Showing posts with label PSP-3000. Show all posts
Showing posts with label PSP-3000. Show all posts

Wednesday, March 11, 2015

Just in case you haven't seen enough game and system photos as of late...

Please accept my apologies for the recent deluge of "photo posts." I'm a busy and stressed guy at the moment, and this is the easiest way for me to keep this blog up to date while also dealing with all of the stuff in my life that actually pays the bills.

Don't worry, though, I'll soon--as in, later this week--begin a month-long break from the certificate program that's been eating into my free time, and that will make playing and writing about games a lot easier (not to mention more enjoyable).

In the meantime, why not take a gander at the following photos, a few of which were published to my Flickr photostream in recent weeks, one of which was published to my Instagram account during the same timeframe and the rest of which have yet to be published anywhere.



The photo above was taken around the time I wrote my last "A Decade of DS" post, naturally. And, yes, I bought the European version of Final Fantasy Fables: Chocobo Tales because I prefer its more minimalistic cover art to what the designers at Square Enix concocted for the North American release of the game. 



This photo, on the other hand, was taken shortly after I received my copy of Koei's Pop Cutie! Street Fashion Simulation and before I began playing it (for another of my recent "A Decade of DS" posts).


You may remember that I mentioned in my last post--about the beautiful light pink and white Vita that arrived on my doorstep just over a week ago--that I've already bought a retail Vita game, with the game in question being the original Danganronpa.

Why did I sit my copy of Danganronpa on top of my copy of Catch! Touch! Yoshi! for Nintendo DS? Because I wanted to show just how small the boxes of Vita games are--a fact that quite honestly shocked me during my first run-in with NIS America's highly acclaimed title.


In yet another recently published post, I blathered on about the Hobonichi Techo I picked up after landing my new-as-of-six-weeks-ago job. Although I included a whole bunch of photos in that post, I didn't include the one seen above, which showcases both the "Onett" (yes, of Mother 2 and EarthBound fame) cover and the Mr. Saturn pencil board I bought alongside this Japanese planner.


My "A Decade of DS" post about Maestro! Jump in Music may not have been as joyous as I expected it to be (before I actually played the game), but it still produced the snapshot shown above, which I originally shared with the world via Instagram.



Finally, this photo was nabbed shortly after my pal, Jess, bought and sent me the sparkly purple PSP-3000--more of that story can be read here--that seems to be itching to launch the wondrous Qix clone (kind of, but not really) that's known outside of Japan as Patchwork Heroes.

Did any of these photos stand out for you in particular? If so, why? Also, if you have a Flickr or Instagram or similar account that often highlights photos of games or systems, please let me know about it in the comments section below.

Thursday, February 26, 2015

I hope you're up for a little more MonHun Nikki: Poka Poka Airu Mura (PSP) love

Early last week, I published a post in which I blathered on and on and on about the stupendously sparkly--and purple--PSP that my pal, Jess (he of the Kiblitzing blog), recently bought and sent to me.

A small handful of photos were included in the above-mentioned post, and two of them featured peeks at the complete-in-box copy of MonHun Nikki: Poka Poka Airu Mura that I recently picked up.


This Monster Hunter spin-off--which is supposed to have a sort of Animal Crossing feel to it, not that I would know--is worth more than just a passing glance, so today I'm giving it a bit more attention.

Specifically, I'm giving its box art, UMD label and instruction manual a bit more attention.



Fun fact: I could've bought the follow-up of this game, called MonHun Nikki: Poka Poka Airu Mura G, for pretty much the same amount of money I spent on the copy highlighted throughout this post, but I went with Capcom's original effort because I prefer its cover art.

The game's UMD features art that's nearly as adorable, if you ask me. You may not be able to tell in the fairly crappy photo above, but the Poogie that sits just to the left of the MonHun Nikki: Poka Poka Airu Mura logo is wearing a watermelon-themed outfit.


The backside of MonHun Nikki: Poka Poka Airu Mura's instruction manual is beyond cute, too--or at least I think it is.

Sadly, that's about all I can say about this Japan-only release at the moment, as I've yet to even pop it into my beautifully purple PSP. I'm going to do my best to rectify that soon, though, as once I do, I'll share my thoughts on it here (probably in a future installment of my "Shall We Do It?" series).

Tuesday, February 17, 2015

Feast your eyes on a few more photos of my sparkly purple PSP

So, I let it be known in a few places--here, on Instagram and on Twitter, mostly--over the last couple of days that I recently acquired the sparkly, purple PSP (PSP-3000, to be exact) showcased in the photos throughout this post.

You'll notice I've never said that I recently "bought" the PSP in question. That's because I didn't buy it. Instead, someone bought it for me.

That someone is Jess, the proprietor of the Kiblitzing blog.



Jess' primary reason for buying me this purple PSP, as far as I can tell, is that he loves his own PSP-3000 so much that he wanted me to experience its wondrousness, too. (My other PSP is of the 1000 variety.)

A second reason, though, is that he's sick of me focusing so much on the 3DS, DS and GameBoy.

The funny thing is, I was just about to start publishing more blog posts about other systems--like mobile (if that can be called a "system") and the Vita--anyway, but I can't say the PSP was among them. So, the fact that this surprise (and surprisingly nice) purchase prompted me to dig through my collection of PSP games again should make Jess feel pretty good.

As for what I think of this third iteration of Sony's PSP hardware, well, the first thing that stood out for me was how much lighter it is than the original system.


Other aspects of the PSP-3000's design are only subtly different from those found on the old PSP-1000. For instance, the edges of the more recent system are slightly rounded, which makes holding it a less abrasive experience. Also, it appears as though the hardware is a smidge smaller than its predecessor from pretty much every angle (length, height and depth, basically), though it's possible my eyes are deceiving me here.

Upon turning on the system, even more changes are evident. A case in point: the 3000's screen is brighter, crisper and more colorful than the one used in the 1000.

I'd previously avoided this "redesign" because of complaints about its "annoying scanlines." Now, maybe my eyesight is worse than I thought it was (this wouldn't surprise me in the least), but I'm not sure I can even discern scanlines on the screen of my 3000.



Finally, I believe both the analog nub and the directional pad on the 3000 are supposed to be better, and easier to use, than the ones found on earlier PSPs, but I can't say I've noticed much, if any, of a difference here, either. That said, I've yet to use this beauty to play Patchwork Heroes, a lovely little game that could be a bit of a chore no matter how it's controlled, so maybe that will give me a better idea as to whether or not the 3000 has improved on this aspect, too.

In the meantime, I'm going to go through a bunch of my long-ignored UMDs and see if this grape-hued console can breathe new life into them. (I have absolutely no doubt it'll be able to accomplish that feat, by the way.)

See also: 'In case you haven't heard elsewhere, I'm now on Instagram!'