Showing posts with label PC Genjin 2. Show all posts
Showing posts with label PC Genjin 2. Show all posts

Tuesday, May 23, 2017

The best PC Engine game manuals (I've seen)

NEC's PC Engine was and is beloved around the world for a lot of reasons, including the console's small footprint, its credit card-sized cartridges (called HuCards) and its eclectic library of games.

Another reason that should be added to that list, in my opinion: the drop-dead gorgeous instruction manuals that were packed inside many PC Engine game cases.

Speaking of which, I consider the manuals below to be among the system's best. Before you start scrolling through them, understand that this post shouldn't be considered exhaustive. I certainly haven't flipped through every PC Engine instruction manual in existence, after all. I have pored over a good number of them, though, so I'd say my thoughts on the matter are as valid as anyone's in this area.

With all that out of the way, here are my personal picks for "best PC Engine game manuals."



Don Doko Don--Something you need to know right off the bat when it comes to the instruction booklets produced for this system's games: the ones that accompanied Taito-made and Namco-made titles are the most impressive. I especially like Taito's PC Engine manuals. They're crude in a way that Namco's aren't, but I find that aspect to be surprisingly charming. Don Doko Don's is a perfect example of this. It's bursting with monochromatic depictions of this single-screen platformer's protagonists, enemies, bosses and items that are simple, yet captivating. To see the entirety of this HuCard's how-to pamphlet, by the way, check out my "Manual Stimulation" post devoted to it. You also may want to spend a few seconds or even minutes ogling The New Zealand Story's manual, which is similarly appealing.



Hany on the Road--It's a crying shame that this oddball platformer's instruction manual is so short. Not only is it full of vibrant color and adorable enemy illustrations, but it features a handful of wow-worthy clay models. A few more pages of the latter would've been warmly welcomed by yours truly. Still, the artists and designers at publisher FACE deserve kudos for offering up a booklet that's more beautiful than it has any right to be, regardless of its length. (FYI: the whole she-bang can be viewed here.)



Mizubaku Daibouken--In some ways, Mizubaku Daibouken's manual impresses me more than Don Doko Don's. As nice as the latter title's booklet is, the former's is a lot more adventurous. For starters, it kicks off with a multi-page comic that shares the game's backstory. It also uses eye-popping illustrations to introduce Mizubaku Daibouken's many worlds (see above) and explain its controls. That it wraps up with black-and-white doodles of some of this arcade port's enemy characters is the icing on the proverbial cake. Experience all of the above for yourself by perusing my "Manual Stimulation: Mizubaku Daibouken" write-up.



PC Genjin 2--Why did I choose PC Genjin 2's instruction booklet over those of the series' first or third entries? For me, the original PC Genjin's manual is a smidgen too safe. No one would use that word to describe the ambitious PC Genjin 3 manual, but I feel pretty comfortable calling it "a bit much." I love that it's bursting with color, and I appreciate its enemy illustrations, but taken as a whole it's nearly seizure-enducing. The PC Genjin 2 pamphlet provides some of the same thrills but without the headache that's sure to follow in their wake.



Pop'n Magic--I guess it shouldn't be a huge surprise that the manual made for a Bubble Bobble clone is as cute and colorful as can be. That said, the ones produced for genre mates Rainbow Islands and Parasol Stars are flat-out duds, as far as I'm concerned, so I'm fine with expressing some shock at the verve showcased in this Riot release's how-to booklet. The spread above is my favorite of this pamphlet's many pages, but that's not to suggest the remainder are stinkers. Decide for yourself by taking a magnifying glass to my "Manual Stimulation: Pop'n Magic" post.



Valkyrie no Densetsu--As I've said before, Namco's PC Engine games haven't always been favorites of mine. Thankfully, I pulled my head out of my butt some time ago and realized the bulk of them are well worth owning and playing--even if they aren't perfect replicas of their arcade counterparts. In general that's due to their attractive graphics and gameplay, but it's also due to their beautiful manuals. Valkyrie no Densetsu's (see it in all its glory here) is the best of the bunch, if you ask me, but even turds like Barunba came with booklets capable of taking your breath away.

For more awesome PC Engine game manuals, check out these "Manual Stimulation" posts or head over to Video Game Den and peruse that site's HuCard and CD-ROM2 sections.

Friday, October 31, 2014

Seven ways you can celebrate the 27th anniversary of the PC Engine's release

In a perfect world, this post would include 27 ways to celebrate the 27th anniversary of the PC Engine's Japanese launch day, which occurred on Oct. 30, 1987. Instead, it includes just seven.

Still, that should be more than enough to allow all who are interested in honoring the release of what I consider to be the coolest-looking console ever to see the light of day to do their thing.

1. Play one of the two games that launched alongside the diminutive system in Japan--That would mean playing either Bikkuriman World or Shanghai. Personally, I'd go for the former, which is an ancient, but still immensely fun, side-scrolling platformer.



2. Pick up one of the handful of PC Engine titles that can be found on the PlayStation Store--My suggestions, especially for folks who have little experience with this console and its catalog of games: Bomberman '94, Galaga '88 or PC Genjin 2 (Bonk's Revenge in North America).

3. Buy one of the PC Engine games that are available on the Wii eShop--The previously Japan-only Battle Lode Runner is my top choice here, although Akumajou Dracula X: Rondo of Blood is a worthwhile option, too.



4. Ogle some photos of the original system and its packaging--A good number of them can be found on my Flickr photostream. (Sadly, I no longer own the white PC Engine that is showcased throughout.)

5. Read a couple of the "Second Chances" posts I've written about PC Engine games--If you're not sure where to start, I'd recommend the ones devoted to Gokuraku! Chuka Taisen, Hana Tāka Daka!? and Jigoku Meguri.



6. Virtually flip through a few of the instruction manuals made for its games--My personal favorites: Don Doko Don, Mizubaku Daibouken, The New Zealand Story and PC Genjin 2.

7. Watch one of these wacky Japanese TV commercials--This one, for PC Genjin 2, probably is the best of the bunch, although this one (for Kato-chan & Ken-chan) and this one (for The Kung Fu) also are a lot of fun.

See also: 'Five TurboGrafx-16 memories in honor of the system's 25th anniversary'

Thursday, June 21, 2012

The Great Gaymathon Review #55: PC Genjin 2 (PC Engine)


Game: PC Genjin 2
Genre: Platformer
Developer: Red Company
Publisher: Hudson Soft
System: PC Engine
Release date: 1991

Back when it was released in 1991, I considered PC Genjin 2 (aka Bonk's Revenge) to be miles better than its predecessor. Today, I'm not so sure. Oh, there's no doubt that the second PC Genjin is a more polished affair than the first one, but that doesn't mean the former is superior to the latter--or at least it doesn't in my mind. Which elements make me think Bonk's, er, PC Genjin's first pixelated outing bests his second? For starters, as much as I like the sequel's cuter and cleaner graphics, I prefer the grittier ones found in the original. (I'm especially fond of the original's enemy designs--although the bosses that can be found in its successor are also quite fabulous.) If forced to do so, I'd also choose PC Genjin's "chunkier" soundtrack over the comparably subdued one that was produced for PC Genjin 2, although I feel less strongly about that area of this pair of platformers than I do about others--such as gameplay. Speaking of which, that's another thing Hudson's 1989 release does better than its 1991 follow-up. Specifically, both titles feature a spin move (press a button to make the big-headed protagonist jump into the air and then press another, repeatedly, to make him spin/hover/fly) that is not only more useful in the older game, but more enjoyable, too. (In the newer game, the move is gimped--thanks to a slight delay that was, for some strange reason, added into the mix--to the point of annoyance.) Now, the HuCard otherwise known as Bonk's Adventure doesn't beat its descendant in every category. Case in point: The stages in PC Genjin 2 are the antithesis of straightforward, and the majority of them are a joy to explore. Also, many of said stages harbor bonus rounds and other secrets that are just waiting to be discovered. Finally, I'd be remiss if I failed to mention my favorite part of PC Genjin 2: The power-up that plasters the main character with makeup and provides him with a "kiss attack" that turns enemies to stone. In the end, I now think I prefer Red Company's initial effort to its subsequent one. That said, I consider both to be well worth buying and experiencing.


See also: Previous 'Great Gaymathon' posts