuals are the perfect blend of old and new--On the one hand, Project Octopath Traveler doesn't look too different from the kinds of games Square put out during the 16-bit era (see: Final Fantasy VI, Romancing SaGa 3, and Seiken Densetsu 3). On the other, it also looks surprisingly modern, thanks to its three-dimensional--yet still pixelated--backdrops and heavy use of bloom and other special effects. Put those two together and you've got a game that makes me want to cry due to its gorgeousness. Yes, the vignetting can be a bit much at times, but even then I love Octopath's aesthetic and hope producer Tomoya Asano and his team don't touch it between now and whenever the full game is released.



Yasunori Nishiki's soundtrack is a revelation--OK, so obviously I'm only talking about the music that's featured in the demo or that's been teased on line. Still, that small handful of tunes is more than enough for me to feel confident the full Project Octopath Traveler soundtrack will be a stunner. Which is a bit of a surprise, as composer Yasunori Nishiki is far from a household name at this point. I'm not at all sure he's going to give Project Octopath Traveler players something that approaches the ear-popping brilliance of Bravely Default's "Baby Bird" with the work he does here, but maybe that's for the best.



No joke, I think I prefer Project Octopath Traveler's battle system to Bravely Default's--And this is coming from someone who loved Bravely Default's battle system to death. Why? Project Octopath Traveler's is a lot snappier, for starters. Also, it's also more visceral, if that makes any sense. I feel a real jolt whenever one of my party members unleashes four strikes in a row against a foe while playing this demo. The battles in Project Octopath Traveler seem to be more dynamic than those in Bravely Default, too, due to subtle camera movements and some of the aforementioned graphical effects. Again, fingers and toes crossed that Asano and his crew don't mess with this aspect of the game before the final product sees the light of day.



I'm kind of surprised enemies remain static while fighting, but I also can't say it bothers me--I've seen a number of people complain about this on line, and although I can't fault their critiques, I also can't agree with it. Or at least I can't say the lack of enemy animations is keeping me from enjoying Project Octopath Traveler's battle scenes. Who knows, though, maybe the full game will surprise in this regard by adding a hint of movement to boss encounters or something like that.

So, that's how I feel about the Project Octopath Traveler demo after putting more than three hours into it. If you've played through it, too, share your thoughts, opinions, and impressions in the comments section of this post.

Thursday, September 14, 2017

Square Enix's Project Octopath Traveler looks like a love child of Bravely Default and Romancing SaGa, and that thrills me

Although it had its flaws and was far from perfect, I really enjoyed playing through Bravely Default a few years back.

Combine that with my nearly life-long interest in Square Enix's old (and on-going) SaGa series and, well, it should be easy enough to understand why I'm thoroughly intrigued by the company's upcoming Switch RPG, Project Octopath Traveler.

After all, Project Octopath Traveler looks like a thrilling mashup of the above-mentioned titles in its latest trailer (below), wouldn't you agree?



Sadly, I can't say for myself whether or not this 2018 release lives up to that pedigree, as I don't yet own a Switch and so can't play the Project Octopath Traveler demo that was made available via that system's eShop following yesterday's Nintendo Direct broadcasts.

I can guarantee you, though, that I'll play that demo for all it's worth once I finally get my hands on a Switch--assuming that happens before the retail version of Project Octopath Traveler hits the streets, of course.

In the meantime, what do all of you think of this "HD 2D" RPG? Does it thrill you, too, or does it make you shrug your shoulders in disinterest?

Friday, January 13, 2017

A few thoughts on 'Nintendo Switch Presentation 2017'

Before last night's "Nintendo Switch Presentation 2017," I was about 75 percent sure I'd buy Nintendo's next console-handheld hybrid upon release.

Although it pains me to say it, that number steadily plummeted as I watched the presentation in question--to the point that I'm now all but certain I'll wait until late in the year--at the earliest--to pick up a Nintendo Switch.

To help explain why that is, here are some thoughts on various aspects of the system and its launch that were touched on during this event:

The release date--Most rumors suggested the Switch would launch in mid or late March, so March 3 (worldwide, at that) sounded pretty darn good to me. Or it did before I decided against a day-one purchase.

The price--In my dreams, Nintendo would sell the Switch for $199. I knew that was highly unlikely, though, so my hope was that the system would initially sell for $249--without a pack-in game. So imagine my disappointment when company president Tatsumi Kimishima revealed early on during last night's presentation that the system alone (well, along with a dock, two Joy-Cons, an AC adapter and some cords) will cost $299.99. For me, that's too much. Not too much for me to afford, mind you; rather, it's just more than I'm willing to pay right now.



The pack-in games--1, 2 Switch and Arms are pack-in games, right? Wrong? What do you mean? Nintendo isn't including either of these newly revealed (and questionably interesting) Switch titles with the system, you say? That's bizarre, I say--especially when 1, 2 Switch looks like a $5 digital offering at best, in my humble opinion. In reality, it appears Nintendo's going to try to sell it for $49.99. Good luck with that. Oh, and I offer up the same comment as a reaction to Arms' $59.99 asking price.

The launch lineup--The most depressing element of "Nintendo Switch Presentation 2017" for me was that it became increasingly obvious as the event wore on that the hybrid system would hit the streets alongside a meager selection of games. The new Mario title, Super Mario Odyssey, which most expected would be available from the get-go? Actually a "Holiday 2017" release. Mario Kart 8 Deluxe? Late April. Splatoon 2? Sometime this summer. Even Arms won't be out on March 3. That leaves 1, 2 Switch, The Legend of Zelda: Breath of the Wild, the latest Just Dance, Square Enix's I Am Setsuna (now there's a head-scratcher--not that I'm complaining) and a couple of other third-party titles. Admittedly, Breath of the Wild looks astounding, and likely will be enough for most folks (especially outside of Japan), but I personally would've liked a few more first-party options on day one.

The first-party titles--I've got to say, I expected Nintendo to show off a lot more of its own in-development Switch games than it did last night. Most of the ones the company did present to the public--The Legend of Zelda: Breath of the Wild, Splatoon 2, Super Mario Odyssey and Xenoblade Chronicles 2, in particular--looked great, no doubt about it (although I'm not in love with the new Xenoblade's character designs). When you consider that Super Mario Odyssey won't be out until the end of 2017, though, and Xenoblade Chronicles 2 won't be out until who knows when, it's hardly a stunning first-year lineup from the company that's probably going to have to supply the bulk of Switch content.



The third-party presence--This isn't my first time at the Nintendo rodeo, so I went into "Nintendo Switch Presentation 2017" fully aware that third-party developers and publishers once are likely to give the cold shoulder to the company's latest piece of gaming hardware. I saw very little last night that made me think otherwise. That's not to say there weren't pleasant surprises. Square Enix's Project Octopath Traveler (being made by the same team that produced Bravely Default and Bravely Second) looks stunning and could single-handedly push me to buy a Switch if it proves to be an exclusive. Also piquing my interest: a new Shin Megami Tensei, No More Heroes 3 and Dragon Quest Heroes 1 & 2. Sadly, that's pretty much the extent of the third-party efforts that appealed to me aside from the promise of a new Taiko no Tatsujin title and the already announced Dragon Quest XI.

The price of Switch games--This has been one of my biggest worries since it was revealed that the Nintendo Switch would straddle the line between being a handheld and a console. Would its games be priced like 3DS games or Wii U games? At the moment, it seems like they'll lean toward the latter,  given what we know about 1, 2 Switch, ArmsBreath of the Wild and Mario Kart 8 Deluxe. (All but the first title will cost $59.99.) That disappoints me. Still, I hold out hope that easier-to-swallow price tags will be attached to smaller Switch games.

The game cases--No joke: one of the highlights of the last two days has been finding out that Switch game cases look a lot like PSP game cases. I've always loved the slender profile and see-through appearance of the latter, after all. Plus, the few examples of Switch cover art I've seen so far (Breath of the WildMario Kart 8 Deluxe and Splatoon 2) look really nice stuck inside of them.

The accessories--I don't know why, but it kind of surprised me when Nintendo revealed it would sell colored Switch Joy-Cons at launch. Even more surprising to me: the cost of extra Joy-Cons. A single Joy-Con will set you back $50; a pair will cost you $80. Want a second dock? I hope you have $90 burning a hole in your pocket. Oh, and the Pro Controller many Switch owners are sure to want? Each one will carry a $70 price tag. In the immortal words of the amazing Madeline Kahn, "woof!"



The operating system--In hindsight, I can understand why the bigwigs at Nintendo decided to gloss over the Switch's OS during last night's presentation, as it's not really the kind of thing that'll sell people on the company's shiny new console. At the time, though, I was sad to only get a glimpse of it. Thankfully, what was shown of the Switch OS looked clean, uncluttered and modern.

The paid online service--One of the stranger portions of the "Nintendo Switch Presentation 2017" for me saw Kimishima revealing that the company eventually will require paid subscriptions for online play. That in and of itself isn't terrible, as both Microsoft and Sony have done the same for years. Of course, Nintendo's track record when it comes to such things is far from great, so telling future Switch owners they'll need to pay to play on line--without explaining why it'll be worth the cost--seems more than a bit weird to me. Who knows, though, maybe the company has something great, or at least competent, in the works for Switch's online service.

The end of region-locking--Nintendo may have disappointed me in many ways with this latest look at the Switch, but one thing it did that brought a huge smile to my face was make it clear the system will be region-free. That's a huge deal for someone like me who likes to import games and, as such, has suffered (relatively speaking, of course) during the 3DS and Wii U eras.

The Switch's battery life--As rumored, the Switch's battery life--of two-and-a-half to six hours, depending on the game--isn't going to blow anyone away. It also shouldn't horribly disappoint anyone, however, considering the original 3DS and even the New 3DS offer up similarly anemic battery-life stats. Would I have preferred the Switch's battery to be more robust? Of course, but I'm also fine with what we're getting here.



The overall presentation--I had a really good feeling about things before the event actually began. The light show and DJ-sourced music that preceded Kimishima's entrance were cooler than what I've come to expect from Nintendo. Unfortunately, all of that faded into the background--literally and figuratively--when the company president started to speak. He's no Iwata, is he? Neither is Yoshiaki Koizumi, it has to be said, though he's definitely far more engaging than his superior. Their lack of stage presence wasn't responsible for the "Nintendo Switch Presentation 2017" being a bit of a snoozefest, though. No, the responsibility falls on the overall structure of the event, which at best made it seem boring and at worst made it seem like a train wreck.

In the end, although I still consider the Nintendo Switch to be a curious piece of gaming hardware, I'm currently not planning to buy one until either the price of admission comes down or a title is released that I can't live without.

How about you? Did you pre-order a Switch as soon as you were able after last night's presentation, or will you do so shortly? Or maybe you're in the same boat as I am, waiting to see how things pan out for the Switch before committing your hard-earned dollars toward one?

Regardless, let me and others know what you think about those questions as well as all of what I touched on above in the comments section below.