Showing posts with label Pokemon Battle Trozei. Show all posts
Showing posts with label Pokemon Battle Trozei. Show all posts

Friday, June 27, 2014

Shall We Do It? (THE 'DENPA' MEN 3, Pokémon Battle Trozei and Tomodachi Life)

A little warning for those of you who clicked on this link in order to learn more about my on-and-off experiences with THE "DENPA" MEN 3 or Pokémon Battle Trozei: I barely played either 3DS eShop title in the week since I published my last "Shall We Do It?" post.

So, the impressions I share in regard to those two titles are sure to be on the short side. The impressions I share in regard to Tomodachi Life, on the other hand, will be far more extensive. Given that, maybe I should start with my thoughts on THE "DENPA" MEN 3 or Pokémon Battle Trozei?

THE "DENPA" MEN 3--The sad fact about my playthrough of this digital title is that it probably passed the six hour mark a month or two ago (if the game's even been out that long), and all I've put in since is maybe an hour and a half at most.


Why? Because I'm quite literally lost at the moment--which, in the end, may say more about my own intellect than it does about this game's difficulty, but right now it sure doesn't feel that way. And, really, my being lost has very little, if anything, to do with the game being tough; rather, it has to do with the overworld often being surprisingly obtuse. Which is weird, because I've played a lot of RPGs over the years and I generally find traversing an overworld to be a confusion-free affair.

That definitely was the case during my first five or six hours with THE "DENPA" MEN 3, but not any more. I literally don't know where I'm supposed to go at the moment--even though the game has gone to some lengths to point out the location (a volcano)--and so for the last hour-plus of my playthrough I've just been running here, there and everywhere searching for the damn "crust rupture" while doing my best to avoid as many battles as possible (something that's far easier said than done in this game, let me tell you).

Sadly, all this particular experience has done is remind me of my ill-fated attempt at playing through THE "DENPA" MEN 2 last year. After putting about 17 hours into that game, I basically walked away from it without a second thought due to being tired of having to fight a bunch of enemies every few steps.


So, I'm not sure where this leaves me and THE "DENPA" MEN 3, to be honest. I think what I'll do is see if someone else has addressed my issue on line. (No one had done so last I looked, but that was a couple of weeks ago.) If someone has, I'll soldier on a while longer, but even then I certainly wouldn't put any money on me finishing this one, folks--a crying shame when you consider how much I loved the original game.

Pokémon Battle Trozei--Here's another 3DS eShop title that I initially found pretty darn appealing but have all but ignored for the last few weeks.

In the case of Pokémon Battle Trozei, I think that's mainly because I simply don't find its tile-matching gameplay to be all that strategic--or at least not strategic in the ways I'm used to when it comes to such puzzlers.

In fact, I often get the feeling there's no strategy to it at all, as a lot of levels seem to begin with me shifting around tiles in a capable-enough manner (that's a good thing) before ending with little to no input from me. And even when my actions do seem to bring about the end of a level, I just don't feel all that engaged or interested in the action.


Am I just not "getting" this game? Am I doing something wrong? If so, please tell me, because I honestly want to like the otherwise-adorable Pokémon Battle Trozei--but at the moment I can't.

Tomodachi Life--Let's get the silly stuff out of the way for this one, shall we?

First, you should know that I now have about 30 residents on my island--including a slew of Nintendo characters and employees, a handful of social-media friends (Adam, Adrian, apricotsushi, Bri Bri, Kaze and Zaphod65 among them) and a bunch of celebrities (such as Cher, Madonna and Michael Jackson).

Also, my lookalike Mii finally has a sweetheart: Ganondorf, who's looking mighty spiffy with his hot-pink hair and light-pink polo these days, I have to say. The big lug has yet to propose, though, which is starting to make both me and my digital doppelganger mad--especially since Nintendo's Bill Trinen just married Nikki (of Swapnote fame) after dating for about a minute.


Other than that, my favorite aspect of this weirdo life sim is Tomodachi Quest, the mini-RPG that can be played each and every afternoon if you visit the amusement park. So far, I've waged battle against bottles of perfume, glass slippers, truffles (the pricey mushroom, not the candy) and more and I've enjoyed every single second of those scuffles.

All that said, I can't help but admitting that every once in a while I feel kind of bad that I'm enjoying Tomodachi Life as much as I am at the moment. As in, I regularly ask myself some form of the following question: "Why on earth do I keep clicking on these apartment windows, feeding their inhabitants, playing games with them and peeking into their dreams?"

The only answer I've been able to come up with so far is: "Because it's fun." I keep doing the above-mentioned things because I want to hear the next funny thing these goofy-looking Miis are going to say, or I want to watch as they go on dates with their neighbors or play their Wii Us or simply hop around their fabulously decorated (thanks to me) flats.


I'm still more than a bit miffed that the only way to make the Miis that populate your Tomodachi island gay is to use a rather lame workaround, of course, but at least it works well enough that it's not completely jarring or irritating or keeping me from getting a kick out of the overall experience.

Are any of you playing, or have any of you played, the trio of games discussed above? If so, please share your thoughts about them in the comments section below.

See also: previous 'Shall We Do It?' posts

Monday, March 31, 2014

Shall We Do It? (leaving Bravely Default behind for a bit and playing Yoshi's New Island, Pokémon Battle Trozei and 3D Fantasy Zone instead)

I think I've reached my breaking point when it comes to playing Bravely Default.

It pains me to admit that, but it's true.

Of course, I've been hurtling toward this realization for some time now (since the middle of chapter six, if memory serves), so I'm not sure why I'm finding it so disappointing.

Maybe it's because I've come to really like the vast majority of this turn-based RPG--its characters, its setting, its soundtrack, its battle system--in the 75 or so hours I've spent with it thus far, and so it saddens me that one or two other aspects of the game are keeping me from wanting to finish it.


As for which aspects are bugging me: surprisingly, the wordiness I've complained about in past "Shall We Do It?" posts isn't one of them. Instead, one is related to where Bravely Default's story takes players during its second half (I'll stop there so as to avoid spoilers), while the other is related to some of the (overly cheap, in my opinion) optional boss fights that pop up near the end of the game.

So, I've decided to take a bit of a break from it. I fully plan to pick it up again soon, if only to finish the damn thing as quickly as possible (on easy, if need be), but I can't currently say when that's going to happen.

In the meantime, I'm going to spend my free time with a few other 3DS games--Yoshi's New IslandPokémon Battle Trozei and 3D Fantasy Zone: Opa-Opa Bros., in particular.

Here are a few early-ish impressions of each of those recently released 3DS titles, in case any of you are interested:

3D Fantasy Zone: Opa-Opa Bros.--After years of turning my nose up at it, Sega's peculiar, pastel-filled shmup, Fantasy Zone, has really wormed its way into my heart in recent months. Because of that, I snatched up this 3D-enhanced version, which just hit the Japanese eShop last week, as soon as I was able.


So far, I've only spent about 30 minutes with it, but already I can tell I'm going to like it. A lot. In particular, I'm in love with the bevy of options that are available to players in this release. For instance, you can display the game using the original aspect ratio, you can make it fill the entirety of the 3DS' top screen or you can morph things a bit so it looks like you're playing it on an old, curved CRT monitor.

That said, pretty much all of the changes that are present here are superficial. The backbone is still a 28-year-old arcade game, so if that sounds at all unappealing to you, it may not be your thing. For me, though, I'm completely stoked that I can now play a slightly enhanced version of this wonderfully quirky little game on my 3DS whenever I feel like it.

Pokémon Battle Trozei--Although I've never been the biggest Pokémon fan, I've always been a fan of the series' colorful cast of creatures. I've also long been a fan of portable puzzle games, as anyone who has visited this blog for any amount of time can attest. So, I decided the second it was announced to pick up Pokémon Battle Trozei the day it hit the North American 3DS eShop--an event that took place just about a week ago.

Anyway, if you haven't yet educated yourself about this game (and there's certainly nothing wrong with that), here's the gist: it's a match-three puzzler than seemingly takes some cues from the über-popular Puzzle & Dragons.

There's a bit more to it than that, of course. For example: while matching panels on the bottom screen, you're also battling a handful (I've encountered between three and five per stage so far) "wild Pokémon" on the top screen. Reduce a creature's hit points to zero and you add it to your collection.


All of that's well and good, but so far the stages have gone by so quickly I've barely had time to acknowledge the presence of the Pokémon I'm facing at the moment let alone devise a proper strategy to use against it.

Thankfully, that hasn't mattered much up to this point. Should it become an issue on later stages, I could see it negatively impacting my enjoyment of the game, but for now I'm glad I decided to pick it up.

Yoshi's New Island--I've experienced a roller coaster of emotions since this game was revealed last April. Initially, I was beside myself with excitement, as the original Yoshi's Island is one of my all-time favorite games. After glimpsing a few rough-looking screenshots and videos of New Island at last year's E3, though, my excitement quickly turned to befuddlement.

I've since waffled back and forth between those extremes depending on the time of day (or so it has sometimes seemed) and the quality of the media I've most recently come across.

Now that I've played a good chunk of it (I've just started the sixth world), which of the previously expressed emotions--excitement or befuddlement--am I currently feeling in regard to Yoshi's New Island? Neither, to tell you the truth. I'm still enjoying the game quite a bit, though, despite the fact that it pales in comparison to its predecessor in nearly every single aspect.


The thing is, this New Island may not look as good as the old one, or sound as good, or feature controls that are as finely tuned, but even then I think it's a lot of fun to look at and listen to and play. It does seem to be slightly less engaging than the original so far, and it also feels a bit "cheaper" (as in, more difficult--in an unfair sort of way), but neither of those things are impeding my enjoyment of the game at the moment.

Are any of you also playing Yoshi's New Island--or Pokemon Battle Trozei or Bravely Default or even 3D Fantasy Zone? If so, what do you think of them so far?

See also: previous 'Shall We Do It?' posts

Friday, February 14, 2014

Eight things I liked about yesterday's trio of Nintendo Directs

Real talk: it would be easy peasy for me to write a post that points out all of the things I found disappointing about yesterday's Nintendo Direct broadcasts.

For instance, there was the lack of news regarding a Western release of the 3DS Dragon Quest VII remake. Also, aside from Steel Diver: Sub Wars (more about this one below), no completely new 3DS or Wii U games were revealed in any of the three Nintendo Directs, as far as I'm aware--which is a real shame, especially since the 3DS is my go-to system this year.

Anyway, let's push those negatives to the background for the moment and focus instead on the positives--like the eight bullet-pointed items below--that I personally took from yesterday's Iwata-led extravaganzas:

A Free-to-Play 3DS Game? From Nintendo?--Wasn't the word on the street that Steel Diver: Sub Wars was being made for the Wii U? Whatever, I'm actually glad it was developed for the 3DS instead--you know, because I don't currently own a Wii U. Anyway, the game's out now and is completely free--or at least a portion of it is. (The full thing, which gives you access to additional missions and subs, costs $9.99.) Consider me intrigued, and consider it downloaded, too.



Hey, Sega, You're Bringing Hero Bank to the States, Right?--Seriously, this upcoming 3DS game, highlighted during the Japanese Nintendo Direct, looks great. And I mean that literally--as in, I love its art style. Unfortunately, I've never had a clue as to what's going on in any of the gameplay trailers that have been used to promote it, and that leads me to believe I should avoid playing it in a language I don't understand. So, uh, throw me a bone, will you, Sega? Pretty please?

Hurray! Kirby Triple Deluxe Finally Has a Release Date--Unfortunately, the date is May 2--the same day Mario Golf: World Tour will hit store shelves, incidentally. Oh, well, that just means I'll be able to take my time with Bravely Default, Yoshi's New Island and a small handful of other 3DS games that are set to be released between now then.



I'm Still Not Sure What I Think About Yoshi's New Island--On the one hand, this game's graphics have started to grow on me in recent weeks, at least in a general sense. On the other, its gameplay doesn't look anywhere near as interesting as what was found in the original Yoshi's Island. And then there are those feet. You know the ones I'm talking about. Still, I'm buying this one despite my reservations, as I just couldn't live with myself if I passed on it simply because it looked kind of boring in trailers. 

I Need Another Portable Puzzler Like I Need A Hole in the Head, But I'm Still Buying Pokemon Battle Trozei--Could a game be more up my alley than this one? I doubt it. I mean, it's adorable, it's a puzzler and it's coming to the 3DS (eShop). Oh, sure, Nintendo could give it a better logo, some cute (and colorful) cover art and offer up a physical release, too, but I can't blame them for going the digital-only route. Regardless, it's mine on March 20.



I Never Thought I'd Say This, But I'm Buying a Baseball Game--Specifically, I'm buying Rusty's Real Deal Baseball once it hits the North American 3DS eShop in April. This one's a localization of Darumeshi Sports Store, by the way, which has been available in Japan for a while now and by most accounts is a completely awesome and worthwhile experience. 

Inazuma Eleven Earns a Stealth eShop Release--Most folks assumed us North Americans would be getting this soccer RPG sometime soon after it showed up on Nintendo.com early last month. I doubt, though, that many of them thought Nintendo of America would toss it onto the eShop immediately following today's Nintendo Direct. No joke: I'd pick it up right now if I didn't already own the European DS version of the game.

Weapon Shop de Omasse Will Be Mine--I'm not so sure it was wise to give this 3DS eShop title (an English localization of the last of Level-5's Guild 01 games) such a weird name, but what do I know? Also, what do I care? All I care about at the moment is that I'll finally be able to get my hands on it--as will you, if you own a North American 3DS and you have $7.99 to blow--on Feb. 20.

So, those are my main thoughts on yesterday's trio of Nintendo Directs. What are yours?