I know I had the Nintendo DS on the brain in 2019, and I'll probably still have it on the brain this year, but that doesn't mean there's no space in my noggin for that dual-screened system's immediate successor.
In fact, I'm currently scheming as to how I can fit the following 3DS titles--and maybe a few more--into my 2020 gaming schedule.
Bravely Second--Unlike some folks, I loved Bravely Default. Yes, even "that part." So why haven't I played its sequel? I have no idea. The only reason I can come up with is that the urge to start my way through Bravely Second always seems to hit me around the time I finish some other RPG. I guess this means I need to get out in front of such obstacles in 2020. So, the next time I feel like playing an RPG, I'll reach for my long-ignored copy of Bravely Second and then put it through its paces as quickly as possible.
Detective Pikachu--I'm not the biggest Pokémon fan around, but I bought this spinoff anyway early last year because it was on sale. OK, so another reason I bought it is I've developed a soft spot for adventure games in recent years--especially ones that seem quirky. I'm guessing Detective Pikachu also is a bit simplistic given its target audience, but that's fine by me. I'd much rather deal with that than deal with a mystery that forces me to search the internet for assistance every few minutes. (Yes, I'm looking at you, Touch Detective.)
Hey! Pikmin--The staff at developer Arzest, previously responsible for Yoshi's New Island, really went out on a limb when they decided to turn the Pikmin franchise into a strategic side-scroller with this portable release. By most accounts, their risky maneuver didn't pay off, but I don't care. I already own a copy of Hey! Pikmin, so I might as well play it. Who knows, I may end up liking it. It certainly wouldn't be the first time I enjoyed a game everyone else seems to hate.
Persona Q--True story: I didn't own Persona Q when I bought Persona Q2 last summer. Once I had a copy of the latter game in my hands, though, I felt a bit weird about not also having its predecessor. So, I kept my eyes on Amazon, and when it put Persona Q on sale a few months ago, I snapped up a copy. To the surprise of no one, I've yet to boot up either title. I hope to do that and a bit more--OK, a lot more--at some point in 2020.
Project X Zone--I know a lot of people have a rather low opinion of this strategy RPG that's packed full of Capcom, Namco, and Sega mascots. I also know a couple of people who like it quite a bit. That glimmer of hope combined with the inclusion of characters like Darkstalkers' Morrigan Aensland, Space Channel 5's Ulala, and Valkyrie from Valkyrie no Bouken, has me itching to give Project X Zone a try in 2020--even if it proves to be a turd after all is said and done.
See also: '10 Nintendo DS games I want to play in 2020'
Showing posts with label Persona Q. Show all posts
Showing posts with label Persona Q. Show all posts
Monday, January 06, 2020
Wednesday, August 27, 2014
Five new and old 3DS games I'm planning to pick up between now and the end of 2014
Hearing that Harvest Moon: The Lost Valley finally was available for pre-orders (over at Amazon, for instance) yesterday prompted me to consider just how many 3DS games I'm still planning to pick up through the balance of this year.
One of them is the aforementioned Natsume release, of course. As for why I'm looking to add The Lost Valley to my ever-growing 3DS games collection, despite the fact that I've never before played a Harvest Moon title (although I've long wanted to, believe me), the only answer I can come up with at the moment is that it's giving me good vibes. Specifically, I like its odd art style--which harkens back to the Nintendo 64 era, in some ways--although I like its Minecraft-esque gameplay, too.
The four other 3DS games I'm pretty sure I'll purchase--or ask for as birthday or Christmas gifts--between now and the end of 2014:
Fantasy Life--I've wanted to play this Level-5 RPG ever since I first heard about it back in 2010. In fact, I've wanted to play it so much that I bought a copy of the Japanese version late last year that I've yet to unseal. (Hey, at least it was cheap.) Don't worry, there's no chance my copy of the North American version of the game, which will hit store shelves in this neck of the woods this October, will remain unopened for more than a few minutes once it's in my possession. After all, I'm pretty sure it's going to be the next 3DS title I put more than 30 hours into before moving on to something else (such as The Lost Valley, perhaps?).
Kid Icarus: Uprising--Why has it taken me so long to acquire this one, and why am I finally doing it now (or soon)? My response to the first question is that I've always been a little wary of Uprising, mainly due to all of the complaints I've heard and read about its controls, while my response to the second question is that enough people I trust have assured me in recent weeks and months that the game's worth checking out even with its sometimes-awkward control scheme. Toss in the fact that I've been a Kid Icarus fan since the beginning, and it should be easy to see why I'm still keen on this follow-up.
Kirby: Triple Deluxe--My original plan, before Triple Deluxe was released in early May, was to pick up a copy of it at launch. That didn't happen for various reasons I can't currently recall (I'm guessing a biggie was that I spent the money intended for Kirby on a Japanese GameBoy title or two), unfortunately, but I'm still very much interested in playing this portable platformer--especially since it has more than a passing resemblance to Kirby's Return to Dream Land, a Wii release I absolutely adored.
Theatrhythm Final Fantasy: Curtain Call--Speaking of games I absolutely adored, the first Theatrhythm Final Fantasy has been one of my most-played--as well as most-enjoyed--3DS titles so far. I'm expecting to have a similar experience with this sequel, which will hit North American store shelves on Sept. 16. As much as I'm anticipating that date, I have to admit I'd be anticipating it even more if the amazing special-edition system that accompanied Curtain Call's Japanese release had made its way to our shores as well.
What, no mention of two other big 2014 releases, Persona Q and Super Smash Bros. for 3DS? Actually, I'm very likely to buy them, too, but probably not until sometime in 2015--along with A-Train: City Simulator, Hatsune Miku: Project Mirai Remix and hopefully a couple more currently unknown games.
Are any of you looking forward to any 3DS games in particular between now and the end of the year?
One of them is the aforementioned Natsume release, of course. As for why I'm looking to add The Lost Valley to my ever-growing 3DS games collection, despite the fact that I've never before played a Harvest Moon title (although I've long wanted to, believe me), the only answer I can come up with at the moment is that it's giving me good vibes. Specifically, I like its odd art style--which harkens back to the Nintendo 64 era, in some ways--although I like its Minecraft-esque gameplay, too.
The four other 3DS games I'm pretty sure I'll purchase--or ask for as birthday or Christmas gifts--between now and the end of 2014:
Fantasy Life--I've wanted to play this Level-5 RPG ever since I first heard about it back in 2010. In fact, I've wanted to play it so much that I bought a copy of the Japanese version late last year that I've yet to unseal. (Hey, at least it was cheap.) Don't worry, there's no chance my copy of the North American version of the game, which will hit store shelves in this neck of the woods this October, will remain unopened for more than a few minutes once it's in my possession. After all, I'm pretty sure it's going to be the next 3DS title I put more than 30 hours into before moving on to something else (such as The Lost Valley, perhaps?).
Kid Icarus: Uprising--Why has it taken me so long to acquire this one, and why am I finally doing it now (or soon)? My response to the first question is that I've always been a little wary of Uprising, mainly due to all of the complaints I've heard and read about its controls, while my response to the second question is that enough people I trust have assured me in recent weeks and months that the game's worth checking out even with its sometimes-awkward control scheme. Toss in the fact that I've been a Kid Icarus fan since the beginning, and it should be easy to see why I'm still keen on this follow-up.
Kirby: Triple Deluxe--My original plan, before Triple Deluxe was released in early May, was to pick up a copy of it at launch. That didn't happen for various reasons I can't currently recall (I'm guessing a biggie was that I spent the money intended for Kirby on a Japanese GameBoy title or two), unfortunately, but I'm still very much interested in playing this portable platformer--especially since it has more than a passing resemblance to Kirby's Return to Dream Land, a Wii release I absolutely adored.
Theatrhythm Final Fantasy: Curtain Call--Speaking of games I absolutely adored, the first Theatrhythm Final Fantasy has been one of my most-played--as well as most-enjoyed--3DS titles so far. I'm expecting to have a similar experience with this sequel, which will hit North American store shelves on Sept. 16. As much as I'm anticipating that date, I have to admit I'd be anticipating it even more if the amazing special-edition system that accompanied Curtain Call's Japanese release had made its way to our shores as well.
What, no mention of two other big 2014 releases, Persona Q and Super Smash Bros. for 3DS? Actually, I'm very likely to buy them, too, but probably not until sometime in 2015--along with A-Train: City Simulator, Hatsune Miku: Project Mirai Remix and hopefully a couple more currently unknown games.
Are any of you looking forward to any 3DS games in particular between now and the end of the year?
Monday, November 25, 2013
Screw the haters, I'm excited for both Persona Q: Shadow of the Labyrinth (3DS) and Persona 4: Dancing All Night (Vita)
Would you believe that I completely forgot that the folks at Atlus were supposed to make an announcement related to the Persona series yesterday until I woke up, checked NeoGAF and saw the news that Persona 5 will be released for the PS3 sometime next winter?
Granted, that the company's main announcement would revolve around both Persona 5 and the PS3 enter "foregone conclusion" territory long ago, so that may have had something to do with it.
Anyway, note the placement of the word "main" before "announcement" in the sentence above. I worded things that way because, as you've probably already heard, before Atlus revealed Persona 5, it revealed two other Persona-related spin-off titles (in addition to finally sharing a summer release date for the PS3 release of Persona 4: The Ultimax Ultra Suplex Hold, aka the sequel to 2012's Persona 4 Arena.)
One of those spin-off titles will be Persona Q: Shadow of the Labyrinth, an Etrian Odyssey-esque RPG starring chibi-fied characters pulled from Persona 3 and 4. Here's a teaser trailer for the game, which will hit Japanese store shelves (both actual and virtual) in June:
As surprising--and strange--as Persona Q's reveal was for most of the Interwebs, the following reveal was even more so.
Yes, the trailer above really is for a Persona-based rhythm game, called Persona 4: Dancing All Night, that's being made by the same folks (Dingo) who brought the world the Hatsune Miku PSP titles.
Oh, and it'll be released for the Vita--again, in Japan--next autumn.
I don't know about you, but I'll certainly be picking up some version of Persona Q next year. Should I add a Vita to my collection in 2014, I'll likely also buy a copy of Dancing All Night, as it looks and sounds far too wacky and wonderful to pass up if given the chance.
Are any of you planning to purchase any of the games mentioned throughout this post? If so, which ones--and why?
Granted, that the company's main announcement would revolve around both Persona 5 and the PS3 enter "foregone conclusion" territory long ago, so that may have had something to do with it.
Anyway, note the placement of the word "main" before "announcement" in the sentence above. I worded things that way because, as you've probably already heard, before Atlus revealed Persona 5, it revealed two other Persona-related spin-off titles (in addition to finally sharing a summer release date for the PS3 release of Persona 4: The Ultimax Ultra Suplex Hold, aka the sequel to 2012's Persona 4 Arena.)
One of those spin-off titles will be Persona Q: Shadow of the Labyrinth, an Etrian Odyssey-esque RPG starring chibi-fied characters pulled from Persona 3 and 4. Here's a teaser trailer for the game, which will hit Japanese store shelves (both actual and virtual) in June:
As surprising--and strange--as Persona Q's reveal was for most of the Interwebs, the following reveal was even more so.
Yes, the trailer above really is for a Persona-based rhythm game, called Persona 4: Dancing All Night, that's being made by the same folks (Dingo) who brought the world the Hatsune Miku PSP titles.
Oh, and it'll be released for the Vita--again, in Japan--next autumn.
I don't know about you, but I'll certainly be picking up some version of Persona Q next year. Should I add a Vita to my collection in 2014, I'll likely also buy a copy of Dancing All Night, as it looks and sounds far too wacky and wonderful to pass up if given the chance.
Are any of you planning to purchase any of the games mentioned throughout this post? If so, which ones--and why?
Labels:
3DS,
announcements,
Atlus,
Etrian Odyssey,
Persona,
Persona 4,
Persona 4 Arena,
Persona 5,
Persona Dancing All Night,
Persona Q,
PS3,
teasers,
trailers,
Vita
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