Showing posts with label Panel de Pon. Show all posts
Showing posts with label Panel de Pon. Show all posts

Thursday, October 26, 2017

Dear Nintendo, please greenlight Switch sequels to these games

Now that the Switch is not only a reality but a runaway success, I can't help but daydream about all the games Nintendo could greenlight for it.

I say greenlight here rather than make, by the way, because I know Nintendo doesn't develop all of the games it publishes. The Kirby series, made by HAL Laboratory, is a good example. Game Freak's Pokémon series is another.

We already know new Kirby and Pokémon games are being prepped for Switch, of course, so no need to beg for them here. New Animal Crossing, Fire Emblem, Metroid, and Yoshi Switch game are in the works, too.

What more could a Nintendo fan and Switch owner want? Plenty. Personally, I'd like to see sequels to all the following games come to the hybrid console at some point in its lifetime.


Balloon Kid--Nintendo can be so weird sometimes. How else would you describe the company's decision to follow up 1985's classic Balloon Fight with 1990's great-but-should-have-been-even-greater Balloon Kid--and then never again return to the helium-supported series? Given that, I can't imagine Nintendo's prepping another Balloon Fight--or, better yet, another Balloon Kid--game for Switch, but I'd sure love it if that were the case.

Drill Dozer--Here's another surprise. I mean, I doubt this Game Freak-made platformer set the sales charts on fire in the months following its 2005 release (in Japan; it came out a year later in North America), but it's become a bit of a cult classic in the ensuing years. As such, I could see a good number of Switch owners welcoming a new Drill Dozer with open arms. The question is: does anyone want to make such a game? (Note: I'll accept a "no" answer if it's because Game Freak's busy producing another Pocket Card Jockey title.)



Endless Ocean--One of the great tragedies of the Wii era (in my personal opinion, of course) was that Endless Ocean didn't become even a tenth of the worldwide hit Wii Sports and Wii Fit became. Considering the console's casual-leaning ownership base, I really thought a game that tossed players into the ocean and then set them free to explore to their heart's content was a million-plus-seller in the making. Well, not only didn't Endless Ocean sell millions, but it sold so poorly Nintendo decided against paying developer Arika to produce a sequel for the Wii U. Here's hoping the company's bigwigs come to their senses and give the thumbs for Switch title.

F-Zero--Now that Nintendo seems interested in Metroid again, could it similarly revitalize its long-ignored F-Zero series? I have my doubts. Still, I can't help but hold out hope the Switch is home to the first F-Zero title since GP Legend and Climax hit the GameBoy Advance in 2003 and 2004.



Hotel Dusk--What's less likely than an F-Zero Switch game? A new Hotel Dusk for the hybrid system. That's mainly because CiNG--the developer behind that 2007 point-and-click adventure (read some of my thoughts on it here) and its 2010 sequel, Last Window--filed for bankruptcy seven years ago. Still, some of that company's former employees recently came together to make Chase: Cold Case Investigations ~Distant Memories~ for the 3DS. Although most who played that eShop title considered it a disappointment (myself included), I'd give its devs another shot if they could rope Rika Suzuki (Hotel Dusk's and Last Window's writer) into the project.

Ice Climber--I may very well be the only living soul who'd like to see Nintendo release an update to this masochistic Famicom and NES game. Sadly, I think an Ice Climber sequel would've fared best on the dual-screened DS (imagine it: pixel-based graphics, a jumping mechanism that doesn't make you want to yank out all your hair, and mountains that go on for days), but since that failed to happen, I'll ask for it to be made for Switch. To be honest, I'm not even sure how such a game would play out, although one thing's a must: Nana and Popo would have to be easier to control this time around.


Kid Icarus--I've wanted a "real" Kid Icarus sequel since I first played the original NES game as a kid. Uprising was nice and all (not that I've played it), but what I'm talking about here is a two-dimensional side-scroller that takes the 8-bit title's blueprint and expands upon it. Sure, a SNES sequel à la Super Metroid would've been perfect, but the same could be accomplished on the Switch, so that's what I'll wish for here. (For more on why I love Kid Icarus, read my "10 Most Influential Games" post devoted to it.)

Luigi's Mansion--Considering 2013's Dark Moon seemingly met with sales success all around the globe, I have to imagine Nintendo's already hard at work on a follow-up for Switch. If not, I hope they get on it soon, as I thoroughly enjoyed what I've played of the series' first two titles.


Mole Mania--Nintendo's failure to give this GameBoy classic a second chance is right up there with its failure to properly follow up Balloon Kid and Drill Dozer, in my humble opinion. Of course, the original release was met with disinterest around the globe, so I guess I can't criticize the hesitation too harshly. Still, Mole Mania's now widely considered an overlooked gem, so why not throw its many fans a bone by giving them a Switch sequel? Even an eShop-only effort would suffice, if you ask me.

Panel de Pon--For some dumb reason, the powers that be at Nintendo think the masses--outside of Japan, especially--would rather play Tetris Attack or Puzzle League than the syrupy sweet Panel de Pon. Is the assumption here that Westerners hate games that are slathered in pastels and star adorable fairies? If so, I respectfully disagree. I'll forgive the company its trespasses, however, if it offers up a new Panel de Pon for Switch that harkens back to the Super Famicom original.

BONUS ROUND: Tomato Adventure--Now that nearly everyone is burned out on the Mario & Luigi series, Nintendo should give developer AlphaDream a break and have it produce another Tomato Adventure. This time, though, they'd better release the game outside of Japan.

Tuesday, March 01, 2011

The Great Gaymathon Review #8: Nintendo Puzzle Collection (GameCube)


Game: Nintendo Puzzle Collection
Genre: Puzzle
Developer(s): Intelligent Systems, Nintendo R&D1, Nintendo Software Technology Corporation
Publisher: Nintendo
System: GameCube
Release date: 2003

The main draw of this colorful compilation, which sadly never saw the light of day outside of Japan: The previously unreleased Nintendo 64 port of Intelligent Systems' Panel de Pon (reworked, renamed and released as Tetris Attack in the States). Like all three of the ports included on this minuscule GameCube disc, this iteration of Panel de Pon features greatly improved--compared to the source material--graphics and sound. It also features a four-player mode--again, just like its Nintendo Puzzle Collection compadres, which includes an enhanced port of Dr. Mario 64 and an updated version of Yoshi's Cookie. (One final noteworthy feature of this release: Panel de Pon's 3D mode which, while interesting, isn't as fun as the traditional 2D mode.) Oh, and if you have a GameBoy Advance handy, you can use the bundled cable to download simplified versions of each puzzler to your portable system of choice and play them until it's powered off.


See also: Previous 'Great Gaymathon' posts

Monday, October 05, 2009

Five favorites: cutie patootie puzzlers

Back in the day, I played games for hours on end--and preferred RPGs to every other genre. These days I prefer platformers and puzzle games, as I just don't have the attention span to play games for more than a few minutes at a time.

Here are five of the puzzlers I turn to whenever I *do* have some time on my hands. They're all a bit on the cute side (hence the use of "cutie patootie" in the headline above), but don't let that keep you from giving them a spin.

1. Guru Logi Champ (GameBoy Advance)--Now-defunct Japanese developer/publisher Compile's main claim to fame may have been its uber-popular (and uber-playable) Puyo Puyo titles, but I prefer Guru Logi Champ thanks to its Magical-Drop-meets-Picross gameplay.

2. Magical Puzzle Popils (GameGear)--All you really need to know about this title is that it was designed by the legendary Fukio Mitsuji--aka the brainchild behind Bubble Bobble. Both games are maddeningly addictive, but Magical Puzzle Popils ups the ante by making your brain hurt, too.

3. Motteke Tamago (PC-Engine)--Don't worry if the name doesn't ring a bell--it probably doesn't ring a bell for many Japanese gamers either. After all, this Bomberman-esque brain twister wasn't released until 1997--and even then it was just a pack-in with Super PC-Engine Fan Deluxe magazine.

4. Panel de Pon (Super Famicom)--This game has been released under many different guises in the States--Tetris Attack, Pokemon Puzzle League and Planet Puzzle League among them--but none of them can hold a candle to the charm on display in the Japanese original.

5. Twinbee Taisen Puzzle Dama (PSone)--Many versions of Taisen Puzzle Dama have been released over the years, and although all of them are extremely enjoyable this one takes the proverbial cake (IMHO, of course) thanks to the inclusion of Konami's cute-as-buttons Twinbee characters.

* Please forgive me for using the term "cutie patootie." I couldn't help myself in this instance, but I'll do my best to avoid using it in the future :)