Showing posts with label Painter Momopie. Show all posts
Showing posts with label Painter Momopie. Show all posts

Friday, April 21, 2017

In honor of the 28th anniversary of GameBoy's Japanese release, here are a handful of my all-time favorite GB games

A little birdie (OK, so it was this NeoGAF thread) told me this morning that the Nintendo GameBoy launched in Japan 28 years ago today.

If math isn't your forte, that means the Japanese GameBoy was released all the way back on April 21, 1989.

Given my love for Nintendo's first portable game system (see my "Year of the GameBoy" posts for a taste of how I feel about this handheld), I thought I'd publish a post that discusses some of my favorite GameBoy titles in honor of today's milestone.


Astro Rabby--This choice is sure to raise a few eyebrows, as I know folks who think it's a bit of a turd. Still, I really enjoy playing it--flaws (like its hair-pullingly frustrating bonus levels) and all. Some of that enjoyment is derived from the uniqueness of Astro Rabby's gameplay--which puts you in the paws of a robotic rabbit that hops through space via a top-down, auto-scrolling stages in search of "power-up parts"--I have to say, although I also have to say it's simply a lot fun to soar through this 1990 release's levels while its peppy soundtrack plays in the background. For more on why I like this game so much, read my Astro Rabby review. Also, see my "Year of the GameBoy" post about it for photos of its box, cartridge and instruction manual.


Balloon Kid--By now, it should be clear that I not only love this Balloon Fight follow-up (it's actually known as Balloon Fight GB in Japan), but that I've loved it since it was first released in North America 27 years ago. After all, I recently published a post that explained why Balloon Kid helped shape my taste in video games. It's far from perfect, of course--the scrolling is choppy and there are only eight stages to complete--but it's such a nice change of pace from the typical platforming fodder that fills the GameBoy's library that its imperfections are barely worth mentioning. To learn more about this game's pros and cons, check out my Balloon Kid review.


Bitamina Oukoku Monogatari--True story: not only did I not play this Namco-made RPG back when it first hit store shelves in my neck of the woods (as Great Greed), but I wasn't even aware of its existence at that time. Now that I've played through a good chunk of it (you can read some of my thoughts on the experience in these old posts), I'd actually go so far as to call Bitamina Oukoku Monogatari one of my favorite role-playing games from that era. It's beyond antiquated, and the text in the North American version (I can't comment on the text in the Japanese original) is so stilted and simple it's often difficult to decipher what's being said, but its breezy, one-on-one battles are such a blast and its soundtrack is so blissful that these missteps are easy to overlook.


Burning Paper--How this game has flown under the radar for so long--it first hit Japanese store shelves in early 1993--is beyond me. I guess its pedigree (for lack of a better word) could have something to do with it. A company called Pixel developed Burning Paper, while LOZC G. Amusements published it--and neither had even slightly pinged my radar before I first became aware of this game. Regardless, I think it deserves a spot on every write-up ever published about GameBoy games you need to play thanks to its arcade-y, Patchwork Heroes-esque action and its shimmering background music. Also worth noting: Burning Paper's beautiful packaging.


Donkey Kong--I have to imagine a lot of GameBoy owners passed on buying and playing this title back in the day because they assumed it was just a black-and-white port of Nintendo's classic quarter-muncher of the same name. That describes the cart's first few levels, but after that this portable entry in the Donkey Kong series reveals its true colors as a puzzler-platformer of nearly unrivaled quality. Although I'd of course recommend picking up a physical copy of Donkey Kong for GameBoy (due in part to its pretty packaging) as a result, a digital copy (available via the 3DS eShop) will only set you back $3.99 at the moment, so go that route if you're no longer in the market for actual GB carts.


Osawagase! Penguin Boy--Much like Burning Paper, above, this Natsume-developed title features gameplay that appears to have been inspired by Qix. Don't worry if you find that Taito product to be a bore; Osawagase! Penguin Boy (Amazing Penguin outside of Japan) is a far zippier affair. It's also far cuter, thanks to the beret-wearing penguin that serves as its protagonist. In the end, if you're looking for a GameBoy cartridge that'll entertain you whenever you've got a couple of free minutes, or if you're any kind of Pac-Man or Pengo fan (both of are represented here, along with the aforementioned Qix), you'll want to give Osawagase! Penguin Boy a try as soon as you're able.


Painter Momopie--Speaking of Pac-Man, this Sigma Entertainment effort easily could be described as a clone of that world-conquering Namco classic. In fact, I did just that in a recent post about my five favorite Pac-Man clones. Painter Momopie sets itself apart from everybody's favorite dot-chomper, however, by basically inverting its predecessor's gameplay (your goal is to fill each screen--with paint--rather than empty them) and by being set in what looks to be a witch's home or academy. (Do you know Japanese? You'd help me immensely if you checked out the first page of the Painter Momopie instruction manual and then educated me on its backstory.) Curious to learn more about this Japan-only release from 1990? Read my Painter Momopie review. Also, ogle the game's packaging here.


Pitman--This may well be the best game Asmik ever developed or published. Even more impressive: Pitman (Catrap in the West) is one of the best, most interesting titles released for the GameBoy during the system's 14-year reign. If you've never played it, it's an action-puzzler that sports adorable graphics and animation as well as brain-busting gameplay. Bonus: Pitman's box, cartridge and instruction manual are every bit as precious as its in-game visuals.


Shippo de Bun--The good news about Shippo de Bun, which was called Tail 'Gator when it was released in North America: it's yet another top-shelf GameBoy title that is unlike pretty much every other game made for Nintendo's first handheld. The bad news: even loose cartridges go for a pretty penny these days. (Don't even think about buying a complete-in-box copy unless you're a serious collector or you're willing to part with a good amount of money.) So, your best bet, should you want to become acquainted with the single-screen platformer-esque action of Tail 'Gator or Shippo de Bun, is to play it using an emulator. I know that won't be the most appealing option for many of you, but I'd recommend it anyway given the compelling nature of this Natsume GB cart.

Do you have any favorite GameBoy games (Japanese or otherwise)? If so, share your thoughts about them in the comments section of this post.

See also: 'Some of my favorite SNES games in honor of the system's 25th anniversary' and 'Seven ways you can celebrate the 27th anniversary of the PC Engine's release'

Tuesday, February 21, 2017

Five favorite Pac-Man clones

Full disclosure: I'm not the world's biggest Pac-Man fan. Oh, I like the character well enough, and I love Ms. Pac-Man to death, but the Namco-made quartermuncher that started it all? It kind of bores me, if I'm allowed to be honest.

In fact, I'd much rather play any of the Pac-Man clones described below than the arcade classic that seemingly inspired their creation.


Crush Roller (Neo Geo Pocket Color)--OK, so this ADK-developed title, a remake of a 1981 arcade game called Make Trax, isn't a total rip-off of Pac-Man. After all, rather than tasking players with clearing each screen of something, Crush Roller tasks them with filling them with something. Paint, in particular. That's easier said than done, of course, thanks to the baddies, which look a bit like Dragon Quest slimes to my eyes, that chase you as attempt to "paint the town red" (or whatever color you're given for a specific stage). These baddies don't always play fair (they're often a smidgen faster than the paint roller you control), and as a result the game can be teeth-gnashingly frustrating. Still, I enjoy playing it now and then, and I have a feeling most people who have even a passing interest in Pac-Man would (mostly) enjoy it, too. If you'd like to see this Neo Geo Pocket Color game's packaging, by the way, you can do it in this old post of mine: "It's just a little Crush (Roller)."


Devil World (Famicom)--Although I like all of the Pac-Man clones included in this post, I like this one the least. Sure, it sports some great, early-Famicom-era (or early-NES-era) graphics and music, but its gameplay is a tad more complicated than it needs to be, in my humble opinion. Instead of having players focus on eating dots and avoiding enemies à la Pac-Man, Devil World has them perform those actions while also collecting crosses and bibles as well as staying far away from the crushing ropes that ring each maze-like stage. Speaking of which, the stages in Devil World are a lot more convoluted than those found in Pac-Man, which can lead to confusion and even death if you're not careful. In Devil World's favor, its cover art and the contents of its instruction manual are stellar and are worth owning on their own. (Bonus round: read my overly succinct Devil World review.)


Lock 'n' Chase (GameBoy)--At first glance, Lock 'n' Chase appears to be a lazy and uninspired Pac-Man clone. Hell, the protagonist looks like everyone's favorite spherical dot-muncher with a dapper fedora plopped onto his head. Thankfully, Data East's title differs from Namco's in a few other notable ways--chief among them being the former's larger, scrolling levels. Also, the levels in Lock 'n' Chase are far less symmetrical than the ones in Pac-Man, which I guess could be a positive or a negative, depending on your personality. Another feather in the snazzy cap of Lock 'n' Chase: its baddies all sport police hats. Unfortunately, the lack of color in this GameBoy port hurts its replay value by making it difficult to tell one screen from the next. If you can overlook that fact, though, you'll probably get a kick out of this portable Pac-Man homage.


Onyanko Town (Famicom)--This Micronics-developed and Pony Canyon-published Famicom cartridge belongs in the same camp as the one that houses Crush Roller. Onyanko Town looks great (although not as great as Crush Roller, it has to be said) and offers up an adorably appealing premise--which puts you in the paws of a mama cat who has to track down her kittens and safely bring them home--but it also tends to be beyond aggravating. That's due in part to the title's often-enormous stage layouts and in part to the extremely slow speed at which the mama cat moves. Add in a background tune that gives new meaning to the term "earsplitting," and you have a Japan-only release that's sure to turn off a large chunk of the population. I consider it a favorite Pac-Man clone anyway, though,  because I'm a sucker for games starring pixelated pups (the majority of Onyanko Town's enemies) and felines.


Painter Momopie (GameBoy)--There are a lot distressingly overlooked Japanese GameBoy games. Astro Rabby is one. Burning Paper is another. And then there's Sigma Entertainment's Painter Momopie. It may not be quite as fantastic as those other two efforts, but it's just as fascinating. After all, how many games have you played that have you paint the floors of cozy-looking kitchens, bedrooms and the like while avoiding mice and ghosts and other creatures? None, I'm sure. Plus, Painter Momopie's soundtrack is nearly as heart-warming as its homey setting. The same can be said of its outer box and its instruction manual. Another reason I'd recommend Painter Momopie to anyone who's open to playing a GameBoy cart in this day and age: it's almost assuredly the most relaxing (or at least stress-free) of all the Pac-Man clones discussed in this post.

See also: all of the "five overlooked games you need to play as soon as possible" posts I've published so far

Thursday, December 01, 2016

Five overlooked Japanese GameBoy games you need to play as soon as possible

Of all the "five overlooked games you need to play as soon as possible" posts I've already published here and will publish in the coming weeks and months, this is sure to be the easiest to write.

After all, as much as I love the FamicomPC Engine and PlayStation, and as much as I know about their extensive game libraries, I know quite a bit more about the GameBoy's catalog at this point--especially when it comes to that portable's more obscure titles.

Speaking of which, the following five carts are among the GameBoy's most painfully ignored, in the opinion of yours truly. All are Japanese, but don't let that keep you from giving them a try. You don't need to know a lick of the language to beat any of them.


Astro Rabby--Before I say anything else, I have to warn you that one small aspect of this Cyclone System-developed game will make you want to rip out your hair. Thankfully, it can be ignored. Also, the rest of what's on offer in Astro Rabby--forced-scrolling, overhead action that puts players in the shoes (paws?) of a robotic bunny who hops through space in search of the stolen parts that'll allow him to fly--is enjoyable enough that it more than compensates for the bitter taste left by the above-mentioned bonus rounds. Still not convinced its worth your while? Boot up Astro Rabby simply because its interstellar stages are littered with Super Mario Bros.-esque question blocks.


Burning Paper--Of all the games discussed here, I consider this one to be the most disappointingly overlooked. That's mainly because Burning Paper's gameplay is unlike that of any other GameBoy title I've played. Hell, it's unlike that of any other game I've played, period. Imagine an inverted Space Invaders mixed with a dash of Qix (or even Patchwork Heroes) and you'll be close to understanding what it's like to play Burning Paper. Unfortunately, whatever image you conjure up won't let you hear this old LOZC G. Amusements-published cart's far-better-than-it-has-any-right-to-be soundtrack, so you really have to buy a copy of the game (or boot up a ROM) to get the full experience.


Noobow--This slow-paced puzzler-platformer is the perfect pick-up for someone who wants a unique portable title that won't tax their reflexes. In fact, you're never even forced to time a jump à la Mario while playing Noobow. Here, all you do is move the titular character left and right using your GameBoy's d-pad. As you do that to work your way through each of this Irem-made title's stages, you encounter various obstacles and objects. A single press of the system's A or B buttons generally prompts Noobow to pick up whatever object is in front of him, and another press prompts him to set it down or use it in some fashion. Successfully reaching the end of each level is more challenging than you probably thinking, especially when you consider this game was aimed at kids.


Painter Momopie--As far as Pac-Man clones go, Painter Momopie is neither the best nor the worst in the world. Still, I recommend checking out this Sigma Entertainment-developed release because: a) its cast of characters is surprisingly appealing for such an under-the-radar title (especially the titular Momopie--I mean, what's not to love about a broom-toting witch?), b) its soundtrack is wistful in a way most game music isn't and c) its gameplay tweaks the aforementioned quarter-muncher's just enough to make things seem fresh and interesting. I'm also pretty fond of the quaint cottage-like environs that double as Painter Momopie's stages.


Taiyou no Tenshi Marlowe: Ohanabatake wa Dai-Panic--Just like Astro Rabby and Burning Paper, it's not easy to explain Taiyou no Tenshi Marlowe's gameplay in a quippy sentence or two. Actually, I'm not sure I can explain it in an entire paragraph. Thankfully, Hardcore Gaming 101 devoted an entire page to this Technos-made head-scratcher. All you really need to know, though, is it's a unique experience that's well suited to the GameBoy hardware and screen. Also, its angelic protagonist and cadre of baddies (if they can be called that) are beyond cute.

Enjoy this post? Keep your eyes peeled for a similar one in the coming weeks that'll shine a light on five overlooked North American GameBoy games I think you should play as soon as possible.

See also: five favorite pieces of Japanese GameBoy box art and five favorite pieces of North American GameBoy box art

Sunday, November 30, 2014

Don't forget: it's still the 'Year of the GameBoy'

I may be planning to publish a meaty series of posts about Nintendo's DS next year (oops, did I just say that?), but my (primary) focus for the remainder of this year will be the company's first handheld system, the GameBoy.

That shouldn't come as much of a surprise to those of you who have popped in here for some time, as I've already published a ton of "Year of the GameBoy" posts since I started this series back in the middle of February. In fact, I've published 40 such posts in the ensuing nine or so months, if you can believe it.

Quite a few more of these posts are yet to come, of course--some of which likely will be published next year. (I guess I'll have to declare 2015 to be "Another Year of the GameBoy"?)

In the meantime, I thought some of you might want to check out some of the "Year of the GameBoy" posts that are available right now. My favorites, in case anyone's wondering:

* "The Great Gaymathon Review #66: Painter Momopie"

* "The Great Gaymathon Review #67: Kitchen Panic"

* "I guess you could say I bought Bubble Bobble's GameBoy port because of its box art"

* "Manual Stimulation: Ghostbusters 2"

Another "Year of the GameBoy" post will be published tomorrow, by the way. I wonder which game will serve as its focus?

See also: all of the 'Year of the GameBoy' posts that have been published so far

Friday, June 13, 2014

And the winner of The Gay Gamer Giveaway™: Painter Momopie Edition is ...

... finchiekins.

Congratulations! Also, sorry to those of you who threw your hats into the ring but didn't walk away winners.

Don't fret, though, as I'm planning to hold at least three more such "Gay Gamer Giveaways" in the coming weeks. In fact, I'll likely publish a post about the second one early next week.


In the meantime, finchiekins, please send me your address so I can mail this copy of Painter Momopie to you, pronto. We follow each other on Twitter, so maybe you could send that info via a direct message? If not, let me know and I'll share with you my e-mail address.

Congrats again, and thanks to everyone who participated!

See also: 'The Gay Gamer Giveaway™: Painter Momopie (GameBoy) Edition'

Tuesday, June 03, 2014

The Gay Gamer Giveaway™: Painter Momopie (GameBoy) Edition

So, I'm going to do something a little silly over the next few weeks--I'm going to publish a handful of posts (like this one) that will result in one of you fine folks walking away with a free Japanese GameBoy cartridge.

Sadly, none of these copies are "complete"--you're only going to get the cart, not the box, the manual or even the plastic case--and all of them are a bit beaten up, but on the other end of the spectrum, they work and they're free, so who really cares, right?


The only rule for this particular giveaway: leave some sort of comment below that indicates you'd like to throw your hat into the ring for the copy of Sigma's Painter Momopie, a cute Pac-Man clone that never saw the light of day outside of Japan, seen above and below. (And if you're commenting anonymously, please share some sort of username so I can properly and easily identify you if you're victorious.)

I'll ship to wherever the winner may reside and I honestly don't care what the winner dos (keep, sell, turn into a piece of nerdtastic jewelry) with the cartridge he or she receives--although of course I'd love it if some or all of them actually get played by recipients.


The winner of this particular Gay Gamer Giveaway™ will be determined first thing in the morning on Monday, June 19. Shortly afterward, I'll publish a post that reveals the winner, and then I'll follow that with yet another post about the next giveaway--assuming there's any interest whatsoever in this first one.

Finally, should you want to read up on Painter Momopie before deciding whether you even want the cart shown above, check out this introductory post, this "Great Gaymathon" review or this "Manual Stimulation" installment that's devoted to this adorable title.

Tuesday, April 22, 2014

My favorite GameBoy photos (so far)

While prepping yesterday's post about the GameBoy's 25th anniversary, I spent some time wading through all of the photos I've taken of my GameBoy "acquisitions" over the last few years.

Although I think the shots I've snapped of, say, my DS, Game Gear and even WonderSwan games are more appealing (in general) than the ones I've snapped of my GameBoy titles, I like enough of the latter to share a smattering of them here--you know, so we can keep the GameBoy anniversary train rolling for at least a few more hours.

Dragon Quest Monsters: Terry's Wonderland

Kitchen Panic

Japanese Tetris box, cartridge and manual

Wario Land II + GameBoy Pocket

Balloon Kid cartridge and case

BurgerTime Deluxe's Japanese packaging

Top flap of Painter Momopie's box

Pokémon Red

If you'd like to see a couple (OK, a lot) more photos of GameBoy and other handheld carts and systems, head over to this Flickr album of mine at your earliest convenience.

Tuesday, March 18, 2014

Manual Stimulation: Painter Momopie (GameBoy)

Now that I've published a review of Painter Momopie--as well as a few photos of my recently acquired copy of this import-only GameBoy title--I guess the only thing left to do is share some scans of its adorable instruction manual.



Those of you who examined this game's cover art with a magnifying glass may have noticed that its character designs were created by someone named Gen Satou. Unfortunately, that name doesn't ring any bells for me, and Google has done little to clarify things, so I can only assume it meant something to the small community of Japanese folks who bought copies of this Pac-Man clone back in the day.

Regardless, the design he came up with for Painter Momopie's protagonist is pretty darn cute, if you ask me.



The right-hand page above shares the game's backstory, by the way. Sadly, I can't understand a word of it. Hopefully it explains why this little witch (I mean that literally) is painting the floors of someone's home?



Admittedly, these first few pages are far from exciting. At least they feature a couple of cute illustrations, though, right?



Friday, March 14, 2014

The Great Gaymathon Review #66: Painter Momopie (GameBoy)


Game: Painter Momopie
Genre: Action
Developer: Sigma Entertainment
Publisher: Sigma Entertainment
System: GameBoy
Release date: 1990

I've mentioned this game in so many posts over the last six months that I thought I finally should write and publish a formal review of it.

So, what's the first thing you should know about this little-known import? I'd say it's that the game, at its heart, is a late-to-the-party Pac-Man clone. Actually, a better way of stating things might be to say that it plays like an inverted version of that Namco classic. After all, rather than ridding each stage of something (pellets in the case of Pac-Man), in Painter Momopie your aim is to fill each stage with something--specifically, you're tasked with painting the floors of someone's home. (The titular Momopie's? I would guess so, but I'm not entirely sure.)

Sigma's "clone" apes its main source of inspiration in another important way, too--that being that the witchy protagonist is forced to avoid, as best she can, a slew of baddies who "kill" her upon touch. Unlike their counterparts in Pac-Man, though, the enemies found in Painter Momopie aren't simply color swaps of one another. Here they're distinct creatures with similarly distinct personalities and routines. A few examples: the blubbery ghosts that float through walls, the tittering mice that occasionally leave behind footprints that have to be cleaned up and the odd-looking baddies known as "ojari" that drop deadly puffs of dust in their wake.

That isn't the only example of how this portable effort differs from its quarter-munching predecessor. Another: Painter Momopie's stages aren't abstract realities like those that appear in Pac-Man. In fact, as I mentioned earlier, the ones in the former seem to be the actual rooms of someone's house. The whole she-bang begins in the kitchen, for instance, then moves to the hallway, a couple of bedrooms and more. I wouldn't go so far as to describe these constructions as being anything close to ornate, but they get the job done and they're more visually intriguing than Pac-Man's neon-colored corridors, so I'm not about to complain.

Momopie's individual levels also are far less rigid than the ones found in Namco's genre king, with rooms laid out in a more organic and asymmetrical fashion. That's generally a good thing, by the way, but not always, as sometimes I find myself longing for even a couple of them to be a bit more structured so I can zone out like I do when I play, say, Ms. Pac-Man. (Because, really, who plays Pac-Man when they have access to his wife's game?)

What else should you know about Painter Momopie before spending your hard-earned dollars on a copy of it (or, you know, before you search for and download the ROM--hey, I'm not judging)? Well, it looks quite nice, even if it's far from a stunner. I especially like Momopie's sprite, for whatever reason.

Its soundtrack isn't quite so impressive, sadly. The tunes are jaunty enough, but they stick around too long--you have to listen to the same one over and over again for seven stages before a new one pops up. Granted, games like Bubble Bobble force you to listen to the same track from start to finish, so it seems harsh to complain about Momopie's situation, but then again the latter's music can't hold a candle to former's so maybe that's the real issue here.

The only other thing I can think of to say here is that you've got to stick with Painter Momopie a bit before it shows its teeth, so to speak. The first seven stages are a veritable cakewalk, but things do become more difficult after that. So, if your only quibble early on is that it's a bit too easy, play a few more levels before deciding to hang on to it or give it the heave-ho.


See also: photos of the Painter Momopie box and cartridge, and scans of the Painter Momopie manual

Tuesday, March 04, 2014

Next gen, schmext gen: I'll take this copy of Painter Momopie (GameBoy) over the bulk of its 'au courant' counterparts any day

It could be said that I've been a bit obsessed with finding a complete copy of Painter Momopie, a Japan-only Pac-Man clone that was released by Sigma Entertainment in 1990, since I first heard about it early last year.

Unfortunately, even loose copies of this game can be hard to come by, so imagine my surprise when a pristine, complete-with-registration-card copy of it popped up on eBay about a month ago.

I snapped it up the second I saw it, of course, and just about blew a gasket when it arrived on my doorstep last week.

Would you like to ogle a few photos of it? I hope you're shaking your head in the affirmative, because that's just what you're going to get in this post.


Painter Momopie's cover art (above) is nice enough, I guess, but it's nothing compared to the cuteness on display elsewhere. Case in point: the adorable illustration featured on the box's top flap.



Honestly, I wish that drawing had been used on the front of the box, perhaps in a wrap-around fashion à la Don Doko Don 2 for the Famicom?


The back of the box (above) is pretty sweet, too. The characters seen in the upper-right corner, by the way, are the bulk of Painter Momopie's baddies.


I couldn't help but share a close-up photo of a specific portion of the back of Painter Momopie's box--a screenshot that includes multiple examples of giggle-worthy "Engrish."

Sadly, there's no English, or even Engrish, to be found in or on this game's instruction manual, although it does feature a number of adorable illustrations that are akin to the ones seen on the top flap of its box. Don't take my word for it; see them for yourself in this "Manual Stimulation" post.


Speaking of this game's manual, I don't suppose any of you would be able and willing to translate what Momopie is saying in the speech bubble above (which appears on the manual's cover)?


Finally, here (above) is the whole she-bang--box, cartridge, manual and registration card--for anyone who cares.

As I'm sure I've said before, this game is a nice little diversion for folks who are still interested in playing the odd GameBoy title. Copies of it may not be tremendously easy to find these days, but there's always emulation, right?

See also: my Painter Momopie review

Tuesday, February 18, 2014

Forget the Year of Luigi; for me, 2014 is the Year of the GameBoy

Given the number of posts I've published about them in recent weeks and months, you could be forgiven for assuming I'd already declared (or at least privately decided) this to be the "Year of the DS" or the "Year of the 3DS."

In a way, of course, 2014 is and will be both of those things for me--unofficially, at least. Officially, though, it's already become clear to me that the focus of my thoughts and desires this year is going to be the handheld that started it all, the GameBoy.

The fact is, I've been a smidge obsessed with the system--its extensive catalog of obscure Japanese games, in particular--since I wrote about Irem's Noobow early last year.

Clockwise from upper-left: Snow Bros. Jr., Painter Momopie,
Penguin Land and Osawagase! Penguin Boy

Things only got worse after I discovered Peetan a few months later, and then Painter Momopie and Osawagase! Penguin Boy a couple of months after that.

Sadly, I've yet to come across complete copies of Noobow or Peetan during my all-too-frequent eBay forays, but I have come across--and purchased--copies of Painter Momopie and Osawagase! Penguin Boy and a number of other intriguing, import-only GameBoy titles in the last half-year or so.

So, expect to see posts--featuring photos as well as impressions, if not actual reviews--about all of them sooner rather than later. At the moment, I'm not planning to "brand" these write-ups in any particular way, but who knows? Regardless, I hope you'll enjoy them.

Wednesday, November 06, 2013

You really need to try these three GameBoy titles, if you haven't already

Warning: despite the fact that I'm enjoying the hell out of my 3DSes right now--thanks in part to games like Pokemon X, Sayonara Umihara Kawase, Touch Detective: Funghi's Big Breed and, yes, Animal Crossing: New Leaf--that system actually pales in comparison to the original GameBoy and its catalog when it comes to taking up space in my brain at the moment.

Yes, I'm currently a bit obsessed Nintendo's first handheld. Actually, I've been obsessed with it for a few months now--ever since I became aware of and wrote about import-only curiosities like Noobow and Peetan.



Reading about and eventually playing those titles prompted me to do some digging to find a few similarly overlooked (by myself, if not by others) "gems," three of which can be seen in the photo above.

Although the GameBoy port of Snow Bros. Jr. (above, upper left) is well worth checking out, especially if you're into single screen platformers like Bubble Bobble, the games I want to focus on in this particular post are Painter Momopie (upper right), Penguin Land (lower right) and Osawagase! Penguin Boy (lower left).



Painter Momopie's probably my favorite of the bunch right now. Why? Because it stars an adorable little witch, for starters. Also, it's a surprisingly appealing Pac-Man clone--which tasks the aforementioned witch with racing through a home (hers? I'm not sure...) and painting (I think) its floors while avoiding various baddies. Sure, it gets a little repetitive after a while, but the same can be said for the iconic Pac-Man, so I'm not going to be too harsh on that aspect of it. My only real qualm: that its developers never released an updated version for the GameBoy Color.



As for Penguin Land: well, it's actually a port of Sega's Doki Doki Penguin Land, an odd little game that brings together the platformer and puzzler genres in a really unique (and fun) way. (Play revolves around guiding an egg to the bottom of each level by moving or destroying blocks that are in the way.) The Master System and Mega Drive versions of this title look better than this Pony Canyon-made one, of course, but I still wouldn't say the latter is at all unattractive. Plus, as is often the case with old games like this, there's far more to Penguin Land than its outward appearance.



Finally, there's Osawagase! Penguin Boy, released in North America as Amazing Penguin. I'm not exactly sure how this one escaped my attention for so long, although I think its rather terrible box art may have played a role. Thankfully, I first discovered Penguin Boy via a review of its gameplay, so the crappy cover didn't keep me from giving it a try once I became aware of it (the game, not the cover art). As for its gameplay: it's basically a mash-up of Pac-Man, Pengo and Qix, if that makes any sense. If not ... uh, watch the video above, which explains things pretty well.

See also: 'From the back of my boyhood closet, part seven'