Showing posts with label Pikmin. Show all posts
Showing posts with label Pikmin. Show all posts

Thursday, January 16, 2020

My unasked-for review of Hey! Pikmin: I liked it, I really liked it!

I bought Hey! Pikmin a couple of years ago when retailers were selling copies at a fraction of their original asking price.

It's been sitting in a drawer ever since it arrived on my doorstep, though, because the negative word of mouth that surrounds this side-scrolling Pikmin spinoff convinced me it was a dud.

What prompted me to slip my Hey! Pikmin cart into my flame-red 3DS at long last? This recent write-up played a role, naturally, but so did my desire to play a DS or 3DS game that wasn't an RPG.


Hey! Pikmin fit that bill as well as any other game in my collection, so I started my way through it late last week. Five days and just about 13 hours later, I was done with it--final boss, credit roll, and all.

Although this post's headline should make it pretty clear how I feel about the time I spent with Hey! Pikmin, I'm guessing most of you would like to know a little more about those feelings than just, "I loved it!"

For those folks, here are some of the positives--and negatives!--that stuck out at me while I traipsed my way through Hey! Pikmin.

Hey! Pikmin pros

It looks great--Visually, Hey! Pikmin reminds me of Yoshi's New Island. Which makes a lot of sense, as developer Arzest made both of these 3DS games. Don't fret if you despise New Island's aesthetics. Not only are the graphics in Hey! Pikmin more consistent than those of its Yoshi-starring counterpart, but they're more consistently pretty, too.

The puzzle-centric gameplay is refreshingly unique--At times, Hey! Pikmin feels like it began life as a Kirby or Yoshi game. An example: you use the Pikmin you collect here to defeat enemies and solve puzzles, much like you use eggs to complete those same actions in your average Yoshi title. Overall, though, Hey! Pikmin's gameplay differs just enough from that of the aforementioned counterparts to feel unique. There's no real "platforming"--or even jumping--in this spinoff, for starters. Also, the pace is a lot slower and more deliberate than it is in most Yoshi and Kirby games. And then there are the eponymous, carrot-like creatures, which, as you might expect, provide their own twist to this well-worn genre.


It's almost blissfully short--When I was younger, Hey! Pikmin's brevity would've caused me to blow a gasket. These days, short games thrill me. I no longer have the time or attention span to play more than a couple of super-long games each year. So, Hey! Pikmin was perfect for me in that regard.

Another way it was perfect for me: it didn't overstay its welcome. You might be thinking, "Of course it didn't, you only played it for 13 hours!" My response is that if Hey! Pikmin had included one more sector (world), even one more boss, it would've actively annoyed me. In other words, it basically ended right around when I thought it should. How many times does that happen with modern games?


Also, it's perfect for short bursts of play--If you, too, prefer games that allow you to plug away at them a little bit at a time, you should track down a copy of Hey! Pikmin pronto. Assuming you're still in the mood for 3DS titles, of course. Most Hey! Pikmin stages can be finished in just a few minutes. And most sectors can be finished in an hour or so. It all makes for a pretty wonderful situation if you don't have a ton of free time and you're not a huge fan of games that take months to complete.

I'm pretty sure I'll replay it sooner rather than later--And that's not something I say about a lot of games these days. So why am I saying it here? Because I'm already looking forward to experiencing certain Hey! Pikmin levels a second or even third time, that's why. I'm especially looking forward to revisiting the frosty stages of the "Snowfall Field" sector--like the one that tasks you with controlling Olimar and his pluckable, pint-sized crew while sliding down a mountain atop a bottle cap.

Hey! Pikmin cons

It chugs a bit on an OG 3DS--It's possible Hey! Pikmin is like Poochy and Yoshi's Woolly World and performs better when played on a New 3DS. My only experience with the former title to date, though, is on an OG 3DS. And when played on an OG 3DS, Hey! Pikmin's frame rate struggles a bit on several stages. I'd even go so far as to say it struggles mightily on a few. That's never really bothered me, strangely enough, but I know it bugs others, so I thought I'd point it out here.

It's pretty easy--You know how in most Kirby and Yoshi games, the real challenge comes from nabbing all the collectibles in a stage or finishing a level without taking a hit? Well, the same is true of Hey! Pikmin. If you hate that sort of thing, you'll probably hate this side-scroller, too.


Too few stages force you to use multiple kinds of Pikmin--Considering Hey! Pikmin features five different Pikmin types, you might think it would be chock-full of levels requiring you to use all, or at least several, of them. Nope. The majority only let you use one or two. Just a handful let you use three, and I can't think of a single one that lets you use all five. A missed opportunity, if you ask me.

A number of stages are locked behind Amiibos--Of all the negatives I'm highlighting here, this one irritates me the most. Actually, it's the only one that irritates me, period. Thankfully, most--all?--of the Hey! Pikmin levels that are locked behind Amiibos seem to be of the "secret spot" variety. Meaning they're single-screened, puzzle-centric stages rather than full-fledged ones. Still, it's beyond annoying that you need to own Amiibos to access them.

See also: 'Five Nintendo 3DS games I want to play in 2020'

Sunday, July 23, 2017

I tried the Hey! Pikmin demo and I think I liked it

When Nintendo first revealed this handheld Pikmin spinoff last September, I immediately added it to my ever-growing (or maybe I should say never-shrinking) "buy these 3DS games as soon as is humanly possible" list.

Later, when it slipped out that Hey! Pikmin's developer wasn't an internal Nintendo team but the forever-maligned Arzest--makers of Yoshi's New Island, among other titles of debatable quality--my interest flagged a bit. It diminished even more after early hands-on impressions of the game made their way onto the Internet.

None of the above caused me to give up on Hey! Pikmin entirely, mind you. Even when my (uninformed) opinion of it was at its lowest, I still expected I'd pick up a copy once my bank account allowed.

Fast forward to this weekend, when I played through the Hey! Pikmin demo Nintendo recently--finally!--dropped onto the 3DS eShop. The gist of my reaction to that bite-sized version of the game: I'm definitely buying it, and sooner rather than later.

As for what tossed me back onto the Hey! Pikmin hype train, here are the first four reasons that came to mind:


The game looks great when splashed across a pair of 3DS screens--OK, so "splashed across" probably is the wrong phrase to use here, especially if your 3DS is of the LL or XL variety. If you use one of the original 3DS models, or one of the smaller New 3DS systems, though, Hey! Pikmin looks superb on its screens. Which shouldn't be a surprise, really. 3DS screenshots often disappoint visually when viewed on a computer or phone, but the games they represent almost always appear many times more impressive when experienced in motion and on the "real deal." At any rate, the hand-painted art style Arzest employed while producing this platformer is beyond pleasant. It reminds of the aforementioned Yoshi's New Island, but improves upon that title's aesthetic in pretty much every regard.


I already love its rather deliberate, exploration-focused gameplay--Early on, Hey! Pikmin's gameplay stumped me. It looked like a side-scrolling platformer, but that didn't really gel with strategic nature of the series' other entries. Thankfully, everything becomes abundantly clear once you start plodding your way through this portable Pikmin offshoot. Basically, it is a side-scroller, but it doesn't require players to hop from platform to platform, à la Super Mario Bros. Instead, you move Captain Olimar to the left or right with the 3DS' circle pad--or its directional pad or even A and Y buttons--while a tap of the systems' touch pad launches the Pikmin that follow in his wake to and fro. (You do the latter to collect or break objects, or to damage enemies.) I know it sounds clumsy, but I found it to be both competent and comfortable while completing the demo.


No 3D? Doesn't bother me a bit--I know some folks gets riled up when a 3DS game doesn't support the system's stereoscopic 3D feature, but I'm not one of them. Although I understand where they're coming from, and I wish every release made for Nintendo's second dual-screened handheld allowed people to customize their experience in such a way, I never turn on 3D while playing 3DS titles. Plus, adding stereoscopic 3D effects to Hey! Pikmin wouldn't have made much sense, as most of its action takes place on the portable console's lower screen.


I also can't say I mind being forced to use the 3DS' circle pad and touch screen--A lot of people prefer to use traditional input methods--directional pads and buttons--while playing games. I get that. In the case of Hey! Pikmin, though, ignoring the 3DS' touch screen would only make corralling the titular creatures more awkward than it needs to be. I guess the developers at Arzest could've included a mode that aped the control scheme of Yoshi's Island (where pressing a button brings up a target reticule, and another press launches a Pikmin). Even if they'd gone that route, though, I'd personally stick to the one highlighted in this demo, as I found it plenty precise.

Don't take all of the above to mean I had no issues whatsoever with the Hey! Pikmin demo. One negative that popped up during my 30-minute playthrough: the frame rate chugged or skipped now and then. It didn't bother me much, but I could see it being a problem if it happens frequently or if the action ever slows down substantially in the retail release.

Also, the soundtrack in the Hey! Pikmin demo is a bit too subtle for my liking. That doesn't mean the same will be true of the full game, of course, but I won't be shocked--or dismayed--if that's how things play out.

Have any of you tried the Hey! Pikmin demo? If so, what did you think about it? Share your thoughts and opinions in the comments section of this post.

Tuesday, July 05, 2016

Nice Package! (Pikmin, GameCube)

I'm sorry if I've mentioned this before, but I think it's pretty relevant to this post, my last post and a handful of posts that will follow in the coming weeks.

How so? Well, the thing is, I have a rather spotty history with Nintendo's GameCube. I only bought one after it had basically failed in the US, for starters. (I waited until the system could be picked up for a measly $99.) Also, between then and now, I've acquired just a handful of GameCube titles--nearly all of which are of the North American variety.

All of that changed a few months ago when I purchased Mr. Driller: Drill Land, which serves as the focus of this recent write-up. The floodgates opened shortly afterward.

In the weeks that followed, I added the copy of Pikmin that can be seen below. I also added a good number of other Japanese GameCube discs I'll shine a light on shortly.


Today, though, let's focus on the absolutely lovely packaging of Pikmin's Japanese release. It all starts with the cover of the game's outer sleeve, of course.

Don't get me wrong, I also like its North American counterpart a great deal. Still, I'd be lying if I said I preferred it to the comparatively simple--not to mention colorful--piece of art that's stretched across the piece of cardboard seen above.


The instruction manual and game disc that are packed inside Pikmin's colorful Japanese wrapper are similarly eye-popping.

I especially like the disc label, and not just for the image of Olimar offering encouraging words to the faithful Pikmin who follow in his footsteps.


OK, so the back of the game's outer sleeve isn't as brilliant as the rest of its packaging. It certainly does the trick, though. Also the line of rainbow-hued Pikmin that traipse across its top edge are cute as buttons, so it's hard to say it's without merit at all.


All apologies to my pal Zach for failing to include a snapshot of the tiny plastic case that houses the Japanese Pikmin's disc and booklet. I'll be sure to do so in one of my upcoming GameCube-centric posts.

In the meantime, I'm sure some of you are big Pikmin fans. Why is that the case? What do you like about this game--or either of its sequels--so much? Please share your thoughts and opinions in the comments section below.

Or just share your thoughts and opinions on the Japanese release's outer sleeve, instruction manual and game disc. I'm open to any and all such banter, as always.

Wednesday, December 02, 2015

I've already spent $5 on Nintendo Badge Arcade; how about you?

Did I say $5? What I meant to say was $10.

What on earth prompted me to hand over $10 of real-world money to play the just-released 3DS application-cum-bottom-line-stuffer called Nintendo Badge Arcade?



I'll give you three reasons, with the first being the BOXBOY! badges Nintendo plopped onto its claw machine-esque app in early November, and the second and third being the Pikmin and Pushmo badges that followed closely behind.

Thankfully, I've since come to my senses and I haven't plunked any more of my hard-earned cash into Nintendo Badge Arcade for at least a couple of days now.



All bets are off, though, if Nintendo cruelly decides to tease me with some Ice Climber or Kid Icarus badges in the coming weeks.

Strangely, despite my unhealthy fascination with the Nintendo Badge Arcade and a good portion of its offerings so far, I've yet to do a whole lot with the spoils I've yanked from the app.



In fact, at the moment, I've simply got a handful of adorable Pikmin creatures traipsing along the top of my favorite 3DS icons. (Previously, I used my BOXBOY! badges to conjure up a slightly more creative scene, but I quickly replaced it because I found it too busy.)

How about you guys and gals? Have you put any time into Nintendo Badge Arcade? If so, which of its many digital pins have most attracted your attention?

Wednesday, September 25, 2013

Surely there's space on my puny little desk for at least one of these Pikmin plushes, right?

Don't worry, I'm not actually planning to buy any of the adorable plushes seen below--in part because the bulk of my gaming allowance for the rest of the year was accounted for long ago.

That won't stop me from pining for one or more of them, though--especially the trio found along the bottom of the following photo.



Although I think the Blue Pikmin clinging to the coffee mug is my favorite, the other two also are pretty cute.

Speaking of which, here's a closer, if slightly mangier, look at the "Red Pikmin with flower pot":



All were produced by Japanese toy manufacturer Sanei, by the way, and can be bought via importer NCSX (here) for between $13.90 and $23.90.

See also: 'A few thoughts on (and a photo of) the new Club Nintendo Pikmin tote bag'

Monday, August 26, 2013

A few thoughts on (and a photo of) the new Club Nintendo Pikmin tote bag

You knew before now that as of a few weeks ago the North American Club Nintendo is offering a Pikmin-branded tote bag as one of its rewards, right?

Well, if you didn't, you know it now.

I picked one up as soon as I was able, of course--mostly because I'm a huge Pikmin fan, but also because I like cute-but-practical things.

Anyway, my tote arrived on my doorstep last week. Here's a photo of it in its current resting place (on the back of my office chair):

The tote's actually a bit smaller than I thought it would be, I have to say. Not that it's tiny; it's plenty big, but I wouldn't plan on using it to pick up a week's worth of groceries or anything like that. It's more suited for carrying, say, a laptop and a few notebooks, I think.

It also should be noted that the tote seems pretty sturdy. Of course, I'm not the most experienced tote owner in the world, so what do I know? Regardless, it doesn't feel flimsy--or it doesn't feel that way to me.

The question is: how will I be using it? Or will I be using it at all? The answer to both of those questions, sadly, is that I probably won't use it at all.

Who knows, though, maybe I'll use it the next time I travel--just so everyone at the airport can "oooh!" and "ahhh!" as I walk clutching this most fabulous looking tote.

Did any of you snag one of these beauties? If so, what do you think of it so far? And how are you putting it to use (if you're putting it to use at all?

Tuesday, July 16, 2013

Aino's (and Bryan's) Adventures in Animachi, Week Five

Life in Animachi was a bit less frantic this week than it was in weeks one through four. That's not to say it was boring, though. For instance, Mayor Aino continued her quest to pimp out her ever-expanding, not-quite-humble abode--including the trippy "balloon room" that can be seen below.


As effervescent as that room is, Aino doesn't spend much time in it. Instead, she spends most of her time in her brand new (and still-in-the-works, admittedly) study.


Aino also erected a few more public works projects in the past week, including this "illuminated heart":


And this "stone tablet":


As exciting as those events were for the citizens of Animachi, both pales in comparison to the opening of the town's first cafe.


That's not to say Aino ran around like a headless chicken the entire week. She also relaxed a bit. Case in point: one day, she spent a few minutes (with Ankha and Winnie) taking in the sight of a double rainbow.


She also had a nice--if exercise-centric--chat with her main "brozinsky," Hamlet.


She hoped to have a similarly enchanting tête-à-tête with Barold, but, well, those of you who've met him know how can be...

Tuesday, January 29, 2013

I need this Pikmin print on one of our walls ... NOW

I'm sad to say that I can't remember where I was introduced to the Pikmin-inspired illustration seen below (and here).

I know it first came to my attention this past weekend, but I can't remember if I was trolling Twitter or reading a blog at that time. Regardless, I think it's all kind of awesome, so thank you to the person who's responsible for making me aware of it.



According to the artist responsible for it, Bobby O'Herlihy, the illustration was produced as a result of a private commission, with the goal of that commission being to celebrate the launch of the Wii U.

To see more of O'Herlihy's work, may I suggest hopping over to his blog, Cynic with a Pencil, once you're done here?

Tuesday, July 24, 2012

My body's ready for the North American release of Denpa Ningen RPG

If the name Denpa Ningen RPG doesn't ring a bell, how about "that previously Japan-only eShop RPG that features characters who look part Teletubby, part Tingle, part Pikmin, part Mr. Driller and part Mii"?

Note how I described it as a "previously Japan-only" eShop RPG. That's because this wacky, Genius Sonority-developed title is on its way to the North American eShop, according to at least one source.



No word on when it'll arrive, but the same source suggests a Denpa Ningen RPG demo will hit the eShop in advance of the full game's release, so we're sure to get at least a bit of warning before we're forced to hand over our hard-earned dough.

Still not convinced that the announcement above constitutes good news? Check out this trailer for the Japanese version of the game.

Monday, June 11, 2012

Oh, look, another reason to buy a Wii U

I don't know about you, but my "Reasons I Want a Wii U" list already is chock-full of "launch window" releases--like New Super Mario Bros. U, Pikmin 3 and Wii Fit U. (Yes, I actually want Wii Fit U.)

Well, another first-party, launch-window game was not only added to that list but placed atop it over the weekend after watching the following video of the Pikmin-meets-Viewtiful Joe Wii U title that's currently known as Project P-100.



Although I first learned about this Platinum Games-developed title shortly after Nintendo's E3 2012 press conference ended early last week, I only paid attention to screenshots of it at that time. Those screenshots were nice enough, of course, but I'd be hard pressed to say they did much to pique my interest in the game.

The video above, though, did that and then some--as did this video, which shows what happens when you take your hoard of heroes insides one of Project P-100's many buildings, and this one, which features Nintendo's Bill Trinen.

Anyway, as strange as it may sound, Project P-100, or whatever it ends up being called, is now at the top of my Wii U wish list. Here's hoping it's either released alongside Nintendo's next console or shortly afterwards, as I'm extremely eager to give it a go.

(Via tinycartridge.com)

Friday, June 08, 2012

Pretty in Pikmin

While surfing the web for Pikmin art that could be used to wallpaper my MacBook (yeah, I'm that kind of nerd--or is it dork?), I came across the creation below.

The waving Rock Pikmin is adorable, of course, but the little pink Pikmin (I wonder what it's official name will be?) flitting around in the upper-left corner is really what caught my attention.


It was produced by artist Jared D. Weiss and published on his tumblog, The Works & Derps of Jared D. Weiss, a few days ago, in case you're curious about such things.

Anyway, as I'm sure you've already surmised, I'm fully obsessed with all things Pikmin at the moment. As such, here's hoping the Wii U and Pikmin 3 are released as soon as possible--and at a price that forces me to pick up both of them on day one.

Thursday, February 02, 2012

The awesome alternate covers of the Nintendo 3DS Card Case 18

About a month ago, Nintendo of Japan added to its Club Nintendo reward stash something called the Nintendo 3DS Card Case 18.

Admittedly, the item's name isn't the most creative--although it is descriptive. (As you've probably already guessed, the Nintendo 3DS Card Case 18 is an accessory that holds up to 18 DS and/or 3DS cards.)

I don't know this for sure, but I have a feeling the case's name is lacking in creativity because its designers focused all of their attention on its awesome alternate covers.


You see, although the case's standard cover, seen in the photo above, is a bit bland, its alternate covers (each "order" comes with three of them) are anything but. For example, here's one that includes sprites from The Legend of Zelda:


Additional covers--featuring Bowser, Mario, Pikmin's Olimar and more--can be seen in this Flickr photo set.

These cases are now available via the North American Club Nintendo "shop," too, by the way. They're called "Nintendo 3DS Game Card Cases" (I guess the "18" part was too exciting for them) in this region, but the alternate covers appear to be the same.

Who wouldn't want to play an RPG with characters who look part Teletubby, part Tingle, part Pikmin, part Mr. Driller and part Mii?

I don't know why, but I find this soon-to-be-released (in Japan only, for the time being) eShop game's characters--which look as though they're part Teletubbies, part Tingle, part Pikmin, part Mr. Driller and part Mii (I know, that's a lot of parts)--oddly captivating.


Actually, I find its gameplay to be oddly captivating, too. According to andriasang.com, you begin the game by capturing the aforementioned critters (actually, they're "electric wave people") using your 3DS' camera and AR technology before tossing them into dungeons to battle baddies, collect treasure and, of course, rescue "an important person from the demon king." (To see all of the above in action, watch this trailer.)


Denpa Ningen RPG--which was made by the folks at Genius Sonority, whose previous credits include Dragon Quest Swords and Pokemon Coliseum--will hit the Japanese eShop on Feb. 8 carrying a price tag of ¥800 (about $10). Here's hoping it eventually finds its way onto the eShops of other regions, too.

Monday, September 26, 2011

Hooked on Pikmin?

If so, you might want to nab one of the Pikmin crochet patterns that are currently being sold (for $5 each, here) via Annie Johansson's (aka Liebe9's) etsy shop.

Here's what the final products look like, by the way. Aren't they adorable? I think I like the Dumbo-esque yellow Pikmin the best, although all three of them are so cute I could puke.



I don't know a "chain stitch" from a "single crochet," so I'd personally prefer it if Johansson sold completed crocheted Pikmin characters, but I can understand why she doesn't.

Johansson does sell "already made" Ocarina of Time amigurumis (for $35, buy one here), though, so if you just have to own some sort of game-related craft, they're probably your best bet for the time being.

Thursday, June 23, 2011

'All you do is blow a whistle and watch them die'

The quote in the headline above is a pretty apt description of the following, rather dark piece of Pikmin-inspired fan art, produced by deviantartist Fenryk, don't you think?


Speaking of Pikmin, I don't know about you, but I was a bit disappointed when I heard that Shigeru Miyamoto said, during the recent E3 event in Los Angeles, that the much-anticipated Pikmin 3 will be released for the Wii U and not the Wii. I know the Wii is all but dead at this point (thanks in no small part to Nintendo's lack of software support), but a third Pikmin title would have made for a fine swan song for the system.

Oh, well, at least this means we'll get to see Captain Olimar and his precious, plant-like companions in HD sooner rather than later.

Buy: New Play Control! Pikmin

Thursday, March 17, 2011

LEGO + Pikmin

Would you spend more than two years of your life crafting every single Pikmin character (and plant) out of LEGO blocks? I sure as hell wouldn't, but that doesn't mean I can't appreciate the handiwork of someone who did.



The man responsible for the insanity displayed in the image above (here's a link to it on Flickr), by the way, is Filip Johannes Felberg. To see more of his creations (including some from Chibi-Robo), check out his Flickr photostream.