Showing posts with label Otocky. Show all posts
Showing posts with label Otocky. Show all posts

Thursday, November 10, 2016

Five overlooked Famicom games you need to play as soon as possible

In my two previous "five overlooked games" posts, I focused on Japanese PlayStation and PC Engine titles. (Here's the PlayStation post, and here's the PC Engine post, in case you're interested.)

This one, of course, focuses on Famicom titles.

I know what some of you are thinking. Wait, there are overlooked Famicom titles? The system was released all the way back in 1983. How could any of its games be considered "hidden" gems? My reply: please consider the following.


Banana--This is one of those "don't judge it by its cover" games. And when I say cover, I'm not talking about Banana's box cover, which is the definition of cute. No, I'm talking about the screenshot above. Yes, this Victor Interactive Software-made and -published title (from 1986) is far from a looker, but I love its dynamic soundtrack and its action-puzzler gameplay, which is equal parts grin-inducing and brain-cramping. For more on why I'm such a big fan of Banana, read these previous posts of mine.


Door Door--Admittedly, this isn't an overlooked Famicom game in Japan. In fact, as far as I'm aware, it's actually considered a classic there. Elsewhere in the world, though, it's an unknown quantity at best. That's a shame, because aside from some unfortunate slowdown, Door Door is a real gem, with single-screen gameplay that recalls--without improperly aping--classics like BurgerTime and Wrecking Crew. Bonus: its protagonist and enemies are the most precious things you're going to come across this week, and likely this month--though its box art and instruction manual may have something to say about that.


Moai-kun--Many of the games Konami made and published during the 8-bit era are understandably regarded as classics today. Why isn't this one of them? I don't have a clue, although I wouldn't be surprised if its status as a Japan-only release has a little something to do with it. Still, it's 2016, and that sort of thing no longer really matters. So why do I think Moai-kun deserves a spot next to titles like Castlevania, Contra, Gradius, Goemon and Metal Gear? Because it stars a Moai figure, for starters. Also, its gameplay is like a sideview version of HAL Laboratory's Adventures of Lolo. And then there's the fact that Moai-kun's box art is among the best the Famicom has to offer.


Otocky--This Famicom Disc System game used to have a much lower profile than it does today. What prompted that uptick in interest? The release and embrace of Nintendo's Electroplankton for DS. Both games were conceived and designed by Japanese artist Toshio Iwai, and the popularity of the latter game prompted curiosity about the former. Which is great, as Otocky is a far more enjoyable--not to mention traditional--experience than Electroplankton, in my humble opinion. Of course, what else would you expect from a game that adds a smidgen of music-creation to the side-scrolling shmup genre? (By the way, if you own a console that accepts FDS discs, you owe it to yourself to buy a complete-in-box copy of Otocky. Its outer box, case and manual--all showcased in this old post of mine--are worth the price of admission alone.)


Warpman--If Bomberman and Robotron mated, not only would it be kind of kinky, but the product of their procreation would be this home port of an old Namco arcade game called Warp & Warp. That alone would be enough for me to recommend Warpman, but thankfully there's more to it than its bizarre sources of inspiration. Specifically, by offering up two different play styles, it keeps things feeling fresh despite its overall repetitiveness. Also, there's little denying Warpman's character sprites are almost overwhelmingly adorable. For more of my thoughts on this Famicom cart, check out my review.

Have you played any of these overlooked Famicom games? If so, share your opinions of them in the comments section below.

Also leave a comment if you think of any other often-ignored games that were made for Nintendo's first console.

Wednesday, July 16, 2014

A handful of my favorite Famicom games (in honor of the system's 31st anniversary)

In honor of the Famicom's release 31 years ago (as of yesterday), I thought I'd publish a post that focuses on a few of my favorite games that were made for Nintendo's first proper console.

Note: I don't necessarily consider the titles discussed below to be the "best" that appeared on Famicom carts or disks. Rather, I consider them to be among the ones I most enjoy playing.

With that out of the way, let's get to the list.

Bubble Bobble--When I first encountered this disk-based port of Taito's classic arcade game, I wasn't all that interested in it due to the fact that it's far from a perfect conversion. Once I got over the fact that the backdrops as well as the enemy and item sprites in this iteration differed from the original, though, I began to appreciate what it brought to the table--which is some wonderfully frantic platforming that's supported by one of the best backing tunes ever to appear in a video game.

My red Twin Famicom system
playing a copy of Donkey Kong
Door Door--This cart-based puzzler-platformer is far from perfect. That's an entirely forgivable offense, though, as it was Enix's first foray into the world of Famicom development. Also, despite its choppiness and rather languid pace, this adorably rendered title is a whole lot of fun--although don't be surprised if it prompts you to pull out a few clumps of hair, too.

Meikyūjima--Known as Kickle Cubicle in other territories, this Irem joint has long been a favorite of mine due to its brightly colored visuals and its surprisingly unique gameplay (although the latter almost assuredly was inspired by HAL Laboratory's Eggerland series or Sega's Pengo). Given that, why did it never receive a sequel? I guess we'll never know.

Moai-kun--Here's another fairly recent addition to my "favorite Famicom games" list. Of course, I didn't even know about this Konami-made cart until a year or so ago. Anyway, I'd say it's well worth seeking out if you like challenging puzzler-platformers--just don't go into it expecting to encounter the best graphics the Famicom has to offer.

Mother--Is this Americana-themed RPG a bit rough compared to its sequel, which is better known to westerners as EarthBound? No question. The original's still an intriguing title, though, as for me it's been just different enough from Mother 2 to be worth my time and attention. Of course, it hasn't yet proven to be interesting enough for me to finish, but I'm hoping to rectify that sooner rather than later.

Otocky--This is the game you show those naysayers who try to tell you that games from this era were little more than simplistic button-mashers. Actually, this one--developed by SEDIC (don't worry, I've also never heard of them) and published by ASCII--is a button-masher, of sorts, but it's far from simplistic. How so? Well, for starters, it's basically a mash-up of a shmup and a music or rhythm game. On top of that, it's one of those rare games that's a joy to experience due to the manner in which the two aforementioned genres are so seamlessly incorporated.

These early Famicom games
are pretty great, too
Pajama Hero Nemo--I'm probably not alone in admitting this, but I have a love-hate relationship with this Capcom platformer, which was given the title Little Nemo: The Dream Master when it was brought to the States. On the one hand, its cartoonish aesthetics are absolutely astounding, especially for the era in which it was produced, while on the other, it's one of the toughest Famicom games I've played. Still, for me its positives far outweigh--OK, mostly outweigh--its negatives.

Super Mario USA--I know a lot of people would name Super Mario Bros. 3 rather than its "fake" predecessor, but the fact is I've always preferred the latter to the former. In part, that's because of Super Mario USA's expansive roster of playable characters (compared to most other entries in this famed series, at least), although I also really enjoy what I consider to be its "softer" visual stylings.

Wanpaku Kokkun no Gourmet World--Truth be told, I prefer the North American localization of this EIM-developed, Taito-published platformer--mostly because the western version, Panic Restaurant, stars a far more adorable protagonist--but the Japanese sports some pretty impressive box art and, as such, shouldn't be ignored completely. Regardless of which one you decide to go with, get ready for a surprisingly tough, and surprisingly well realized (in terms of its sprite work), title. (Oh, and get ready to empty your bank account as well. Sigh.)

Warpman--This Famicom follow-up to Namco's Warp & Warp (or Wapu to Wapu) likely isn't all that well known outside of Japan, and that's a real shame, as it's a thoroughly enjoyable arcade-style romp that I like to think of as one part Robotron (although not entirely) and one part Bomberman, if that makes any sense.

Honestly, I could go on about my favorite Famicom games for another day and a half, at least, so I'll stop here. How about all of you, though; which 8-bit Nintendo titles do you consider to be the most enjoyable or fun?

Tuesday, January 15, 2013

Five favorites: non-Capcom, non-Enix, non-Konami, non-Namcot, non-Nintendo, non-Square Famicom games

Is this "five favorites" post even more ridiculous than the PC Engine-focused one I published last week? Yes, I think you could say that--especially since this one is even more limited than its predecessor.

It had to be done, though, in order for this post to not be suffocated by Famicom titles that appear on nearly every such list. You know some of the ones I'm talking about, I'm sure: Hitler no Fukkatsu: Top Secret (aka Bionic Commando), Hoshi no Kirby: Yume no Izumi no Monogatari (Kirby's Adventure), Pajama Hero Nemo (Little Nemo: The Dream Master), Super Mario Bros. 2 and 3 and Wanpaku Dakku Yume Bōken (Duck Tales), just to name a few.

With that out of the way, here are five of my favorite Famicom games that weren't made by Capcom, Enix, Konami, Namcot, Nintendo or Square:


1. Adventures of Lolo 2--Would you believe this was the fifth Lolo game released in Japan? The series' storied history is too long to recount here (read about it at hardcoregaming101.net), but the short-and-sweet version is that the first three had the name Eggerland attached to them. Another interesting note about this game: it was known as Adventures of Lolo 3 in North America. Whatever you call it, though, it's an awesome little puzzler that's well worth at least a bit of your time and attention.


2. Binary Land--I'm pretty sure I've written about this early Hudson Soft effort before. (Fake update: yep, I mentioned it in a past post about my five favorite games featuring penguins.) Regardless, it's worth bringing up again, as I'm pretty sure it's one of those import-only puzzlers that's largely been ignored by the non-Japanese masses. It's more than a bit antiquated, and it's not exactly the deepest game around, but it's more enjoyable than the bulk of its flashier, lengthier counterparts.


3. Chô Wakusei Senki Meta Fight--Does the name of this game not ring a bell for you? How about Blaster Master, which is what it was called outside of Japan? My older brother and I spent more time than I'd like to admit playing through this as teens. You don't have to own a pair of nostalgia-tinted glasses to find this part-platformer, part-run-and-gunner appealing, though, as its tight gameplay and atmospheric soundtrack (don't worry, it's graphics are pretty ace, too) can and should be appreciated by gamers of all ages and stripes.

Thursday, November 08, 2012

Who's that (ASCII) girl?

Did you see yesterday's post about the completely awesome--not to mention complete-in-box--copy of Otocky that I picked up recently? If not, check it out here.

And if so, would one of you--those of you who know Japanese, especially--be so kind as to help me figure out the identity of the girl shown in the photos below?


The first photo is of the front of Otocky's outer box, while the second is of the back of its box.


I'm guessing the second photo, and the text that accompanies it, will be more helpful to those of you who are willing to come to my aid, but what do I know?

Also, I wouldn't be at all surprised to hear that the girl in question won some sort of competition held by ASCII, or that she was one of those "idols" the Japanese seem to be so fond of.

Wednesday, November 07, 2012

Acquisition #146: Otocky (Famicom Disk System)

My initial idea was to begin this post by saying, "I have no idea why I recently bought this game." I thought that because, truth be told, although I own a rather wonderful Twin Famicom system--a cherry red one; here's a photo of it, and here's another--I rarely play it or the many cartridges and disks I've acquired for it thus far. (Yes, that means I tend to play said games via emulation these days.)

As such, picking up yet another Famicom game--especially a disk system one, as I play them even less than their cart-based counterparts--seemed to me to be a waste of money at best.

So, why'd I go through with this particular purchase? Well, beyond the fact that this game--ASCII's Otocky, which was released in Japan in 1987--is completely awesome, I went through with it because I'd never before seen a complete-in-box copy of it for sale and I was worried I'd never come across one again.

Before I move on to some of the photos I snapped of this acquisition, I probably should share a detail or two about Otocky with those of you who've never heard of it. The main thing you should know: It was conceived and designed by the great Toshio Iwai, who later made Electroplankton for the Nintendo DS.

Otocky is every bit as experimental as the aforementioned DS game, although I personally find this one--which conceals its musical aspects within the confines of a side-scrolling shmup--to be both more accessible and more fun. (To catch a glimpse of the game in action, check out this gameplay video.)

With all of that background information out of the way, let's get to what most of you likely clicked on this post to see: Otocky's packaging. Here's the front of the game's box:



And here's the back of its box:



The game's box is larger than most Famicom games, by the way. In fact, I'd say it's nearly the size of a PC game box. Why? Don't worry, I'll get to that in a second.



The photo above shows off the case that contains the Otocky disk. Sure, the art is the same as what was used on the game's outer packaging, but it's so cute and colorful I'm not going to complain.



So, here we get to the reason for the outer box's girth: Otocky's manual. If someone were to tell me that it's the largest instruction manual to be included with a Famicom game, I wouldn't bat an eye. Not only is it large in terms of dimensions, but it's also large in terms of number of pages. It's 72 pages long!



Thankfully, it's not simply 72 pages of text. In fact, it includes a number of completely adorable illustrations--one of which can be see above, and one of which can be seen below--that are nearly worth the price of admission all on their own, in my opinion.



I also really like the pages shown in the photo below, which shine a light on a few of Otocky's enemies.



If you somehow haven't gotten your fill of Otocky information in this post, head on over to my Flickr photostream to see a few more photos of its outer packaging and its disk.

See also: Previous 'Acquisition #123' posts