To be completely honest, this cute--and absurdly costly--PC Engine shoot 'em up wasn't even on my radar when I first considered which games to play as part of this month's #Shmuptember festivities.
After fellow blogger Retro King Simon (of Red Parsley fame) mentioned it in the comments section of this recent post, though, I decided I should give it a second chance.
You may be wondering why I needed to give it a second chance. After all, it's a fairly well-liked shmup among PC Engine fans--again, despite the astronomical price tags that tend to be attached to copies of it.
While that may be true, I've never really been a part of that camp--the one full of folks who fall over themselves to talk about what a top-shelf cute 'em up it is, I mean. (Admittedly, I have a feeling it's a small camp.)
Don't get me wrong, I've long thought of Magical Chase as being a "competent enough" smhup, but I've also long preferred playing similar games--like Parodius Da! and Coryoon and Air Zonk--to it.
Have I had a change of heart as a result of my most recent experience with the game? Actually, I have. I wouldn't say I now consider it to be worth its asking price (although even that could change in the coming months and years, especially given my history with such things), but I definitely find it a lot more appealing than I used to.
One of the main reasons for that is HuCard's art style seems a lot more cohesive than I remember it to be. In the past, I thought the design of the adorable, broom-riding protagonist (she is a witch, after all) didn't quite "fit" with those of the game's enemies or backdrops, if that makes sense.
Another is that I'm now pretty enamored with the "zippiness" of this colorful shoot 'em up's controls. In fact, I'd say Magical Chase compares favorably to both Coryoon and PC Denjin (Air Zonk) in that regard, and possibly even feels a bit smoother than those aforementioned contemporaries.
Now that I've come around to Magical Chase's considerable charms, though, I'm feeling kind of miffed. I mean, for the same amount of money it would cost me to acquire the Japanese version of this game, I could pick up copies of both R-Type titles, Parodius Da! and Hana Taka Daka!? instead--and still have a good chunk of change left over for a couple of cheaper chip-based titles.
The latter option seems far more desirable to me than the former at the moment, but who knows what will happen once I've filled out my PC Engine shmup collection a bit more?
See also: previous 'Second Chances' posts about Bubble Bobble Junior (GameBoy), Don Doko Don (Famicom) and Hana Taka Daka!? (PC Engine)
Showing posts with label PC Denjin. Show all posts
Showing posts with label PC Denjin. Show all posts
Thursday, September 25, 2014
Monday, September 15, 2014
Six shoot 'em ups I'd recommend to anyone participating in #Shmuptember
On Friday, I published a post in which I shared my thoughts on six shoot 'em ups I've been playing as part of blogger Anne Lee's #Shmuptember game-along extravaganza.
Today's post, on the other hand, will focus on blurbs about six titles I'd recommend to others who are participating--or who are considering participating--in this smhup-centric event. (I guess you could say I recommend the shoot 'em ups showcased in Friday's post, too, but I think the ones included here may be more palatable to your average gamer.)
Each of the following titles are of the "retro" variety but, really, what else would you expect from me given what I typically write about on this blog?
Also, all but one of these shoot 'em ups were only released in Japan. Sorry about that. Thankfully, every one of them is easily emulatable, assuming you're OK with going that route. (If not, I'd suggest looking for loose copies of Pop'n TwinBee or Super Fantasy Zone, as they're sure to be the cheapest of this bunch.)
With that out of the way, let's get to some shmup recommendations.
Galaga '91 (GameGear)--Could you play the PC Engine version of this awesome Galaga reboot? Sure, why not. I didn't want to include two PC Engine games here, though, so I decided to recommend this surprisingly adept port. Thankfully, the GG iteration appears to include everything of note that can be found in its "big brother," so if you've got one of Sega's brick-sized handhelds (or if you enjoy emulating its games on other systems), you could do worse than give this cart a go sometime during #Shmuptember.
PC Denjin (PC Engine)--Better known as Air Zonk to North Americans, this wacky horizontal shoot 'em up provided me with all kinds of enjoyment and excitement as a teen. I return to it fairly regularly even as an adult, of course, and for a bunch of reasons, including its cartoonish cast of companions and enemies, its eye-popping use of parallax scrolling and its rockin' soundtrack.
Pop'n TwinBee (Super Famicom)--This pastel-coated, top-down shmup was one of the first Japanese games I ever imported, and it was worth every penny. (I paid over $70 for it, if memory serves. Remember, though, this was back when it was first released and eBay was but a twinkle in Pierre Omidyar's eye.) After all, it offers everything a person could want from a 16-bit cute 'em up: colorful environments, challenging-enough gameplay and cheery tunes.
Sexy Parodius (PlayStation)--Full disclosure: I love every single Parodius game Konami ever published, and that includes the tough-as-nails MSX version that introduced this now sadly moribund series to the world. That said, this entry--which has been ported to the Saturn, PlayStation and PSP--is my favorite of the entire bunch. Should you not have one of the aforementioned systems, though, don't shy away from trying another Parodius title, such as Parodius Da! for the PC Engine or Gokujō Parodius for the Super Famicom.
Today's post, on the other hand, will focus on blurbs about six titles I'd recommend to others who are participating--or who are considering participating--in this smhup-centric event. (I guess you could say I recommend the shoot 'em ups showcased in Friday's post, too, but I think the ones included here may be more palatable to your average gamer.)
Each of the following titles are of the "retro" variety but, really, what else would you expect from me given what I typically write about on this blog?
Also, all but one of these shoot 'em ups were only released in Japan. Sorry about that. Thankfully, every one of them is easily emulatable, assuming you're OK with going that route. (If not, I'd suggest looking for loose copies of Pop'n TwinBee or Super Fantasy Zone, as they're sure to be the cheapest of this bunch.)
With that out of the way, let's get to some shmup recommendations.
PC Denjin (PC Engine)--Better known as Air Zonk to North Americans, this wacky horizontal shoot 'em up provided me with all kinds of enjoyment and excitement as a teen. I return to it fairly regularly even as an adult, of course, and for a bunch of reasons, including its cartoonish cast of companions and enemies, its eye-popping use of parallax scrolling and its rockin' soundtrack.
Sexy Parodius (PlayStation)--Full disclosure: I love every single Parodius game Konami ever published, and that includes the tough-as-nails MSX version that introduced this now sadly moribund series to the world. That said, this entry--which has been ported to the Saturn, PlayStation and PSP--is my favorite of the entire bunch. Should you not have one of the aforementioned systems, though, don't shy away from trying another Parodius title, such as Parodius Da! for the PC Engine or Gokujō Parodius for the Super Famicom.
Super Fantasy Zone (Mega Drive)--Don't get me wrong, I love the original arcade version (and its perfectly acceptable PC Engine port, too) of this Sega-made smhup and its odd, wrap-around stages, but this 16-bit sequel improves on nearly every aspect of it. One the fence as to whether you should pick up an actual copy of Super Fantasy Zone or play an emulated version (which includes the Wii Virtual Console release) of it? Something that may sway you in favor of the former option is its wonderful box art.
Twinkle Star Sprites (NeoGeo/Saturn/Dreamcast)--Is this an overhead shoot 'em up or a puzzle game? Actually, it's a bit of both, which may help explain why it's one of my all-time favorite games. (OK, so the candy-coated visuals and vivacious soundtrack are partially responsible for this, too.) Sadly, although it was released for the Wii Virtual Console in Japan a number of years ago, it never made its way to any other region. As such, emulation's probably going to be the best bet for most interested parties, as both the (Japan-only) Dreamcast and Saturn iterations can be pricey.
See also: 'Six shoot 'em ups I'm playing as part of #Shmuptember'
See also: 'Six shoot 'em ups I'm playing as part of #Shmuptember'
Monday, October 31, 2011
Manual Stimulation: PC Denjin (PC Engine)
Let's get this second installment of "Manual Stimulation" off to a colorful start by looking at the front and back covers of this crazy shmup (which was renamed Air Zonk when it was released in North America in 1992):
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzgqW8AA8z6YJwPIpwPlAseiU7U-d4actydzJL10gg0okVCdM6jGftE9Kgj6jPKiEmNm1-LHo30xQOhbiTAoS8f7Aip9x_a_psdMu-VxkwSX87U_jm8YNixq8xtUQIMBRLEZ0ZHA/s400/PCDenjin_PCEngine_cover%252Bback.jpg)
Sadly, there isn't much to see on the manual's first two pages--well, other than the info someone scribbled in the lower-right corner of the second page. I wonder what it says?
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhq1tUZo3FnwwSQ9epKO6x4sFEdM4QkHfrSsFx7HwaVIXTsaVpciVRyWnMQZz0r3Jm7g4-ub35PhmP5gtZnsRWJ62rqZowXxcDy17oCLTQIhvl-9465CVoAIul5TGtxPEvIs6pBBw/s400/PCDenjin_PCEngine_pages12.jpg)
On the next two pages, though, we're formally introduced to the game's protagonist. Random aside: I especially like that little "Haw" illustration in the lower-right corner of the first page. (You can click on any of these scans to take a closer look at them, by the way.)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjR0IjVnK4C6mdlfk56KCgxTtGoXIVJVQzdk9eNp5Mx5sjc63b00TSuP2ENJwAV07nulkQWqRqniqYlz_g2a3UYc8PWRPSdW64Biqi4Fh5rP0qKhATc-SCsf-bztKmGdK0W4hxggQ/s400/PCDenjin_PCEngine_pages34.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzgqW8AA8z6YJwPIpwPlAseiU7U-d4actydzJL10gg0okVCdM6jGftE9Kgj6jPKiEmNm1-LHo30xQOhbiTAoS8f7Aip9x_a_psdMu-VxkwSX87U_jm8YNixq8xtUQIMBRLEZ0ZHA/s400/PCDenjin_PCEngine_cover%252Bback.jpg)
Sadly, there isn't much to see on the manual's first two pages--well, other than the info someone scribbled in the lower-right corner of the second page. I wonder what it says?
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhq1tUZo3FnwwSQ9epKO6x4sFEdM4QkHfrSsFx7HwaVIXTsaVpciVRyWnMQZz0r3Jm7g4-ub35PhmP5gtZnsRWJ62rqZowXxcDy17oCLTQIhvl-9465CVoAIul5TGtxPEvIs6pBBw/s400/PCDenjin_PCEngine_pages12.jpg)
On the next two pages, though, we're formally introduced to the game's protagonist. Random aside: I especially like that little "Haw" illustration in the lower-right corner of the first page. (You can click on any of these scans to take a closer look at them, by the way.)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjR0IjVnK4C6mdlfk56KCgxTtGoXIVJVQzdk9eNp5Mx5sjc63b00TSuP2ENJwAV07nulkQWqRqniqYlz_g2a3UYc8PWRPSdW64Biqi4Fh5rP0qKhATc-SCsf-bztKmGdK0W4hxggQ/s400/PCDenjin_PCEngine_pages34.jpg)
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