Are you the sort who likes to listen to silly people chat about video games during your free time? If so, you'll probably get a kick out of the latest installment of The Nichiest Podcast Ever.
What do Anne, Mollie and I blather on about this time around? A bunch of recently released and soon-to-be-released North American games, for starters, Also, a small handful of just-announced Japanese games.
Oh, and all of the above are niche-y as hell, of course.
We also spend a couple of minutes discussing our ever-embarrassing backlogs, with SaGa Frontier 2, We Love Katamari and The Legend of Zelda: Majora's Mask 3D being a few of the games I singled out.
Finally, we pull out our favorite pom-poms and cheer on a trio of titles we think deserve a bit more attention. (Actually, my pick--the fabulously EarthBound-esque Undertale--has gotten a whole lot of love on line as of late, but I bring it up here anyway because I'm enjoying it so much.)
Sound scintillating? Point your Internet browser of choice to radio.morningproject.com--or search for "The Nichiest Podcast Ever" on iTunes, I guess--and have a blast.
Showing posts with label PS2. Show all posts
Showing posts with label PS2. Show all posts
Tuesday, October 20, 2015
Friday, January 16, 2015
Five games I'd recommend playing as part of #RhythmMonth
January is half over, and I've yet to do more than ogle (and only briefly, at that) the game I'm planning to play as part of Anne Lee's #RhythmMonth extravaganza.
(The game I'm eyeing up, both figuratively and literally, by the way, is Osawari Detective Ozawa Rina Nameko Rhythm, a wacky 3DS spinoff of the Touch Detective series.)
I'm going to do my best to devote some time to the above-mentioned title this weekend (and then share my impressions here next week, of course), but in the meantime I thought I'd write up a few blurbs about some of my favorite rhythm games--games I'd highly recommend to anyone who is keen on participating in Anne's game-along but hasn't a clue as to what to play.
HarmoKnight (3DS eShop)--This choice could be called controversial, considering I wasn't entirely enamored with the game after my first encounter with it, but I still think it's worth checking out if you're looking for a vibrant-looking game that combines elements of the platformer and rhythm genres. I probably wouldn't make it my first #RhythmMonth pick, though, unless I'd already played the other titles discussed in this post.
Patapon (PSP)--Whereas the Game Freak-made HarmoKnight mashes together the platformer and rhythm genres, this Pyramid-developed title does the same with the rhythm and strategy genres. It, too, has an altogether appealing art style, plus it's far less aggravating than the aforementioned 3DS game, so you'd do well to consider it if you own a PSP or Vita.
Rhythm Tengoku (GBA)--Of the three Rhythm Tengoku (Rhythm Heaven and Rhythm Paradise in other regions) that have been released so far, this is my favorite. Its purposely rough graphics are sure to put a grin on your face, as are its maddeningly catchy tunes. The highlight, though, is the one-button gameplay, which keeps frustration to a minimum. That said, the DS and Wii sequels are well worth experiencing, too, so if they're cheaper and easier for you to obtain, don't feel bad about going with one or both of them instead.
Space Channel 5 (Dreamcast, PS2)--I've had a ridiculously good time playing the original (Dreamcast) version of this game over the years. The soundtrack is stuffed full of songs you'll be humming long after you power down your system, and the aesthetics are as pleasing as any Sega has produced in its long and tumultuous history. Should you not have a Dreamcast or PS2 handy, or should you simply not want to invest in those iterations of this title, though, you can't go wrong by picking up the sequel (shown in the screenshot above), which has been available via PSN, Steam and XBLA for ages now.
Theatrhythm Final Fantasy (3DS, iOS)--Based on everything I've heard and read so far, you'd be wise to purchase and play this game's Curtain Call follow-up rather than the original. I've yet to play the just-released sequel, though, so I can't say anything about it here. If it's anything like the first Theatrhythm, though, it's a thrilling addition to the genre that deserves the attention even of folks who aren't Final Fantasy fans.
A handful of rhythm games I've heard are good but have yet to play myself: Gitaroo Man (PS2/PSP), any/all of the Hatsune Miku titles, Maestro! Jump in Music (DS), Magical Beat (Vita), most of the Taiko no Tatsujin titles and Vib Ribbon (PS1/PS4/Vita).
(The game I'm eyeing up, both figuratively and literally, by the way, is Osawari Detective Ozawa Rina Nameko Rhythm, a wacky 3DS spinoff of the Touch Detective series.)
I'm going to do my best to devote some time to the above-mentioned title this weekend (and then share my impressions here next week, of course), but in the meantime I thought I'd write up a few blurbs about some of my favorite rhythm games--games I'd highly recommend to anyone who is keen on participating in Anne's game-along but hasn't a clue as to what to play.
HarmoKnight (3DS eShop)--This choice could be called controversial, considering I wasn't entirely enamored with the game after my first encounter with it, but I still think it's worth checking out if you're looking for a vibrant-looking game that combines elements of the platformer and rhythm genres. I probably wouldn't make it my first #RhythmMonth pick, though, unless I'd already played the other titles discussed in this post.
Space Channel 5 (Dreamcast, PS2)--I've had a ridiculously good time playing the original (Dreamcast) version of this game over the years. The soundtrack is stuffed full of songs you'll be humming long after you power down your system, and the aesthetics are as pleasing as any Sega has produced in its long and tumultuous history. Should you not have a Dreamcast or PS2 handy, or should you simply not want to invest in those iterations of this title, though, you can't go wrong by picking up the sequel (shown in the screenshot above), which has been available via PSN, Steam and XBLA for ages now.
Theatrhythm Final Fantasy (3DS, iOS)--Based on everything I've heard and read so far, you'd be wise to purchase and play this game's Curtain Call follow-up rather than the original. I've yet to play the just-released sequel, though, so I can't say anything about it here. If it's anything like the first Theatrhythm, though, it's a thrilling addition to the genre that deserves the attention even of folks who aren't Final Fantasy fans.
A handful of rhythm games I've heard are good but have yet to play myself: Gitaroo Man (PS2/PSP), any/all of the Hatsune Miku titles, Maestro! Jump in Music (DS), Magical Beat (Vita), most of the Taiko no Tatsujin titles and Vib Ribbon (PS1/PS4/Vita).
Monday, December 02, 2013
Which version of Persona 3 should this Persona 3 noob purchase?
I nearly pulled the trigger on the PSP port of Persona 3 this past weekend.
What stopped me from following through with the purchase? Online commentary about the portable version's "streamlined" overworld. (From its Wikipedia page: "instead of navigating the game world by directly controlling the protagonist, the player guides an on-screen cursor around an area, allowing interaction with characters and objects.")
On the other hand, I really like the idea of being able to choose a female protagonist at the beginning of Persona 3 Portable and I also like that this version allows players to directly control all party member during battles.
So, my question to all of you who are experienced in at least one or more iterations of Persona 3: which one would you suggest buying--the original PS2 release (Persona 3), that version's "director's cut" (Persona 3 FES) or Persona 3 Portable?
What stopped me from following through with the purchase? Online commentary about the portable version's "streamlined" overworld. (From its Wikipedia page: "instead of navigating the game world by directly controlling the protagonist, the player guides an on-screen cursor around an area, allowing interaction with characters and objects.")
On the other hand, I really like the idea of being able to choose a female protagonist at the beginning of Persona 3 Portable and I also like that this version allows players to directly control all party member during battles.
So, my question to all of you who are experienced in at least one or more iterations of Persona 3: which one would you suggest buying--the original PS2 release (Persona 3), that version's "director's cut" (Persona 3 FES) or Persona 3 Portable?
Labels:
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RPGs,
Shin Megami Tensei
Monday, February 04, 2013
My Month with Chulip, Part 4
Well, the first month of my "Bye-Bye, Backlog" project is over and done with. How did I do? Not so well if you were hoping I'd actually finish my first selection--that being Natsume's odder-than-odd PS2 title, Chulip.
Still, I gave it my best shot and put a good 12 to 15 hours into this sucker, which is saying a lot when you consider how completely obtuse Chulip tends to be.
Actually, that's the main reason I've yet to finish it. Although I absolutely loved the game when I started playing it, over time it came to feel like a chore--thanks in large part to the fact that getting to its end credits seems to be all but impossible without the use of a guide or FAQ.
Don't get me wrong: I'm usually not against calling on such things. In the case of Chulip, though, it often feels like I'm tethered to them (as in, I have to turn to them over and over again in order to make any real progress), which I can't help but find a bit (or a lot) irksome.
Am I giving up on this title now that January's over? Not at all. Yes, my focus throughout February will be on my second "Bye-Bye, Backlog" selection (which I'll reveal first thing tomorrow), but I'll also continue to spend some time with this one until I've "beaten" it.
So, expect to see a "Great Gaymathon" review of this Punchline-made game sometime between now and the end of the month. In the meantime, look for weekly updates about my February "Bye-Bye, Backlog" selection starting this Sunday.
See also: Previous 'Bye-Bye, Backlog' posts
Still, I gave it my best shot and put a good 12 to 15 hours into this sucker, which is saying a lot when you consider how completely obtuse Chulip tends to be.
'Chulip Fan Sprite' by iamnotapixelartist |
Don't get me wrong: I'm usually not against calling on such things. In the case of Chulip, though, it often feels like I'm tethered to them (as in, I have to turn to them over and over again in order to make any real progress), which I can't help but find a bit (or a lot) irksome.
Am I giving up on this title now that January's over? Not at all. Yes, my focus throughout February will be on my second "Bye-Bye, Backlog" selection (which I'll reveal first thing tomorrow), but I'll also continue to spend some time with this one until I've "beaten" it.
So, expect to see a "Great Gaymathon" review of this Punchline-made game sometime between now and the end of the month. In the meantime, look for weekly updates about my February "Bye-Bye, Backlog" selection starting this Sunday.
See also: Previous 'Bye-Bye, Backlog' posts
Labels:
Bye-Bye Backlog,
Chulip,
impressions,
kissing,
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odd,
PlayStation 2,
PS2,
Punchline,
simulation,
strange,
weird
Monday, January 28, 2013
My Month with Chulip, Parts 2 and 3
I know my previous post about my month-long playthrough of this quirky PS2 game was called "'Bye-Bye, Backlog' diary entry #1: Chulip (PS2)" and, as such, as this one should be titled "'Bye-Bye, Backlog' diary entry #2 and 3: Chulip (PS2)," but I decided late last week that header was a bit too unwieldy and as a result changed it to the one you see above. Anyway, I'm sorry if that confused any of you.
I'm also sorry I didn't publish this post last week as I promised I would at the start of this project. I would have, I swear, but the fact is my lone PS2 memory card decided to give up the ghost shortly after I began playing Chulip earlier this month. Thankfully, I was able to replace it on Tuesday, and I restarted my playthrough the very same day.
Since then, I've spent about 10 hours with this overwhelmingly odd game. The question is: am I still enjoying it? I'd say so, yes, although I'd also say I'm not enjoying it as much as I thought I would after I wrapped up my first hour-long experience with it.
Before I get to why that is, I'd like to mention a few of things that keep me coming back to Chulip despite the fact that I'm feeling a little let down by it at the moment.
* First, I love Chulip's weird-to-the-point-of-being-unsettling character designs. Although I usually prefer games that feature a more uniform art style, I think this one's mix-and-match aesthetic is a perfect fit for its overall "feel" (which, for me, is the video game equivalent of a David Lynch film).
* Speaking of unsettling, does any other word better describe the looping, lo-fi voice snippets that accompany every conversation the game's pint-sized protagonist has with his many (strange-looking) neighbors? I certainly can't think of one. (Don't take that to be a complaint, by the way. I actually find the voice snippets to be pretty funny--albeit a bit creepy, too.)
I'm also sorry I didn't publish this post last week as I promised I would at the start of this project. I would have, I swear, but the fact is my lone PS2 memory card decided to give up the ghost shortly after I began playing Chulip earlier this month. Thankfully, I was able to replace it on Tuesday, and I restarted my playthrough the very same day.
Since then, I've spent about 10 hours with this overwhelmingly odd game. The question is: am I still enjoying it? I'd say so, yes, although I'd also say I'm not enjoying it as much as I thought I would after I wrapped up my first hour-long experience with it.
Before I get to why that is, I'd like to mention a few of things that keep me coming back to Chulip despite the fact that I'm feeling a little let down by it at the moment.
* First, I love Chulip's weird-to-the-point-of-being-unsettling character designs. Although I usually prefer games that feature a more uniform art style, I think this one's mix-and-match aesthetic is a perfect fit for its overall "feel" (which, for me, is the video game equivalent of a David Lynch film).
* Speaking of unsettling, does any other word better describe the looping, lo-fi voice snippets that accompany every conversation the game's pint-sized protagonist has with his many (strange-looking) neighbors? I certainly can't think of one. (Don't take that to be a complaint, by the way. I actually find the voice snippets to be pretty funny--albeit a bit creepy, too.)
Labels:
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Chulip,
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impressions,
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My Month with Chulip,
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odd,
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PS2,
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quirky,
sony,
strange,
weird
Monday, January 14, 2013
'Bye-Bye, Backlog' diary entry #1: Chulip
Well, I actually went through with it.
Yesterday, I started playing Chulip, Punchline's weirdo adventure game that Natsume rather quietly released for the North American PlayStation 2 in 2007 (nearly five years after it hit store shelves in Japan).
I didn't play it for very long, unfortunately, as I had too many other things to do. I was able to devote about an hour to it, though, and I plan on putting another hour or so into it today.
As for what I think of it so far:
* I love the art style, which kind of reminds me of the Nintendo 64 version of Mother 3 that never saw the light of day.
* I'm similarly fond of the soundtrack, and even the oddly garbled voices that spew forth whenever you decide to chat up one of your neighbors.
* Speaking of odd, that's about the only word I could use to describe Chulip's localization. Was it intentional, or did the folks at Natsume rush it? I have no idea, but I'm guessing it's the latter, as it's often hard to discern what you're supposed to do next.
* My only real complaint about the game so far: the lovelorn protagonist's walking speed. Would it have been so hard for the crew at Punchline (Chulip's developer) to provide players with a run button à la Animal Crossing? I have a feeling the lack of one is going to grow into a rather sore point as I spend more and more time with this quirky PS2 title.
* Conversely, my favorite aspect of Chulip so far is the animation that's triggered whenever you try to kiss someone who isn't in the mood to be kissed. Sadly, you can't overdo it or you'll find yourself staring at a "Game Over" screen.
Anyway, that's what I think of the game after my admittedly brief first experience with it. Expect to see another round of impressions this time next week. In the meantime, please share your own thoughts and opinions in the comments section below.
See also: 'Bye-bye, backlog'
Yesterday, I started playing Chulip, Punchline's weirdo adventure game that Natsume rather quietly released for the North American PlayStation 2 in 2007 (nearly five years after it hit store shelves in Japan).
I didn't play it for very long, unfortunately, as I had too many other things to do. I was able to devote about an hour to it, though, and I plan on putting another hour or so into it today.
* I love the art style, which kind of reminds me of the Nintendo 64 version of Mother 3 that never saw the light of day.
* I'm similarly fond of the soundtrack, and even the oddly garbled voices that spew forth whenever you decide to chat up one of your neighbors.
* Speaking of odd, that's about the only word I could use to describe Chulip's localization. Was it intentional, or did the folks at Natsume rush it? I have no idea, but I'm guessing it's the latter, as it's often hard to discern what you're supposed to do next.
* My only real complaint about the game so far: the lovelorn protagonist's walking speed. Would it have been so hard for the crew at Punchline (Chulip's developer) to provide players with a run button à la Animal Crossing? I have a feeling the lack of one is going to grow into a rather sore point as I spend more and more time with this quirky PS2 title.
* Conversely, my favorite aspect of Chulip so far is the animation that's triggered whenever you try to kiss someone who isn't in the mood to be kissed. Sadly, you can't overdo it or you'll find yourself staring at a "Game Over" screen.
Anyway, that's what I think of the game after my admittedly brief first experience with it. Expect to see another round of impressions this time next week. In the meantime, please share your own thoughts and opinions in the comments section below.
See also: 'Bye-bye, backlog'
Labels:
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impressions,
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wacky,
weird
Tuesday, December 11, 2012
Five games I have to rip from their shrink-wrap and actually play in 2013
Anyone who thought yesterday's post--about the five games I have to get back to (and hopefully finish) in 2013--was shameful is sure to flat-out swoon (in a bad way) as a result of today's post, which shines a forlorn light on a handful of games that I've not only failed to wrap up, but failed to unwrap.
Once again, I'll focus on just five games in this post, although I sincerely doubt that's the extent of my still-shrink-wrapped backlog.
1. Chulip (PS2)--Of all the games I own but have yet to play, this obscure PS2 release is the one that pains me the most. After all, it's completely "my cup of tea," as they say--it's Japanese, it's quirky (which often goes hand in hand with being Japanese, I know), it's cute ... oh, and it involves kissing people in public. Why have I not played this again?
2. Dewy's Adventure (Wii)--Full disclosure: I've actually opened this one. Not only that, but I've played a tiny bit of it. Just a tiny bit, though--probably just 15 minutes or so. Even then, it was quite a few years ago, so I hardly remember what it was like. I do recall being at least mildly (if not mostly) turned off by its motion-controlled gameplay, though, so I'm feeling apprehensive about picking it up again. Don't worry, I'll "take one for the team" sometime next year just so I can finally review the damn thing.
3. Dragon Quest Heroes: Rocket Slime (DS)--I only bought this Square Enix game a few months ago, so I don't feel as bad about this unopened game as I do the others included here. Still, you'd think I would've at least freed it from its plastic wrap and checked out its manual--especially given my love for the Dragon Quest series' slime character. Would you believe me if I promised to boot it up in the next few months?
4. Hot Shots Golf (PSP)--This is a fairly recent acquisition, too, if memory serves. Given my overwhelmingly positive experience with its sister title, Hot Shots Tennis, though, I'm shocked it's remained imprisoned in its original packaging for so long. Does this mean my love affair with my PSP is almost over? Say it ain't so! Maybe the spark would be rekindled if I picked up a pink or purple (lilac, really) PSP in 2013.
5. Pilotwings Resort (3DS)--Note: I could have included another 3DS game, Steel Diver, on this list, too, but since I decided to focus on just five unfortunately overlooked titles I had to make the tough decision to focus on just one of them. That said, I'm not sure why I went with Pilotwings Resort. Maybe it was because I was far more interested in it than in Steel Diver when I bought both games from Best Buy for $10 total late last year? Regardless, I'm sure I'll get around to playing them eventually, although I'd be lying if I said I'm currently excited about the prospect.
Now that I've had my say, I have to ask: Are any of you in the same boat? Are there unwrapped or simply unplayed games in your collections that you'd like to spend some quality time with in the coming 12 months?
Once again, I'll focus on just five games in this post, although I sincerely doubt that's the extent of my still-shrink-wrapped backlog.
1. Chulip (PS2)--Of all the games I own but have yet to play, this obscure PS2 release is the one that pains me the most. After all, it's completely "my cup of tea," as they say--it's Japanese, it's quirky (which often goes hand in hand with being Japanese, I know), it's cute ... oh, and it involves kissing people in public. Why have I not played this again?
2. Dewy's Adventure (Wii)--Full disclosure: I've actually opened this one. Not only that, but I've played a tiny bit of it. Just a tiny bit, though--probably just 15 minutes or so. Even then, it was quite a few years ago, so I hardly remember what it was like. I do recall being at least mildly (if not mostly) turned off by its motion-controlled gameplay, though, so I'm feeling apprehensive about picking it up again. Don't worry, I'll "take one for the team" sometime next year just so I can finally review the damn thing.
3. Dragon Quest Heroes: Rocket Slime (DS)--I only bought this Square Enix game a few months ago, so I don't feel as bad about this unopened game as I do the others included here. Still, you'd think I would've at least freed it from its plastic wrap and checked out its manual--especially given my love for the Dragon Quest series' slime character. Would you believe me if I promised to boot it up in the next few months?
4. Hot Shots Golf (PSP)--This is a fairly recent acquisition, too, if memory serves. Given my overwhelmingly positive experience with its sister title, Hot Shots Tennis, though, I'm shocked it's remained imprisoned in its original packaging for so long. Does this mean my love affair with my PSP is almost over? Say it ain't so! Maybe the spark would be rekindled if I picked up a pink or purple (lilac, really) PSP in 2013.
5. Pilotwings Resort (3DS)--Note: I could have included another 3DS game, Steel Diver, on this list, too, but since I decided to focus on just five unfortunately overlooked titles I had to make the tough decision to focus on just one of them. That said, I'm not sure why I went with Pilotwings Resort. Maybe it was because I was far more interested in it than in Steel Diver when I bought both games from Best Buy for $10 total late last year? Regardless, I'm sure I'll get around to playing them eventually, although I'd be lying if I said I'm currently excited about the prospect.
Now that I've had my say, I have to ask: Are any of you in the same boat? Are there unwrapped or simply unplayed games in your collections that you'd like to spend some quality time with in the coming 12 months?
Labels:
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Rocket Slime,
Steel Diver,
unopened,
unwrapped,
wii
Monday, November 14, 2011
The Great Gaymathon Review #44: Katamari Damacy (PlayStation 2)
Game: Katamari Damacy
Genre: Arcade-Action
Developer: Namco
Publisher: Namco
System: PlayStation 2
Release date: 2004
I'm sure this has been said many times before, and by better writers than myself, but I think it's quite possible that Katamari Damacy's backstory--which involves the colossal King of All Cosmos getting plastered, destroying the solar system and then asking his diminutive son to rebuild it--is the best to ever appear in a video game. At the very least, it's one of the wackiest. It's only a smidge wackier than Katamari Damacy's gameplay, though, which puts players in the role of the aforementioned pint-sized prince and tasks them with rolling the titular katamari (Japanese for "clump" or "clod") over anything and everything in sight in order to make it grow as large as possible. (Most of the objects in each stage stick to said katamari if they touch it and if they're smaller than it. All of that junk is then somehow used to recreate the stars and other celestial bodies that were obliterated by the king.) Unsurprisingly, this Keita Takahashi-designed title's graphics and soundtrack are pretty wacky, too--the latter, the bulk of which was composed by Yū Miyake, especially. Don't take that to mean this is one of those games that is so weird it's no fun; Katamari Damacy has fun in droves. In fact, I'd say it's one of my all-time favorite titles. The only possibly negative thing I can say about it is that I wish every stage had an "eternal mode" and that said mode was unlocked from the start (as it is, each level begins with a strict time limit), as exploring the game's beautifully realized set pieces at will--with Miyake's energetic tunes blaring in the background--is an absolute blast.
See also: Previous 'Great Gaymathon' posts
Labels:
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Keita Takahashi,
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weird,
Yū Miyake
Thursday, April 21, 2011
The Great Gaymathon Review #23: Taito Legends 2 (PlayStation 2)
Game: Taito Legends 2
Genre: Arcade Compilation
Developer: Taito
Publisher: Destineer
System: PlayStation 2
Release date: 2007
Although it's not as immediately appealing as its predecessor--which features such arcade classics as Bubble Bobble, Elevator Action, Rainbow Islands and Space Invaders--Taito Legends 2 offers its fair share of old-school entertainment once you scratch the disc's surface (figuratively, not literally). Even without the benefit of nostalgia, for instance, games like Cameltry, Kiki Kaikai, The Legend of Kage and Qix are a blast. And then there are the slew of Bubble Bobble-esque games in this collection--Chak'n Pop, Don Doko Don, The Fairyland Story and Liquid Kids--each of which are enjoyable and unique enough to stand on their own. Sure, there are a few duds--I'm lookin' at you, Crazy Balloon and Wild Western--but even those tend to have a redeeming value or two. I'd highly recommend giving each of the 39 games included on Taito Legends 2 a try at one point or another regardless, as you never know which previously unknown (or ignored) title will surprise your heart into skipping a beat. For me, that game was the Parodius-esque--or maybe I should say Pop'n TwinBee-esque--Space Invaders '95, which introduces bosses, cute protagonists and (most importantly) pastels to Tomohiro Nishikado's magnum opus.
See also: Previous 'Great Gaymathon' posts
Friday, March 18, 2011
The Great Gaymathon Review #14: Taito Legends (PlayStation 2)
Genre: Arcade
Developer: Taito
Publisher: Sega
System: PlayStation 2
Release date: 2005
Taito Legends may contain 29 of Taito Corporation's arcade classics, but let's be clear about one thing right off the bat: Only a handful of them will matter (or be recognizable) to most folks. Those few titles are more than worth the package's price of admission, though, so don't take that to be too much of a negative. For me, the main attractions here are Bubble Bobble and Rainbow Islands, with Elevator Action, New Zealand Story and Space Invaders following closely behind. (Honestly, if this compilation included Don Doko Don and Liquid Kids/Mizubaku Diabouken, I'd have little need for Taito Legends 2.) Each of those games, along with their 24 counterparts, seem to be emulated perfectly--hey, it's been a long time since I've played any of them in an actual arcade--although I guess that's to be expected. What isn't so expected: The inability to configure the controls for each of the included titles. It isn't exactly a monumental worry, but it may be a big enough one to put off some players.
See also: Previous 'Great Gaymathon' posts
Tuesday, August 17, 2010
Dragon Quest quandary
Although I'm still hopelessly addicted to Dragon Quest IX, I know its days are numbered. What will I turn to when the bloom has fallen off the Dragon Quest IX rose? Why, more Dragon Quest, of course!
Unfortunately, I'm not sure which Dragon Quest should be my next. Although I'm leaning toward Dragon Quest VIII, that game's PlayStation predecessor (Dragon Warrior VII) is a distinct possibility, too.
I'd add the original Dragon Warrior (North American cover art to the right) to the list above, but I played it for a few hours last weekend and although I enjoyed the experience I'm going to put it on the back burner until I can pick up a copy of Nintendo Power's Dragon Warrior Strategy Guide.
Anyway, to any of you have played Dragon Warrior VII and/or Dragon Quest VIII: Which one should I turn to after I (inevitably) lose interest in the series' latest iteration?
Unfortunately, I'm not sure which Dragon Quest should be my next. Although I'm leaning toward Dragon Quest VIII, that game's PlayStation predecessor (Dragon Warrior VII) is a distinct possibility, too.
I'd add the original Dragon Warrior (North American cover art to the right) to the list above, but I played it for a few hours last weekend and although I enjoyed the experience I'm going to put it on the back burner until I can pick up a copy of Nintendo Power's Dragon Warrior Strategy Guide.
Anyway, to any of you have played Dragon Warrior VII and/or Dragon Quest VIII: Which one should I turn to after I (inevitably) lose interest in the series' latest iteration?
Labels:
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Dragon Quest VIII,
NES,
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PS2,
psone,
rpg
Sunday, August 15, 2010
Incredibly cute? Check. Completely impractical? Check!
When I (finally) pick up a copy of Dragon Quest VIII later this year, I think I'll pick up one of Hori's slime controllers (below), too.
Sure, they're completely impractical, but they're so cute! And at $25 a pop, they're not all that expensive, either. Right? Right?!?
(This is where you politely nod and agree with me even if you think I'm crazy.)
Photo: Sharyn Morrow
Sure, they're completely impractical, but they're so cute! And at $25 a pop, they're not all that expensive, either. Right? Right?!?
(This is where you politely nod and agree with me even if you think I'm crazy.)
Labels:
controllers,
dragon quest,
Dragon Quest VIII,
Hori,
PS2,
slimes
Wednesday, May 26, 2010
I'd like to say this means I (finally) have to get a PS3 ...
... but I already own the PS2 versions of Ico and Shadow of the Colossus and, well, I usually don't "double dip" when it comes to games.
Still, I'm sure many Team Ico fans will do just that if, as is rumored, both titles are slapped onto a blu-ray disk and released for the PS3 early next year.
Unfortunately for those same fans, this suggests that team's latest effort, The Last Guardian, won't hit store shelves until sometime next spring or summer.
(Via thesixthaxis.com)
Still, I'm sure many Team Ico fans will do just that if, as is rumored, both titles are slapped onto a blu-ray disk and released for the PS3 early next year.
Unfortunately for those same fans, this suggests that team's latest effort, The Last Guardian, won't hit store shelves until sometime next spring or summer.
(Via thesixthaxis.com)
Friday, March 12, 2010
Raise your hand if you own games you have yet to play
I have both arms raised right now, actually. One is raised to signify that, yes, I'm guilty of buying games and then not playing them, and the other is raised so it can smack the back of my head for being so stupid.
I'm also smacking myself because not only do I own games I've never played--hell, I've never opened a number of them--but I own a few games that I couldn't play even if I wanted to do so.
Case in point: My copy of the Japan-only PS2 remake of Nights into Dreams.
Now, before you jump onto my back--I intended to buy a Japanese PS2 system shortly after I bought Nights into Dreams (and a few other PS2 imports) but, well, it never happened.
No worries; I'm sure I'll get around to it eventually. In the meantime, maybe I'll crack open a few of the other PS2 games I've yet to play--like Chulip or Romancing SaGa or We Love Katamari.
I'm also smacking myself because not only do I own games I've never played--hell, I've never opened a number of them--but I own a few games that I couldn't play even if I wanted to do so.
Case in point: My copy of the Japan-only PS2 remake of Nights into Dreams.
Now, before you jump onto my back--I intended to buy a Japanese PS2 system shortly after I bought Nights into Dreams (and a few other PS2 imports) but, well, it never happened.
No worries; I'm sure I'll get around to it eventually. In the meantime, maybe I'll crack open a few of the other PS2 games I've yet to play--like Chulip or Romancing SaGa or We Love Katamari.
Monday, January 25, 2010
Reason #844 to be thankful for fan translators
The team over at DQ Translations has released its long-awaited translation patch for the PS2 remake of Dragon Quest V. Here's a video showing the pixelated (or maybe I should say polygonal) fruits of their labor:
Honestly, I shouldn't describe the patch as "long-awaited," as I didn't even know it was in the works until it was released. Don't take that as an indication of my interest (or lack thereof) in the project--I just don't pay attention to such things (e.g. PS2 fan translations) because I'm unable to benefit from them. (My PS2 hasn't been modded and my PC isn't powerful enough to run PCSX2.)
If you are able to benefit from such things, by all means give this patch a try. Dragon Quest V, with its multi-generational plot, is one of the most unique JRPGs around and, as such, is well worth your time.
See also: 'Reason #843 to be thankful for fan translators'
Honestly, I shouldn't describe the patch as "long-awaited," as I didn't even know it was in the works until it was released. Don't take that as an indication of my interest (or lack thereof) in the project--I just don't pay attention to such things (e.g. PS2 fan translations) because I'm unable to benefit from them. (My PS2 hasn't been modded and my PC isn't powerful enough to run PCSX2.)
If you are able to benefit from such things, by all means give this patch a try. Dragon Quest V, with its multi-generational plot, is one of the most unique JRPGs around and, as such, is well worth your time.
See also: 'Reason #843 to be thankful for fan translators'
Friday, January 08, 2010
Calling all graphics whores: Vanillaware seems to be working on a new game
If you're a lover of gorgeous graphics (especially of the 2D variety), you've also got to be a lover of Vanillaware--the Japanese development studio responsible for such sexy games as Princess Crown, Odin Sphere and Muramasa: The Demon Blade.
All of the above should be happy to hear that the folks at Vanillaware seem to be working on a new game. They haven't announced anything as of yet, but all signs point to that happening sooner rather than later.
For instance, Atlus (Odin Sphere's publisher) recently filed a trademark for Gungnir--the name of Odin's spear. Also, Vanillaware founder and president George Kamitani recently posted a painting of “The Three Graces” (Greek goddesses of beauty, charm and creativity) on his company’s website.
Considering Vanillaware tackled Norse mythology in Odin's Sphere (Odin is the chief god in Norse paganism), it doesn't seem like too much of a stretch to suggest the studio may be returning to that topic--and/or Greek mythology--in its next release (or two).
See also: "And the 'Best Box Art of the Year' award goes to..." and "New Super Mario Bros. Wii: One of my favorite Wii games of 2009"
All of the above should be happy to hear that the folks at Vanillaware seem to be working on a new game. They haven't announced anything as of yet, but all signs point to that happening sooner rather than later.
For instance, Atlus (Odin Sphere's publisher) recently filed a trademark for Gungnir--the name of Odin's spear. Also, Vanillaware founder and president George Kamitani recently posted a painting of “The Three Graces” (Greek goddesses of beauty, charm and creativity) on his company’s website.
Considering Vanillaware tackled Norse mythology in Odin's Sphere (Odin is the chief god in Norse paganism), it doesn't seem like too much of a stretch to suggest the studio may be returning to that topic--and/or Greek mythology--in its next release (or two).
See also: "And the 'Best Box Art of the Year' award goes to..." and "New Super Mario Bros. Wii: One of my favorite Wii games of 2009"
Tuesday, December 01, 2009
Happy birthday to me :)
I've been eyeing up (virtually, via Amazon) the quirky PS2 title, Chulip, for some time, so when my birthday came around last week I bought a copy as a gift to myself. It arrived yesterday, but I won't be playing it--or even opening it--until I wrap up New Super Mario Bros. Wii.
Please note that the object of the main character's affection lives in a pipe. Oh, and he gets her to return his affection by kissing everyone else in town.
Anyone interested in learning more about Chulip should check out the interview (with director Yoshirou Kimura) and review posted to 1up.com around the time of the title's Stateside release in 2007.
I'll share some impressions here after I've spent some time with the title, which may be the weirdest game to hit the PS2 (or any system, really). Don't believe me? Check out this description, taken from Natsume's official Chulip site:
"You and your father have just moved into a rural town famous for an ancient legend. It's been said that whoever kisses underneath the old tree on the hill will be destined to live happily ever after. With your eyes set on a girl living in a nearby pipe, you set out on your quest. Filled with a new determination, you've sworn to yourself that you'll do whatever it takes to kiss this charming little girl underneath the ancient tree and spend the rest of your life with her."
Please note that the object of the main character's affection lives in a pipe. Oh, and he gets her to return his affection by kissing everyone else in town.
Anyone interested in learning more about Chulip should check out the interview (with director Yoshirou Kimura) and review posted to 1up.com around the time of the title's Stateside release in 2007.
Wednesday, September 02, 2009
The 10 tennis games you should be playing when you're not watching the US Open
I've played tennis since I was a youngster, so it should be no surprise to hear that I've always loved virtual versions of the sport.
Honestly, I think I've played nearly every tennis game that's been released since the early days of the NES. The only exceptions I can think of are the Smash Court games that were released for the PS2, the Top Spin games that have been released for practically every system under the sun and all of the Virtua Tennis games released after the first sequel.
As such, I thought it might be fun to come up with a list of my favorite tennis games--especially since the US Open is in full swing. (Go Rafa and Dementieva!) Here they are, in no particular order (though I have arranged them according to when they were released):
Honestly, I think I've played nearly every tennis game that's been released since the early days of the NES. The only exceptions I can think of are the Smash Court games that were released for the PS2, the Top Spin games that have been released for practically every system under the sun and all of the Virtua Tennis games released after the first sequel.
As such, I thought it might be fun to come up with a list of my favorite tennis games--especially since the US Open is in full swing. (Go Rafa and Dementieva!) Here they are, in no particular order (though I have arranged them according to when they were released):
1. World Court Tennis (PC-Engine/TurboGrafx-16, 1989) - A launch title for the TurboGrafx-16, if I'm not mistaken, World Court Tennis deserves a spot on this list simply because it was the first (and last?) tennis game to include an RPG mode.
2. Final Match Tennis (PC-Engine, 1991) - World Court Tennis may be unique, but in truth it isn't a very good game. Final Match Tennis, on the other hand, is a *great* game. It's as pick-up-and-play as you can get (each player has just two shots; typically a flat shot and a slice or a flat and a topspin shot) and it's fast--faster than any other title on this list, in fact. Check it out if you like arcade-style sports games.
3. Super Tennis (SNES, 1991) - If someone forced me to select one of the titles on this list as the *best* tennis game ever, I'd probably have to go with Super Tennis. No other tennis game, in my humble opinion, has been able to match its silky smooth controls--with the possible exception of the eminently playable Wii Sports.
4. Top Rank Tennis (GameBoy, 1993) - If I'm remembering correctly, this tennis game was the first (that I played) that allowed me to create my own player and then take that player to the top of the rankings (hence the title). That alone means it'll always have a special place in my heart.
5. Wimbledon Championship Tennis (Genesis, 1993) - Truth be told, I'm not sure Wimbledon Championship Tennis belongs on this list. I wanted to include a Genesis game, though, and Jennifer Capriati Tennis was an absolute stinker, so I had no choice but to include this solid, but unspectacular, title.
6. Ace wo Nerae/Aim for the Ace (Super Famicom, 1993) -You know how I said Super Tennis might be the best tennis game ever? Well, Aim for the Ace might be the second best. The only thing keeping it from the top spot is the possibly-seizure-inducing pseudo-3D effect that follows the player around the court.
7. Mario Tennis (GameBoy Color, 2001) - Call me crazy, but I prefer this title to Mario Tennis: Power Tour, released for the GameBoy Advance in 2005. Both titles share a lot of similarities - including an RPG-ish training mode - but I think this one is the more charming of the two.
8. Virtua Tennis 2 (Dreamcast/PS2, 2001/2002) -Virtua Tennis 2 is a lot like a 3D version of Final Match Tennis, mentioned above. It sets itself apart from that and other arcade-y tennis titles, though, by including amazingly deep create-a-player and world-tour modes.
9. Mario Power Tennis (GameCube, 2004) - I decided to include this title instead of Camelot's earlier effort, Mario Tennis 64 (released for the Nintendo 64 in 2000), because, well, this one is better in every way. I know some players hate that you can't turn off the "power shots" (or at least their animations), but they've never bothered me.
10. Grand Slam Tennis (Wii, 2009) - I know what you're thinking: "How can he include this game on the list and not Wii Sports?" My response: Well, as much as I love Wii Sports' tennis, Grand Slam Tennis plays just as well while adding a multitude of other options--including online match-ups.
2. Final Match Tennis (PC-Engine, 1991) - World Court Tennis may be unique, but in truth it isn't a very good game. Final Match Tennis, on the other hand, is a *great* game. It's as pick-up-and-play as you can get (each player has just two shots; typically a flat shot and a slice or a flat and a topspin shot) and it's fast--faster than any other title on this list, in fact. Check it out if you like arcade-style sports games.
3. Super Tennis (SNES, 1991) - If someone forced me to select one of the titles on this list as the *best* tennis game ever, I'd probably have to go with Super Tennis. No other tennis game, in my humble opinion, has been able to match its silky smooth controls--with the possible exception of the eminently playable Wii Sports.
4. Top Rank Tennis (GameBoy, 1993) - If I'm remembering correctly, this tennis game was the first (that I played) that allowed me to create my own player and then take that player to the top of the rankings (hence the title). That alone means it'll always have a special place in my heart.
5. Wimbledon Championship Tennis (Genesis, 1993) - Truth be told, I'm not sure Wimbledon Championship Tennis belongs on this list. I wanted to include a Genesis game, though, and Jennifer Capriati Tennis was an absolute stinker, so I had no choice but to include this solid, but unspectacular, title.
6. Ace wo Nerae/Aim for the Ace (Super Famicom, 1993) -You know how I said Super Tennis might be the best tennis game ever? Well, Aim for the Ace might be the second best. The only thing keeping it from the top spot is the possibly-seizure-inducing pseudo-3D effect that follows the player around the court.
7. Mario Tennis (GameBoy Color, 2001) - Call me crazy, but I prefer this title to Mario Tennis: Power Tour, released for the GameBoy Advance in 2005. Both titles share a lot of similarities - including an RPG-ish training mode - but I think this one is the more charming of the two.
8. Virtua Tennis 2 (Dreamcast/PS2, 2001/2002) -Virtua Tennis 2 is a lot like a 3D version of Final Match Tennis, mentioned above. It sets itself apart from that and other arcade-y tennis titles, though, by including amazingly deep create-a-player and world-tour modes.
9. Mario Power Tennis (GameCube, 2004) - I decided to include this title instead of Camelot's earlier effort, Mario Tennis 64 (released for the Nintendo 64 in 2000), because, well, this one is better in every way. I know some players hate that you can't turn off the "power shots" (or at least their animations), but they've never bothered me.
10. Grand Slam Tennis (Wii, 2009) - I know what you're thinking: "How can he include this game on the list and not Wii Sports?" My response: Well, as much as I love Wii Sports' tennis, Grand Slam Tennis plays just as well while adding a multitude of other options--including online match-ups.
Labels:
dreamcast,
gameboy,
gameboy color,
gamecube,
genesis,
pc-engine,
PS2,
SNES,
super famicom,
turbografx-16,
wii
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