I guess I should have called this post "Acquisition #147: Contact (DS)," and you certainly can think of it that way if you so desire, but I decided to go with the header seen above because, well, I think the truth of the matter is more interesting than saying, "Guess what? I just bought the Euro version of Contact!"
As for why I bought the Euro version of this Grasshopper Manufacture-made title: that would be because of its awesome cover art, which can be seen in the first and third photos below.
It could go without saying, I'm sure, that I love the adorable little Mother-esque sprites that populate the front of Contact's Euro packaging. I'm also pretty darn fond of its retro-tastic logo, though, which I think gives off an appealingly '70s vibe.
The cart art (above) isn't bad either, although I'd like it a lot more if it featured fewer logos.
Unfortunately, I have yet to stick this cart into my DS, so I can't tell you if I think the game itself lives up to the promise of its box art.
Have any of you played Contact? If so, what did you think of it?
See also: Previous 'Acquisition #123' posts
Showing posts with label PAL. Show all posts
Showing posts with label PAL. Show all posts
Tuesday, January 22, 2013
Thursday, December 22, 2011
For the ninth game of Christmas, the UPS man brought to me ...
... a complete-in-box copy of the GameBoy Advance puzzler called Zooo.
Most of you likely know this game by another name: Zoo Keeper. For some weird reason, its name was changed to Zooo when it was released for GameBoy Advance and PlayStation 2 in 2003 and 2004, respectively. Also weird: Said ports were released only in Europe and Japan.
Most of you likely know this game by another name: Zoo Keeper. For some weird reason, its name was changed to Zooo when it was released for GameBoy Advance and PlayStation 2 in 2003 and 2004, respectively. Also weird: Said ports were released only in Europe and Japan.
As for why I imported the GameBoy Advance version of the game and ignored the more-easily-accessible DS version of it: I've found (through playing both versions via emulation) that I prefer the increased difficulty present in the former iteration.
Plus, I'm on a bit of a GameBoy Advance kick at the moment, and I liked the thought of being able to play this game on that great little handheld.
See also: Previous '12 Games of Christmas' posts
Labels:
12 Games of Christmas,
acquisitions,
European,
gameboy advance,
GBA,
Ignition,
imports,
nintendo,
PAL,
portable,
puzzlers,
Success,
Zoo Keeper,
Zooo
Monday, October 03, 2011
The Great Gaymathon Review #37: Jam with the Band (DS)
Genre: Music/Rhythm
Developer: Nintendo
Publisher: Nintendo
System: Nintendo DS
Release date: 2010
Before I get to the heart of this little write-up, I have to say that it's a crying shame that the brass at Nintendo decided against releasing this title in North America. Granted, they probably would have sent it to die (i.e., released it without an ounce of promotion) like they did in Europe, but at least I would have been able to pick it up for a decent price. As it is, I spent about $60 on the Japanese version, Daigasso! Band Brothers DX, shortly after it was released in 2008, and another $40 on the UK version. Is the game worth such a sum? In a word: Yes. That's mainly, if not totally, due to the fact that it's a ton of fun--or at least I think it is. Playing it is kind of like playing Dance Dance Revolution with your fingers, as you have to press the DS' buttons and directional pad in time with a particular song's score. (Confused? Watch this video.) Speaking of songs: 50 of them--in a variety of genres and styles (a few examples: Beethoven's "Für Elise," "Material Girl" and a Super Mario medley)--are included on the cart. That's not the end of this title's content, though, as Jam with the Band allows players to create their own compositions that can then be uploaded for others to download and enjoy. It also allows people to play together locally (as opposed to online) or sing songs (à la karaoke) using the system's built-in microphone. All of those options are welcome additions to the overall Jam with the Band package, of course, but the main reason to pick up the game is the basic, play-along-with-a-particular-tune mode--which, in my mind, could/should have served as a blueprint for Nintendo's much-maligned Wii Music title--detailed at the beginning of this review.
See also: Previous 'Great Gaymathon' posts
Tuesday, August 16, 2011
My copy of Xenoblade Chronicles has been 'despatched'
Oh, suuuuuuuurrrrrrre. I was all ready to make fun of the folks at The Hut/SendIt/Zavvi for telling me my copy of Xenoblade Chronicles had been "despatched"--and then I discovered (via dictionary.com) that "despatch" is an acceptable alternative to "dispatch." Harrumph.
Whatever. All that really matters is that this open-world RPG, which will be released throughout Europe on Friday, is on its way across the ocean to our doorstep. How long it takes to arrive on said doorstep, of course, is anyone's guess. I'm expecting it to take a few weeks, but I won't be at all surprised if it takes longer.
Regardless of when my copy of this Monolith Soft-developed game shows up, you can rest assured I'll take and post a few Glamour Shots-esque photos of its packaging shortly after I rip it open.
See also: 'I just pre-ordered Xenoblade (or, who needs Nintendo of America when you've got The Hut?)'
Whatever. All that really matters is that this open-world RPG, which will be released throughout Europe on Friday, is on its way across the ocean to our doorstep. How long it takes to arrive on said doorstep, of course, is anyone's guess. I'm expecting it to take a few weeks, but I won't be at all surprised if it takes longer.
Regardless of when my copy of this Monolith Soft-developed game shows up, you can rest assured I'll take and post a few Glamour Shots-esque photos of its packaging shortly after I rip it open.
See also: 'I just pre-ordered Xenoblade (or, who needs Nintendo of America when you've got The Hut?)'
Labels:
acquisitions,
Europe,
nintendo,
PAL,
rpg,
SendIt,
wii,
Xenoblade,
Xenoblade Chronicles
Friday, March 12, 2010
More proof that I'm a pathetic geek
Late last year, I purchased (via eBay) the UK versions of the first two Professor Layton titles.
Why, you ask? Honestly, I prefer the artwork used on the European versions of the games to the artwork used on the American/Japanese versions of the games.
Also, I prefer the clear plastic boxes used to house European DS games to the black boxes used elsewhere in the world.
Thankfully, I picked up both for about the same amount of money I would have spent on their American counterparts.
By the way, if you consider yourself a Layton fan, be sure to check out this awesome piece of fan art from Shitekudasai.
See also: 'Raise your hand if you own games you've yet to play' and 'To open or not to open, that is the question ...' and 'It's show-and-tell time!'
Why, you ask? Honestly, I prefer the artwork used on the European versions of the games to the artwork used on the American/Japanese versions of the games.
Also, I prefer the clear plastic boxes used to house European DS games to the black boxes used elsewhere in the world.
Thankfully, I picked up both for about the same amount of money I would have spent on their American counterparts.
By the way, if you consider yourself a Layton fan, be sure to check out this awesome piece of fan art from Shitekudasai.
See also: 'Raise your hand if you own games you've yet to play' and 'To open or not to open, that is the question ...' and 'It's show-and-tell time!'
Labels:
all about me,
ds,
import,
nintendo,
PAL,
Professor Layton,
UK
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