Of all the "five overlooked games you need to play as soon as possible" posts I've already published here and will publish in the coming weeks and months, this is sure to be the easiest to write.
After all, as much as I love the Famicom, PC Engine and PlayStation, and as much as I know about their extensive game libraries, I know quite a bit more about the GameBoy's catalog at this point--especially when it comes to that portable's more obscure titles.
Speaking of which, the following five carts are among the GameBoy's most painfully ignored, in the opinion of yours truly. All are Japanese, but don't let that keep you from giving them a try. You don't need to know a lick of the language to beat any of them.
Astro Rabby--Before I say anything else, I have to warn you that one small aspect of this Cyclone System-developed game will make you want to rip out your hair. Thankfully, it can be ignored. Also, the rest of what's on offer in Astro Rabby--forced-scrolling, overhead action that puts players in the shoes (paws?) of a robotic bunny who hops through space in search of the stolen parts that'll allow him to fly--is enjoyable enough that it more than compensates for the bitter taste left by the above-mentioned bonus rounds. Still not convinced its worth your while? Boot up Astro Rabby simply because its interstellar stages are littered with Super Mario Bros.-esque question blocks.
Burning Paper--Of all the games discussed here, I consider this one to be the most disappointingly overlooked. That's mainly because Burning Paper's gameplay is unlike that of any other GameBoy title I've played. Hell, it's unlike that of any other game I've played, period. Imagine an inverted Space Invaders mixed with a dash of Qix (or even Patchwork Heroes) and you'll be close to understanding what it's like to play Burning Paper. Unfortunately, whatever image you conjure up won't let you hear this old LOZC G. Amusements-published cart's far-better-than-it-has-any-right-to-be soundtrack, so you really have to buy a copy of the game (or boot up a ROM) to get the full experience.
Noobow--This slow-paced puzzler-platformer is the perfect pick-up for someone who wants a unique portable title that won't tax their reflexes. In fact, you're never even forced to time a jump à la Mario while playing Noobow. Here, all you do is move the titular character left and right using your GameBoy's d-pad. As you do that to work your way through each of this Irem-made title's stages, you encounter various obstacles and objects. A single press of the system's A or B buttons generally prompts Noobow to pick up whatever object is in front of him, and another press prompts him to set it down or use it in some fashion. Successfully reaching the end of each level is more challenging than you probably thinking, especially when you consider this game was aimed at kids.
Painter Momopie--As far as Pac-Man clones go, Painter Momopie is neither the best nor the worst in the world. Still, I recommend checking out this Sigma Entertainment-developed release because: a) its cast of characters is surprisingly appealing for such an under-the-radar title (especially the titular Momopie--I mean, what's not to love about a broom-toting witch?), b) its soundtrack is wistful in a way most game music isn't and c) its gameplay tweaks the aforementioned quarter-muncher's just enough to make things seem fresh and interesting. I'm also pretty fond of the quaint cottage-like environs that double as Painter Momopie's stages.
Taiyou no Tenshi Marlowe: Ohanabatake wa Dai-Panic--Just like Astro Rabby and Burning Paper, it's not easy to explain Taiyou no Tenshi Marlowe's gameplay in a quippy sentence or two. Actually, I'm not sure I can explain it in an entire paragraph. Thankfully, Hardcore Gaming 101 devoted an entire page to this Technos-made head-scratcher. All you really need to know, though, is it's a unique experience that's well suited to the GameBoy hardware and screen. Also, its angelic protagonist and cadre of baddies (if they can be called that) are beyond cute.
Enjoy this post? Keep your eyes peeled for a similar one in the coming weeks that'll shine a light on five overlooked North American GameBoy games I think you should play as soon as possible.
See also: five favorite pieces of Japanese GameBoy box art and five favorite pieces of North American GameBoy box art
Showing posts with label Patchwork Heroes. Show all posts
Showing posts with label Patchwork Heroes. Show all posts
Thursday, December 01, 2016
Friday, October 14, 2016
Surprise! The Year of the GameBoy Continues: Burning Paper
This latest "Year of the GameBoy" post focuses on a title that's long given me a lot of joy--and has long caused me to wrinkle my nose in disgust due to the fact that almost everyone overlooks it.
What's so great about Burning Paper, which was developed by Pixel and published by LOZC G. Amusements in 1993? Its name is a good starting point, I think--even if you know nothing about its gameplay.
Speaking of which, Burning Paper reminds me a lot of one of my favorite PSP titles, Patchwork Heroes (aka Hyakumanton no Bara Bara), when it comes to how it plays.
In that game, you control a brave citizen who volunteers to save his comrades from approaching warships by hacking them to pieces.
In Burning Paper, on the other hand, you're plopped into the boots of a guy who bears a shocking resemblance to the iconic Bomberman. For whatever reason, he's been tasked with protecting a series of buildings from an advancing horde of nasty-looking beings. (OK, so most of them are kind of cute. Still, it's clear they're up to no good.)
I'm sure all of this is explained in the game's instruction manual, but at the moment my grasp of the Japanese language isn't advanced enough for me to make sense of its "story" page.
(Regarding Burning Paper's manual, by the way, it's actually pretty impressive. I especially like all of the little illustrations that are sprinkled throughout--scroll down a couple of inches to see a few of them. And keep your eyes peeled for a "Manual Stimulation" post devoted to this booklet)
Going back a bit, Burning Paper's gameplay is at least somewhat explained in the game's opening cinematic. In a series of four static images, a scientist who could pass as a close relative of Mega Man's Dr. Light creates a concoction that appears to cause an adverse reaction (to put it mildly) to some nearby creepy-crawlies.
Thankfully, mister Bomberman wannabe is on hand and comes to the rescue. Or something like that.
Regardless, each and every stage in Burning Paper begins with the above-mentioned and familiarly besuited protagonist stuck atop a high-rise. These high-rises are covered in posters. Don't ask me why--again, I don't have a clue.
As a variety of vermin--including bugs, mice, moles and a bunch of other creatures I can't properly categorize--amble their way toward your lofty position, you use some sort of laser (provided by the faux Dr. Light, naturally) to cut pieces out of the placards below. Get the timing right, and the falling scraps crash into the oncoming baddies and send them into the Great Beyond.
It's a lot of fun, and more than a bit frantic. Plus, it looks rather nice and sounds lovely.
Actually, I'd say it sounds more than lovely. In fact, its soundtrack is pretty amazing considering I'd never heard of Pixel or LOZC G. Amusements before I became acquainted with Burning Paper.
Combine all of the above with the fact that, as I've hopefully made clear with the photos you see here, this title's outer box, cartridge and instruction manual are beautifully designed, and it should be easy to understand why the lack of Burning Paper love from the GameBoy-loving masses (if such a thing can be said to exist in 2016) confounds and confuses me.
Who knows, though, maybe posts like this will help bring it to the attention of more people who still get a kick out of old-school oddities.
What's so great about Burning Paper, which was developed by Pixel and published by LOZC G. Amusements in 1993? Its name is a good starting point, I think--even if you know nothing about its gameplay.
Speaking of which, Burning Paper reminds me a lot of one of my favorite PSP titles, Patchwork Heroes (aka Hyakumanton no Bara Bara), when it comes to how it plays.
In that game, you control a brave citizen who volunteers to save his comrades from approaching warships by hacking them to pieces.

In Burning Paper, on the other hand, you're plopped into the boots of a guy who bears a shocking resemblance to the iconic Bomberman. For whatever reason, he's been tasked with protecting a series of buildings from an advancing horde of nasty-looking beings. (OK, so most of them are kind of cute. Still, it's clear they're up to no good.)
I'm sure all of this is explained in the game's instruction manual, but at the moment my grasp of the Japanese language isn't advanced enough for me to make sense of its "story" page.
(Regarding Burning Paper's manual, by the way, it's actually pretty impressive. I especially like all of the little illustrations that are sprinkled throughout--scroll down a couple of inches to see a few of them. And keep your eyes peeled for a "Manual Stimulation" post devoted to this booklet)
Going back a bit, Burning Paper's gameplay is at least somewhat explained in the game's opening cinematic. In a series of four static images, a scientist who could pass as a close relative of Mega Man's Dr. Light creates a concoction that appears to cause an adverse reaction (to put it mildly) to some nearby creepy-crawlies.
Thankfully, mister Bomberman wannabe is on hand and comes to the rescue. Or something like that.
Regardless, each and every stage in Burning Paper begins with the above-mentioned and familiarly besuited protagonist stuck atop a high-rise. These high-rises are covered in posters. Don't ask me why--again, I don't have a clue.
As a variety of vermin--including bugs, mice, moles and a bunch of other creatures I can't properly categorize--amble their way toward your lofty position, you use some sort of laser (provided by the faux Dr. Light, naturally) to cut pieces out of the placards below. Get the timing right, and the falling scraps crash into the oncoming baddies and send them into the Great Beyond.

It's a lot of fun, and more than a bit frantic. Plus, it looks rather nice and sounds lovely.
Actually, I'd say it sounds more than lovely. In fact, its soundtrack is pretty amazing considering I'd never heard of Pixel or LOZC G. Amusements before I became acquainted with Burning Paper.
Combine all of the above with the fact that, as I've hopefully made clear with the photos you see here, this title's outer box, cartridge and instruction manual are beautifully designed, and it should be easy to understand why the lack of Burning Paper love from the GameBoy-loving masses (if such a thing can be said to exist in 2016) confounds and confuses me.
Who knows, though, maybe posts like this will help bring it to the attention of more people who still get a kick out of old-school oddities.
Sunday, May 22, 2016
CIB Sunday: Hyakumanton no Bara Bara (PSP)
If you regularly peruse any of the many social-media apps or sites available to the masses these days, you've probably come across #CIBSunday.
Don't worry if you haven't, as it's easy enough to explain. Basically, folks publish photos of complete-in-box copies of games and then include in their tweets or posts the hashtag mentioned above.
I participate in this "event" pretty much every weekend on Facebook, Tumblr and Twitter. For some strange reason, though, I've never extended that participation to this blog. Until today, of course.
Will I continue to do so in weeks, months and years to come? Who knows. I'll do my best to keep it up, though--and I'll certainly whip up a post here whenever I think I've got a nice photo to show off, or some related content to recommend.
With that out of the way, what do you think about the snapshot of Hyakumanton no Bara Bara for PSP that can be seen above?
Hyakumanton no Bara Bara not ring a bell for you? How about Patchwork Heroes? That's what this Acquire-made title, which plays like an inverted version of Taito's Qix, was named outside of Japan.
If you'd like to see more photos of Hyakumanton no Bara Bara's lovely case, cover art, instruction manual and UMD, by the way, check out this "Nice Package!" write-up I published last year. Also, read my review of Hyakumanton no Bara Bara (or, rather, Patchwork Heroes).
Are any of you fans of this 2010 release? If so, please share your love of it in the comments section that follows.
Don't worry if you haven't, as it's easy enough to explain. Basically, folks publish photos of complete-in-box copies of games and then include in their tweets or posts the hashtag mentioned above.
I participate in this "event" pretty much every weekend on Facebook, Tumblr and Twitter. For some strange reason, though, I've never extended that participation to this blog. Until today, of course.
Will I continue to do so in weeks, months and years to come? Who knows. I'll do my best to keep it up, though--and I'll certainly whip up a post here whenever I think I've got a nice photo to show off, or some related content to recommend.

With that out of the way, what do you think about the snapshot of Hyakumanton no Bara Bara for PSP that can be seen above?
Hyakumanton no Bara Bara not ring a bell for you? How about Patchwork Heroes? That's what this Acquire-made title, which plays like an inverted version of Taito's Qix, was named outside of Japan.
If you'd like to see more photos of Hyakumanton no Bara Bara's lovely case, cover art, instruction manual and UMD, by the way, check out this "Nice Package!" write-up I published last year. Also, read my review of Hyakumanton no Bara Bara (or, rather, Patchwork Heroes).
Are any of you fans of this 2010 release? If so, please share your love of it in the comments section that follows.
Tuesday, June 02, 2015
Nice Package! (Hyakumanton no Bara Bara, PSP)
Some of you probably know this 2010 PSP title by the name--Patchwork Heroes--the powers that be at Sony gave it before it was released in Europe and North America.
Sadly, the game was only sold digitally in the West. Sure, that made North American and European copies of Patchwork Heroes quite a bit cheaper than their Japanese counterparts, but it also meant that people who picked up the former missed out on Hyakumanton no Bara Bara's beautiful packaging, which can be seen throughout this post.
Quality illustrations are plastered across the front of Hyakumanton no Bara Bara's instruction manual and the label of its UMD, too. (Don't worry, you'll get a better look at the latter near the bottom of this post.)
Speaking of this PSP title's characters, a number of them can be found on its colorful UMD label.
Sadly, the backside of Hyakumanton no Bara Bara's packaging, below, doesn't quite achieve the heights that are reached by the rest of it.
Of course, if I had to force the designers responsible for producing this product to skimp on one aspect of it, I'd go with the back of the box, so to speak, so don't expect me to complain too much about the above.
What do all of you think? Do the photos shared here make you want to run out and buy a copy of the Japanese physical release of Patchwork Heroes as soon as you're able?
Note: if you're like me and you aren't entirely satisfied with the quality of the photographs showcased in this post, head over to my Flickr photostream, which features versions that are both brighter and less blurry.
Sadly, the game was only sold digitally in the West. Sure, that made North American and European copies of Patchwork Heroes quite a bit cheaper than their Japanese counterparts, but it also meant that people who picked up the former missed out on Hyakumanton no Bara Bara's beautiful packaging, which can be seen throughout this post.
For starters, there's this quirky action game's box art, seen in the photo above, which I can say without hesitation is one of my all-time favorite examples of PSP cover imagery.
Quality illustrations are plastered across the front of Hyakumanton no Bara Bara's instruction manual and the label of its UMD, too. (Don't worry, you'll get a better look at the latter near the bottom of this post.)
Actually, sketches done in a style that's similar to the art that graces the cover of this Acquire-developed game's manual also can be found on a number of its inside pages.

The rest of Hyakumanton no Bara Bara's instruction booklet isn't as noteworthy, but it still wows now and then--with the character bios shown in the snapshot above being a case in point.
Speaking of this PSP title's characters, a number of them can be found on its colorful UMD label.
Sadly, the backside of Hyakumanton no Bara Bara's packaging, below, doesn't quite achieve the heights that are reached by the rest of it.
Of course, if I had to force the designers responsible for producing this product to skimp on one aspect of it, I'd go with the back of the box, so to speak, so don't expect me to complain too much about the above.
What do all of you think? Do the photos shared here make you want to run out and buy a copy of the Japanese physical release of Patchwork Heroes as soon as you're able?
Note: if you're like me and you aren't entirely satisfied with the quality of the photographs showcased in this post, head over to my Flickr photostream, which features versions that are both brighter and less blurry.
Wednesday, March 11, 2015
Just in case you haven't seen enough game and system photos as of late...
Please accept my apologies for the recent deluge of "photo posts." I'm a busy and stressed guy at the moment, and this is the easiest way for me to keep this blog up to date while also dealing with all of the stuff in my life that actually pays the bills.
Don't worry, though, I'll soon--as in, later this week--begin a month-long break from the certificate program that's been eating into my free time, and that will make playing and writing about games a lot easier (not to mention more enjoyable).
In the meantime, why not take a gander at the following photos, a few of which were published to my Flickr photostream in recent weeks, one of which was published to my Instagram account during the same timeframe and the rest of which have yet to be published anywhere.
You may remember that I mentioned in my last post--about the beautiful light pink and white Vita that arrived on my doorstep just over a week ago--that I've already bought a retail Vita game, with the game in question being the original Danganronpa.
Why did I sit my copy of Danganronpa on top of my copy of Catch! Touch! Yoshi! for Nintendo DS? Because I wanted to show just how small the boxes of Vita games are--a fact that quite honestly shocked me during my first run-in with NIS America's highly acclaimed title.
In yet another recently published post, I blathered on about the Hobonichi Techo I picked up after landing my new-as-of-six-weeks-ago job. Although I included a whole bunch of photos in that post, I didn't include the one seen above, which showcases both the "Onett" (yes, of Mother 2 and EarthBound fame) cover and the Mr. Saturn pencil board I bought alongside this Japanese planner.
My "A Decade of DS" post about Maestro! Jump in Music may not have been as joyous as I expected it to be (before I actually played the game), but it still produced the snapshot shown above, which I originally shared with the world via Instagram.
Finally, this photo was nabbed shortly after my pal, Jess, bought and sent me the sparkly purple PSP-3000--more of that story can be read here--that seems to be itching to launch the wondrous Qix clone (kind of, but not really) that's known outside of Japan as Patchwork Heroes.
Did any of these photos stand out for you in particular? If so, why? Also, if you have a Flickr or Instagram or similar account that often highlights photos of games or systems, please let me know about it in the comments section below.
Don't worry, though, I'll soon--as in, later this week--begin a month-long break from the certificate program that's been eating into my free time, and that will make playing and writing about games a lot easier (not to mention more enjoyable).
In the meantime, why not take a gander at the following photos, a few of which were published to my Flickr photostream in recent weeks, one of which was published to my Instagram account during the same timeframe and the rest of which have yet to be published anywhere.
The photo above was taken around the time I wrote my last "A Decade of DS" post, naturally. And, yes, I bought the European version of Final Fantasy Fables: Chocobo Tales because I prefer its more minimalistic cover art to what the designers at Square Enix concocted for the North American release of the game.
This photo, on the other hand, was taken shortly after I received my copy of Koei's Pop Cutie! Street Fashion Simulation and before I began playing it (for another of my recent "A Decade of DS" posts).
You may remember that I mentioned in my last post--about the beautiful light pink and white Vita that arrived on my doorstep just over a week ago--that I've already bought a retail Vita game, with the game in question being the original Danganronpa.
Why did I sit my copy of Danganronpa on top of my copy of Catch! Touch! Yoshi! for Nintendo DS? Because I wanted to show just how small the boxes of Vita games are--a fact that quite honestly shocked me during my first run-in with NIS America's highly acclaimed title.
In yet another recently published post, I blathered on about the Hobonichi Techo I picked up after landing my new-as-of-six-weeks-ago job. Although I included a whole bunch of photos in that post, I didn't include the one seen above, which showcases both the "Onett" (yes, of Mother 2 and EarthBound fame) cover and the Mr. Saturn pencil board I bought alongside this Japanese planner.
My "A Decade of DS" post about Maestro! Jump in Music may not have been as joyous as I expected it to be (before I actually played the game), but it still produced the snapshot shown above, which I originally shared with the world via Instagram.
Finally, this photo was nabbed shortly after my pal, Jess, bought and sent me the sparkly purple PSP-3000--more of that story can be read here--that seems to be itching to launch the wondrous Qix clone (kind of, but not really) that's known outside of Japan as Patchwork Heroes.
Did any of these photos stand out for you in particular? If so, why? Also, if you have a Flickr or Instagram or similar account that often highlights photos of games or systems, please let me know about it in the comments section below.
Friday, March 06, 2015
Friends, Romans, countrymen, lend me your ears ... as well as your Vita game recommendations
If you follow me on Instagram or Twitter, you've already heard this thrilling piece of news: I recently bought a Vita!
Actually, I bought it quite some time ago, but it took its sweet time getting to me. Plus, after it finally arrived in my neighborhood, it had to sit at the local "carrier annex" for a full week before I was able to come rescue it. (Which is what happens, I guess, when you go from being a full-time freelancer to having a full-time office job and thus no longer have the luxury of pretty much always being home when such packages arrive.)
Sadly, I haven't been able to do much more than charge its battery, start it up, set it up, download a couple of PSP games from my PSN account (Patchwork Heroes being one of them) and connect with a few pals between last weekend and today.
Actually, I bought it quite some time ago, but it took its sweet time getting to me. Plus, after it finally arrived in my neighborhood, it had to sit at the local "carrier annex" for a full week before I was able to come rescue it. (Which is what happens, I guess, when you go from being a full-time freelancer to having a full-time office job and thus no longer have the luxury of pretty much always being home when such packages arrive.)
Sadly, I haven't been able to do much more than charge its battery, start it up, set it up, download a couple of PSP games from my PSN account (Patchwork Heroes being one of them) and connect with a few pals between last weekend and today.
I'm planning to spend a lot more time with it late next week and the following weekend, though--right after I wrap up the class I mentioned in yesterday's post about my Solitiba and Katamari Damacy doodles, basically.
As for what I'll be playing once I finally give my Vita the attention it deserves: well, I'll probably begin with Danganronpa, although it's possible I'll also download and play a bit of Magical Beat, Oreshika: Tainted Bloodlines or Pix the Cat.
Given that my gaming wish list is sorely lacking in Vita titles at the moment (it includes the ones I just mentioned, of course, as well as a handful of others), I thought I'd ask all of you who also have Sony's PSP follow-up to share with me any recommendations you may have for a Vita noob like myself.
Should any must-play Vita games come to mind in the next few hours, days or even weeks, please share their names in the comments section of this post.
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Tuesday, February 17, 2015
Feast your eyes on a few more photos of my sparkly purple PSP
So, I let it be known in a few places--here, on Instagram and on Twitter, mostly--over the last couple of days that I recently acquired the sparkly, purple PSP (PSP-3000, to be exact) showcased in the photos throughout this post.
You'll notice I've never said that I recently "bought" the PSP in question. That's because I didn't buy it. Instead, someone bought it for me.
That someone is Jess, the proprietor of the Kiblitzing blog.
Jess' primary reason for buying me this purple PSP, as far as I can tell, is that he loves his own PSP-3000 so much that he wanted me to experience its wondrousness, too. (My other PSP is of the 1000 variety.)
A second reason, though, is that he's sick of me focusing so much on the 3DS, DS and GameBoy.
The funny thing is, I was just about to start publishing more blog posts about other systems--like mobile (if that can be called a "system") and the Vita--anyway, but I can't say the PSP was among them. So, the fact that this surprise (and surprisingly nice) purchase prompted me to dig through my collection of PSP games again should make Jess feel pretty good.
As for what I think of this third iteration of Sony's PSP hardware, well, the first thing that stood out for me was how much lighter it is than the original system.
Other aspects of the PSP-3000's design are only subtly different from those found on the old PSP-1000. For instance, the edges of the more recent system are slightly rounded, which makes holding it a less abrasive experience. Also, it appears as though the hardware is a smidge smaller than its predecessor from pretty much every angle (length, height and depth, basically), though it's possible my eyes are deceiving me here.
Upon turning on the system, even more changes are evident. A case in point: the 3000's screen is brighter, crisper and more colorful than the one used in the 1000.
I'd previously avoided this "redesign" because of complaints about its "annoying scanlines." Now, maybe my eyesight is worse than I thought it was (this wouldn't surprise me in the least), but I'm not sure I can even discern scanlines on the screen of my 3000.
Finally, I believe both the analog nub and the directional pad on the 3000 are supposed to be better, and easier to use, than the ones found on earlier PSPs, but I can't say I've noticed much, if any, of a difference here, either. That said, I've yet to use this beauty to play Patchwork Heroes, a lovely little game that could be a bit of a chore no matter how it's controlled, so maybe that will give me a better idea as to whether or not the 3000 has improved on this aspect, too.
In the meantime, I'm going to go through a bunch of my long-ignored UMDs and see if this grape-hued console can breathe new life into them. (I have absolutely no doubt it'll be able to accomplish that feat, by the way.)
See also: 'In case you haven't heard elsewhere, I'm now on Instagram!'
You'll notice I've never said that I recently "bought" the PSP in question. That's because I didn't buy it. Instead, someone bought it for me.
That someone is Jess, the proprietor of the Kiblitzing blog.
A second reason, though, is that he's sick of me focusing so much on the 3DS, DS and GameBoy.
The funny thing is, I was just about to start publishing more blog posts about other systems--like mobile (if that can be called a "system") and the Vita--anyway, but I can't say the PSP was among them. So, the fact that this surprise (and surprisingly nice) purchase prompted me to dig through my collection of PSP games again should make Jess feel pretty good.
As for what I think of this third iteration of Sony's PSP hardware, well, the first thing that stood out for me was how much lighter it is than the original system.
Other aspects of the PSP-3000's design are only subtly different from those found on the old PSP-1000. For instance, the edges of the more recent system are slightly rounded, which makes holding it a less abrasive experience. Also, it appears as though the hardware is a smidge smaller than its predecessor from pretty much every angle (length, height and depth, basically), though it's possible my eyes are deceiving me here.
Upon turning on the system, even more changes are evident. A case in point: the 3000's screen is brighter, crisper and more colorful than the one used in the 1000.
I'd previously avoided this "redesign" because of complaints about its "annoying scanlines." Now, maybe my eyesight is worse than I thought it was (this wouldn't surprise me in the least), but I'm not sure I can even discern scanlines on the screen of my 3000.
Finally, I believe both the analog nub and the directional pad on the 3000 are supposed to be better, and easier to use, than the ones found on earlier PSPs, but I can't say I've noticed much, if any, of a difference here, either. That said, I've yet to use this beauty to play Patchwork Heroes, a lovely little game that could be a bit of a chore no matter how it's controlled, so maybe that will give me a better idea as to whether or not the 3000 has improved on this aspect, too.
In the meantime, I'm going to go through a bunch of my long-ignored UMDs and see if this grape-hued console can breathe new life into them. (I have absolutely no doubt it'll be able to accomplish that feat, by the way.)
See also: 'In case you haven't heard elsewhere, I'm now on Instagram!'
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Thursday, December 18, 2014
(Just over) 10 years of PSP memories
On Dec. 12, 2004, Sony made its first portable game system available to the Japanese masses.
For whatever reason, I don't remember much about that date, although I have a feeling that may be because I wasn't all that interested in handheld games and systems at that point in my life.
What I do recall is turning attentively toward the PSP whenever intriguing games were announced for it; games like Loco Roco (2006), Patapon (2007), Gurumin (2008), Half-Minute Hero (2009) and What Did I Do To Deserve This, My Lord? (2010).
It wasn't until the release of Patchwork Heroes (aka Hyakumanton no Bara Bara), though, that I finally was pushed to pick up a PSP of my own. (It can be seen in the photo on the right.)
After that, I quickly added a number of quality PSP titles to my collection--with the two ClaDun games, Corpse Party, Hakuoki, Onore no Shinzuru Michi wo Yuke and Sweet Fuse among them.
If I were forced to name a favorite from among this cadre of quirky games, by the way, my response would include a whole lot of sputtering, as I like so many of them that placing one or two above the rest would be an impossible feat.
What I could say is that the games currently on my PSP short list are the aforementioned ClaDun titles, Hakuoki, Hot Shots Tennis, Patchwork Heroes and Sweet Fuse.
Of course, I've yet to play a bunch of other, similarly compelling PSP (or at least seemingly so) games like Jeanne D'Arc, any of The Legend of Heroes entries, either of the MonHun Nikki: Poka Poka Airu Mura releases or Valkyria Chronicles 3, so it's possible that list will change in the coming months and years.
In the meantime, do any of you have any fond PSP memories, or even just the names of some of your favorite PSP games, you'd like to share?
For whatever reason, I don't remember much about that date, although I have a feeling that may be because I wasn't all that interested in handheld games and systems at that point in my life.
What I do recall is turning attentively toward the PSP whenever intriguing games were announced for it; games like Loco Roco (2006), Patapon (2007), Gurumin (2008), Half-Minute Hero (2009) and What Did I Do To Deserve This, My Lord? (2010).
It wasn't until the release of Patchwork Heroes (aka Hyakumanton no Bara Bara), though, that I finally was pushed to pick up a PSP of my own. (It can be seen in the photo on the right.)
After that, I quickly added a number of quality PSP titles to my collection--with the two ClaDun games, Corpse Party, Hakuoki, Onore no Shinzuru Michi wo Yuke and Sweet Fuse among them.
If I were forced to name a favorite from among this cadre of quirky games, by the way, my response would include a whole lot of sputtering, as I like so many of them that placing one or two above the rest would be an impossible feat.
What I could say is that the games currently on my PSP short list are the aforementioned ClaDun titles, Hakuoki, Hot Shots Tennis, Patchwork Heroes and Sweet Fuse.
Of course, I've yet to play a bunch of other, similarly compelling PSP (or at least seemingly so) games like Jeanne D'Arc, any of The Legend of Heroes entries, either of the MonHun Nikki: Poka Poka Airu Mura releases or Valkyria Chronicles 3, so it's possible that list will change in the coming months and years.
In the meantime, do any of you have any fond PSP memories, or even just the names of some of your favorite PSP games, you'd like to share?
Thursday, July 24, 2014
I like any game that reminds me of Patchwork Heroes, Noby Noby Boy and Loco Roco
At least, the PS3 and PSP games mentioned in the header above are the first things that came to mind while watching the following trailer, which is for Honeyslug's Hohokum.
The only thing I don't like about this trailer is that it doesn't leave me with much of an impression as to how Hohokum will play. (Sadly, a quick jaunt to the game's Wikipedia page doesn't help much, either. Apparently the point is to "[relax] in a space and [enjoy] the experience and the music, instead of trying to complete it to make progress," whatever that means.)
Still, I'm curious about it due to its appealing art (created by Richard Hogg) and soundtrack (provided by Ghostly International).
How about all of you? When Hohokum is released on August 12, will you buy a copy for your PS3, PS4 or Vita ?
The only thing I don't like about this trailer is that it doesn't leave me with much of an impression as to how Hohokum will play. (Sadly, a quick jaunt to the game's Wikipedia page doesn't help much, either. Apparently the point is to "[relax] in a space and [enjoy] the experience and the music, instead of trying to complete it to make progress," whatever that means.)
Still, I'm curious about it due to its appealing art (created by Richard Hogg) and soundtrack (provided by Ghostly International).
How about all of you? When Hohokum is released on August 12, will you buy a copy for your PS3, PS4 or Vita ?
Wednesday, November 28, 2012
Five favorites: Japanese PSP box art
You didn't think the DS and Wii were going to be the only "riding off into the sunset" systems honored with one of these posts, did you?
If so: surprise!
Anyway, folks who have done their best to ignore Sony's first handheld while it was still au courant may be shocked to hear this, but the PSP has showcased some pretty great examples of box art since it hit store shelves nearly eight years ago.
My favorite such creations were produced for Japanese PSP games, of course, so those are the ones I'm planning to focus on in this post. (Oh, and look for me to highlight five more of my favorite pieces of Japanese PSP cover art in a follow-up post that'll be published next week.)
1. Final Fantasy Type-0--I nearly didn't include this one here simply because I'm still mad that Square Enix has thus far failed to release it in North America in any form. In the end, though, I just couldn't leave such a beautiful piece of cover art off of a list like this.
2. Hyakumanton no Bara Bara--This piece of box art is the main reason I wish Patchwork Heroes had received a retail release here in the States. Also, it's the main reason I'm constantly finding myself this close to picking up a copy of the Japanese version. Do I really need two copies of this adorable action-puzzler? No, but, man, I'd sure like to be able to look over and see this box sitting on my (non-existant) game shelf.
3. Parodius Portable--I'm pretty sure only folks who have hearts of stone fail to be impressed by Parodius Portable's colorful cover illustration. OK, so people who have phobias related to flying pigs, mustachioed octopi or bunny girls riding oversized bullets are likely to be unimpressed, too, but everyone else should grin from ear to ear upon catching a glimpse of it.
If so: surprise!
Anyway, folks who have done their best to ignore Sony's first handheld while it was still au courant may be shocked to hear this, but the PSP has showcased some pretty great examples of box art since it hit store shelves nearly eight years ago.
My favorite such creations were produced for Japanese PSP games, of course, so those are the ones I'm planning to focus on in this post. (Oh, and look for me to highlight five more of my favorite pieces of Japanese PSP cover art in a follow-up post that'll be published next week.)
1. Final Fantasy Type-0--I nearly didn't include this one here simply because I'm still mad that Square Enix has thus far failed to release it in North America in any form. In the end, though, I just couldn't leave such a beautiful piece of cover art off of a list like this.
2. Hyakumanton no Bara Bara--This piece of box art is the main reason I wish Patchwork Heroes had received a retail release here in the States. Also, it's the main reason I'm constantly finding myself this close to picking up a copy of the Japanese version. Do I really need two copies of this adorable action-puzzler? No, but, man, I'd sure like to be able to look over and see this box sitting on my (non-existant) game shelf.
3. Parodius Portable--I'm pretty sure only folks who have hearts of stone fail to be impressed by Parodius Portable's colorful cover illustration. OK, so people who have phobias related to flying pigs, mustachioed octopi or bunny girls riding oversized bullets are likely to be unimpressed, too, but everyone else should grin from ear to ear upon catching a glimpse of it.
Thursday, November 15, 2012
A somewhat gay review of Patchwork Heroes
Game: Patchwork Heroes
Genre: Action puzzler
Developer: Acquire
Publisher: SCEA
System: PSP
Release date: 2010
True story: This digital-only game, which is called Hyakumanton no Bara Bara in Japan and earned a full-on retail release in that country, is one of a small handful of titles that prompted me to pick up a PSP nearly three years ago.
Do I regret that decision now that I've finally (and fully) played through this portable puzzler? Not at all. In fact, I'd go so far as to say that it's one of my favorite PSP-exclusive games (of the ones I've experienced, of course).
Heavily responsible for that, I have to sheepishly admit, are the superficial aspects of Patchwork Heroes--i.e., how the game looks and sounds. The former especially rocks my world--thanks to the colorful, textured and textile-filled art style used by Acquire's designers--although the latter's Middle Eastern-influenced soundtrack is nothing to sneeze at.
That's not to suggest Patchwork Heroes is a completely superficial experience. On the contrary, its gameplay and even story--something that isn't always a priority when it comes to puzzlers--more than hold their own against its music and graphics.
How so? Well, players are shoved into the shoes of a blue-hatted lad named Titori and then tasked with protecting his hometown from a never-ending stream of colossal, bomb-wielding warships, for starters. As for how they're supposed to accomplish all of that: Titori is flown up to said ships, latches onto them and then brings them down by cutting them into pieces. (You do this by pressing your PSP's O button and then moving its analog nub in the direction you'd like to slice.)
Frankly, it feels a lot like Taito's classic coin-op title, Qix, turned on its head, which is a treat for folks like me who grew up on such games. (Don't worry, it's sure to be a treat for those who've never experienced it, too.)
All of the above is sure to make Patchwork Heroes sound easier than it is, so let's get one thing straight: This game is not a push-over, nor is it simple. While you're cutting apart the giant ships that are threatening the protagonist's idyllic hamlet, for instance, you've also got to save a number of your fellow citizens who have, for some reason or other, become imprisoned within the advancing contraptions. Also, each ship is equipped with various forms of defense, all of which do their best to keep you from attaining your goal--and often succeed, if you're anything like me.
Thankfully, a variety of power-ups pop up on occasion to aid you in your quest, although to assume that they'll help in any significant fashion would be the definition of foolish. Still, any form of assistance is welcome while working through Patchwork Heroes' story and challenge modes.
None of them assist this title's other possible shortcoming, unfortunately--with that shortcoming being the utensils that are used to control it (i.e., your PSP's analog nub and directional pad). Neither option makes Patchwork Heroes anywhere near unplayable, but both do their best to get in the way of things on a regular basis.
If you can get past that and the stiff challenge, though, you're sure to find this digital release to be more than worth its $9.99 price tag and a welcome addition to your PSP game collection.
See also: Previous 'somewhat gay' reviews
Friday, March 30, 2012
Five PSP games you should have played, but probably didn't
Of all of these "five games you should have played, but probably didn't" posts I've written and published over the last few months (here's one about DS games and here's one about Wii games), this one is the least ... informed, for lack of a better word.
After all, although my PSP game collection has grown by leaps and bounds since Christmas (more on that in an upcoming post or two), it's still a bit meager. As such, I've yet to play a number of titles that are included on lists similar to this one--titles like Half-Minute Hero, Jeanne D'Arc and Valkyria Chronicles II.
Still, I've played--and thoroughly enjoyed--enough of the system's retail and digital releases, especially niche-y ones, that I think the list below should be helpful to those of you who, like me, are looking to bolster your game collection in the PSP's waning years.
1. Cladun/Cladun x2--I'm including both Cladun games here because I'm the kind of guy who thinks it's always best to start a series with the title that got the ball rolling, so to speak. (What a concept, right?) That said, most folks--especially those who have been visiting this blog for a while--likely have heard that the second Cladun bests its dungeon-crawling predecessor in pretty much every area and, as such, many probably will want to begin with Cladun x2. If that describes you, and if you're a roguelike novice, I say "go ahead." If you're a roguelike nut, though, and a bit more ... adventurous, I'd suggest giving the original Cladun a go first and then moving on to its follow-up if you enjoy the experience.
2. Corpse Party--I've only just started playing through this PSN-based horror adventure title, but I've already experienced enough of it to know it was well worth the $19.99 I spent on it. Of course, I'm both a horror buff and an aficionado of pixel-based graphics that look like they were pulled from an unreleased SNES or Super Famicom game (always a good thing in my book). If you're not exactly a fan of either of those things you may not like Corpse Party as much as I (and others) have, but I have a feeling some of you still may enjoy it quite a bit anyway.
After all, although my PSP game collection has grown by leaps and bounds since Christmas (more on that in an upcoming post or two), it's still a bit meager. As such, I've yet to play a number of titles that are included on lists similar to this one--titles like Half-Minute Hero, Jeanne D'Arc and Valkyria Chronicles II.
Still, I've played--and thoroughly enjoyed--enough of the system's retail and digital releases, especially niche-y ones, that I think the list below should be helpful to those of you who, like me, are looking to bolster your game collection in the PSP's waning years.
1. Cladun/Cladun x2--I'm including both Cladun games here because I'm the kind of guy who thinks it's always best to start a series with the title that got the ball rolling, so to speak. (What a concept, right?) That said, most folks--especially those who have been visiting this blog for a while--likely have heard that the second Cladun bests its dungeon-crawling predecessor in pretty much every area and, as such, many probably will want to begin with Cladun x2. If that describes you, and if you're a roguelike novice, I say "go ahead." If you're a roguelike nut, though, and a bit more ... adventurous, I'd suggest giving the original Cladun a go first and then moving on to its follow-up if you enjoy the experience.
2. Corpse Party--I've only just started playing through this PSN-based horror adventure title, but I've already experienced enough of it to know it was well worth the $19.99 I spent on it. Of course, I'm both a horror buff and an aficionado of pixel-based graphics that look like they were pulled from an unreleased SNES or Super Famicom game (always a good thing in my book). If you're not exactly a fan of either of those things you may not like Corpse Party as much as I (and others) have, but I have a feeling some of you still may enjoy it quite a bit anyway.
Thursday, February 16, 2012
Acquisition #123: Patchwork Heroes
Full disclosure: I don't actually own 123 games--or at least I don't think I do. Honestly, I've never counted my collection, and I don't plan on doing so anytime soon. (I'm not sure I want to know how many titles I've purchased over the years, to tell you the truth.)
I had to attach some sort of number to this post, though, so I went with 123.
Expect to see headlines similar to the one above pop up here and there from now on, by the way. I'm tired of writing headers that are akin to "Hey, I just bought another PSP game!" so pretty much all future posts related to acquisitions will become part of this "series."
Anyway, enough about that. As the headline above suggests, my 123rd-ish acquisition is the puzzler-esque PSP game, Patchwork Heroes.
Because Patchwork Heroes is a PSN-only release, I can't share any photos of this purchase. (The box art on the right belongs to the Japanese UMD version, which is known as Hyaku- manton no Bara Bara.) I can share a few impressions of it, though--despite the fact that I've only played a bit of it thus far.
Basically, the game is a bit like a buffed-up (and inverted) version of Taito's arcade classic, Qix. That's not the most accurate comparison, I have to admit, but it is the best one, as far as I'm concerned. What that means in practice: Players control a blue-hatted lad named Titori, who has been tasked with protecting his fellow citizens from what can only be described as a never-ending stream of colossal, bomb-wielding warships. How does he achieve that objective? Why, by latching onto said ships and bringing them down by cutting them into pieces.
I'd like to save the rest of my thoughts on this addictive, charming title for a "somewhat gay review" that will be published shortly. I can already tell you, though, that the gist of said review will be that I heartily recommend Patchwork Heroes to anyone who has a PSP and 10 bucks to spare.
I had to attach some sort of number to this post, though, so I went with 123.
Expect to see headlines similar to the one above pop up here and there from now on, by the way. I'm tired of writing headers that are akin to "Hey, I just bought another PSP game!" so pretty much all future posts related to acquisitions will become part of this "series."
Anyway, enough about that. As the headline above suggests, my 123rd-ish acquisition is the puzzler-esque PSP game, Patchwork Heroes.
Because Patchwork Heroes is a PSN-only release, I can't share any photos of this purchase. (The box art on the right belongs to the Japanese UMD version, which is known as Hyaku- manton no Bara Bara.) I can share a few impressions of it, though--despite the fact that I've only played a bit of it thus far.
Basically, the game is a bit like a buffed-up (and inverted) version of Taito's arcade classic, Qix. That's not the most accurate comparison, I have to admit, but it is the best one, as far as I'm concerned. What that means in practice: Players control a blue-hatted lad named Titori, who has been tasked with protecting his fellow citizens from what can only be described as a never-ending stream of colossal, bomb-wielding warships. How does he achieve that objective? Why, by latching onto said ships and bringing them down by cutting them into pieces.
I'd like to save the rest of my thoughts on this addictive, charming title for a "somewhat gay review" that will be published shortly. I can already tell you, though, that the gist of said review will be that I heartily recommend Patchwork Heroes to anyone who has a PSP and 10 bucks to spare.
Wednesday, June 22, 2011
Screw Pac-Man Championship Edition, I'm going to play Hot Shots Tennis: Get a Grip instead
Remember how I said in this post that my next PSP purchase was likely to be Cladun: This is an RPG, Hot Shots Tennis: Get a Grip or Patchwork Heroes? Well, I was right: Late last week, while still lamenting the $4.99 I wasted on Pac-Man Championship Edition the week before, I bought a sealed copy of Hot Shots Tennis from someone on eBay for less than $10.
It was a tough decision to make, as I've had my eye on Cladun since it hit the PlayStation Store last fall and I've really enjoyed the time I've spent with the Patchwork Heroes demo over the last few days. So, what prompted me to pick up Hot Shots Tennis rather than those other under-consideration titles? For starters, I really wanted a physical as opposed to a digital-download release. Also, I'm currently in a tennis kind of mood thanks to "The Championships" (aka Wimbledon). Oh, and of course I liked Hot Shots Tennis' cheaper-than-cheap price tag.
Anyway, I played it for a few hours last night and I can already tell this is going to be my go-to game for the next few weeks. Its graphics are great, it controls like a dream (Nintendo fans: it feels like a Mario Tennis title) and, most importantly of all, it's a lot of fun. The only issue I have with the Clap Hanz-developed Hot Shots Tennis: Get a Grip at the moment is that it's far too easy. (I win most matches without losing a game.) Here's hoping the title's colorful cadre of characters begin to put up more of a fight before the closing credits roll.
It was a tough decision to make, as I've had my eye on Cladun since it hit the PlayStation Store last fall and I've really enjoyed the time I've spent with the Patchwork Heroes demo over the last few days. So, what prompted me to pick up Hot Shots Tennis rather than those other under-consideration titles? For starters, I really wanted a physical as opposed to a digital-download release. Also, I'm currently in a tennis kind of mood thanks to "The Championships" (aka Wimbledon). Oh, and of course I liked Hot Shots Tennis' cheaper-than-cheap price tag.
Anyway, I played it for a few hours last night and I can already tell this is going to be my go-to game for the next few weeks. Its graphics are great, it controls like a dream (Nintendo fans: it feels like a Mario Tennis title) and, most importantly of all, it's a lot of fun. The only issue I have with the Clap Hanz-developed Hot Shots Tennis: Get a Grip at the moment is that it's far too easy. (I win most matches without losing a game.) Here's hoping the title's colorful cadre of characters begin to put up more of a fight before the closing credits roll.
Wednesday, March 10, 2010
After 30 minutes of tinkering, my PSP is on line
And after 30 more minutes of tinkering, said PSP is connected to a PlayStation Network account (online ID: gay4play).
After I was done with all of that, I downloaded a number of demos: Echochrome, Half-Minute Hero, LocoRoco Midnight Carnival, Patapon and Patchwork Heroes.
I've already played through the first two levels of Patchwork Heroes, and although I enjoyed them I'm not sure they lived up to my expectations. The game, although drop-dead gorgeous and laugh-out-loud humorous, is a bit more frantic than I thought it would be. Also, I'm not yet accustomed to using the PSP's analog "nub," which made the aforementioned franticness a bigger problem than it probably should have been.
I've also spent a bit of time with the Half-Minute Hero and LocoRoco Midnight Carnival demos. So far, the former is falling into the same category as Patchwork Heroes--i.e., it's funny as hell and looks heavenly, but has yet to "click" with me. The latter, on the other hand, has completely captivated me. As such, I've just added the original LocoRoco and the download-only LocoRoco Midnight Carnival to my ever-growing gaming "wish list."
See also: 'I guess it's time to get my PSP on line' and 'Guess what magically appeared on my doorstep yesterday afternoon?'
After I was done with all of that, I downloaded a number of demos: Echochrome, Half-Minute Hero, LocoRoco Midnight Carnival, Patapon and Patchwork Heroes.
I've already played through the first two levels of Patchwork Heroes, and although I enjoyed them I'm not sure they lived up to my expectations. The game, although drop-dead gorgeous and laugh-out-loud humorous, is a bit more frantic than I thought it would be. Also, I'm not yet accustomed to using the PSP's analog "nub," which made the aforementioned franticness a bigger problem than it probably should have been.
I've played the Patchwork Heroes demo about five times so far and
I've seen this screen twice. Man, I suck.
I've seen this screen twice. Man, I suck.
I've also spent a bit of time with the Half-Minute Hero and LocoRoco Midnight Carnival demos. So far, the former is falling into the same category as Patchwork Heroes--i.e., it's funny as hell and looks heavenly, but has yet to "click" with me. The latter, on the other hand, has completely captivated me. As such, I've just added the original LocoRoco and the download-only LocoRoco Midnight Carnival to my ever-growing gaming "wish list."
See also: 'I guess it's time to get my PSP on line' and 'Guess what magically appeared on my doorstep yesterday afternoon?'
Tuesday, March 09, 2010
I guess it's time to get my PSP on line
Unbeknownst to me, Sony put a demo of its Potemkinesque puzzler, Patchwork Heroes (aka Million Ton Bara Bara), on the PlayStation Store late last week.
I have yet to connect my PSP to the PS Store, though, so I guess I'd better do that tout de suite.
In the meantime, here's a morsel for all of you Patchwork Heroes fans to munch on: Sony's Eric Fong has confirmed that when the title hits the PS Store ("soon" is all he'll say at this point), it'll do so with $9.99 price tag.
See also: 'Guess what magically appeared on my doorstep yesterday afternoon?' and 'Oh snap! Million Ton Bara Bara coming stateside this spring' and 'OK, it's settled ...'
A portable puzzler with style and substance? Sign me up!
I have yet to connect my PSP to the PS Store, though, so I guess I'd better do that tout de suite.
In the meantime, here's a morsel for all of you Patchwork Heroes fans to munch on: Sony's Eric Fong has confirmed that when the title hits the PS Store ("soon" is all he'll say at this point), it'll do so with $9.99 price tag.
See also: 'Guess what magically appeared on my doorstep yesterday afternoon?' and 'Oh snap! Million Ton Bara Bara coming stateside this spring' and 'OK, it's settled ...'
Wednesday, January 20, 2010
Oh snap! Million Ton Bara Bara coming stateside 'this spring'
And it will be called Patchwork Heroes, according to PlayStation.Blog.
The only bummer: It seems it'll be a PSN-only title. (What can I say? I like having a case to stare at and a manual to flip through.)
Oh, well, at least it's being localized.
Anyway, here's the official, localized translation of the title's premise (again, taken from PlayStation.Blog): "Patchwork Heroes puts the fate of a city in your hands as massive warships threaten innocent citizens. Come to the people’s defense by dismantling each level’s warship quickly before the ships can strike. Rescue trapped comrades along the way by releasing them from their confines."
Sounds good to me!
Go here for more info and a few screenshots. A trailer for the Japanese version of the title can be viewed in the blog post below.
See also: "OK, it's settled ..."
The only bummer: It seems it'll be a PSN-only title. (What can I say? I like having a case to stare at and a manual to flip through.)
Oh, well, at least it's being localized.
Anyway, here's the official, localized translation of the title's premise (again, taken from PlayStation.Blog): "Patchwork Heroes puts the fate of a city in your hands as massive warships threaten innocent citizens. Come to the people’s defense by dismantling each level’s warship quickly before the ships can strike. Rescue trapped comrades along the way by releasing them from their confines."
Sounds good to me!
Go here for more info and a few screenshots. A trailer for the Japanese version of the title can be viewed in the blog post below.
See also: "OK, it's settled ..."
Labels:
Million Ton Bara Bara,
Patchwork Heroes,
playstation portable,
portable,
psn,
psp,
puzzler
Wednesday, January 13, 2010
OK, it's settled ...
... my next game system is going to be a PSP.
I thought it might be a PS3 or an Xbox 360, but then I saw this trailer:
The name of the game in said trailer: Million Ton Bara Bara. I'm not sure what that's supposed to mean either, but who really cares--it's the product of the same creative geniuses (at Acquire) responsible for the Yuusha no Kuse Ni Namaikida (Holy Invasion of Privacy, Badman!) games, for crying out loud!
A demo of the game, featuring three stages that won't be found in the final build, will hit the Japanese PSN on Jan. 21, according to andriasang.com, while the full game will hit store shelves (again, in Japan) a few weeks later on Feb. 18.
Hopefully it'll hop the pond (to Europe and the U.S.) shortly after ...
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