Showing posts with label PS Vita. Show all posts
Showing posts with label PS Vita. Show all posts

Monday, December 25, 2017

And the winners of the 2064: Read Only Memories Vita codes are...

I promised I'd be giving away four digital codes for the Vita version of 2064: Read Only Memories today, and that's what I'm going to do.

Rather than prolong the suspense, let's just get right to it. Here are the winners:
  • Felipe Martins
  • Sera R
  • Shiftyweb
  • ZACH
If you're one of the readers named above, leave a comment here by, say, the end of the day on Wednesday, and then we'll figure out the best way for me to send you the code.

Sorry to those of you who didn't win. I'd give you all codes for this intriguing game, if I could.

Friday, December 22, 2017

A few thoughts on VA-11 HALL-A (Vita) now that I've put nearly five hours into it

Besides Super Mario Odyssey and The Legend of Zelda: Breath of the Wild, most of the games I've played in recent weeks and months try their best to sound, look, and even feel like ones that were released in the 1980s and 1990s.

Golf Story and even the Project Octopath Traveler demo for the Switch are two examples. The Vita port of Undertale, which I finally started a couple of weekends ago, is another. And then, of course, there are the just-hit-the-PlayStation-Store pair of 2064: Read Only Memories and Papers, Please. (OK, so I've yet to start those last two titles, but I'm planning to do so in short order.)

As successful as those games are at replicating their "retro" forebearers, VA-11 HALL-A outdoes all of them. How so? Find out by reading my impressions of this saucy, cyberpunk-y visual novel.



I adore the game's PC-98-esque graphics--I've loved the PC-98 "look" ever since I first traipsed across it many moons ago. (If you've never heard of the PC-98 before now, it's a lineup of Japanese 16-bit and 32-bit personal computers that dominated the domestic market in the 1980s and 1990s.) To see what I mean, check out this old NeoGAF thread, which is crammed full of luscious PC-98 game screenshots. Anyway, VA-11 HALL-A does magnificent job of looking like it was made during that era, and I couldn't be happier about it.



It has a glorious soundtrack--If I had to single out one aspect of VA-11 HALL-A as being head and shoulders above the rest, its soundtrack would be it. It's filled with the kind of music you want to listen to even when you're not playing the game. I don't know if it should be described as synthwave, synth-pop, ambient, or something else entirely, but it doesn't really matter. Calling it "blissful" is as spot-on as any other label you could slap on it. (The complete VA-11 HALL-A soundtrack is available on line, if you're curious.)



The story is surprisingly captivating--I honestly didn't expect to enjoy VA-11 HALL-A's story as much as I'm currently enjoying it. I expected it to be weird, and kind of wacky, too, but I didn't think it would be as interesting and even poignant as it is. As things stand, I never seem to tire of this game's nearly endless stream of text. I've rarely, if ever, said that about a visual novel before I tackled this one, which to me suggests VA-11 HALL-A is a pretty special example of the genre.



It seems I may be playing it incorrectly--Or at least too rigidly. Sadly, I didn't realize that until just the other day--which means I've been playing the game this way for more than four hours. Oh, well, I may as well continue along this current path until I reach VA-11 HALL-A's end credits. I'll do my best to approach my digital bartending duties as designer Christopher Ortiz seemingly intended during any subsequent playthroughs. Which means I won't be so robotic about always serving patrons what they say they want. (I thought that was the point, but it sounds like you're supposed to be creative in how you respond to customers' drink requests.)

Have you played some version of VA-11 HALL-A since it first released (for PC) back in 2016? If so, what are your impressions of it?

See also: a few thoughts on Golf Story, Super Mario Odyssey, and Yomawari: Night Alone

Tuesday, December 19, 2017

Raise your hand (and leave a comment) if you want a copy of 2064: Read Only Memories for Vita

I recently interviewed MidBoss' Matt Conn about the just-released Vita version--as well as the upcoming Switch version--of 2064: Read Only Memories. (Keep an eye out for this one-on-one, by the way; I hope to publish it before the year wraps up.)

Shortly after he kindly answered my questions, Conn sent me four codes for 2064: Read Only Memories' Vita release.

Well, it's the time of year to give things to the people you love, so I'm giving these 2064: Read Only Memories codes to the folks who read (and especially comment on) this blog and push me to keep updating it.



All you have to do to win one of these codes is leave a comment (on this post) about why you're itching to play this version of the game. Oh, and leave that comment between now and midnight on Christmas Eve.

On Christmas day, I'll toss all of your names into a hat (really!) and the first four I pull out will get a 2064: Read Only Memories Vita code.

I'll announce the recipients here as well as on Facebook and Twitter that same day, so check out at least one of them on Dec. 25 to see if you're among the lucky winners!

Sunday, December 17, 2017

Happy 6th anniversary, PS Vita!

I've got to admit I was a bit surprised to read, shortly after I woke up this morning, that today marks the sixth anniversary of the Vita's Japanese release.

It just doesn't seem like Sony's second handheld made its debut all the way back on Dec. 17, 2011, does it?

Granted, it's possible my perspective on the matter is a bit skewed because I took my sweet time in buying the company's PSP follow-up. In fact, I waited until early 2015 to get one--the beautiful "light pink and white" Vita only sold in Japan.

Although I can't quite say I prefer the Vita to its predecessor, nor can I say I prefer the Vita's library of games to the PSP's, I can say I'm a huge fan of the more recent portable and its extensive catalog all the same.

Hell, all you need to do is look at my lengthy "now playing" list--discussed in my last blog post--for proof.

Note: I stole this lovely photo from the official Japanese PlayStation Twitter account

For even more proof, consider that both Undertale and VA-11 HALL-A will be included in my upcoming "favorite games of 2017" write-up. Romancing SaGa 2 may sneak in under the wire, too, though I need a bit more time with it before I make a decision one way or the other.

And then there's the fact that a couple of weeks ago I bought boxed copies of two Japan-only Vita releases I've had my eye on for ages--SaGa: Scarlet Grace and Yuusha Shisu (aka Hero Must Die).

Given all of the above, I doubt I'll toss my Vita aside anytime soon. On the contrary, I expect to play it nearly as much as I play my Switch (and even my many 3DSes) in 2018 thanks not only to all the great titles that were published for the system this year but all the ones I picked up--and have yet to play--previously, too.

Are any of you still showing your Vita some love? If so, which games are you playing on it these days? And do you think you'll continue to use the system next year and beyond?

Sunday, February 21, 2016

Nice Package! (Yomawari, Vita)

Just before Halloween last year, Nippon Ichi Software released Yomawari, a Vita title that ticked off so many of my personal "these things make a great game" boxes that I decided early on it would be a travesty if I didn't pre-order a copy as soon as possible.

After all, Yomawari is both adorable and sort of creepy. Also, it has a great logo and sports some unquestionably stellar cover art.


And then there's the fact that it was made by the wonderful artists and programmers at Nippon Ichi, who have more than earned their reputation for being able to produce endearingly odd video games. 

Pretty much all of the components I just mentioned are showcased in the photo above, by the way. 


I guess you could say they're on display in this post's second snapshot, too. Sure, the yummiest traits of this Vita game's cover art are kind of compressed on its cartridge label, but I think it's still pretty snazzy even in its slightly altered state.

Sadly, Yomawari's otherwise beautiful packaging doesn't include an instruction manual. It does include the following slip of paper, the flip side of which is filled with text that appears to be of the "don't step on this cartridge with your smelly feet" and "try not to dunk this cartridge into a mug of steaming hot coffee" sort.


Oh, well. At least it features another gorgeous--and moody--illustration, right?

As for the back of Yomawari's case, well, it's far from the heights of the front cover, but it's also not a disaster. (Click on it to take a closer look at it, if you're into that sort of thing.)


Would you believe I've yet to even stick Yomawari's cart into my much-loved-but-often-ignored Vita? Yeah, you probably would--especially if you've been coming to this blog for any period of time.

I promise to do my best to rectify that situation in the next couple of weeks, though--despite the fact that I'm not really in the mood for a scary game at the moment. I'll also do my best to play some of the other Vita titles that have found their way into my arms in the last few months--some of which I'll chat about in my very next write-up.

See also: previous 'Nice Package!' posts

Friday, December 18, 2015

Happy 4th anniversary, Vita!

I've got to admit: when Sony first announced it was prepping a follow-up to the PSP, I wasn't all that interested.

Which is strange, as I loved--and continue to love--the company's first handheld system to death. At the time, though, the 3DS (as well as the DS and the PSP) had a virtual monopoly on my gaming attention span.

Because of that, the poor Vita basically avoided pinging my radar in any kind of meaningful way until a year or two after its release.

Speaking of which, the Vita's Japanese launch took place four years ago yesterday. (It didn't hit North American store shelves until two months later, on Feb. 15, while other regions had to wait until Feb 22.)



That's an anniversary well worth celebrating, wouldn't you agree?

Assuming you feel the Vita's existence is one that should be honored, why do you think that is? Share your thoughts in the comments section below, if you've got the interest and the time.

On a related note, you might enjoy reading this previously published post of mine, which includes a few words about as well as a few photos of the pink-and-white Vita system I acquired earlier this year.

Or you may want to check out these "Shall We Do It?" write-ups, which feature a smattering of impressions of the original Danganronpa: Trigger Happy Havoc.

Thursday, December 17, 2015

PSP PSA: Nihon Falcom's Brandish is now just $10 on the PlayStation Store

I kind of can't believe I'm mentioning the above news here, as I've never played any version of this dungeon-crawler. (It first saw the light of day on some rather ancient Japanese computers--the NEC PC-9801 and the FM Towns, to be exact--in 1991 before being given a second chance on the PC Engine and Super Famicom in 1994.)

Don't take that to mean I'm indifferent to it. In fact, I'm quite interested in it. The only reason I haven't bought some iteration or other of Brandish yet is that I can't decide which one to pick up.



I have narrowed things down a bit, though. Specifically, I'd like to own either a physical, boxed copy of the Japanese PSP release or XSEED Games' recent English localization of it.

Because the former can be acquired for about $20 these days, it's probably my first choice at the moment. Or it would be if the latter weren't just $10 on the PlayStation Store. (It's playable on both PSP and Vita, by the way--in case you're curious.)

A video showcasing the gameplay of this most recent version of Brandish can be found above. After watching it, do any of you think you'll be adding it to your digital PSP or Vita collections?

Wednesday, November 18, 2015

If I didn't already own a Vita, I'd totally buy one of the Dragon Quest Metal Slime Editions hitting Japanese store shelves on Jan. 28

Don't take the comment above to mean I'm at all unhappy with the precious pink-and-white Japanese Vita I picked up earlier this year, by the way.



In fact, if I had to choose between that version of Sony's latest handheld and one of the Dragon Quest Metal Slime Edition models showcased throughout this blog post, I'd still probably go with old pinky.

If the pink-and-white one didn't exist, though, there's no question in my mind that I'd blow the needed amount of money on a Metal Slime system.


Speaking of the latter, these slick special editions are set to hit the streets--and store shelves--of Japan on Jan. 28 alongside Square Enix's intriguing Dragon Quest Builders game.

A copy of that Minecraft-esque title will be included with each Metal Slime Edition package, as will an adorable Metal Slime headphone jack figure, an AC adapter, a power cord and a USB cable.



I don't suppose any of you fine folks have pre-ordered one of these suckers--or have designs on purchasing one down the road?

If so, please let me know in the comments section below so I can become your new best friend.

(Via gematsu.com)

Wednesday, November 11, 2015

Thanks to this trailer, I've now got my eye on the 'sci-fi romance adventure' Alone With You

You'd think that I'd be interested in Alone With You simply because it's being made by Benjamin Rivers, who also brought the world the highly acclaimed Home: A Unique Horror Adventure in 2012.

The thing is, I've yet to actually play any version of Home. In fact, I barely know a thing about it--other than a lot of people who have experienced it seem to have enjoyed it.

Of course, I also don't know a whole lot about Alone With You--other than it's a "single-player, sci-fi adventure game" that has a "pretty unique romance element." Oh, and that it'll be released for PS4 and Vita this coming spring.



The quoted portions of the above are from a recently published PlayStation.Blog post written by Rivers. Here are a few more of Rivers' words about the game:

"You’ll trek through beautiful, varied areas--which include a series of communication towers, the dilapidated Colony B, the workspaces and staff quarters of the facility’s agricultural operation, and the various components of the planet’s mining and processing centres. As you do so, you’ll be in constant communication with the AI, who acts as your lifeline and your tour guide. It’ll give you info on all the things and places you find, but it’ll also speak to you--asking you questions and responding to your answers. And if you’ve ever played Home, you’ll know: sometimes even the smallest decision can have unexpected consequences."

Are any of you fine folks looking forward to Alone With You's release as much as I am at the moment? If so, why? Also, have you played Home, and if so, what did you think about it?

Friday, September 04, 2015

Apropos of nothing, I really like these recent examples of Japanese Vita box art

My original plan was for this post to be filled with pieces of box art that represent a variety of current-gen game systems--from the 3DS and Vita to the Wii U and PS4.

After contemplating things a bit, though, I decided to focus my attention on the Vita. Specifically, I decided to focus my attention on the following trio of Japanese Vita covers:


This first piece of box art, for those of you who can't read katakana, is for a game called Airship Q. Don't worry if this is the first you've heard of it, as I hadn't heard of it until I came across the image above while perusing NeoGAF about a week ago.

So, what's the point of Airship Q? Well, for starters, its developers--which include a bunch of ex-Square Enix employees--are touting the game as a "sandbox action RPG" in the mold of Minecraft and Terraria. (Visually, it calls to mind the latter far more than the former.)

There's more to this intriguing title than that, of course, but I'll hold off on saying more until tomorrow, when I'll publish a more extensive post about this upcoming release. (It's due out in Japan on Nov. 19, although it seems it'll eventually hit other regions as well.)

Even if there weren't more to it, though, I'd be seriously thinking of buying a copy because of its beautiful box art alone, which calls to mind some of the lovely illustrations that graced the covers of Sega Mega Drive games back in the day.


This cover art, on the other hand, is for a Namco Bandai-published game called Tokyo Ghoul Jail. All I know about it, unfortunately, is that it's based on a popular anime and manga series and that it'll hit Japanese store shelves both digital and physical on Oct. 1.

OK, so I know one more thing about this Tokyo Ghoul game adaptation: it'll be a visual novel--at least for the most part. (Its second trailer, which can be viewed here, suggests it'll feature some battle scenes, too.)

Is Tokyo Ghoul Jail's in-game art as wondrous as the art that's set to appear on its packaging? Not really, but you can't have everything, right? And at least the folks who buy retail copies of this title will be able to ogle the cover imagery found above whenever they feel the need.


Finally, we have the box art that's been prepared for Nihon Falcom's latest--and hopefully greatest--effort, Tokyo Xanadu.

Unsurprisingly, Tokyo Xanadu is going to be an action RPG. (I say unsurprisingly because Nihon Falcom has made a bunch of games in that genre, such as the Dragon Slayer, Popful Mail and Ys series.) Surprisingly, on the other hand, this one looks to be taking some cues from Atlus' mega-popular Persona titles.

You can see some of the latter influence in Tokyo Xanadu's cover illustration--which, admittedly, isn't as immediately sexy as the other two examples that've been shared in this post so far, but it's still pretty darn impressive.

What do you think of the pieces of box art shown throughout this post? Do you like all of them? Some of them? Even just one of them? Also, can you think of any other pieces of Vita box art that you consider wow-worthy?

Wednesday, September 02, 2015

A custom-made pouch and a review copy of Curses 'N Chaos: two reasons my Vita's going to be played a whole lot more in the coming weeks

You may have noticed that I haven't mentioned my pink-and-white Vita all that much since it arrived on my doorstep earlier this year. (You can read about it, and see some snazzy photos of it, in this post.)

That isn't because I'm at all unhappy with it, I promise you. On the contrary, I love the darn thing to death. In fact, it's possible I love it too much.

What do I mean by that? Well, as I've stated elsewhere a few times before, I'm so used to laptop-esque handhelds like the 3DS, DS and even the GameBoy Advance SP that a system with an exposed screen like the Vita kind of freaks me out--to the point that I keep mine wrapped up and in its box whenever I'm not playing it.



(Admittedly, I own two PSPs and have had at least one of them for a few years now, but both came with scratched screens and so I've never obsessed over them like I do my Vita.)

As you probably can imagine, keeping a handheld stowed away in its original packaging doesn't exactly promote regular play--which should help explain my lack of experience with the Vita so far.

That's all in the past now, though, thanks to the snazzy, padded carrying pouch my neighbor friend, Gina Gallaway (her husband is Brad Gallaway, managing editor of GameCritics.com), recently made for me. As you can see in the photo below, it beautifully complements my oh-so-precious Vita.

Anyway, now that I have a case (or pouch, or whatever you want to call it) that can protect my Vita from dust and scratches and other such things, I'm keeping it at the ready.



Which means, of course, that I should be able to put a good amount of time into the copy of Curses 'N Chaos that the folks at Tribute Games kindly sent to me a week or two ago.

That's not to say I haven't put any time into it yet. Actually, I put about an hour into Curses 'N Chaos last weekend, but I'm not sure that was enough for me to come to any solid conclusions about it.

As for my not-so-solid conclusions: well, based on what I've seen and heard and felt so far, I've got to say I'm a bit surprised--and I don't mean that in the best of ways.

Don't get me wrong, Curses 'N Chaos both looks and sounds wonderful--as is the case for every Tribute Games release I've encountered to date. It feels good, too, truth be told. As of now, though, I'm not sure I'd say I'm finding it all that fun.



You see, I came into Curses 'N Chaos expecting that it would be some sort of Ghosts 'n Goblins or Ghouls 'n Ghosts clone. While it Tribute Games' effort ably apes the aesthetics of those Capcom classics, its gameplay is a lot more limited.

Specifically, while the aforementioned quarter-munchers have sprawling, side-scrolling levels, all of the ones included in Curses 'N Chaos are single-screen affairs. Because of that, Curses 'N Chaos is more of a "score attack" sort of game. That's all well and good, but I'm not really a "score attack" kind of guy.

So, for the moment I'm not exactly feeling this digital title (which can be played by PS4 owners, too). I'm not giving up on it, though--not by a long shot--so look for me to share additional impressions on it in a future post.

Have any of you played Curses 'N Chaos? If so, what do you think of it?

Thursday, August 06, 2015

Speaking of Nippon Ichi's Yomawari (Vita), it's going to feature some really awesome enemies

I know I'm going a bit overboard with the posts about Yomawari at the moment. (Hell, I just published one yesterday.) Sorry about that.

If any upcoming Vita game--Japanese, North American or otherwise--could be said to be "right in my wheelhouse," though, it's this one. After all, not only is it cute as all get-out (look at its adorable protagonist for proof), but it's got a decidedly spooky edge to it, too.

Don't believe me? Check out some of the baddies that you're sure to find hiding in Yomawari's darkened corners and stalking its empty roadways:




That last one is my favorite, I have to say, although I like the idea of that disembodied cat head, too--especially since I can see it sending a chill or two down my spine if it caught me off guard.

By the way, if you'd like to take in images of a few more of the nightmare-inducing enemies that have been conjured up for this sure-to-be-unique Vita cart, which is set to be released in Japan on Oct. 29, head on over to game.watch.impress.co.jp as soon as you're able.

See also: 'I'm not entirely sure what we're going to get gameplay-wise from Nippon Ichi's Yomawari (Vita), but I think I want it anyway'

Friday, July 24, 2015

With a Dragon Quest XI reveal seemingly just around the corner, what are your hopes and fears for this sure-to-be-slime-filled JRPG?

Well, we all knew it was coming, right? Or at least those of us who care about the Dragon Quest series knew it was coming--with "it" being an official announcement regarding the existence (and possibly release) of Dragon Quest XI.

As for when the announcement in question will be made, all signs point to it happening during an event that'll be hosted (and livestreamed, thankfully) on Tuesday, July 28.

It's not a sure thing that Dragon Quest XI will headline this event, by the way, so keep your expectations in check. That said, what other "big title" would prompt the powers that be at Square Enix to throw such a shindig in its honor at this point?

Anyway, assuming we actually hear something about the 11th entry in the eons-old Dragon Quest series in a couple of days, and assuming you actually give a rat's patootie about such a game, what are some of your hopes and fears for it?



Here, I'll get things started. In a twist that I'm sure will shock everyone who's visited this blog for even a few days, I'd really like it if Dragon Quest XI were released for the 3DS. I know that's extremely unlikely at this point, but I can't help but wish for it all the same.

If it isn't going to be playable on the 3DS, I'd really like it to be playable on the Vita. I'm not sure that's all that likely either--the PS3 and PS4 are where I'd put my money, if forced--but this post is supposed to be all about sharing our hopes (or fears), even bat-shit-crazy ones, so that's what I'm doing.

Now it's your turn. So, tell me: for which system--or systems--do you want Dragon Quest XI to be make? Also, feel free to pass along any other thoughts or opinions you may have about this subject, like whether or not you'd like it to continue to feature turn-based battles.

See also: 'I've got to admit, Dragon Quest Builders looks quite a bit more appealing than I imagined it would when it was first announced'

Thursday, July 23, 2015

I've got to admit, Dragon Quest Builders looks quite a bit more appealing than I imagined it would when it was first announced

Full disclosure: I've never played Minecraft. In any form.

I can't tell you why that is, sadly. I guess it's possible I would've played the game by now if it were available for a Nintendo platform, but I have a feeling even that may not have pushed me to jump on the bandwagon.



That's not to say I have something against Minecraft or its makers or its fans or anything like that. For whatever reason, it just hasn't pinged my radar up to this point.

Anyway, as a result of all of the above, Square Enix's announcement a couple of weeks ago that it is prepping a game called Dragon Quest Builders--which seemingly combines elements of Minecraft with the Dragon Quest series--for PS3, PS4 and Vita didn't exactly send shivers up and down my spine.



I don't know that I would say I'm feeling those shivers now that I've thoroughly perused the first Dragon Quest Builders screenshots that can be seen throughout this post, but I'm definitely a lot more interested in the game than I ever thought I'd be.

The question is: will the powers that be at Square Enix actually release any version of Dragon Quest Builders in North America?



I wouldn't bet against the PS4 iteration crossing the pond, so to speak, especially since Square Enix seems so bullish on that console at the moment, but I'm not so sure about the Vita iteration--which of course is the one I'd buy if I were to do such a thing.

What do all of you think? Will Dragon Quest Builders see the light of day outside of Japan? And should that come to pass, will you buy one or more copies of it?

Thursday, July 16, 2015

So, who else has pre-ordered the North American PS3 or Vita version of Steins;Gate?

Before we tackle the question posed in this post's headline, let's chat a bit about what Steins;Gate actually is (besides a game with a really strange title, I mean).

For starters, it's the second entry in 5pb's and Nitroplus' long-running series of "visual novel" games.

Here's an official summary of Steins;Gate's story, in case any of you are curious: a group of teenage scientists discover the ability to alter the past by sending text messages through a modified microwave. Their experiments inevitably spiral out of control as they become entangled in a conspiracy surrounding SERN, the organization behind supposed failed time travel events, and John Titor, a mysterious Internet forum poster claiming to come from a dystopian future.



All of the games that are part of this "Space Adventure" franchise have titles with inappropriate punctuation, by the way, with the first entry being Chaos;Head, the third being Robotics;Notes and the fourth being Chaos;Child.

Each of these releases have received a multitude of ports (to everything from the Xbox 360 and the PSP to PC and mobile) as well as spin-offs and manga and anime adaptations.

Anyway, I've been aware of them for some time now, although I've got to admit that until recently I wasn't entirely sure how they were connected or even if all of them were games.

Despite that, I've had the Vita version of Steins;Gate on my lengthy "to buy" list since it was first announced due to the positive comments I've heard about the English PC port that hit North American store shelves last year.



Thankfully, it seems I won't have to wait much longer to experience this intriguing sounding and looking title (I especially love its art style, I've got to say), as copies of its North American PS3 and Vita ports can now be pre-ordered via Amazon--with Aug. 31 being their supposed shipping date.

If you'd like to pre-order the North American Vita version of Steins;Gate, you can do so here, while the PS3 version can be picked up here.

So, who's with me in buying some version of this visual adventure?

Wednesday, July 15, 2015

MUSE: Together Is the New Alone (PS4 and Vita) looks a lot like EarthBound and Yumi Nikki, which of course means I'm already in love with it

Full disclosure: I've yet to actually play Yume Nikki, mainly because it's currently only playable on Windows-based PCs, and I no longer own such a computing device. (Not that I'd be all that likely to play it on my MacBook either, but if it were possible I'd probably at least consider experiencing it that way at some point down the road.)

Still, I've long wanted to play it due to its unsettling, EarthBound-esque visuals.



I don't know if I'd say the graphics that have been shown off for the in-the-works PS4 and Vita game known as MUSE: Together Is the New Alone are quite as unsettling, but they've definitely got an edge to them that exists somewhere between what's found in Yume Nikki and most of EarthBound.

This upcoming release, announced during the recent BitSummit event, is being made by Baiyon, who you may know as the art director and musician behind PixelJunk Eden. (Apparently, Pygmy, the development studio that ported La Mulana to Vita, is lending a helping hand.)



Unfortunately, as with at least one of the other Vita games I've mentioned in the last couple of days, a specific release date has not been revealed for MUSE: Together Is the New Alone.

What is known is that this is the gist of MUSE's story: “A young girl lays in a never-ending slumber. One day, a boy finds notes and paintings belonging to the sleeping girl. Guided by these tokens, he sets off on an adventure in the hopes of awakening her once again.”



Does that sound appealing to any of you? Or do you not care about this game's story because the rest of it looks so darn good? Let me know one way or the other in the comments section below.

Oh, and if you're interested in MUSE for any reason whatsoever, you may want to keep an eye on its official website, muse-alone.com.

Sunday, July 12, 2015

Fabulosity alert: Crypt of the NecroDancer will soon sashay onto the Vita (and PS4)

The Vita is really hitting it out of the park, as the saying goes, lately.

Taiko no Tatsujin: V Version just hit Japanese store shelves, and the intriguing "enforced side-scroll RPG" known as Mystery Chronicle: I Won't Look Back Until I Win will follow in that game's footsteps in a couple of weeks.

And then there are the slew of North American Vita titles that will be released between now and the end of the year that also look mighty interesting, including Hatoful Boyfriend (due out on July 21), Persona 4: Dancing All Night (Sept. 29) and the one that's the focus of this blog post: Crypt of the NecroDancer.



Unfortunately, all that's known at the moment is that this much-heralded rhythm-based roguelike, which previously only could be played on a PC, is that it's coming soon.

Here's hoping "soon" means within the next couple of months, because I'm really itching to (finally) experience this sucker. Even if it doesn't hit the PlayStation Store--or whatever Sony calls its digital store these days--until later this year, though, I'll still pay whatever I have to in order to add Crypt of the NecroDancer to my slowly expanding collection of Vita titles.

Are any of you excitedly planning to purchase this game, too?

Saturday, July 11, 2015

Speaking of interesting Vita games, an expanded version of Hatoful Boyfriend will be released for the system (and the PS4, too) on July 21

Ever since Anne (or was it shidoshi?) declared her love for Hatoful Boyfriend during a past episode of The Nichiest Podcast Ever, I've desperately wanted to sink my teeth into this indie-turned-blockbuster title.

Of course, who wouldn't want to spend some quality time with a visual novel that allows (forces?) you to romance a variety of birds?



At any rate, it seems my dream of finally playing some iteration of this Mediatonic-developed title will become a reality shortly, as an expanded version of it will be released for the PS4 and Vita (I'll be picking up the latter, naturally) on July 21.

Sadly, publisher Devolver Digital has yet to say how much these releases will set people back, but as long as it doesn't cost more than, say, $15, I'm pretty sure I'll buy it day one.



Are any of you planning to do the same? If so, let me and others know about it in the comments section below. Also, feel free to mention any other upcoming Vita games you may be interested in purchasing, as a number have been announced in recent days that make me proud to be an owner of Sony's latest (and probably last, if I'm to be honest) handheld system.

See also: 'Mystery Chronicle is one of many interesting Japanese Vita games I'm currently thinking of buying'

Saturday, July 04, 2015

I'm not entirely sure what we're going to get gameplay-wise from Nippon Ichi's Yomawari (Vita), but I think I want it anyway

A few days ago, the powers that be Nippon Ichi finally loosened their lips regarding a horror-themed game the company first teased in late June.

The name of that game: Yomawari, which translates to ... actually, I have no idea what "Yomawari" means in English or any other language, I'm sad to say. Regardless, this in-the-works Vita game both sounds and looks pretty darn intriguing.

In terms of the former, the earliest reports about this autumnal release (Oct. 29--in Japan) have summarized its story as such: "lost in darkness, a girl attempts to find her sister and their dog."

In terms of the latter, feast your eyes on the following Yomawari screenshots:







Admittedly, what is shown here is a far cry from what was suggested by the first teaser video Nippon Ichi put out, but I personally prefer this htoL#NiQ-esque aesthetic to something more realistic, so you won't hear me complaining anytime soon.

So, what do all of you think? Does Yomawari sound and look interesting to you? Also, are any of you considering pre-ordering it? (You can do so now at amiami.com and play-asia.com, if so.)

Whatever the case may be, please feel free to share your opinions on the matter in the comments section below.

Friday, July 03, 2015

I don't usually 'do' Nendoroids, but that isn't keeping me from drooling over this Himouto! Umaru-chan-inspired one

Making all of this drooling even stranger is that I'd never even heard of Himouto! Umaru-chan before a couple of days ago.

Assuming some of you are in the same boat, here's the gist: it began life in 2013 as a Japanese manga series (written by Sankaku Head) and an anime adaptation of it is going to start airing in just a couple of days.


Oh, and its titular character is a teen who appears perfect at school, while at home she wears an animal hoodie and spends her time eating junk food, playing video games, reading manga and watching anime.

All of those interests are depicted in Umaru-chan's Nendoroid form (and related accessories), as you hopefully can see in the photo below. 


I especially like her little Vita-like game system. 

Speaking of the Vita, the folks at FuRyu (makers of The Legend of Legacy, among other titles) recently announced that they'll be releasing a Vita game based on Himouto! Umaru-chan this winter.


Apparently it'll be a "sister-raising simulation," which admittedly doesn't sound as appealing as, say, an RPG, or a rhythm game or even a Game Center CX ripoff based on the property would, but I'll take what I can get. 

Anyway, enough about that. Back to the Nendoroid. It'll hit Japanese store shelves this August. (You can pre-order one now via amiami.com.) Will any of you be buying one?