Showing posts with label Okami. Show all posts
Showing posts with label Okami. Show all posts

Monday, January 12, 2015

#ADecadeofDS: Okamiden


Amount of time devoted to this DS game in the last week--Seven hours, 23 minutes.

Most recent boss toppled, location reached or milestone achieved--Defeated Bullhead in Agata Forest.

Overall comments on the experience--Although I've been keen on the Okami series (if such a thing can be said to exist) since it debuted in 2006, I'd only ever spent a handful of hours with the original PS2 title before I booted up Okamiden for the first time last weekend. That rather anemic playthrough took place a number of years ago, though, and I can only barely remember it today, so it may as well be said that I came into this DS follow-up with fresh eyes.


A week later, I'm flogging myself for failing to tackle the game earlier. Admittedly, it features a decent number of flaws--a dodgy frame rate, some oft-awkward controls and disappointingly constricted play fields among them--but on the whole, Okamiden offers up a rousing and beautiful adventure that's more than the sum of its parts.

It would be easy (and kind of lazy, too) for me to say that my favorite of Okamiden's many "parts" at the moment is its art style--which is, without a doubt, pretty darn stunning. In reality, though, the game's aesthetics are at least matched in my mind by its story and boss battles. The former can seem a bit trite at times, actually, but for whatever reason I've more often than not found it sweet and even touching. As for the latter, they almost always overstay their welcome, but they're also inventive and interesting--or at least the one's I've experienced so far have fit that bill.


Another highlight: getting to know and use the "Celestial Brush" that serves as the centerpiece of this portable, Zelda-like offering. Sure, the game's often a bit too willing to spell out for players when and where to utilize these stylus-enabled symbols, but thankfully that rarely seems to dent the unique appeal this gameplay element brings to the proceedings (especially the battle scenes, which otherwise would feel simplistic and repetitive).

Will I continue to play this game in the coming days, weeks and maybe even months?--Definitely, and hopefully all the way through to the end credits.

Do I recommend it to others?--Yes. Some may find the art style to be disorienting or even off-putting, but they're the only folks I'd even think of dissuading from playing this game.

Next up--Catch! Touch! Yoshi! (aka Yoshi Touch & Go)


See also: Introducing #ADecadeofDS

Monday, December 15, 2014

Christmas comes early thanks to Justin Difazzio

Remember how, a couple of weeks ago, I devoted an entire post to the game-related items on my holiday wish list? (If not, you can read it here.)

The first blurb in that post focused on the handful of Japanese and North American DS titles I'd love to get as gifts--with Okamiden being one of the games in question.

Long-time reader and commenter Justin Difazzio apparently decided that particular portion of my list was aimed at him, as he promptly mailed his completed-and-now-just-collecting-dust copy of Capcom's portable sequel to Okami to me.



The copy in question arrived on our doorstep on Friday afternoon. Justin even wrapped the darn thing (see above) in some snazzy paper and included a rather adorable card inside the same package.



Here's a shot of the game in its unwrapped state. I'd kind of forgotten how nice its box art is. (Its Japanese box art is nice, too.)

I haven't started playing it yet, but I'll get to it shortly. (As soon as I wrap up Fantasy Life, which should happen in the next few days.)

In the meantime, I'd like to offer a heartfelt "thank you" to Justin for sending this wonderful (early) Christmas present and for being an overall awesome guy.