Showing posts with label Pocket Card Jockey. Show all posts
Showing posts with label Pocket Card Jockey. Show all posts

Monday, January 16, 2023

13 games I hope are announced and/or released in 2023

I need more games like I need a hole in the head, yet I can't help but hoping new ones will be announced all the same.

Speaking of which, here are 13 games (presented in alphabetical order) I hope are either announced or released at some point in 2023.

The Alliance Alive 2

Considering FuRyu went from The Legend of Legacy to The Alliance Alive, I doubt they're going to follow up the latter with a direct sequel. I'd take one, though, and in a heartbeat. I'd also take a direct sequel to The Legend of Legacy, actually, especially if it fixed some of the original game's flaws. Should the loopy bastards at FuRyu find a way to come up with something similar that also features an alliterated title, well, I suppose I'd take that, too.

The Alliance Alive

Bravely Default Collection

I'm sure most Bravely fans would prefer a brand new offering over a collection of the series' first two entries. I'd also welcome a Bravely Third or even a Bravely Second II (erm, or a Bravely Default III?), to be sure, but before any of those games are released, I'd prefer to get my greedy hands on a Switch compilation of Bravely Default and Bravely Second. I wouldn't even need anything fancy here; a "simple" remaster would more than suffice.

Deltarune Chapters 34, and 5

I was a bit wary of Deltarune after finally playing and thoroughly loving Toby Fox's previous offering, the transcendent Undertale. I needn't have worried, if Deltarune's first two chapters are anything to go by. I've especially enjoyed Deltarune's brainy and exhilarating battles so far, though its characters and soundtrack have impressed, too. At any rate, I want more, and I want it as soon as possible.

Disaster Report 4

Disaster Report 5

The Switch port of Disaster Report 4 was a complete mess in many regards, but I loved the hell out of it anyway. I've heard even the best versions of the game paled in comparison to previous installments of the series, but since I haven't played any of them, all I can go on is my experience with this fourth iteration. It was tense, touching, and took me places I never saw coming. As such, I'd love to take another run at this long-running series sooner rather than later.

Dungeon Encounters II

This ask should come as little surprise considering the original Dungeon Encounters was one of my favorite games of 2021. How the development team of that game could enhance or expand upon their first effort is beyond me, but I'd sure like to see them take a stab at it. At the very least, I'm confident they could come up with a new cast of creative and colorful party members. That said, the existing Dungeon Encounters includes a caped pumaman, a sword-wielding dog, and a giant roly-poly cat, which could be tough to top.

Dungeon Encounters

Etrian Odyssey VI

I know the Switch, the most likely home for a new Etrian Odyssey game, poses some unique challenges for the makers of this previously dual-screened series, but even so I'm surprised it's taken this long for a sixth entry to see the light of day. Hell, we're not entirely sure a sixth Etrian Odyssey is being worked on, are we? A teaser of sorts hit the internet ages ago, but did it specifically name the Etrian Odyssey series? Regardless, I'll buy and play an Etrian Odyssey VI should it ever make it out of Atlus' secret underground laboratory.

Ghost Trick 2

Does anyone really think Capcom is going to make and publish a Ghost Trick sequel anytime soon, if ever? I doubt it. I have all the power here, though, so I'm going to hope for it anyway. As long as it's released for consoles and not just mobile, I should add. On a related and likely more realistic note, I'd totally buy a remastered release of Ghost Trick if it hit the Switch. The damn thing would probably only be sold through the eShop, but I'd grit my teeth and pick it up all the same. That's just the kind of Ghost Trick fan I am after adoring my virgin playthrough of it in 2019.

SaGa Scarlet Grace: AMBITIONS

A new mainline SaGa game

The last mainline SaGa game, SaGa Scarlet Grace, came out (in Japan, for the Vita) just over six years ago. An enhanced version released worldwide and for more modern systems three years ago. I'd say the time is right for a follow-up to appear, wouldn't you? Please agree with me, as SaGa Scarlet Grace: AMBITIONS is one of my all-time favorite games and I'd desperately like to play another game that's in the same vein. Of course, every SaGa game since Romancing SaGa 3 has been radically different from the one that came before it, which suggests the next release won't be anything like Scarlet Grace. I'll be OK if that comes to pass, too.

Onion Games' new RPG

I'll play anything Onion Games releases at this point, as long as it releases for a system I own (though I'd prefer for such a game to not be mobile-only). After all, I've already had a blast with Black Bird, Dandy Dungeon, Mon Amour, and of course Moon. I'd be lying if I said I wasn't especially thrilled that Onion Games' next offering will be another RPG. In particular, I love that I have no idea what to expect from this mostly unknown game -- though of course we all know it will be weird and dark and beautiful and probably will include kissing in some form or fashion.

Mon Amour

Opoona Remastered

Do I really want to return to Opoona's world? Yes, yes I do. I'm not entirely sure I want to return to it in its original form, though. After all, I got horribly lost, or at least turned around, pretty much every time I played Opoona on my Wii a few years back. To be honest, I don't have the highest of hopes that a remaster would fix this or any of Opoona's other issues, but I'd probably buy it anyway if it were made available for the Switch (and so could be played portably).

Pocket Card Jockey: Ride On! console port

When I started writing this post a couple of weeks ago, I asked for a Pocket Card Jockey remaster or sequel here. Then developer Game Freak announced this reimagined version for the Apple Arcade service. As I don't currently own an iOS device, and I don't expect to own one anytime soon, I sincerely hope Pocket Card Jockey: Ride On! gallops away from its iOS exclusivity and onto consoles (like the Switch, cough cough) as soon as is contractually possible.

Pocket Card Jockey: Ride On!

Tobu Tobu Girl 2

Here's another unlikely announcement or release. I'm going to put it out into the universe anyway, as the original Tobu Tobu Girl thrilled me to pieces in 2018. If you've never heard of it, Tobu Tobu Girl is a fast-paced, high-score-chasing platformer that has you climb the screen rather than race to the left or right. The original was made to the GameBoy's specifications; honestly, I'd take more of the same here, but I'm guessing developers Lukas Erritsø Hansen and Simon Larsen would prefer to change things up the second time around. Sadly, I'm pretty sure they're not up for giving the world a Tobu Tobu Girl 2, but I guess it's possible they've changed their minds since I last chatted with them about the topic?

Tomodachi Collection 3

I had a wonderful time playing Tomodachi Life (the North American title for Japan's Tomodachi Collection 2) back in 2014. So much so I put nearly 130 hours into it that year. I've been daydreaming of a sequel, which I guess would be called Tomodachi Life 2 here and Tomodachi Collection 3 in Japan, ever since. Surely the devs at Nintendo of Japan are hard at work on this game, right? And for the Switch, not its eventual successor? Assuming that's the case, it'd better allow same-sex couplings this time around.

Thursday, January 05, 2023

How I spent my time with video games in 2022

I've said a few times before that 2022 was a weird year for me and how I interacted with video games. Not only didn't I play as many games as I did in previous years, but I also didn't spend as much time with those games.

A case in point: in 2020, I put more than 80 hours into three different games. In 2021, I put more than 70 hours into two games. This year, I breached the 70-hour mark with just one game.

At least my 2022 game stats cover a range of genres and systems. I played platformers, RPGs, visual novels — even a couple of classic arcade titles.

Made in Abyss: Binary Star Falling into Darkness
  • Made in Abyss: Binary Star Falling into Darkness (Switch) — 90 hours, 35 minutes
  • Pokémon Legends: Arceus (Switch) — 45 hours, 10 minutes
  • The House in Fata Morgana (Switch) — 44 hours, 25 minutes
  • Pocket Card Jockey (3DS) — 34 hours, 30 minutes
  • SaGa 2 Hihō Densetsu: Goddess of Destiny (DS) — 25 hours, 40 minutes
  • Kirby and the Forgotten Land (Switch) — 15 hours
  • The Cruel King and the Great Hero (Switch) — 14 hours, 20 minutes
The Cruel King and the Great Hero
  • Yurukill: The Calumniation Games (Switch) -- 12 hours, 50 minutes
  • Fuga: Melodies of Steel (Switch) — 11 hours, 20 minutes
  • Live A Live (Switch) — 10 hours
  • Rainbow Islands (PC Engine) -- 9 hours, 15 minutes
  • The Fairyland Story (Switch) — 4 hours, 55 minutes
  • Rusty’s Real Deal Baseball (3DS) — 4 hours, 20 minutes
  • Nora and the Time Studio (DS) — 4 hours
Fuga: Melodies of Steel
How did you spend your time with games in 2022? Feel free to share your own stats in the comments section below.

Sunday, December 18, 2022

My favorite games of 2022 that weren't released in 2022

I wasn't planning on publishing a post about my favorite games of 2022 that weren't actually released in 2022 (hence the little bonus note at the end of my last write-up), but then I got to thinking about it and decided I had a few things to say about these not-quite-current games after all. So, here we are again.


Chack'n Pop (Arcade, PS4, Switch)

OK, so I'm starting things off on a rather questionable note. I say that because technically the version of Chack'n Pop I played and enjoyed this year (Hamster's Arcade Archives port for the Nintendo Switch) was released during 2022. Calling it a 2022 release seems disingenuous at best, though, considering it was introduced to the world as an arcade game all the way back in 1983.

At any rate, Chack'n Pop is a wonder. It's often called a precursor to Bubble Bubble, and while that's true (Bubble Bobble didn't come out until 1986), it's only true in terms of release dates and a small amount of character overlap. In terms of gameplay, the two titles couldn't be more dissimilar. Chack'n Pop is slow and methodical, to the point it often feels like a puzzle game. Also, whereas even people who are terrible at Bubble Bobble can make it through a multitude of stages, especially if they use continues, those who find Chack'n Pop challenging will struggle to make it through more than a couple. I could be said to be included in this bunch, by the way, but that hasn't kept me from continuing to plug away at and thoroughly enjoy the game.


The Fairyland Story (Arcade, PS4, Switch)

Oh, look, another game often described as a Bubble Bobble precursor. This one more strongly resembles that 1986 classic, though, especially as far as its gameplay is concerned. That said, only those who don't quite know what they're doing will play The Fairyland Story in a similar fashion to how they play Bubble Bobble -- as in, spamming the attack button (which here causes protagonist Ptolemy to shoot magic from her wand) to turn each level's enemy creatures into mouth-watering hunks of cake. Clued-in players tackle The Fairyland Story in a far more deliberate manner.

If this is news to you, the gist is that dropping a piece of cake onto two or more enemies at once nets you a medal that, once grabbed, adds a multiplier to your score as long as you stay alive. Along with this, The Fairyland Story's enemies are highly manipulatable, and combining this aspect of the game with the aforementioned one can result in scores that make your eyes roll back and your head spin.

As is true of most such things, pulling off the above at all, let alone consistently, is easier to suggest than it is to accomplish. I myself am still a rough work in progress here. Knowing what is possible is a hell of a motivator, though, as are the rest of this game's components, like its adorable sprite art and charming backing tunes.


The House in Fata Morgana (PC, PS4, Switch, Vita)

This is one of those "games" (in quotes because it's not really a game, but rather a Visual Novel) that various people whose opinions I respect told me I needed to play (experience?) for years before I finally dove into it earlier this year. Did I share their high praise of The House in Fata Morgana in the end? Yes... and no. Don't get me wrong, this VN does many things well. The story is entrancing, haunting, and surprising. The art is gorgeous, as is the exotic, ethereal soundtrack.

I struggled with some other aspects of The House in Fata Morgana, though. At times, its story is too haunting, verging on tortuous. I also thought it overstayed its welcome by a good bit.

In the end, I appreciated The House in Fata Morgana's positive attributes more than I abhorred its negative ones. Its story went places I didn't expect -- at all -- and for that alone it earns the exalted position it has among VN fans. I'm not sure I ever see myself going through it again, mind you, but I'm glad I reached its credit roll at least once.


Pocket Card Jockey (3DS)

I could probably include Pocket Card Jockey in every post like this I ever publish, or at least I could over a period of 10 or so years. Which is a long way of saying this digital 3DS offering, made by the folks at Game Freak (you might know them from a little series called Pokémon), worms its way back into my heart on a regular basis. A case in point: 2022 was the sixth year I put more than 20 hours into Pocket Card Jockey since its Japanese release in 2013. (I put just under 35 hours into it this year, for the record.)

Pocket Card Jockey is one of those Nintendo games like Endless Ocean that I just don't understand how they didn't blow up with the masses. I'm guessing the fact that it's a 3DS game and not a DS one, and that the only way to buy it is to venture onto the eShop (as opposed to walking into a retail store or logging onto Amazon), is chiefly responsible for holding it back. The horse-racing theme probably didn't do it any favors either. Regardless, it's a crying shame, as Pocket Card Jockey is a blast. How the wizards at Game Freak turned the typically sedate game of solitaire into such a nail-biting, just-one-more-try electronic experience is beyond me. Thankfully, I don't need to understand how they conceived of Pocket Card Jockey or brought to life; I only need to sit down and enjoy the spoils of their hard work.

(Related aside: if you're struggling with this game, read my guide on how to play and succeed at Pocket Card Jockey.)


Rainbow Islands (PC Engine)

I swear I didn't intend to make this write-up so Bubble Bobble-centric. I guess that's just what happens when you start playing a game that's related to Bubble Bobble, and that leads to you playing another and then another. At any rate, Rainbow Islands is my favorite of the bunch. And by that I don't simply mean my favorite of the Bubble Bobble-adjacent games I played in 2022, or even of all the Bubble Bobble-adjacent games in existence. Honestly, I think I like Rainbow Islands even more than the great Bubble Bobble itself at this point.

Now you're going to want to know why. I'm not sure I know myself. I guess the main thing I prefer about Rainbow Islands to its brethren (sistren?) is that it is, or it can be, a more exhilarating experience. Once you're powered up to a certain degree, you can practically (and sometimes literally) fly through its vertical-oriented stages, quickly hopping here and there and wiping out the game's adorable, big-eyed baddies with rapidly slung rainbows along the way. If you're anything like me, such runs will inevitably come to a crashing halt because of one dumb decision or another. I always dust myself off and get back up again, though, ready to give it another shot while bopping my head to its main "Not Somewhere Over the Rainbow (No, Really)" backing tune. 


Rusty's Real Deal Baseball (3DS)

Rusty's Real Deal Baseball is another victim of the 3DS eShop curse. As in, it's a great -- brilliant, really -- game that was mostly and sadly overlooked by millions upon millions of Nintendo 3DS owners because it wasn't a DS game and/or wasn't given a physical (boxed) release. Also, much like Pocket Card Jockey may have been hurt by its horse-racing and -breeding theme, Rusty's may have been hurt by its focus on baseball.

All you and anyone else need to know is that I love Rusty's to death -- and I hate baseball. OK, so hate may be too strong of a word here, but I'm certainly no fan of the sport. The reason I adore Rusty's Real Deal Baseball despite its unfortunate theme: it often feels like an offshoot of Nintendo's just-as-bonkers Rhythm Tengoku series. That's right, it feels like a rhythm game. Add to that the game's ugly-cute anthropomorphic dog characters and its head-scratchingly dark story, and you've got yourself a must-play 3DS game -- even for folks who have no love for the so-called American pastime.

Sunday, February 20, 2022

10 overlooked Nintendo 3DS games you need to play as soon as possible

The Nintendo 3DS is about to celebrate its 11th birthday and its eShop is set to close in March 2023. Neither piece of news is likely to mean much to many gaming fans. After all, most folks who had even a passing interest in Nintendo's second dual-screened handheld moved on to other systems some time ago. 

As you might imagine based on what I write here and what I share on Twitter, I am not one of them. I still regularly boot up my trusty "flame red" 3DS, in fact.

Are you in the same boat and keen to check out one of more of this portable's overlooked offerings? Or maybe you're returning to the 3DS to buy some of its hidden gems before they become difficult or even impossible to find? Either way, I'd strongly recommend that you consider the 10 titles highlighted below.


The Alliance Alive

OK, so an HD remaster of this JRPG is now available for PC, PS4, Switch, and even mobile, but I'm the kind of nerd who prefers to play the original version of a game whenever possible. As for why you should give The Alliance Alive a try (any version, not just the 3DS one), the main reason I'll offer up is that its turn-based battles are deliciously SaGa-esque. Specifically, you regularly, thrillingly, and randomly "awaken" special moves during tussles with this title's enemies. Its at-first-confounding "guild" system ramps up the excitement even more, as towers that dot the surrounding landscape aid your efforts by doing things like stunning all baddies for a turn or weakening their defenses.


Attack of the Friday Monsters!

If you've ever wanted to play one of those Boku no Natsuyasumi games dorks like me have been blabbing about for ages but you don't own a PS1, PS2, PS3, or PSP, here's your chance. Admittedly, Attack of the Friday Monsters! isn't a "real" Boku no Natsuyasumi game, but it was made by the same company and has a similar vibe. One of this game's strengths, in my humble opinion, is how it makes you feel nostalgic for a time and place you likely never experienced. Another feather in its cap: the rock-paper-scissors-esque card battles it has you play on occasion. Not only do they imbue the game with a welcome sense of tension, but they're pretty fun, too. As for negatives, the only one that comes to mind is that Attack of the Friday Monsters! is woefully short. Just think of it as allowing you to replay the game as often as your heart desires.


The 'DENPA' Men: They Came By Wave

This game first made headlines for being developed by the folks at Genius Sonority, chiefly known for working on various Dragon Quest and Pokemon spin-offs. That pedigree is well reflected in The 'DENPA' Men, though this game is more of a dungeon-crawler than either of the aforementioned RPGs. The main draw here is that you "catch" all of your multi-colored party members (who look a bit like spacemen) by scanning your real-life environment using the 3DS' AR capabilities. Each one can use a single skill--from "heal" and "revive" to "ice missile" and "rising flames"--or they can simply bash foes with their shapely noggins. The cherry on top of this quirky role-player: it's a deliciously streamlined affair that keeps the focus squarely on having fun.


Crimson Shroud

I love role-playing games. Always have--or at least I have ever since I played my first (Dragon Warrior for the NES). Although I still enjoy RPGs that are sticklers for tradition, I prefer ones that try something new. Crimson Shroud sits squarely in the latter camp. Chiefly, it changes things up by adding elements of tabletop games, like rolling dice, to the tried-and-true JRPG genre. Crimson Shroud even looks the part, with party members and enemies alike resembling board-game pieces. Beyond that, Crimson Shroud offers players an intriguing story and an impressive soundtrack composed by Hitoshi Sakimoto of Final Fantasy XII and Final Fantasy Tactics fame. It needs to be noted that the game can be annoyingly obtuse at times, to the point where you'll probably need to consult Google or an FAQ, but those experiences shouldn't overshadow the rest of its positive moments.


Fantasy Life

Truth be told, I've never been the biggest fan of the action RPG genre of games. Role-players with turn-based battles are much more my cup of tea. Still, I gave Fantasy Life a chance upon its release because it looked too charming to pass up. Charming is the perfect word to describe it, too. In particular, filling the shoes of the game's 12 "lives" (jobs) is a blast. Some, like angler and woodcutter, are more delightful than others, of course, but even the relative duds are fun for a while. As you also might expect, Fantasy Life doesn't entirely follow through on its promises--playing as a cook won't mean running a restaurant a la Order Up! or the like--but that shouldn't keep you from enjoying the overall experience.


Hey! Pikmin

Nintendo disappointed a lot of people when it revealed this game and showed it to be a side-scroller rather than the proper sequel they were expecting. Most of those folks probably passed on Hey! Pikmin as a result, and that's a shame. They're right that it's not the Pikmin 4 they wanted, but it's still a lot of fun--and quite intriguing, too. Hey! Pikmin feels like a mash-up of a Kirby, Yoshi, and Pikmin game, if that makes any sense. It's slower and more methodical or thoughtful than your typical Yoshi or Kirby title, though, and all the better for it, in my opinion.


Pocket Card Jockey

I've exalted the virtues of this Game Freak-made eShop title since day one, and for good reason. For starters, Pocket Card Jockey is thrillingly unique, combining horse racing (and breeding, to an extent) and quick rounds of golf solitaire in an adorably addictive package. It also features a Go Ichinose-composed soundtrack that's catchier than it has any right to be. Finally, it includes a colorful cast of characters, each of whom reveal surprisingly and increasingly intriguing backstories the deeper you delve into the game.


Rhythm Heaven Megamix

The best Rhythm Heaven game is the first, a Japan-only GameBoy Advance title called Rhythm Tengoku. This 3DS offering is a solid second choice, however. A few reasons for this: 1) it combines most of the series' best mini-games with a few all-new ones, and 2) it eschews the control gimmicks of the previous two releases and lets players use buttons. Rhythm Heaven Megamix also is among the most accessible options for folks who want to give this rhythm game a try.


Rusty's Real Deal Baseball

Although I think this eShop-only 3DS game was destined to fail, I'm glad Nintendo made and released it. Not only is Rusty's Real Deal Baseball a secret Rhythm Tengoku/Heaven game, but it also offers up one of the oddest--and maybe darkest--stories in a Nintendo-published release. I don't want to completely spoil the "fun," but expect to read about divorce, single-parenting struggles, small-business woes, and more.


Sushi Striker

Sushi Striker would deserve a look even if all it offered players was a puzzle game focused on furiously slinging plates of sushi at an onslaught of oddball opponents. Although these food-themed tussles are the centerpiece of this indieszero-made game, and for good reason, there's far more to the experience. Sushi Striker also features tons of quirky side characters, a silly story that will regularly bring a smile to your face, and a soundtrack that gets and keeps you in the mood for the hours upon hours of sushi-tossing needed to finish it. (Seriously, I put more than 50 hours into Sushi Striker in 2018.)

Honorable mentions: Ever Oasis, HarmoKnight, Kirby: Planet Robobot, Miitopia, The Starship DamreyTheatrhythm Final Fantasy: Curtain Call, Woah Dave!, and Yoshi's New Island

Wednesday, January 19, 2022

10 games I would replay this year if I let myself replay games

I used to replay games all the time; I rarely allow myself to do it today.

Why? The main reason is I'd rather spend my free time on games I've yet to play than those I've already experienced. Or at least that's how I've felt the last couple of years.

I'm not quite ready to change my tune here, but if I were, I'd start with one or more of the following games, each of which have been bouncing around in my brain, begging to be replayed, in recent weeks and months.


Chulip (PS2)

I've got a huge soft spot for games made by Love-de-Lic and its many offshoots. Of all the ones I've played so far, though, Chulip has proven the least compelling. I think that's because the Chulip is both quite dark and quite slow. Still, I appreciate and respect its odd and off-kilter aesthetic and story, so hopefully those aspects will carry me through my next Chulip playthrough--should one ever happen.

EarthBound (SNES)

It's been eight years since I last played this cult classic. In the meantime, I've finished both its predecessor, Mother, and its sequel, Mother 3. To be honest, a part of me would prefer to replay the first Mother rather than this follow-up, but I'm going to do my best in the next year or two to push those irrational feelings aside and return to EarthBound, aka Mother 2, instead.

Endless Ocean (Wii)

Considering how popular the Wii was during its peak, I never understood how this game failed to reach a wider audience. It certainly deserved one, in my opinion. Exploring Endless Ocean's watery world was equal parts soothing and awe-inspiring the last time I played the game, and I could use a little (OK, a lot) of both in these uncertain times. 


Fantasy Life (3DS)

After Pocket Card Jockey (below), Fantasy Life is the 3DS game that has stuck with me the most over the years. I've wanted to return to it ever since my first--and thus far only--playthrough ended. Although I usually prefer turn-based RPGs to real-time-action ones, Fantasy Life bucks that trend. Why? My guess is it's due to the game's wide and whimsical selection of jobs and weapons, which conspire to make it a joy to play despite its lack of random battles.

Final Fantasy: The 4 Heroes of Light (DS)

As much as I enjoyed playing Bravely Default and Bravely Default II, I'm not sure I enjoyed either title more than I enjoyed this 2010 precursor. Which isn't to suggest The 4 Heroes of Light is the best of this JRPG bunch. It's not. It may be the most charming, though, and that goes a long way with me. I also adore this game's soundtrack, which isn't as bombastic as that of the first Bravely Default but holds its own otherwise.

Hotel Dusk: Room 215 (DS)

In a perfect world, I'd play through Hotel Dusk once a year. It offers players such a cozy vibe and such a captivating cast of characters that it's like the video-game equivalent of comfort food for me. This world is far from perfect, though, and so annual replays of this CiNG-made treasure are not an option. But maybe I could get myself to return to it every other year?


Pocket Card Jockey (3DS)

Despite what I said earlier about rarely replaying games these days, me replaying this digital-only curiosity is nothing new. Should I find a way to boot it up again in 2022, it would be the fifth time I've done so, if memory serves. If you're wondering what makes Pocket Card Jockey, developed by Game Freak of Pokémon fame, so seductive, my answer would be that it's a rare example of "the complete package"--cute visuals, curiously captivating gameplay, and cool, jazzy OST.

Raging Loop (Switch)

Why would I choose to replay a visual novel I finished less than two years ago? For starters, I loved my first playthrough of Raging Loop so much I immediately wanted to experience it again. Also, it promises a seemingly aptly titled "Revelation Mode," which promises all kinds of additional content--including the ability to hear side characters' thoughts and witness scenes outside the protagonist's perspective.

Theatrhythm Final Fantasy (3DS)

My recently realized desire to play through Theatrhythm Final Fantasy a second time comes as a bit of a shock to me. Although I adored the time I spent with this game back in 2013, I've rarely considered returning to it. Now that it's back in my mind, though, I can't stop thinking about it. Mark my words: should I actually boot up some of the games highlighted here in 2022, Theatrhythm Final Fantasy will be among them.


Void Terrarium (Switch)

I get the distinct impression that most folks don't even know Void Terrarium exists, and yet here I am, desperately wanting to give it a second go. Similarly to the above-mentioned Pocket Card Jockey, Void Terrarium successfully mashes up a pair of gaming genres--roguelike dungeon-crawler and digital pet--that really shouldn't work together. It also boasts a sweet and somber story that makes the experience even more worthwhile.


Wednesday, January 01, 2020

How I spent my time with video games in 2019

Not only did I finish more games in 2019 than I have in many years (read about them here and here), but I simply played more games in 2019 than in recent years, too.

Also, I spent more time with the games I played in 2019 than I can remember doing in ages.

Don't take my word for it; scan the following list and then compare what you see there to what you see on the similar lists I prepared for 2018, 2017, 2016, and 2015.

My 25 most-played games of 2019:
  • Final Fantasy Tactics A2 (DS) — 65 hours, 40 minutes
  • Ever Oasis (3DS) — 50 hours, 15 minutes
  • Pocket Card Jockey (3DS) — 43 hours, 30 minutes
  • Mother 3 (GameBoy Advance) — 32 hours, 35 minutes
  • Lapis x Labyrinth (Switch) — 29 hours, 35 minutes
  • World of Final Fantasy Maxima (Switch) — 26 hours, 30 minutes
  • Romancing SaGa 3 (Switch) — 26 hours, 25 minutes
  • Crimson Shroud (3DS) — 22 hours, 15 minutes

  • Dandy Dungeon (Switch) — 22 hours, 10 minutes
  • Heroland (Switch) — 20 hours, 25 minutes
  • Phoenix Wright: Ace Attorney (Switch) — 20 hours, 10 minutes
  • A Witch’s Tale (DS) — 17 hours, 45 minutes
  • Luigi’s Mansion 3 (Switch) — 17 hours, 30 minutes
  • The Legend of Zelda: Link’s Awakening (Switch) — 15 hours, 45 minutes
  • Rhapsody: A Musical Adventure (DS) — 15 hours
  • Last Window: The Secret of Cape West (DS) — 14 hours, 40 minutes
  • Kirby’s Extra Epic Yarn (3DS) — 14 hours, 40 minutes

  • Tetris 99 (Switch) — 12 hours, 45 minutes
  • Ghost Trick (DS) — 12 hours, 30 minutes
  • Kirby Triple Deluxe (3DS) — 10 hours
  • The Liar Princess and the Blind Prince (Switch) — 9 hours, 30 minutes
  • Katamari Damacy Encore (Switch) — 8 hours
  • Dragon Quest XI S (Switch) — 7 hours, 45 minutes
  • Yo-kai Watch 3 (3DS) — 7 hours, 45 minutes
  • Touch Detective (DS) — 7 hours, 15 minutes
So, how did all of you spend your time with games in 2019? Feel free to share your play-time stats in the comments section of this post.

Saturday, January 19, 2019

How I spent my time with video games in 2018

I don't know about you, but the 3DS has spoiled me as far as tracking the time I spend with games is concerned.

And let there be no doubt: I like tracking the time I spend with games.

Why? I honestly have no idea. I guess it's just pure curiosity--as in, I think it's interesting to see how much time I put into the games I play (especially ones I finish).

Anyway, because none of my other systems track play time like my 3DS does, I have to track it the old fashioned way--by keeping my eye on the clock as I play and then compiling the results in a text file after I'm done.

That's what I did to come up with almost all of the figures you see below, which represent how I spent my time with a variety of video games in 2018:

  • Sweet Home (Famicom)—12 hours, 10 minutes
  • Death Mark (Switch)—11 hours, 20 minutes
  • Space Dave! (Switch)—10 hours, 30 minutes
  • Luigi’s Mansion (3DS)—10 hours, 25 minutes
  • Undertale (Switch)—9 hours, 05 minutes
  • Dillon’s Dead-Heat Breakers (3DS)—7 hours, 15 minutes
  • Tobu Tobu Girl (GameBoy)—5 hours, 45 minutes
  • Creeping Terror (3DS)—5 hours, 00 minutes
  • Phantasy Star (Master System)—4 hours, 45 minutes
  • The Legend of Zelda: Breath of the Wild (Switch)—4 hours, 30 minutes (plus 7 hours, 45 minutes from 2017)
If you'd like to learn a bit more about some of these games, by the way, click on the links above.

Also, do you keep track of how much time you spend with games? If so, share your 2018 stats with me via a comment.

See also: how I spent my time with video games in 2017, 2016, 2015, and 2014

Monday, August 27, 2018

Sushi Striker's retail release makes me wish Nintendo had done the same with some of the 3DS system's digital-only gems

When Sushi Striker was unveiled last summer, I was sure it would be an eShop-only offering.

After all, that's how Nintendo has treated this kind of game for the majority of the 3DS' lifetime.

So imagine my surprise when the company made it clear Sushi Striker was getting a retail as well as a digital release.


Naturally I went with the physical option--and then proceeded to enjoy the hell out of it over the course of 50-plus hours. (Seriously, if you tend to like action-puzzle games and you've still got a 3DS, pick up a copy as soon as possible. For more information, see my recent "five reasons I've fallen head over heels in love with Sushi Striker" write-up.)

Something I couldn't help but think while working my way through Sushi Striker's considerably beefy story mode (basically its only mode, if I'm to be honest): why didn't Nintendo sell boxed versions of some of its other 3DS eShop titles?

Which 3DS eShop titles am I talking about here? Pocket Card Jockey is one example. So is Rusty's Real Deal Baseball. And then there are the Pushmo, Dillon's Rolling Western, and BoxBoy! games, too. (Don't worry, I'm well aware of last year's physical BoxBoy! collection, but it only saw the light of day in Japan.)


Arguments could be made for retail releases of all these titles, if you ask me. For example, the folks at Game Freak--of Pokémon fame--made Pocket Card Jockey. That alone should have been enough for it to hit store shelves along with the eShop. (Something else that should've helped matters: the fact that Pocket Card Jockey is an absolute gem. I'd go so far as to say it's one of the 3DS' best games, in fact. To learn why I feel so strongly about it, read this post of mine: "If you own a 3DS, you need to buy and play Pocket Card Jockey right now.")

I thought a compilation of the three Mallo-centric puzzlers--Pushmo, Crashmo, and Stretchmo in my neck of the woods--was a sure thing, too, but obviously I was wrong. And I was wrong about Nintendo plopping to the first two Dillon's Rolling Western titles on a cartridge, too.


Of all the digital-only gems mentioned here so far, the one I can most understand not getting a boxed version is Rusty's Real Deal Baseball. Yes, such a product could've gathered all of its in-game purchases (which aren't insubstantial) into one package. Doing so would've required at least a little jiggering, though, and Nintendo probably decided that extra work wasn't worth it, especially given Rusty's undeniably limited appeal.

In the end, I know all of my moaning and hand-wringing here is beyond pointless. The ship's basically sailed on the 3DS, and there's no way Nintendo is going to pump out retail releases of Rusty's Real Deal Baseball, Pocket Card Jockey, Dillon's Rolling Western, or any other "old" digital game this late in the system's life.


Still, I can't help but harp on those missed opportunities a bit. As things stand, each of the games mentioned above eventually may be lost to time because they were never embedded on a cart.

I guess this just means I have to buy a few used 3DS systems and then fill them with these gems before Nintendo shutters the eShop. (I'd need a few to ensure there are plenty of backups, of course.)

Do any of you wish you could've bought physical copies of some of the 3DS' eShop-only treasures? If so, which ones?

Sunday, July 15, 2018

If you own a 3DS, you need to buy and play Pocket Card Jockey right now

And if you don't own a 3DS, you need to get one as soon as possible and then use it to play Pocket Card Jockey.

I know everyone's moved on to the Switch. So have I, for the most part. I also know this game hit the North American, European, and Australian 3DS eShop eons ago--in May 2016, to be exact. (It hit the Japanese 3DS eShop all the way back in July 2013.)

Given all of the above, I understand why Pocket Card Jockey isn't exactly trending on Twitter right now. The thing is, I doubt Pocket Card Jockey ever trended on Twitter, or lit up the sales charts--even when it first came out and garnered a good amount of praise.

So why am I writing about it now, more than two years after it made a splash (or maybe I should say plop, given the lack of hype surrounding its launch)? And why am I using yet another blog post to push people to give the game a try? Because I started playing it again last weekend while visiting my husband's family in Ohio and it reminded me of Pocket Card Jockey's brilliance.


I'd intended to play something else (Shin Megami Tensei: Strange Journey Redux, for the curious), but when I finally opened my trusty "flame red" 3DS I returned to my long-ignored Pocket Card Jockey save file instead.

At first, I stuck with the game's "training" mode, which basically allows you to play quick rounds of golf solitaire. Within a few hours, though, I cautiously moved over to the main mode. I didn't fare too well early on, to be honest, but a quick look at the "How to Succeed in Pocket Card Jockey Without Really Trying" guide I published a couple of years ago turned things around pretty quickly.

I'm currently 20 hours into my latest obsessive stint with Pocket Card Jockey. The first such stint began in 2013 immediately after the Japanese version's release and lasted for more than 60 hours. The second started in 2016 following the North American version's release and lasted an additional 60-plus hours.

In other words, I've now devoted somewhere north of 140 hours to this $6.99 game over the course of five years.


What's the pull for me? The main attraction (or maybe I should say mane attraction?) is that it's a whole lot of fun. For some reason, I find the combination of solitaire, horse racing, adorable graphics, a top-tier soundtrack, and surprisingly intriguing--and at times shockingly dark--interactions with the game's curious cast of characters to be a winning one.

And then, of course, there's the fact that this Game Freak-developed title is beyond addictive. You know how it's impossible to walk away from Tetris until you've completed about 100 levels? Well, Pocket Card Jockey is imbued with a similar quality. But instead of telling yourself, "just one more round," you're more likely to mutter, "just one more horse"--as it's entirely possible to take a steed from colt or filly to retirement in an hour or so.

Still not convinced to give this hidden gem a try? Maybe my Pocket Card Jockey review will do the trick. Or the fact that I declared it to be my favorite game of 2016 might sway you.

Whatever you need to do to convince yourself to buy Pocket Card Jockey, do it. And do it now. You never know when Nintendo's going to pull the plug on the 3DS eShop, and believe me when I say you don't want to go through life without experiencing this delightfully odd game.

Wednesday, June 07, 2017

The best 3DS eShop games you've never played (or, 10 overlooked 3DS eShop games you need to try as soon as possible)

Now that the Nintendo Switch is out and the company's previous portable game system is slowly heading to the grave, I thought I'd finally publish a post about the 3DS eShop titles I think have been most depressingly overlooked during that handheld's lifetime.


Attack of the Friday Monsters!--Originally intended for Level-5's aborted second Guild series compilation, this game eventually saw the light of day as an individual eShop release. That's a big deal because it means you can access it for just a few bucks ($7.99, to be exact) rather than $30 or $40. And believe me, $8 for this little slice of faux nostalgia is a real bargain. I say "faux nostalgia" because, well, I doubt many Western gamers who play Attack of the Friday Monsters! will have experienced 1970s Japan--this game's probable setting. The gameplay embedded within that setting, by the way, is divided between exploration and card battles. Although the latter aspect is enjoyable enough, the former--which involves running around the fictitious town of Fuji no Hana and chatting with its many inhabitants--is the highlight here.


Crimson Shroud--Oh, hey, another 3DS eShop game that began life on one of Level-5's Guild series compilations. This one, however, is Yasumi Matsuno's take on a digital tabletop RPG. (Matsuno is best known for acting as the director of Tactics Ogre, Final Fantasy Tactics and Final Fantasy XII.) Don't worry, you needn't be a fan of tabletop or pen-and-paper role-playing games (like Dungeons & Dragons) to enjoy Crimson Shroud, which first hit 3DS eShops around the globe in late 2012. An interest in the RPG genre in general wouldn't be a bad idea, though, especially since Crimson Shroud will set you back around $8 for what'll likely end up being a five- to 10-hour playthrough (longer if you decide to tackle the "new game plus" that unlocks after beating its main campaign).


The 'DENPA' Men 3--Before I say anything else about this eShop title, let me say this: I actually like the first 'DENPA' Men game more than the pair of sequels that followed in its wake. (Here's my review of The 'DENPA' Men.) I have a feeling most people will prefer the second and, especially, third 'DENPA' Men games to the original, though, which is why I'm recommending the most recent one here. For the uninitiated, The 'DENPA' Men 3, like its predecessors, is a unique turn-based RPG that has players use their 3DS systems' AR functionality to find and capture the titular characters from the world around them. Once you've nabbed enough to form a party (up to eight, eventually), you wander an overworld, explore dungeons and battle enemies just as you would in pretty much every other RPG in existence. The difference in The 'DENPA' Men 3 (as well as in the earlier 'DENPA' games): the bulk of its battles involve your colorful band of big-headed party members running toward and slamming their noggins into opposing baddies. OK, so most of them can hurl magic spells at foes, too, but head-butting is the big differentiator here. Still skeptical? All three of the DENPA' Men titles can be taken for a spin via free-to-download demos. Should you like that experience, I'd strongly recommend handing over $9.99 to buy either the first or third of the series' releases.


Gotta Protectors--To be completely honest, I haven't put as much time into this portable sequel to Ancient Corp's stellar Protect Me Knight: Mamotte Kishi (for Xbox 360) as I'd like. I say that because the hour or two I've spent with Gotta Protectors (known as Minna de Mamotte Knight in Japan) were thrilling. Of course, I've long liked these real-time tower-defense games, so keep that in mind as I slobber all over this particular one. As for what's so great about Gotta Protectors, the fast-paced, responsive, princess-protecting action that serves as its backbone is the first reason I'll toss at you. Also, both its 8-bit-ish graphics and soundtrack are right out of my teenage dreams (that's a good thing). The only negative associated with this digital title, in my opinion, is that it's $12.99 price tag is a bit steep if you're not a fan of the genre or if you're not entirely sure this example will be your cup of tea.


HarmoKnight--I've got to be honest here: I wanted to like this Game Freak product more than I did. And, really, who could blame me for getting pumped up about a digital title that's equal parts platformer and rhythm game and that was made by the company behind the world-conquering Pokémon series? As for what keeps HarmoKnight from being as perfect as I imagined it'd be, the main criticism I'll offer up is that it often feels "cheap"--with enemies and obstacles flying at you from all directions, often without warning. So why am I recommending it here? Because it's not a total clunker. It art style is captivating, and its soundtrack is, by and large, scintillating.  Plus, there aren't many games out there that combine these two genres, so I can't help but feel like the few in existence need to be supported--even those that are less-than-perfect.