Showing posts with label PaRappa the Rapper. Show all posts
Showing posts with label PaRappa the Rapper. Show all posts

Wednesday, December 03, 2014

20 years of PlayStation memories

In case you weren't aware already, Sony's monumental first foray into the world of video-game consoles (after the botched Super Famicom CD-ROM attachment, of course) made its initial appearance on Japanese store shelves 20 years ago today.

(North Americans didn't get their hands on the system until Sept. 9, 1995, while Europeans had to wait until Sept. 29 of the same year and Australians had to wait until Nov. 15.)

In honor of that fact, I thought I'd share some of my "PlayStation memories."

One of my earliest such memories relates to the PlayStation's Japanese launch. I'm pretty sure I wore out the pages of the DieHard GameFan, Electronic Gaming Monthly and other magazines that covered its development and release (as well as the release of the Sega Saturn and the NEC PC-FX). Thanks to those articles, I was all but set to buy a Japanese Saturn from a retailer I can't remember (it was one of the many that advertised within the pages of the above-mentioned publications back then) when I came across screenshots of some of the PlayStation's most newsworthy launch and launch-window titles--Battle Arena Toshinden, Crime Crackers, Jumping Flash! and Ridge Racer.

For whatever reason, the first and last of the above-mentioned games were the ones that nearly prompted me to pick up a Japanese PlayStation rather than a Saturn. Granted, at the time, GameFan's writers, especially, were pushing both of them as being akin to the Second Coming, so don't give me too hard of a time about the fact that I once pined for a game (Battle Arena Toshinden) that later was revealed to be a bit of a turd.

Still, even now it's easy to see why I and others were blown away by the experiences the PlayStation was able to produce. We were coming from the era of the Mega Drive (Genesis), PC Engine (TurboGrafx-16) and Super Famicom (SNES), after all, and we were used to pixels and sprites and two-dimensional games. Seeing three-dimensional games that were produced using polygons was mighty foreign, not to mention thrilling, to most of us--especially those, like me, who tended to ignore PC gaming.

In the end, though, I dropped a boatload of hard-earned cash on a Japanese (gray) Saturn rather than a PlayStation, mainly because I was completely obsessed with two games that were released around the same time as Sega's console: Clockwork Knight and Panzer Dragoon.

Strangely, I can't for the life of me remember when I finally bought a PlayStation. All I know is that the system had been out for some time before I acquired one.

I do remember what pushed me over the edge, though: Final Fantasy Tactics. For whatever reason, although the much-ballyhooed (especially at the time) Final Fantasy 7 left me feeling cold--I rented it and a PlayStation system from the local video joint shortly after its North American release--this tactical spin-off had the opposite effect on me. In fact, I was so gung-ho about it that just one week with it (thanks to the same video store I mentioned a second ago) was all I needed to run out to the nearest big-box store and buy both a PlayStation and a copy of this game.

That ended up being both a blessing and a curse, of course, as I quickly became obsessed with Yasumi Matsuno's masterpiece--to the point where I played it for hours on end, often in lieu of completing my homework.

A number of other PlayStation games also have left an impression on me over the years, of course--games like PaRappa the Rapper, SaGa Frontier and Umihara Kawase Shun, just to name a few--but none of them hit me as hard as the one that forced me to (finally) give Sony and its PlayStation console a chance. Because of that--and a slew of additional reasons--it'll always have a place in my heart.

So, those are just a few of my own "PlayStation memories." What are some of yours? Please feel free share them in the comments section of this post, if you're up for it.

Wednesday, April 23, 2014

I'd prefer this on a t-shirt, but I'll take it as a poster

The "this" mentioned in the header above is the PaRappa the Rapper-inspired illustration found below, by the way.

Oh, and the illustration in question was produced by artist Ashley Davis for the "Fangamer X Attract Mode Art Show" that took place during last year's PAX Prime.



If you're as big a PaRappa fan as I am (and, really, who isn't?) and you'd like to nab an 11-inch-by-17-inch giclee print like the one showcased in the photo above, head over to fangamer.net with 25 of your hard-earned bucks in tow at your earliest convenience.

See also: previous write-ups about Ashley Davis' work

Monday, November 01, 2010

10 video games that made my life gayer (#7): PaRappa the Rapper

I wouldn't go so far as to say I tend to choose style over substance when I buy games, but I definitely find the former more important than the latter from time to time.

Case in point: My decision to pick up a copy of the NanaOn-Sha-developed PaRappa the Rapper.

Before this 1997 release, I'd never played (or even heard of, probably) a "rhythm game." After seeing this commercial, though, I decided to give the genre a try--due in large part to PaRappa's paper-cutout aesthetic.

Thankfully, I quickly discovered that the game was not simply another example of "style over substance." Instead, it was an example of "style marrying substance and then populating the earth with a multitude of stylishly substantial offspring." (Or something like that.)

Sure, on the surface PaRappa seems to be little more than Milton Bradley's Simon wrapped up in a pretty polygonal package. Scratch that surface a bit, though, and you quickly discover that this game offers brains as well as beauty.

See also: all of the previous '10 video games that made my life gayer' posts

Sunday, April 25, 2010

Let's play: 'Which box art is better?' (PaRappa The Rapper edition)

I have had Rodney Greenblat on the brain ever since I wrote yesterday's post about Tsukatte Utau Saru Band (aka Make and Sing: Monkey Band). So, I decided funnel some of that energy into yet another edition of "which box art is better?"

Here are today's contestants:


The Japanese version of PaRappa the Rapper is on top, the North American version is in the middle and the European version is on the bottom.

I don't know about you, but I'm having a hard time picking a favorite. I mean, I like the energy and overall zaniness exhibited in the Japanese version, but I also like the pop-art simplicity showcased in the European and North American versions.

If I absolutely had to choose one over the others, though, I'd go with the North American version. Probably. How about you?

See also: 'Let's play: 'Which box art is better?' (Death Smiles edition)' and 'Let's play: 'Which box art is better?' (Heavy Rain edition)'