The 2018 version of this post I published earlier this year focused entirely on Switch games.
This year's version offers a bit more variety. Not only does it include a few 3DS titles, but it features some for Vita, too.
Are the games discussed below the only ones I'm looking forward to playing in 2019? Of course not. I can think of a few others--like Etrian Odyssey Nexus, the Switch port of Final Fantasy XII: The Zodiac Age, and even The Princess Guide--just off the top of my head.
Plus, there are still a bunch of 2018 releases I'm excited about sinking my teeth into over the next 12 months, such as Katamari Damacy Encore and Yo-kai Watch Blasters.
Animal Crossing (Switch)--It's appropriate that this 2019 release should come first in this alphabetically ordered post. The reason: it's probably the one I'm most looking forward to experiencing next year. I've long harped about the fact that I prefer the original Animal Crossing above all of its successors, but that doesn't mean I abhor those follow-ups. On the contrary, I put a ton of time into City Folk and New Leaf. I expect to become just as obsessed with this upcoming sequel after a copy of it is finally in my hands.
Chocobo's Mystery Dungeon: EVERY BUDDY! (Switch)--Something else I've trumpeted here and elsewhere for years: I adore the original version of this game. That would be Final Fantasy Fables: Chocobo's Dungeon, of course. In fact, I might go so far as to call it my favorite Wii game. As such, I'm absolutely champing at the bit to start my way through this enhanced remaster, which is hitting both digital and retail store shelves in Japan on March 20.
Destiny Connect (Switch)--When the folks at Nippon Ichi Software first pulled back the curtain on this PS4 and Switch RPG, I was of two minds about it. On the one hand, I loved that it harkened back to certain role-playing games from the late 1990s, like Sting's Evolution for the Sega Dreamcast. On the other hand, its art style looked like one that could be either delightful or dreadful in motion. Thankfully, the latest Destiny Connect trailer suggests the final product--due out (in Japan) on March 14--is more likely to fit the former, rather than the latter, description.
Dragon Quest Builders 2 (Switch)--Although I'm not even close to finishing the Switch port of the first Dragon Quest Builders, I devoted almost 20 hours to it in early 2018. And I previously put about 12 hours into the Vita iteration. You might think that would keep me from even thinking of wasting my money on this sequel (how could I when I've yet to complete the original?), but you'd be wrong. In fact, I can't wait to see how Dragon Quest Builders 2, erm, "builds" upon its predecessor. Here's hoping those improvements push me to play this one until I reach its end credits.
Dragon Quest XI S (Switch)--Full disclosure: I bought the Japanese 3DS version of Dragon Quest XI at launch. The cartridge has never left its beautifully covered case, however. So why am I picking up this long-in-the-works Switch port? Because I want to experience its sprawling adventure in English, for starters. Also, at this point, I'm far more likely to play a game on my Switch than I am to play one on my Japanese New 3DS.
The House in Fata Morgana (Vita)--I've heard nothing but praise in regard to this Novectacle-developed visual novel since an English PC version launched back in 2016. To be honest, that's about all I know about it--other than its supposedly intriguing tale spans a number of centuries, let alone decades or years. I'm always up for a good visual novel, though, so when Limited Run Games announced it was prepping a physical release of The House of Fata Morgana for Vita in early 2019, I decided I'd add it to my lengthy to-buy list. Seems like a worthy swan song for Sony's sadly ignored handheld, don't you think?
Kirby's Extra Epic Yarn (3DS)--Speaking of swan songs, it seems like this portable port of my absolute favorite Kirby game (yes, you read that correctly) may be just that for Nintendo's 3DS. Although I would've preferred to traipse through Extra Epic Yarn in the the run-up to the holiday--for whatever reason, I think of it as a Christmas-y game--I know without a doubt I'll play the hell out of it no matter when it's released in 2019. For more on why that is, read my post that compares the original Kirby's Epic Yarn with Donkey Kong Country Returns.
The Liar Princess and the Blind Prince (Switch)--You might assume I'd choose the Vita version of this puzzle-filled side-scroller over the Switch one. After all, I own similar Nippon Ichi titles like htoL#NiQ, A Rose in the Twilight, and Yomawari for Sony's put-out-to-pasture portable. To be honest, I'd probably make the opposite decision if NIS America sold boxed copies of the Vita release of The Liar Princess and the Blind Prince. Since that doesn't seem to be in the cards, I'll be getting the standard Switch iteration of the game.
Pokémon (Switch)--My most recent post lays out how Let's Go renewed my interest in the Pokémon series. I know that doesn't ensure I'll similarly love the next mainline game, due out sometime in 2019, but I'm planning to give it a shot anyway. I just hope I don't find its larger cast of characters and additional gameplay elements to be as overwhelming as I've found them in previous entries like Pokémon X.
Romancing SaGa 3 (Vita)--Here's another upcoming release that I probably should purchase for Switch rather than for Vita. But I've already got the Romancing SaGa 2 semi-remake that dropped in late 2017 taking up space on my precious Vita's home screen, so it seems only right that this similar reimagining of Romancing SaGa 3 would join it there. Assuming Square Enix bothers to publish a Vita version in English, of course. And if it doesn't? I may pick up both for Switch.
Umihara Kawase Fresh! (Switch)--Much like Destiny Connect, I've been on the fence about this title since it was revealed. In part that's because I thought early screenshots of it looked a bit too mobile-game-ish. It's also due to my rather ho-hum response to Sayonara Umihara Kawase. I'm still not sure I like the aesthetics of Umihara Kawase Fresh!, and I'm also not sure its gameplay will entice me the way earlier efforts--Umihara Kawase Shun being a notable example--have, but that won't keep me from adding it to my ever-growing pile of Switch games in 2019.
Work x Work (Switch)--If you follow me on Twitter, you may have seen me mention that I've owned a Japanese copy of this intriguing RPG since it came out in early October. Surprisingly (or not), I've yet to even pop its cart into my Switch. My goal is to do just that after the holidays, but don't let that fool you--it's extremely unlikely I'll play it long enough to finish it thanks to the language barrier. Which is why I'm desperately hoping someone announces a 2019 English release of Work x Work pronto.
Yo-kai Watch 3 (3DS)--To be totally honest, I'm not entirely sure why I pre-ordered this game as soon as I was allowed to do so. Although I had a great time with the first Yo-kai Watch, I completely passed on its sequel and spin-offs, I've been curious about Yo-kai Watch 3 since I learned it changes up the series' battles a good bit. Plus, it'll provide a nice excuse to put away my Switch and pull out my 3DS in early 2019.
Are you looking forward to playing any particular games in 2019? If so, let me know which ones in the comments section of this post.
Showing posts with label Pokemon. Show all posts
Showing posts with label Pokemon. Show all posts
Tuesday, December 25, 2018
Saturday, December 22, 2018
How Let's Go renewed my interest in Pokémon
When Pokémon: Let's Go was revealed earlier this year, I paid it no mind.
My lack of interest had nothing to do with me being too cool, hardcore, or even old, mind you. Instead, it had to do with my, erm, "complicated" relationship with this long-running series.
You see, although I've bought a lot of Pokémon games over the years, I've barely played--let alone completed--most of them.
A few cases in point: before Let's Go, the only Pokémon title I ever "beat" was Red. I got close with Black, but became distracted as I approached its finale. All the rest, though? Well, I put about seven hours into X, and maybe four into Diamond and Emerald. Meanwhile, my copies of SoulSilver, Black 2, and Moon all remain unopened and unexplored.
Now my initial shoulder-shrugging in regard to Let's Go makes a lot more sense, right?
The thing is, although I was frosty toward this Switch remake at first, I thawed on it shortly after copies finally hit stores. Why? Glowing word of mouth, to be frank. Plus, screens and video footage of the game made it look like a lot of fun.
So, after a bit of hemming and hawing, I handed 60 big ones to the evil superpower known as Amazon for a copy of Pokémon: Let's Go, Eevee! and then (impatiently) waited for it to arrive on my doorstep.
Based on all of the above, you might assume the first few minutes I spent with this title were the gaming equivalent of love at first sight. They weren't.
In fact, after putting about an hour into it, I was wondering what on earth I'd done in buying it. I found it boring and slow. Honestly, if I hadn't spent so much money on it, I would've popped its cartridge out of my Switch and never looked back. Because I did drop a wad of cash on it, though, I stuck with it. A few hours later, I was all but smitten.
I can't point out to you the exact moment when my opinion of Let's Go, Eevee! changed, sadly. All I know is that I began one play session with a yawn and ended it with a grin splashed across my face.
That grin stayed in place for most of the next 40 or so hours I spent with the game, too.
I "blame" its charming cast of characters--the eponymous monsters, especially--for most of the pain I endured as a result of that days-long smile-fest, by the way. What can I say? There's just something about how the original 151 Pokémon creatures are depicted here that makes me happy.
The same could be said about the new, Pokémon Go-ish capture mechanism. A lot of people despise it, I know. I adore it. In the past, I often found the "wear 'em down until they're just about to faint" aspect of this series' random encounters to be draining. That's no longer an issue here.
Also, combining that aspect with wild Pokémon that are visible on the overworld map makes progressing through the game a breeze.
Are those three components really enough to change someone's mind on this series? I can't speak for anyone else, but for me that's certainly been the case--much to my own surprise, I have to admit.
Will my renewed interest in all things Pokémon (or at least some things Pokémon) remain strong if the mainline game that follows in the footsteps of Let's Go in late 2019 drops either or both of these last two bullet points from the back of its brightly colored box? I honestly don't know.
I can assure you I'll approach it with an open mind, though. And who knows? Maybe I'll walk away from it 50 or so hours later (as I did after I finished Let's Go recently) feeling like I got my money's worth from the purchase--something I've rarely been able to say about Pokémon games.
My lack of interest had nothing to do with me being too cool, hardcore, or even old, mind you. Instead, it had to do with my, erm, "complicated" relationship with this long-running series.
You see, although I've bought a lot of Pokémon games over the years, I've barely played--let alone completed--most of them.
A few cases in point: before Let's Go, the only Pokémon title I ever "beat" was Red. I got close with Black, but became distracted as I approached its finale. All the rest, though? Well, I put about seven hours into X, and maybe four into Diamond and Emerald. Meanwhile, my copies of SoulSilver, Black 2, and Moon all remain unopened and unexplored.
Now my initial shoulder-shrugging in regard to Let's Go makes a lot more sense, right?
The thing is, although I was frosty toward this Switch remake at first, I thawed on it shortly after copies finally hit stores. Why? Glowing word of mouth, to be frank. Plus, screens and video footage of the game made it look like a lot of fun.
So, after a bit of hemming and hawing, I handed 60 big ones to the evil superpower known as Amazon for a copy of Pokémon: Let's Go, Eevee! and then (impatiently) waited for it to arrive on my doorstep.
Based on all of the above, you might assume the first few minutes I spent with this title were the gaming equivalent of love at first sight. They weren't.
In fact, after putting about an hour into it, I was wondering what on earth I'd done in buying it. I found it boring and slow. Honestly, if I hadn't spent so much money on it, I would've popped its cartridge out of my Switch and never looked back. Because I did drop a wad of cash on it, though, I stuck with it. A few hours later, I was all but smitten.
I can't point out to you the exact moment when my opinion of Let's Go, Eevee! changed, sadly. All I know is that I began one play session with a yawn and ended it with a grin splashed across my face.
That grin stayed in place for most of the next 40 or so hours I spent with the game, too.
I "blame" its charming cast of characters--the eponymous monsters, especially--for most of the pain I endured as a result of that days-long smile-fest, by the way. What can I say? There's just something about how the original 151 Pokémon creatures are depicted here that makes me happy.
The same could be said about the new, Pokémon Go-ish capture mechanism. A lot of people despise it, I know. I adore it. In the past, I often found the "wear 'em down until they're just about to faint" aspect of this series' random encounters to be draining. That's no longer an issue here.
Also, combining that aspect with wild Pokémon that are visible on the overworld map makes progressing through the game a breeze.
Are those three components really enough to change someone's mind on this series? I can't speak for anyone else, but for me that's certainly been the case--much to my own surprise, I have to admit.
Will my renewed interest in all things Pokémon (or at least some things Pokémon) remain strong if the mainline game that follows in the footsteps of Let's Go in late 2019 drops either or both of these last two bullet points from the back of its brightly colored box? I honestly don't know.
I can assure you I'll approach it with an open mind, though. And who knows? Maybe I'll walk away from it 50 or so hours later (as I did after I finished Let's Go recently) feeling like I got my money's worth from the purchase--something I've rarely been able to say about Pokémon games.
Labels:
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Tuesday, August 09, 2016
Just in case you still need a little push RE: buying Pocket Card Jockey for 3DS
I've got Pocket Card Jockey on the brain, I know. Hell, it could be argued I've gone far that point since I first picked up the Japanese version of the game--called SolitiBa in that part of the world--just over three years ago.
After all, in that time I've published a review of this Game Freak-made 3DS eShop title, a guide that offers up advice on how to improve your results and a slew of other posts about it.
Something I haven't expended much text on, though, it Pocket Card Jockey's soundtrack. It's sublime--and that's not an overstatement.
Don't believe me? Check out its best tune, "Funky Monkey Style."
Pretty awesome, right? Admittedly, it's probably not what you imagined when you learned that SolitiBa-slash-Pocket Card Jockey combined horse racing and solitaire.
Go Ichinose is the man who composed it. Name ring a bell? Makes sense, especially if you're a Pokémon fan. (He's had a hand in creating music for almost all of that series' games, plus the GameBoy Advance gem known as Drill Dozer.)
Now that you're smitten, come back to this post and let me know in its comments section how much you love Pocket Card Jockey after you've spent a couple of hours (or more) with it.
(Via TronKnotts)
After all, in that time I've published a review of this Game Freak-made 3DS eShop title, a guide that offers up advice on how to improve your results and a slew of other posts about it.
Something I haven't expended much text on, though, it Pocket Card Jockey's soundtrack. It's sublime--and that's not an overstatement.
Don't believe me? Check out its best tune, "Funky Monkey Style."
Pretty awesome, right? Admittedly, it's probably not what you imagined when you learned that SolitiBa-slash-Pocket Card Jockey combined horse racing and solitaire.
Go Ichinose is the man who composed it. Name ring a bell? Makes sense, especially if you're a Pokémon fan. (He's had a hand in creating music for almost all of that series' games, plus the GameBoy Advance gem known as Drill Dozer.)
Now that you're smitten, come back to this post and let me know in its comments section how much you love Pocket Card Jockey after you've spent a couple of hours (or more) with it.
(Via TronKnotts)
Tuesday, May 17, 2016
I didn't love every single thing about Yo-Kai Watch, but I'm still excited the sequel will be released in North America this September
I've got to be honest here: I didn't love every minute I played of Level-5's "Pokémon killer," Yo-Kai Watch.
In particular, I found a good part of the last five to 10 hours of my 40-hour playthrough to be a slog. And I grew tired of the game's frustratingly ineffective ghost-catching mechanic long before reaching that point.
Still, I put 40 hours into this 2015 title--clearly I liked it at least a bit. Actually, I liked it a lot, even taking into consideration the above-mentioned complaints.
As such, I was pleasantly surprised when I heard yesterday that Nintendo is preparing to bring the second Yo-Kai Watch game to North America in late September. (On Sept. 30, specifically.)
The trailer above--which shows off the Japanese versions of Yo-Kai Watch 2, by the way--makes this sequel look like "more of the same" than some kind of extreme makeover, but that's OK with me.
Strike that: it's OK with me so long as Yo-Kai Watch 2's ghost-catching mechanism has been improved to make it less annoying.
Really, though, who am I kidding? I'll buy either Bony Spirits or Fleshy Souls (the subtitles tied to the two iterations of this follow-up) and I'll like it--even if it still takes 20 or 30 attempts to woo a particular spirit to my party.
How about all of you? Do any of you think you'll buy at least one copy of Yo-Kai Watch 2 when it hits the streets (or the 3DS eShop) in a few months?
In particular, I found a good part of the last five to 10 hours of my 40-hour playthrough to be a slog. And I grew tired of the game's frustratingly ineffective ghost-catching mechanic long before reaching that point.
Still, I put 40 hours into this 2015 title--clearly I liked it at least a bit. Actually, I liked it a lot, even taking into consideration the above-mentioned complaints.
As such, I was pleasantly surprised when I heard yesterday that Nintendo is preparing to bring the second Yo-Kai Watch game to North America in late September. (On Sept. 30, specifically.)
The trailer above--which shows off the Japanese versions of Yo-Kai Watch 2, by the way--makes this sequel look like "more of the same" than some kind of extreme makeover, but that's OK with me.
Strike that: it's OK with me so long as Yo-Kai Watch 2's ghost-catching mechanism has been improved to make it less annoying.
Really, though, who am I kidding? I'll buy either Bony Spirits or Fleshy Souls (the subtitles tied to the two iterations of this follow-up) and I'll like it--even if it still takes 20 or 30 attempts to woo a particular spirit to my party.
How about all of you? Do any of you think you'll buy at least one copy of Yo-Kai Watch 2 when it hits the streets (or the 3DS eShop) in a few months?
Labels:
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Tuesday, April 26, 2016
Three things I really like about Yo-Kai Watch (and three things I don't entirely like about it)
After putting more than 25 hours into it, I appear to be nearing the end of my Yo-Kai Watch playthrough.
I'll do my best to publish a more formal review of this 3DS game in the next week or two, but for now I just want to rattle off a few comments about my most and least favorite aspects of it.
Here are three things I'm really liking about Yo-Kai Watch at the moment:
The setting--It's refreshing to play an RPG that takes place in a modern, real-world setting. OK, so Yo-Kai Watch's real-world setting is decidedly comical and cartoonish, but what else would you expect from a game that's aimed at the Pokémon-playing set? At any rate, it's nice to run around housing complexes and schools and parks rather than the generic fantasy settings that fill most of this genre's offerings.
The yo-kai--Nowhere is Yo-Kai Watch more obviously the anti-Pokémon than in its character designs. Whereas the catchable monsters in Game Freak's series tend to be cute and cuddly, the ones showcased in this Level-5 title tend to be, well, kind of ugly. Naturally there's some overlap between the two, and most people would be hard-pressed to describe Yo-Kai regulars like Jibanyan and Whisper as anything less than adorable, but there's no denying that many of their counterparts aren't as immediately attractive as Ken Sugimori and company's creations. For some strange reason, I consider that to be a "very good thing," as the incomparable Martha Stewart would say.
The battles--When I first played the Yo-Kai Watch demo Nintendo dropped onto the 3DS eShop late last year, I found the game’s battle scenes a tad overwhelming. I loved how engaging they were, but I also found it difficult to keep track of all their moving parts. (While taking on foes in this title, six of your ghost pals are plopped onto a wheel. Only three can fight at any given time, but you can switch between them by spinning the aforementioned disc left or right using the 3DS’ touch screen or shoulder buttons.) Thankfully, the experience is a lot easier to manage given a bit of time. Plus, it eventually becomes frantically fun in a way that further differentiates it from its Pokémon forebearers.
And here are three things I'm not entirely liking about Level-5's Pokémon-esque RPG:
The story--Don’t get me wrong, I adore that Yo-Kai Watch’s story isn’t your typical “save the world” tripe that’s at the center of about 99 percent of RPGs offered to the masses today. I just wish it were more cohesive. As it stands, the game feels like a collection of vignettes. That’s not a bad thing, of course, but it does keep Yo-Kai Watch from feeling as epic as I expected it to be back when I first heard about it. It also can make the game feel like a slog as you near its home stretch. Normally some sort of rousing finale keeps you coming back to the journey even if you've slowly bored of it. Here, you get semi-stuck and can't help but wonder, "eh, why bother?"
The yo-kai befriending mechanism--Anyone who’s played Pokémon knows how frustrating it is when you fail to catch a creature even after tossing a handful of Poké Balls at it. Well, multiply that feeling times 10--if not more--and you have, in a nutshell, a good part of the Yo-Kai Watch experience. Let’s just say that while I usually have to "catch 'em all" when I play a Pokémon title, here I've pretty much stuck to just the yo-kai I most need or want. And even that tactic hasn't proven to be very fruitful thanks to Yo-Kai Watch's confounding befriending mechanism, which often sees you wasting many minutes, as well as many of the game’s consumable treats, trying to woo a character to your side, only to be rebuffed in the end.
The fetch quests--I usually like a gaming fetch quest as much as the next guy or gal, but that's only true if the fetch quests in question are fun--or at least captivating. In Yo-Kai Watch, the majority of them are mundane to the point of being easily overlooked or ignored. Thankfully, you can pass by most without it biting you in the butt down the road.
Have any of you played Yo-Kai Watch yet? If so, please share your opinions of it in the comments section below.
I'll do my best to publish a more formal review of this 3DS game in the next week or two, but for now I just want to rattle off a few comments about my most and least favorite aspects of it.
Here are three things I'm really liking about Yo-Kai Watch at the moment:
The setting--It's refreshing to play an RPG that takes place in a modern, real-world setting. OK, so Yo-Kai Watch's real-world setting is decidedly comical and cartoonish, but what else would you expect from a game that's aimed at the Pokémon-playing set? At any rate, it's nice to run around housing complexes and schools and parks rather than the generic fantasy settings that fill most of this genre's offerings.
The battles--When I first played the Yo-Kai Watch demo Nintendo dropped onto the 3DS eShop late last year, I found the game’s battle scenes a tad overwhelming. I loved how engaging they were, but I also found it difficult to keep track of all their moving parts. (While taking on foes in this title, six of your ghost pals are plopped onto a wheel. Only three can fight at any given time, but you can switch between them by spinning the aforementioned disc left or right using the 3DS’ touch screen or shoulder buttons.) Thankfully, the experience is a lot easier to manage given a bit of time. Plus, it eventually becomes frantically fun in a way that further differentiates it from its Pokémon forebearers.
And here are three things I'm not entirely liking about Level-5's Pokémon-esque RPG:
Have any of you played Yo-Kai Watch yet? If so, please share your opinions of it in the comments section below.
Labels:
3DS,
impressions,
JRPGs,
Level-5,
New 3DS,
nintendo,
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RPGs,
Yo-kai Watch
Saturday, December 05, 2015
This better mean Nintendo's planning to release a 'Machoke Movers' 3DS menu theme tout de suite
Just over a year ago (or just under a year ago, if you don't own a Japanese 3DS), Nintendo dropped a 3DS menu theme that changed lives from one side of the globe to the other.
I'm talking about this Slowpoke-centric theme, of course.
OK, so it only changed my life. Still, that's pretty impressive considering the life-changer in question is a lousy home menu theme.
Anyway, as mind-blowing as that Slowpoke theme was and continues to be, I'm pretty sure a similar creation based on the following Japanese commercial would be even more so.
Seriously, who would use anything other than a "Machoke Movers" 3DS menu theme if such a concoction were released?
I'm going to guess next to no one.
So, please make this happen, Nintendo and Pokémon Company. And make it happen soon.
(Via tinycartridge.com)
I'm talking about this Slowpoke-centric theme, of course.
OK, so it only changed my life. Still, that's pretty impressive considering the life-changer in question is a lousy home menu theme.
Anyway, as mind-blowing as that Slowpoke theme was and continues to be, I'm pretty sure a similar creation based on the following Japanese commercial would be even more so.
Seriously, who would use anything other than a "Machoke Movers" 3DS menu theme if such a concoction were released?
I'm going to guess next to no one.
So, please make this happen, Nintendo and Pokémon Company. And make it happen soon.
(Via tinycartridge.com)
Labels:
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The Pokemon Company
Sunday, November 15, 2015
Random musings on the other games that were and weren't mentioned during last week's Nintendo Direct broadcasts
The trio of Nintendo Direct broadcasts that aired a couple of days ago featured a bunch of wonderful looking games.
Two of them: localized versions of the 3DS iterations of Dragon Quest VII and VIII, which amazingly are being brought to both Europe and North America by Nintendo at some point in 2016.
Of course, Nintendo also ignored a bunch of 3DS and Wii U games during these latest Directs.
Speaking of which, here are a few thoughts on some of the ones that actually earned a mention as well as some of the ones I wish had been mentioned.
First, the chatter about the ones that were given a nod:
Bravely Second: End Layer--Unfortunately for North Americans like myself who are chomping at the bit to play the English version of this Bravely Default sequel, the only attention Second received in the Nintendo Direct aimed at our neck of the woods was a sentence or two. Still, among those few words was a promise that the game would hit store shelves here this coming spring, so I won't complain too loudly about that oversight. (If you call Europe home, you'll be able to get your hands on Bravely Second within the first three months of 2016.) Anyway, although I would've loved a specific release date or glimpse of the title's Western box art, I'm happy we at least were given confirmation it'll be out soon.
Final Fantasy Explorers--I've had the North American version of this 3DS-based MonHun wannabe pre-ordered for some time now, so it would've really sucked if I thought the footage included in this Direct was subpar to the point of turning me off of the game entirely. Delightfully, that wasn't the case. In fact, the gameplay showcased here made me even more interested in this title than I was earlier. Sure, it's more than a little rough around the edges, with low-poly character models and a shockingly iffy frame rate, but even then it looks like good fun to me. The question is, do I keep my pre-order in place for the standard edition, or do I cancel it so I can go for the pricey collector's edition instead?
Fire Emblem Fates--This is another 3DS title I pre-ordered a while back. Did the snazzy special edition, which features all three versions of the game (Birthright, Conquest and the digital-only Revelation) as well as an art book and a carrying pouch, prompt me to ditch that "standard" copy in favor of this $80 counterpart? Nope. Don't get me wrong, the Fire Emblem Fates SE sounds awesome, but I've only played about seven hours of Fire Emblem Awakening thus far, so I don't think I need to own three different iterations of its follow-up. Or at least I don't need to own all three right from the get-go.
The Legend of Zelda: Twilight Princess HD--Ah, a Wii U game. Finally! Sadly, unlike a lot of people, I don't find this one all that appealing--and I would say that even if I actually owned a Wii U system. That's not a rip on Twilight Princess, mind you; rather, it's more of a comment on how I feel about the Zelda series as a whole these days. In other words, if we're not talking about throwback games like A Link Between Worlds (which I adored), I just can't muster up much interest.
Mario & Luigi: Paper Jam--If you'd like, you can take some of what I just said about Twilight Princess HD (the part about not being able to muster up much interest, mainly) and use it here, too. Why? For starters, the Mario & Luigi series has never really done it for me, especially from an aesthetics standpoint. I'm feeling similarly apathetic about the Paper Mario series these days--which is a shame, as I loved its first two entries for the Nintendo 64 and GameCube. Both Super Paper Mario for Wii and Sticker Star for 3DS ended up boring me to tears, though, and none of what I've seen of Paper Jam makes me think it'll provoke a more positive reaction, so until and unless that changes, this game is getting a "hell no" from yours truly.
Pokémon Blue, Red and Yellow--It's about time, Nintendo. It's about time. Why the company decided to wait until the end of the 3DS' life to add this trio of classic RPGs to the system's Virtual Console is beyond me. Did it have something to do with Nintendo's crack team of engineers figuring out how to make it so gamers could swap monsters, which most folks surely consider to be a staple of this decades-old series? Maybe. Whatever the case may be, I'm glad I'll finally be able to try my hand at Yellow. I finished Red way back when, and later picked up a copy of Blue, too, but Yellow's always been a mystery to me. Hopefully the wait will have been worth it.
Two of them: localized versions of the 3DS iterations of Dragon Quest VII and VIII, which amazingly are being brought to both Europe and North America by Nintendo at some point in 2016.
Of course, Nintendo also ignored a bunch of 3DS and Wii U games during these latest Directs.
Speaking of which, here are a few thoughts on some of the ones that actually earned a mention as well as some of the ones I wish had been mentioned.
First, the chatter about the ones that were given a nod:
Bravely Second (3DS) |
Bravely Second: End Layer--Unfortunately for North Americans like myself who are chomping at the bit to play the English version of this Bravely Default sequel, the only attention Second received in the Nintendo Direct aimed at our neck of the woods was a sentence or two. Still, among those few words was a promise that the game would hit store shelves here this coming spring, so I won't complain too loudly about that oversight. (If you call Europe home, you'll be able to get your hands on Bravely Second within the first three months of 2016.) Anyway, although I would've loved a specific release date or glimpse of the title's Western box art, I'm happy we at least were given confirmation it'll be out soon.
Final Fantasy Explorers--I've had the North American version of this 3DS-based MonHun wannabe pre-ordered for some time now, so it would've really sucked if I thought the footage included in this Direct was subpar to the point of turning me off of the game entirely. Delightfully, that wasn't the case. In fact, the gameplay showcased here made me even more interested in this title than I was earlier. Sure, it's more than a little rough around the edges, with low-poly character models and a shockingly iffy frame rate, but even then it looks like good fun to me. The question is, do I keep my pre-order in place for the standard edition, or do I cancel it so I can go for the pricey collector's edition instead?
Fire Emblem Fates (3DS) |
Fire Emblem Fates--This is another 3DS title I pre-ordered a while back. Did the snazzy special edition, which features all three versions of the game (Birthright, Conquest and the digital-only Revelation) as well as an art book and a carrying pouch, prompt me to ditch that "standard" copy in favor of this $80 counterpart? Nope. Don't get me wrong, the Fire Emblem Fates SE sounds awesome, but I've only played about seven hours of Fire Emblem Awakening thus far, so I don't think I need to own three different iterations of its follow-up. Or at least I don't need to own all three right from the get-go.
The Legend of Zelda: Twilight Princess HD--Ah, a Wii U game. Finally! Sadly, unlike a lot of people, I don't find this one all that appealing--and I would say that even if I actually owned a Wii U system. That's not a rip on Twilight Princess, mind you; rather, it's more of a comment on how I feel about the Zelda series as a whole these days. In other words, if we're not talking about throwback games like A Link Between Worlds (which I adored), I just can't muster up much interest.
Mario & Luigi: Paper Jam (3DS) |
Mario & Luigi: Paper Jam--If you'd like, you can take some of what I just said about Twilight Princess HD (the part about not being able to muster up much interest, mainly) and use it here, too. Why? For starters, the Mario & Luigi series has never really done it for me, especially from an aesthetics standpoint. I'm feeling similarly apathetic about the Paper Mario series these days--which is a shame, as I loved its first two entries for the Nintendo 64 and GameCube. Both Super Paper Mario for Wii and Sticker Star for 3DS ended up boring me to tears, though, and none of what I've seen of Paper Jam makes me think it'll provoke a more positive reaction, so until and unless that changes, this game is getting a "hell no" from yours truly.
Pokémon Blue, Red and Yellow--It's about time, Nintendo. It's about time. Why the company decided to wait until the end of the 3DS' life to add this trio of classic RPGs to the system's Virtual Console is beyond me. Did it have something to do with Nintendo's crack team of engineers figuring out how to make it so gamers could swap monsters, which most folks surely consider to be a staple of this decades-old series? Maybe. Whatever the case may be, I'm glad I'll finally be able to try my hand at Yellow. I finished Red way back when, and later picked up a copy of Blue, too, but Yellow's always been a mystery to me. Hopefully the wait will have been worth it.
Friday, April 24, 2015
Oskunk x Torchic x 3DS Cover Plate
Although I've never been the biggest Pokémon fan--yes, despite the rather ridiculous purchase I made a couple of years ago--I've always had a soft spot for the little buggers.
I especially like the "Pocket Monsters" that are especially, almost sickeningly, cute--which should help explain why I find the Oskunk creation below so darn appealing.
I don't know about you, but until I saw this faux 3DS cover plate, I had no idea Torchic's Japanese name was Achamo. (That's what the text found in the upper-left corner says, by the way.)
Should you want to see a few more photos of this beauty, head on over to Oskunk's blog.
See also: previous Oskunk-centric posts
I especially like the "Pocket Monsters" that are especially, almost sickeningly, cute--which should help explain why I find the Oskunk creation below so darn appealing.
I don't know about you, but until I saw this faux 3DS cover plate, I had no idea Torchic's Japanese name was Achamo. (That's what the text found in the upper-left corner says, by the way.)
Should you want to see a few more photos of this beauty, head on over to Oskunk's blog.
See also: previous Oskunk-centric posts
Labels:
3DS,
Achamo,
art,
cover plates,
customized,
nintendo,
Oskunk,
Pokemon,
Torchic
Thursday, October 16, 2014
Game Freak is releasing a Solitiba soundtrack on Nov. 7 and I'm going to buy the hell out of it
I know what at least a few of you are thinking right now: "How do you buy the hell out of something?"
I don't know, to tell you the truth, but I'm going to figure it out between now and Nov. 7, which is when the folks at Game Freak, makers of those Pokémon games you've probably heard about (along with a number of other gems), will release a soundtrack for Solitiba--aka Soliti Horse, aka the game that's currently eating up most of my precious free time.
Anyway, I'm guessing the two or three of you who also are feeling this Japan-only eShop game will be happy to hear copies of its soundtrack are being sold for just 2,700 Yen (about $25) via shop.2083.jp--although it seems Amazon Japan will sell them eventually as well.
Want to hear a bit of said soundtrack before committing your hard-earned dollars to it? Here you go:
By the way, if any of you are curious to learn more about this addictive digital title, which wackily combines elements of solitaire with those of an adorable horse-racing sim, keep your eyes peeled for a post I'll be publishing early next week.
See also: 'Would somebody please translate these Solitiba (3DS) screens for me?'
I don't know, to tell you the truth, but I'm going to figure it out between now and Nov. 7, which is when the folks at Game Freak, makers of those Pokémon games you've probably heard about (along with a number of other gems), will release a soundtrack for Solitiba--aka Soliti Horse, aka the game that's currently eating up most of my precious free time.
Anyway, I'm guessing the two or three of you who also are feeling this Japan-only eShop game will be happy to hear copies of its soundtrack are being sold for just 2,700 Yen (about $25) via shop.2083.jp--although it seems Amazon Japan will sell them eventually as well.
Want to hear a bit of said soundtrack before committing your hard-earned dollars to it? Here you go:
See also: 'Would somebody please translate these Solitiba (3DS) screens for me?'
Labels:
3DS,
digital games,
eShop,
Game Freak,
Go Ichinose,
horse-racing sims,
horses,
imports,
music,
nintendo,
Pokemon,
Solitaire,
Soliti Horse,
SolitiBa,
soundtracks
Thursday, May 15, 2014
Paper Mario x Pokémon anyone?
I was all set to publish a post about something else entirely this morning when I came across the following video, which includes the first footage of The Band of Thieves & 1000 Pokémon, a free-to-play 3DS title that will be made available to Japanese gamers beginning on June 5 (and ending on Sept. 30).
The main reason this game's got me feeling rather chuffed at the moment is that this first footage makes it appear as though the title combines the gameplay of my least favorite StreetPass title, Warrior’s Way, with the adorable characters of the Pokémon universe and the aesthetics of the Paper Mario series.
Sadly, I'm not sure how enjoyable it will be for Westerners to play The Band of Thieves & 1000 Pokémon should it leave Japan (and there's certainly no guarantee it will--especially since I don't believe the movie this game is tied to has been announced for European or North American release) as the only way to increase the size and strength of your party is to StreetPass with other people who are currently playing it.
Oh, well, I'm going to download the game as soon as it hits the Japanese eShop anyway, if only to see, in person, as many of the cute little Paper Pokémon characters as possible.
(Via serebii.net by way of japanese3ds.com)
The main reason this game's got me feeling rather chuffed at the moment is that this first footage makes it appear as though the title combines the gameplay of my least favorite StreetPass title, Warrior’s Way, with the adorable characters of the Pokémon universe and the aesthetics of the Paper Mario series.
Sadly, I'm not sure how enjoyable it will be for Westerners to play The Band of Thieves & 1000 Pokémon should it leave Japan (and there's certainly no guarantee it will--especially since I don't believe the movie this game is tied to has been announced for European or North American release) as the only way to increase the size and strength of your party is to StreetPass with other people who are currently playing it.
Oh, well, I'm going to download the game as soon as it hits the Japanese eShop anyway, if only to see, in person, as many of the cute little Paper Pokémon characters as possible.
(Via serebii.net by way of japanese3ds.com)
Sunday, October 27, 2013
Who wants a Charizard-branded 3DS LL when you can have a Charizard GameBoy instead?
OK, so it's extremely possible I'm alone when it comes to preferring the custom-painted system below to the official one that was released in Japan late last year.
Of course, I've always appreciated dramatic-looking consoles, and this Charizard-branded GameBoy certainly fits that bill.
As for who's responsible for this colorful concoction, that would be artist and blogger Oskunk, of custom-art.blogspot.fr.
The backside of this particular GameBoy is nearly as beautiful as its front, in my opinion--although I think it would look even better with copy of Pokémon Red stuck into it, don't you think?
See also: other posts about Oskunk's stuff
Of course, I've always appreciated dramatic-looking consoles, and this Charizard-branded GameBoy certainly fits that bill.
As for who's responsible for this colorful concoction, that would be artist and blogger Oskunk, of custom-art.blogspot.fr.
The backside of this particular GameBoy is nearly as beautiful as its front, in my opinion--although I think it would look even better with copy of Pokémon Red stuck into it, don't you think?
See also: other posts about Oskunk's stuff
Labels:
art,
Charizard,
Custom Art,
custom painted,
customized,
gameboy,
handhelds,
nintendo,
Oskunk,
paint,
Pokemon,
Pokemon Red,
portables
Saturday, October 19, 2013
It. Hath. Shipped.
Those of you who follow me on Twitter (ahem) already know this--well, assuming you were paying attention yesterday afternoon--but for those of you who don't: my gold Pokémon Center 3DS LL has shipped!
Sadly, it's not supposed to show up on my doorstep until late next week. So, I've got a good few days of impatient finger tapping ahead of me before I get my hands on this gorgeous (in my opinion) handheld.
In the meantime, I thought I'd share the following unboxing video of the very same system, in case any of you are curious to see it in the flesh:
Something that I learned from the video above: the gold Pokémon Center 3DS LL has a shiny surface, much like the red and blue Pokémon X and Y 3DS XLs that just hit Europe and North America.
I'm OK with that, although I have to admit I was expecting it to have a matte finish like most other LLs and XLs.
Anyway, expect to see a bunch of photos of my own Pokémon Center 3DS LL shortly after it arrives on my doorstep.
See also: 'Reason #407 I could be considered an 'eccentric' (aka bat-sh*t crazy) gamer: I recently bought a gold Pokémon Center 3DS LL'
Sadly, it's not supposed to show up on my doorstep until late next week. So, I've got a good few days of impatient finger tapping ahead of me before I get my hands on this gorgeous (in my opinion) handheld.
In the meantime, I thought I'd share the following unboxing video of the very same system, in case any of you are curious to see it in the flesh:
Something that I learned from the video above: the gold Pokémon Center 3DS LL has a shiny surface, much like the red and blue Pokémon X and Y 3DS XLs that just hit Europe and North America.
I'm OK with that, although I have to admit I was expecting it to have a matte finish like most other LLs and XLs.
Anyway, expect to see a bunch of photos of my own Pokémon Center 3DS LL shortly after it arrives on my doorstep.
See also: 'Reason #407 I could be considered an 'eccentric' (aka bat-sh*t crazy) gamer: I recently bought a gold Pokémon Center 3DS LL'
Saturday, October 12, 2013
Reason #407 I could be considered an 'eccentric' (aka bat-sh*t crazy) gamer: I recently bought a gold Pokémon Center 3DS LL
While everyone else in the world (yes, every single person in the world who isn't me) digs into Pokémon X and Y this weekend, I'll be impatiently waiting for my copy of this portable, catch-them-all-centric RPG to show up on my doorstep.
That's not because I decided to order my copy from a retailer with snail-slow shipping, by the way; instead, it's because, as is stated in the header above, I recently bought one of the gold Pokémon Center 3DS LLs that were just released in Japan and that come packed with a digital version of either Pokémon X or Y.
(Actually, I pre-ordered this system the same day I published this post, but I didn't mention it here until now because I was pretty sure I would cancel said pre-order long before it actually shipped.)
Is this one of the crazier things I've done in my gaming life? I think it may be. I guess that speaks to the power of this system's stunning, Disney-esque (in my opinion) design.
Speaking of designs, I can't say I'm thrilled with the boxes (see above and below) that contain these systems and their related accoutrements. I expected the packaging to be shimmery and gold, like the systems themselves. Oh, well, I guess the red and blue backdrops help draw attention to the golden systems hidden within.
Although I have no idea when my gold 3DS LL will arrive, you can rest assured that as soon as it does I'll snap tons of photos of the packaging and the system and everything else and then share them here.
In the meantime, let me know in the comments section below what you think of Pokémon X and/or Y, should you be able to pull yourselves away from its preciousness.
See also: 'All of a sudden, I want one of these suckers'
That's not because I decided to order my copy from a retailer with snail-slow shipping, by the way; instead, it's because, as is stated in the header above, I recently bought one of the gold Pokémon Center 3DS LLs that were just released in Japan and that come packed with a digital version of either Pokémon X or Y.
(Actually, I pre-ordered this system the same day I published this post, but I didn't mention it here until now because I was pretty sure I would cancel said pre-order long before it actually shipped.)
Is this one of the crazier things I've done in my gaming life? I think it may be. I guess that speaks to the power of this system's stunning, Disney-esque (in my opinion) design.
Speaking of designs, I can't say I'm thrilled with the boxes (see above and below) that contain these systems and their related accoutrements. I expected the packaging to be shimmery and gold, like the systems themselves. Oh, well, I guess the red and blue backdrops help draw attention to the golden systems hidden within.
Although I have no idea when my gold 3DS LL will arrive, you can rest assured that as soon as it does I'll snap tons of photos of the packaging and the system and everything else and then share them here.
In the meantime, let me know in the comments section below what you think of Pokémon X and/or Y, should you be able to pull yourselves away from its preciousness.
See also: 'All of a sudden, I want one of these suckers'
Labels:
3DS,
3DS LL,
3DS XL,
acquisitions,
bat-shit crazy,
consoles,
crazy,
gold,
handhelds,
imports,
Japanese,
nintendo,
Pokemon,
Pokemon Center,
Pokemon X,
Pokemon Y,
Reasons I'm bat-shit crazy
Friday, October 11, 2013
Paper Pokémon
Screw Paper Mario. Thanks to that series' last two entries, I've lost a lot of interest in the IP. (That said, if Nintendo can return it to its former brilliance--say, with a Wii U-based sequel that picks up where The Thousand Year Door left off--I probably could be swayed to give it another chance.)
I've far from lost interest in the idea of Nintendo games that feature a paper-y aesthetic, though. I'd love to see a The Legend of Zelda spin-off that stars characters and locales that look as though they're pieces of origami, for instance.
Would I like to play a Pokémon game that uses some sort of Paper Mario-esque art style? Until fairly recently, I would've responded to that question with a resounding, "Hell no!" Now that I've seen this deviantart gallery, though, I'm not so sure.
After all, artist Paprik-a's creations are as awesome as they are unique--or at least that's my opinion of them. Case in point: his take on Pokémon X/Y's Chesnaught.
His Delphox is pretty sweet, too:
As is his Greninja:
To see more of Paprik-a's inventive Pokémon portraits, check out paprik-a.deviantart.com or paprik--a.tumblr.com.
Speaking of Pokémon X and Y, by the way: which starter are those of you who are picking up one or both of these titles this weekend (or at some point in the future) planning to select?
Ever since I decided to buy a copy of Pokémon X, I've been leaning toward Fennekin as my starter (and Bulbasaur as my Red/Green/Blue starter).
A few days ago, though, I changed my mind and decided Froakie and Bulbasaur may be better picks--what with a special version of Torchic being made available to early-ish adopters.
Will any of you be taking a similar route, or will you be going with a different duo of starters?
I've far from lost interest in the idea of Nintendo games that feature a paper-y aesthetic, though. I'd love to see a The Legend of Zelda spin-off that stars characters and locales that look as though they're pieces of origami, for instance.
Would I like to play a Pokémon game that uses some sort of Paper Mario-esque art style? Until fairly recently, I would've responded to that question with a resounding, "Hell no!" Now that I've seen this deviantart gallery, though, I'm not so sure.
After all, artist Paprik-a's creations are as awesome as they are unique--or at least that's my opinion of them. Case in point: his take on Pokémon X/Y's Chesnaught.
His Delphox is pretty sweet, too:
As is his Greninja:
To see more of Paprik-a's inventive Pokémon portraits, check out paprik-a.deviantart.com or paprik--a.tumblr.com.
Speaking of Pokémon X and Y, by the way: which starter are those of you who are picking up one or both of these titles this weekend (or at some point in the future) planning to select?
Ever since I decided to buy a copy of Pokémon X, I've been leaning toward Fennekin as my starter (and Bulbasaur as my Red/Green/Blue starter).
A few days ago, though, I changed my mind and decided Froakie and Bulbasaur may be better picks--what with a special version of Torchic being made available to early-ish adopters.
Will any of you be taking a similar route, or will you be going with a different duo of starters?
Labels:
art,
Bulbasaur,
Chesnaught,
Delphox,
deviantart,
Fennekin,
Froakie,
Greninja,
illustrations,
nintendo,
paper,
Paper Mario,
Paprik-a,
Pokemon,
Pokemon X,
Pokemon Y,
Torchic,
Tumblr
Sunday, August 11, 2013
All of a sudden, I want one of these suckers
With the "sucker" in question being the golden Pokémon Center-exclusive 3DS LL system that'll see release in Japan later this year. (On Oct. 12, to be exact.)
I don't currently have the dough to buy one, of course, but when has that ever stopped me from pining over a gaming delicacy such as this?
I'm bringing all of this up, by the way, because Internet retailer NCSX started taking pre-orders for these beauties a few days ago.
How much will you have to drop to get your hands on one? Oh, only $399.90--give or take a few pennies.
I know the following thought is a pipe dream, but here's hoping the powers that be at Nintendo find it in their hearts to bring these suckers to other regions at some point.
I don't currently have the dough to buy one, of course, but when has that ever stopped me from pining over a gaming delicacy such as this?
I'm bringing all of this up, by the way, because Internet retailer NCSX started taking pre-orders for these beauties a few days ago.
How much will you have to drop to get your hands on one? Oh, only $399.90--give or take a few pennies.
I know the following thought is a pipe dream, but here's hoping the powers that be at Nintendo find it in their hearts to bring these suckers to other regions at some point.
Wednesday, May 22, 2013
Nearly five minutes of awesome Pokémon doodles
Early last week, I posted a video that consisted of three-and-a-half minutes of awesome Animal Crossing doodles, each of which were produced (using black pencil and acrylic paint) by YouTube user surrounded78.
Well, while perusing the other 90 videos surrounded78 has uploaded to his (her?) YouTube channel in the last seven or so years, I came across the one below, which includes just under five minutes of awesome Pokémon doodles.
As amazing as surrounded78's Animal Crossing creations are and were, I think these Pokémon creations may be even more so thanks to the ones shown at :16, :21, :36, 1:05, 1:42, 1:59, and so on and so forth.
See also: 'Three-and-a-half minutes of awesome Animal Crossing doodles'
Well, while perusing the other 90 videos surrounded78 has uploaded to his (her?) YouTube channel in the last seven or so years, I came across the one below, which includes just under five minutes of awesome Pokémon doodles.
As amazing as surrounded78's Animal Crossing creations are and were, I think these Pokémon creations may be even more so thanks to the ones shown at :16, :21, :36, 1:05, 1:42, 1:59, and so on and so forth.
See also: 'Three-and-a-half minutes of awesome Animal Crossing doodles'
Labels:
art,
awesome,
doodles,
illustrations,
paintings,
Pokemon,
surrounded78,
videos,
YouTube
Wednesday, May 15, 2013
Let's Play: 'Which Box Art is Better?' (Pokémon X/Y edition)
I may not be the biggest Pokémon fan around, but I like the series well enough to follow developments related to its mainline releases.
Which is why, of course, I decided to devote a "Which Box Art is Better?" post to the covers that are being considered for Pokémon X and Y.
I'm guessing you don't need me to point out which is which, but just in case you do, here's Pokémon X supposedly preliminary box art:
And here's the art that'll likely grace the covers of Pokémon Y copies:
As for which I prefer: I'm a bit torn this time around, I have to say, as I really like X's cool tones and commanding protagonist while I think Y's has a better, more balanced, design.
If I were forced to pick one over the other, though, I'd probably go with Y. Which one would you choose and why?
See also: previous 'Which Box Art is Better?' posts
Which is why, of course, I decided to devote a "Which Box Art is Better?" post to the covers that are being considered for Pokémon X and Y.
I'm guessing you don't need me to point out which is which, but just in case you do, here's Pokémon X supposedly preliminary box art:
And here's the art that'll likely grace the covers of Pokémon Y copies:
As for which I prefer: I'm a bit torn this time around, I have to say, as I really like X's cool tones and commanding protagonist while I think Y's has a better, more balanced, design.
If I were forced to pick one over the other, though, I'd probably go with Y. Which one would you choose and why?
See also: previous 'Which Box Art is Better?' posts
Tuesday, May 14, 2013
Matthew Elliott x Pokémon
Warning: I've spent a lot of time perusing deviantart.com lately, so you should expect a number of upcoming posts to focus on fabulous game-related drawings and the like.
Cases in point: the following Pokémon illustrations, produced some time ago by Matthew Elliott (aka pseudonymjones).
I came across the pieces above after stumbling across Elliott's take on everyone's favorite closeted game character, Tingle, by the way. Check out that illustration here, and check out his tumblr (which he seems to use more than deviantart these days) here.
Cases in point: the following Pokémon illustrations, produced some time ago by Matthew Elliott (aka pseudonymjones).
"Team Rocket Grunt F + KOFFING" |
"HAUNTER used Sucker Punch" |
"MAGIKARP used Splash" |
I came across the pieces above after stumbling across Elliott's take on everyone's favorite closeted game character, Tingle, by the way. Check out that illustration here, and check out his tumblr (which he seems to use more than deviantart these days) here.
Labels:
art,
deviantart,
drawings,
Haunter,
illustrations,
Koffing,
Magikarp,
Matthew Elliott,
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Pseudoblog,
pseudonymjones,
Team Rocket,
tingle
Friday, April 19, 2013
A somewhat gay review of HarmoKnight (3DS)
Game: HarmoKnight
Genre: Platformer
Developer: Game Freak
Publisher: Nintendo
System: 3DS (eShop)
Release date: 2013
It has to be said, right from the start, that I've been chomping at the bit to play this Game Freak-developed digital title since it was unveiled during a Japanese Nintendo Direct broadcast back in August of last year.
I liked pretty much everything about the chunks of HarmoKnight that were highlighted during its first trailer--its art style, its music and its rhythm-based gameplay, especially. Each of those aspects continued to enthrall me after I played the title's demo for the first time about a month ago, which prompted me to assume this would be the next 3DS release--after THE DENPA MEN and Theatrhythm Final Fantasy, among others--to consume my so-called free time.
In a way, this creation is much like Sega's Rhythm Thief & The Emperor's Treasure, which similarly intrigued me in the lead up to its release, only to disappoint and even enrage me (on occasion) afterward.
As for which elements were most responsible for letting me down: the most notable revolves around too many of the game's stages--I'm looking at you, Baroque, Jazz and Rock worlds--feeling cheap from a difficulty standpoint. Sometimes that's due to the background music being too subtle (making it hard to discern an actual beat), while at other times it's due to enemies or obstacles literally coming out of nowhere. (Both of these issues are present in every one of HarmoKnight's maddening mine-cart stages, by the way.)
Three other components that contributed to my more-negative-than-I'd-originally-hoped assessment of HarmoKnight: its lack of checkpoints (although this only becomes a real problem during this eShop title's later levels), its love of narrative text (especially annoying when you consider its story basically boils down to "save the princess from the bad guy") and the fact that it's a fairly short-lived experience (I beat the final boss and encountered the game's end credits after just three hours of play).
Do all of the above-mentioned cons outweigh HarmoKnight's pros--which include not only its art style and soundtrack, but also its Space Channel 5-esque boss and mini-boss battles and Pokémon-themed bonus stages? Sadly, I think they do.
I have to say, though, that I'd probably respond to that question in a more positive manner if the game cost $5 or even $10. At $15, though, it's far too flawed to recommend to anyone other than huge fans of rhythm-based platformers--and even those folks are likely to wish they'd refrained from hitting the "buy" button at one point or another.
See also: previous 'somewhat gay' reviews
Monday, January 21, 2013
I'm really liking the looks of Level-5's Pokémon-esque 3DS game, Youkai Watch, which of course means it ain't coming to North America
I wish I weren't as cynical as I am when it comes to the localization prospects of the Pokémon-esque RPG that is Youkai Watch, but it's hard not to be a bit of a grump when you consider how many great-looking 3DS titles have been Japan-only affairs thus far. (Yes, I'm looking at you Bravely Default, Fantasy Life, Labyrinth no Kanata and Taiko no Tatsujin: Chibi Dragon to Fushigina Orb, among others.)
Still, I'm crossing my fingers and toes in the hopes that my negative prediction is proven wrong, as it looks pretty darn awesome to these (horribly nearsighted) eyes.
I'm especially intrigued by Youkai Watch's weirdo "battle wheel," which can be spotted at the 42-second mark in the trailer above (and here).
Ol' Level-5 is really hitting it out of the park these days when it comes to the 3DS, isn't it? Not too long ago the company found a surprising amount of success with its Animal Crossing wannabe, Fantasy Life (which I've heard is pretty stellar, by the way), and now it's looking to capture a smidge of the Pokémon crowd with the still-without-a-release-date Youkai Watch.
Still, I'm crossing my fingers and toes in the hopes that my negative prediction is proven wrong, as it looks pretty darn awesome to these (horribly nearsighted) eyes.
I'm especially intrigued by Youkai Watch's weirdo "battle wheel," which can be spotted at the 42-second mark in the trailer above (and here).
Ol' Level-5 is really hitting it out of the park these days when it comes to the 3DS, isn't it? Not too long ago the company found a surprising amount of success with its Animal Crossing wannabe, Fantasy Life (which I've heard is pretty stellar, by the way), and now it's looking to capture a smidge of the Pokémon crowd with the still-without-a-release-date Youkai Watch.
Labels:
3DS,
Fantasy Life,
imports,
Japan,
Level-5,
Pokemon,
rpg,
trailers,
Youkai Watch
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