Showing posts with label Pajama Hero Nemo. Show all posts
Showing posts with label Pajama Hero Nemo. Show all posts

Wednesday, July 16, 2014

A handful of my favorite Famicom games (in honor of the system's 31st anniversary)

In honor of the Famicom's release 31 years ago (as of yesterday), I thought I'd publish a post that focuses on a few of my favorite games that were made for Nintendo's first proper console.

Note: I don't necessarily consider the titles discussed below to be the "best" that appeared on Famicom carts or disks. Rather, I consider them to be among the ones I most enjoy playing.

With that out of the way, let's get to the list.

Bubble Bobble--When I first encountered this disk-based port of Taito's classic arcade game, I wasn't all that interested in it due to the fact that it's far from a perfect conversion. Once I got over the fact that the backdrops as well as the enemy and item sprites in this iteration differed from the original, though, I began to appreciate what it brought to the table--which is some wonderfully frantic platforming that's supported by one of the best backing tunes ever to appear in a video game.

My red Twin Famicom system
playing a copy of Donkey Kong
Door Door--This cart-based puzzler-platformer is far from perfect. That's an entirely forgivable offense, though, as it was Enix's first foray into the world of Famicom development. Also, despite its choppiness and rather languid pace, this adorably rendered title is a whole lot of fun--although don't be surprised if it prompts you to pull out a few clumps of hair, too.

Meikyūjima--Known as Kickle Cubicle in other territories, this Irem joint has long been a favorite of mine due to its brightly colored visuals and its surprisingly unique gameplay (although the latter almost assuredly was inspired by HAL Laboratory's Eggerland series or Sega's Pengo). Given that, why did it never receive a sequel? I guess we'll never know.

Moai-kun--Here's another fairly recent addition to my "favorite Famicom games" list. Of course, I didn't even know about this Konami-made cart until a year or so ago. Anyway, I'd say it's well worth seeking out if you like challenging puzzler-platformers--just don't go into it expecting to encounter the best graphics the Famicom has to offer.

Mother--Is this Americana-themed RPG a bit rough compared to its sequel, which is better known to westerners as EarthBound? No question. The original's still an intriguing title, though, as for me it's been just different enough from Mother 2 to be worth my time and attention. Of course, it hasn't yet proven to be interesting enough for me to finish, but I'm hoping to rectify that sooner rather than later.

Otocky--This is the game you show those naysayers who try to tell you that games from this era were little more than simplistic button-mashers. Actually, this one--developed by SEDIC (don't worry, I've also never heard of them) and published by ASCII--is a button-masher, of sorts, but it's far from simplistic. How so? Well, for starters, it's basically a mash-up of a shmup and a music or rhythm game. On top of that, it's one of those rare games that's a joy to experience due to the manner in which the two aforementioned genres are so seamlessly incorporated.

These early Famicom games
are pretty great, too
Pajama Hero Nemo--I'm probably not alone in admitting this, but I have a love-hate relationship with this Capcom platformer, which was given the title Little Nemo: The Dream Master when it was brought to the States. On the one hand, its cartoonish aesthetics are absolutely astounding, especially for the era in which it was produced, while on the other, it's one of the toughest Famicom games I've played. Still, for me its positives far outweigh--OK, mostly outweigh--its negatives.

Super Mario USA--I know a lot of people would name Super Mario Bros. 3 rather than its "fake" predecessor, but the fact is I've always preferred the latter to the former. In part, that's because of Super Mario USA's expansive roster of playable characters (compared to most other entries in this famed series, at least), although I also really enjoy what I consider to be its "softer" visual stylings.

Wanpaku Kokkun no Gourmet World--Truth be told, I prefer the North American localization of this EIM-developed, Taito-published platformer--mostly because the western version, Panic Restaurant, stars a far more adorable protagonist--but the Japanese sports some pretty impressive box art and, as such, shouldn't be ignored completely. Regardless of which one you decide to go with, get ready for a surprisingly tough, and surprisingly well realized (in terms of its sprite work), title. (Oh, and get ready to empty your bank account as well. Sigh.)

Warpman--This Famicom follow-up to Namco's Warp & Warp (or Wapu to Wapu) likely isn't all that well known outside of Japan, and that's a real shame, as it's a thoroughly enjoyable arcade-style romp that I like to think of as one part Robotron (although not entirely) and one part Bomberman, if that makes any sense.

Honestly, I could go on about my favorite Famicom games for another day and a half, at least, so I'll stop here. How about all of you, though; which 8-bit Nintendo titles do you consider to be the most enjoyable or fun?

Monday, December 23, 2013

Four Japanese retro games I'd like to buy (and play, of course) in 2014

I know I've complained once or twice (or 24 times) over the last few months about the size of my gaming backlog, but that doesn't mean I can't add a few more titles to the pile in 2014 if the fancy strikes, right? Right?!

As for which retro games I'll be stalking on eBay should the "need" arise, here are the four that currently top my "consider buying in 2014" list:


Wario Land Advance (GameBoyAdvance)--Also known as Wario Land 4 in the West, this GBA title is a fairly recent addition to my lengthy "to buy" list. I'm sure this will sound strange to some of you, but I've never been a huge fan of this Nintendo character outside of the WarioWare series--although I bought and played a bit of the first and second Wario Land games. I hardly loved either of them, though, which is the main reason why I passed on this 2001 sequel. For a whole host of reasons, though, I think 2014 may be the year I finally give it a go.


Mesopotamia (PC Engine)--It's been some time since I've added a PC Engine game to my collection, and that's a real shame--in part because it's kept me from picking up ones like this Atlus-made oddity (which was released in North America as Somer Assault). I mean, it isn't often that you can play a platformer-ish game that stars what can only be described as a Slinky with a gun. Bonus: its cover art (see it here) is as appealingly unique as its gameplay.


Pajama Hero Nemo (Famicom)--This title, which was renamed Little Nemo: Thre Dream Master when it was brought to the US, is one of my favorite games of the 8-bit era, no question. Admittedly, I was better able to meet its challenges back when I was a teenager, but I still get a kick out of it today. It helps, of course, that it features some of the best sprites to appear in the medium. Anyway, I've been meaning to pick up a complete-in-box copy of the Japanese release for ages now, and I'm hoping I'll finally go through with it sometime this year.


Rhyme Rider Kerorican (WonderSwan)--Here's another game I've had my eye on for some time. The main reason I've yet to get it: I still don't have a WonderSwan system to play it on. Other than that, though, it's a pretty attractive import-only retro title, as it's readily available and it almost always has an accessible price tag attached to it. (By the way, if you're curious to know more about this funky portable rhythm game, whose art style has long reminded me of the PaRappa the Rapper series), read the review of it over at stuckinthe90s.webs.com.)

Which retro games (Japanese or not) are you guys and gals hoping to acquire sometime next year?

Friday, September 07, 2012

Five favorites: Famicom/NES platformers that don't involve a fat, Italian-American plumber

As much as I love the first three Super Mario Bros. titles as much as the next guy or gal, they're not the only cartridges I stick into my Famicom when I'm in the mood for some platforming action.

In fact, these days I'm far more likely to reach for the five games listed below--each of which offer up music, graphics and gameplay that I consider to be on par with those aforementioned Nintendo-made classics.


1. Don Doko Don 2--I'm guessing Taito's decision to turn Don Doko Don's sequel into a Super Mario Bros.-esque, side-scrolling platformer was met with at least a bit of skepticism back in the day (it was released in 1992), but gamers needn't have worried. After all, the contents of this particular cart is a treat for the eyes, ears and even hands. (You know, because it controls well and is an overall joy to play.) Plus, it features a cameo of sorts by Chack'n (of Chack'n Pop fame)--which, in my mind at least, means it's an absolute-must-play.


2. Hoshi no Kirby: Yume no Izumi no Monogatari (aka Kirby's Adventure)--Is Kirby's first console outing his best? I tend to think so, although I also hold Kirby's Epic Yarn and Kirby's Return to Dream Land in high esteem. (Sorry, I've yet to play Kirby Super Star.) Regardless, the game known to westerners as Kirby's Adventure easily is one of the more enjoyable--and precious--platformers released for Nintendo's 8-bit super system. It is easy? Yes, it is, but that's the point. Focus on taking in the sights and having fun while doing so and you won't regret a second of the time you spend with this one.


3. Pajama Hero Nemo (aka Little Nemo the Dream Master)--Would you believe me if I said that this may be my favorite Famicom/NES game? Well, it is. Or it may be. Whatever. Anyway, even if you don't agree--due to its difficulty, most likely--you have to admit this title is a looker. I mean, really, how adorable are those sprites? That Little Nemo sounds nearly as good as it looks just adds to its status as a top-shelf platformer that should be experienced by everyone who isn't afraid of a bit of a challenge, a splash of color and a protagonist who's still in his pajamas.