Showing posts with label Nintendo Direct. Show all posts
Showing posts with label Nintendo Direct. Show all posts

Friday, September 14, 2018

Seven game announcements from yesterday's Nintendo Direct that made me grin from ear to ear

I don't know about you, but I was far from thrilled by the E3 2018 Nintendo Direct.

Don't get me wrong, I loved seeing Fire Emblem: Three Houses in action. (Finally!) The footage of Daemon X Machina showcased during the above-mentioned presentation similarly blew me away. I'm not much of a Pokémon or Super Smash Bros. fan, though, which probably explains my lack of enthusiasm toward the company's most recent E3 extravaganza.

The latest Nintendo Direct, though--the one that went live yesterday? That was my jam.

I approached it assuming I'd get a fresh glimpse of the Yoshi Switch game that was revealed over a year ago as well as new details on titles like Pokémon: Let's Go, Super Smash Bros. Ultimate, and the upcoming Luigi's Mansion remake for 3DS. Oh, I knew that wouldn't be the full extent of this broadcast, but I also didn't think it would offer up much else--especially in terms of reveals that would wow me.

Boy, was I wrong. Not only did almost all of the following announcements came out of nowhere for me (the Animal Crossing and Katamari Damacy ones were rumored in the days and even hours leading up to the Direct's drop), but they also thrilled me to pieces. Keep reading to learn why.


A new Animal Crossing is coming to Switch in 2019--Given the earth-shattering sales of previous portable entries in this long-running series of "slow living" games, a Switch entry was the definition of a no-brainer. Still, many thought Animal Crossing would hit the system sometime in 2018, so its absence until now has made some of those folks (including myself) antsy. All is forgotten and forgiven with yesterday's news that the game is coming in 2019, right? Not quite, but it's a start. And, really, I put hundreds of hours into the Animal Crossing release most consider the worst (City Folk), so it's safe to say I'll be singing a decidedly positive tune by the time this next one is plopped onto actual and virtual store shelves in the coming 12 or so months.


All of the Final Fantasy love--You might think the news that both Final Fantasy Crystal Chronicles and Final Fantasy XV Pocket Edition HD are Switch-bound would've prepared me for the news that a bunch of other Final Fantasy games are coming to Nintendo's hybrid system, too. Nope, it didn't. When World of Final Fantasy Maxima was revealed, I responded with a pleasantly surprised, "oh!" I was unable to produce sound when Chocobo's Mystery Dungeon EVERY BUDDY! popped up, though, and the same was true when Final Fantasy XII: The Zodiac Age waltzed onto the screen. Admittedly, I'm more than a bit bummed that almost all of the above seem to be digital-only releases (Final Fantasy XII is the only exception, according to word on the street), but I'm going to buy them anyway.


Katamari Damacy Reroll--I'm a firm believer that everyone could use some Katamari Damacy in their life. This Keita Takahashi-created series is so colorful, energetic, and wacky--not to mention fun--I'm sure it would make even the biggest sourpuss grin like the Cheshire Cat. (But, you know, in a less creepy fashion.) I do wish this release included a remaster of We Love Katamari as well as the first Katamari Damacy title, but Bandai Namco's probably planning to sell it separately. And you know what? I'll purchase it, too--as long as Reroll proves to be a solid effort.


Kirby's Extra Epic Yarn--I don't know how many of you are aware of this, but I adore Kirby's Epic Yarn. In fact, I love it so much I named it my favorite game of 2010. As such, I was beyond bowled over when it dawned on me that I'll soon be able to play an enhanced version of it on my 3DS. I'm sure a lot of people would prefer to see this on the Switch, but I think the 3DS is the perfect place for it. It'll fit right in with Poochy & Yoshi's Woolly World and Hey! Pikmin, wouldn't you agree?


Luigi's Mansion 3--Although I can't say I was shocked to learn during yesterday's Nintendo Direct that the company is prepping a third Luigi's Mansion title, I was shocked to hear--and see--that it's so far along. Something else that shocked me: some folks are calling it ugly. Did we watch the same footage? I mean, sure, it's not the absolute best-looking game I've ever laid eyes on, but the same could be said of other Switch standouts like Super Mario Odyssey and The Legend of Zelda: Breath of the Wild. At any rate, I can't wait to get my hands on Luigi's Mansion 3--even if nothing changes about its graphics between now and whenever it releases in 2019.


Town--Talk about "out of nowhere." Did anyone see this coming--a Switch RPG from Game Freak that doesn't have Pokémon in its name? That's a big plus as far as I'm concerned, though I know not everyone will feel the same way. Of course, I tend to love the company's weird side projects--see HarmoKnight and my favorite 3DS game ever, Pocket Card Jockey--so I guess you could say I was destined to at least like this one, too. My only concern at the moment is that Town's likely to be a digital-only release. Which is fine in many respects (it likely means it'll be cheaper than your typical "boxed" game, for instance), but also suggests it may not have as much content as a retail offering.


Yoshi's Crafted World--First things first: I think this game's name is disappointingly lazy. That said, maybe the person or people who came up with it want it to remind people of the last Yoshi title, Woolly World? Whatever the case may be, all I really care about is how Crafted World plays, looks, and sounds (and in that very order, too). I obviously can't say how it plays, though the footage shown off yesterday certainly makes it seem like a worthwhile platformer. I can, however, say it looks quite wonderful. For me, the aesthetic is just different enough from Woolly World's to be completely enticing. Should the soundtrack live up to the gameplay and visuals, Yoshi's Crafted World should be a feast for the eyes, ears, and, well, fingers.

Did you watch yesterday's Nintendo Direct broadcast? If so, what did you consider to be the stand-out game announcements? Which ones thrilled--or even disappointed--you the most?

See also: the Japanese version of yesterday's Nintendo Direct

Wednesday, September 13, 2017

Nintendo's doing its darndest to get me to buy not just one New 2DS XL, but two

I don't know about you, but I thought there was a lot to like about today's Nintendo Direct broadcasts.

After all, Japan's Nintendo Direct revealed that a fourth Style Savvy game--known there as Girls Mode--will be released in that country on Nov. 12.

The Japanese broadcast also prompted reactions of shock and awe by unveiling a 2018 sequel--or is it more of a spinoff?--to Dillon's Rolling Western that's being called (across the pond, at least) The Dead Heat Breakers.



Oddly, neither of these games were shown off or even mentioned during the North American Nintendo Direct. Still, I have a feeling they'll eventually see the light of day here, too.

All three of the Nintendo Directs also shared new details about and even in-depth looks at previously unveiled 3DS and Switch titles like Kirby: Battle Royale, Kirby: Star Allies and Square Enix's intriguing Project Octopath Traveler, which looks to be equal parts Bravely Default and SaGa. They also let it slip that the first Dragon Quest Builders is being ported to Switch and will release this coming spring.

Still, as much as all of the above brought a smile to my face (and kept it there through the duration of these 45- and 50-minute videos), none of it thrilled me as much as the news that the white-and-orange New 2DS XL, previously a Japan-only product, will hit North American store shelves on Oct. 6.

To be completely honest, I need another 3DS like I need a hole in my head, but I've been considering replacing my old "flame red" system for some time now, so why not do so with this smartly colored redesign?



The only thing that's keeping me from pre-ordering one of these white-and-orange handhelds right now is that Nintendo of Japan showcased an even more attractive color scheme--white and lavender (see above)--in its broadcast.

Of course, it's highly unlikely Nintendo of America will bring that model to our shores, so maybe I should just go ahead with the white-and-orange purchase.

Or maybe I should save my money so I can actually buy a Switch once Nintendo finally works out the kinks in that console's production process?

Tuesday, November 08, 2016

Who else is excited about Miitopia after this weekend's Japanese Nintendo Direct?

What kind of "gamer" am I these days? The kind who wakes up early with butterflies in his stomach because he knows he's finally going to see some footage of an upcoming game he's been clamoring for since it was announced a couple of months back.

At least that's the kind of gamer I was over the weekend thanks to the Japanese Miitopia-focused Nintendo Direct that hit the Internet on Saturday morning.

What did I think of what I saw during that 16-minute broadcast? I thought it looked pretty great--although don't take that to mean I understood what was going on during this Direct's many gameplay segments.

I mean, I get that Miitopia is going to be one part Tomodachi Collection (Tomodachi Life in my neck of the woods) and one part Final Fantasy-esque JRPG, but even after watching Saturday's "Miitopia Direct" a few times I'm still not sure how much of the latter aspect I'll be able to control while playing through it.

Specifically, I'm wondering if I'll be able to freely move my party of adorably outfitted Miis around the game's towns and overworld areas (if what was shown in the above-mentioned broadcast can be described as such) or if it'll be done for me?

A similar question is bouncing around in my head in regard to the hilarious battles highlighted in last weekend's footage: will I direct them in Miitopia as I would in your typical Dragon Quest game, or will the title's artificial intelligence handle it?

I'd be lying if I said I'd be perfectly happy if most or all of these activities happen on their own without my input. That said, I thought I would dislike the similarly hands-off Tomodachi Life before I played it; in the end, I put nearly 130 hours into that curiosity and loved every second of it.

In other words, who's to say Miitopia won't out-and-out charm me even if it's not as involved than I'd like it to be?

Of course, that's less likely to happen if most of this game's text goes over my head due to my still-developing Japanese skills. Or maybe I should look at Miitopia as an opportunity to further expand those skills--while also having a bit of fun?

While I work through my own feelings about Miitopia, please share yours with me (and others) in the comments section below.

I'd especially love to hear from those of you who are planning to purchase the game on or around its Japanese release date of Dec. 8, although I'd also like to hear from anyone who thinks they'll buy the title if it's translated into a language they can understand at some point down the road.

Friday, September 02, 2016

Could Tank Troopers (3DS) be Nintendo's next Splatoon?

There was a lot to "ooh" and "ahh" about while watching the trio of 3DS-focused Nintendo Directs that were broadcast in Japan, Europe, and North America yesterday.

Some of the many announcements that elicited those responses from yours truly: the out-of-nowhere Super Mario Maker and Yoshi's Woolly World 3DS ports (both of which will hit store shelves around the world within the next few months), the Pikmin side-scroller (also for 3DS and due out sometime in 2017) and the mysterious retail 3DS title known as Miitopia that'll at least see the light of day in Japan by the end of this year.

The announcement that excited me the most, though, was for the upcoming 3DS title called Tank Troopers. Here's its Japanese logo:



Want to see it in action? Skip to the 36:30 mark of the North American Nintendo Direct.

Admittedly, the video footage above doesn't offer up a ton of details about the game. Still, it's clear it focuses on crazy tank battles and a colorful cast of characters that look as though they were conjured up by the same artists who worked on Splatoon, and that's enough for me (at least for the moment).

My only concerns right now: will Tank Troopers be a digital-only release or both a digital and retail one? (At least one piece of PR associated with the title says it'll be both, but I can't help but think someone made a mistake in saying a boxed version is in the cards.) Also, no online mode was mentioned in any of the Nintendo Direct descriptions of the game, which is worrisome.



Would I pass on Tank Troopers if it's digital-only and doesn't allow for Internet play? Not necessarily. After all, it looks like a lot of fun and also sports the kind of pizazz and sass that always appeals to me. Still, I'd prefer a boxed release and the ability to compete on line.

Am I alone in feeling stoked about Tank Troopers? And am I alone in thinking Nintendo could have another Splatoon-like hit on its hands--especially if it somehow includes an online mode that's yet to be discussed? Share your thoughts in the comments section that follows.

Saturday, March 05, 2016

I don't know about you, but I'm going to be pretty disappointed if Culdcept Revolt (3DS) doesn't receive a North American release

If this is the first you've heard of Culdcept Revolt, the gist is it's a 3DS title that will be published by Nintendo in Japan this July.

Want a longer description? A lot of people--including my friend, Jess--say the game's a lot like a mash-up of Monopoly and Magic: The Gathering, of all things.

Not that I'd know. I've never played any of the series' entries--and believe me, there have been a lot of them over the years. The Saturn was home to the first Culdcept title all the way back in 1997, and a bunch have followed in its footsteps since then--for the original PlayStation, the PS2, the PS3 and even the DS and 3DS.

Speaking of the 3DS, I've long wanted to buy the Culdcept that was released for that system in 2012. I've dragged my feet on doing so for the last couple of years, though, because the language barrier makes me especially nervous when it comes to games like this one.



Which is a big reason why I desperately hope someone--I'd prefer it to be Nintendo, of course, but at this point I'll take what I can get--brings that cartridge's follow-up to North America before the 3DS fully peters out in this region.

That isn't the only reason I want someone to localize Culdcept Revolt, though. Unlike its predecessors, this one features character art by the brilliant Kinu Nishimura. I was regrettably unaware of this former Capcom artist's existence, I have to admit, until I was made aware of the fact that she was responsible for the beautiful illustrations that filled 9 Hours, 9 Persons, 9 Doors for the DS.

Is it possible I'll pick up a Japanese copy of Culdcept Revolt if no one brings an English version of it to my neck of the woods? I guess so, but I really hope it doesn't come down to that.

How about you? Are any of you also chomping at the bit for some brave publisher to localize this 3DS game for folks who don't understand Japanese?

Also, are any of you long-time Culdcept fans--or have you played even one of the Culdcept titles that have been released to date? If so, let me know what you think of the series or what you thought of that particular entry in the comments section below.

See also: 'Nice Package! (9 Hours, 9 Persons, 9 Doors, DS)'

Friday, March 04, 2016

Giddyup! Game Freak's Solitiba will gallop its way onto the North American 3DS eShop this May as Pocket Card Jockey

For a lot of folks, the highlight of yesterday's North American Nintendo Direct was the surprise announcement that a new Kirby 3DS game--its subtitle is Planet Robobot--is going to hit digital and retail store shelves in this part of the world on June 10.

Others swooned over the fact that Monster Hunter X and Genei Ibunroku #FE are heading our way this summer, too. (The former's localized name is Monster Hunter: Generations, while the latter's is Tokyo Mirage Sessions #FE.)

And of course a bunch of people turned their eyes to the heavens--or something of that sort--when they heard Nintendo of America's Bill Trinen say the company's Rhythm Tengoku: The Best Plus will be released (as Rhythm Heaven Megamix) here "later this year."

Although I found myself grinning--broadly--following each of those reveals, the one that prompted the most joyous reaction from me was this one:



Yes, the game showcased in the video above is a localized version of one of my most-loved Japanese 3DS titles, Solitiba.

In fact, I loved it so much I put nearly 60 hours into it in 2014 alone. (See why that is in my "Five reasons it's a shame Game Freak hasn't yet released Solitiba outside of Japan" post.)

That Game Freak-made head-scratcher--it deftly combines elements of both horse racing and golf solitaire--galloped its way onto that region's 3DS eShop all the way back in 2013, by the way. Which means I've been waiting quite a long time to play it in a language I fully understand.

Are any of you in the same boat? Even if you aren't, are you at all curious to give this kooky game a try?

See also: previous posts about Solitiba

Sunday, November 15, 2015

Random musings on the other games that were and weren't mentioned during last week's Nintendo Direct broadcasts

The trio of Nintendo Direct broadcasts that aired a couple of days ago featured a bunch of wonderful looking games.

Two of them: localized versions of the 3DS iterations of Dragon Quest VII and VIII, which amazingly are being brought to both Europe and North America by Nintendo at some point in 2016.

Of course, Nintendo also ignored a bunch of 3DS and Wii U games during these latest Directs.

Speaking of which, here are a few thoughts on some of the ones that actually earned a mention as well as some of the ones I wish had been mentioned.

First, the chatter about the ones that were given a nod:

Bravely Second (3DS)

Bravely Second: End Layer--Unfortunately for North Americans like myself who are chomping at the bit to play the English version of this Bravely Default sequel, the only attention Second received in the Nintendo Direct aimed at our neck of the woods was a sentence or two. Still, among those few words was a promise that the game would hit store shelves here this coming spring, so I won't complain too loudly about that oversight. (If you call Europe home, you'll be able to get your hands on Bravely Second within the first three months of 2016.) Anyway, although I would've loved a specific release date or glimpse of the title's Western box art, I'm happy we at least were given confirmation it'll be out soon.

Final Fantasy Explorers--I've had the North American version of this 3DS-based MonHun wannabe pre-ordered for some time now, so it would've really sucked if I thought the footage included in this Direct was subpar to the point of turning me off of the game entirely. Delightfully, that wasn't the case. In fact, the gameplay showcased here made me even more interested in this title than I was earlier. Sure, it's more than a little rough around the edges, with low-poly character models and a shockingly iffy frame rate, but even then it looks like good fun to me. The question is, do I keep my pre-order in place for the standard edition, or do I cancel it so I can go for the pricey collector's edition instead?

Fire Emblem Fates (3DS)

Fire Emblem Fates--This is another 3DS title I pre-ordered a while back. Did the snazzy special edition, which features all three versions of the game (Birthright, Conquest and the digital-only Revelation) as well as an art book and a carrying pouch, prompt me to ditch that "standard" copy in favor of this $80 counterpart? Nope. Don't get me wrong, the Fire Emblem Fates SE sounds awesome, but I've only played about seven hours of Fire Emblem Awakening thus far, so I don't think I need to own three different iterations of its follow-up. Or at least I don't need to own all three right from the get-go.

The Legend of Zelda: Twilight Princess HD--Ah, a Wii U game. Finally! Sadly, unlike a lot of people, I don't find this one all that appealing--and I would say that even if I actually owned a Wii U system. That's not a rip on Twilight Princess, mind you; rather, it's more of a comment on how I feel about the Zelda series as a whole these days. In other words, if we're not talking about throwback games like A Link Between Worlds (which I adored), I just can't muster up much interest.

Mario & Luigi: Paper Jam (3DS)

Mario & Luigi: Paper Jam--If you'd like, you can take some of what I just said about Twilight Princess HD (the part about not being able to muster up much interest, mainly) and use it here, too. Why? For starters, the Mario & Luigi series has never really done it for me, especially from an aesthetics standpoint. I'm feeling similarly apathetic about the Paper Mario series these days--which is a shame, as I loved its first two entries for the Nintendo 64 and GameCube. Both Super Paper Mario for Wii and Sticker Star for 3DS ended up boring me to tears, though, and none of what I've seen of Paper Jam makes me think it'll provoke a more positive reaction, so until and unless that changes, this game is getting a "hell no" from yours truly.

Pokémon Blue, Red and Yellow--It's about time, Nintendo. It's about time. Why the company decided to wait until the end of the 3DS' life to add this trio of classic RPGs to the system's Virtual Console is beyond me. Did it have something to do with Nintendo's crack team of engineers figuring out how to make it so gamers could swap monsters, which most folks surely consider to be a staple of this decades-old series? Maybe. Whatever the case may be, I'm glad I'll finally be able to try my hand at Yellow. I finished Red way back when, and later picked up a copy of Blue, too, but Yellow's always been a mystery to me. Hopefully the wait will have been worth it.

Friday, November 13, 2015

European and North American 3DS owners: you've already pre-ordered copies of Dragon Quest VII and Dragon Quest VIII, right?

Well, folks, the day so many of us have waited for has arrived.

No, not the day that Nintendo releases a Birdo-themed 3DS system. (Note: I'd even take an original 3DS featuring a Birdo design. Hell, I might prefer it to a Birdo-ized 3DS XL or New 3DS.)

Rather, it's the day that the company finally admits it's bringing the 3DS remakes-ports-whatever-you-want-to-call-them of Dragon Quest VII and Dragon Quest VIII to the West.

Don't believe me? Fast-forward to the 39-minute mark of yesterday's European Nintendo Direct (below) and see for yourself.



Or, if you prefer watching Nintendo Directs from my side of the pond, as the saying goes, jump right to the 39-minute-mark of the North American broadcast.

With that out of the way, you're all set to pre-order both of these games via Amazon like I did yesterday afternoon, right? (Here's a link to Dragon Quest VII's Amazon entry, and here's a link to Dragon Quest VIII's.)

I'd share links to similar pre-order listings on Amazon's UK site or other European Amazon sites, but unfortunately I've yet to come across them.

Anyway, how many of you also are looking forward to getting your grubby mitts on one or both of these portable adventures at some point in 2016?

Tuesday, July 14, 2015

A few more words on Satoru Iwata's passing

I know. I should've returned this blog to its "regularly scheduled programing" by now. Actually, that was the plan--until I came across a couple of things today that prompted me to push that back yet again so I could ruminate once more on the passing of Nintendo's Satoru Iwata.

Actually, I think most people would be hard-pressed to describe the post I published yesterday about Iwata's untimely death (due in some way to the "bile duct growth" he first told the world about last year) as some sort of meditation.

In my defense, I was in shock. It wasn't the kind of horrific, gut-wrenching shock that hits you when someone truly close to you dies (or even nearly dies, as the case may be), but it was shock all the same.

So, I cobbled together a few sentences that let the world--or at least the minuscule segment of it that frequents this blog--that this seemingly kind and gentle business leader (I say "seemingly" because I obviously didn't know the man personally, so all I can go on is the persona he presented to the public) had died and also passed along a couple of his most noteworthy professional accomplishments.

What those sentences failed to convey were many of my own feelings on the matter. Of course, what are you supposed to say when someone you didn't really know passes away?

Yes, I respected him greatly, I thoroughly enjoyed watching him "host" many of the "Nintendo Direct" videos the company he led for the last decade-plus occasionally offered the Internet-enabled masses and poring over the many "Iwata Asks" interviews that allowed him to geek out with fellow game creators has become one of my most-cherished pastimes in recent years, but even then it feels strange to admit that I'm genuinely sad that he's no longer alive.

This morning, though, I came across the following farewell message that was penned by Shigesato Itoi, who worked side by side with Iwata to wrap up development of Mother 2 (EarthBound) in 1994, and its tenderness moved to such an extent that I couldn't help but share it here:

No matter the farewell, I think the most appropriate thing to say is “we”ll meet again.” We are friends so we”ll see each other again. There is nothing strange about saying it. Yeah. We’ll meet again. 

Even if you didn’t have the chance to put into words how sudden it was going to be, how far you’d be traveling, or how you went much earlier than expected, I know you went wearing your best. 

You always put yourself second to others no matter what, helping anyone who needed it whenever they needed it. You were that kind of friend. Although you may have been a little selfish for the first time ever by taking this journey. 

The truth is though that I still don’t believe any of it. I feel like I am going to receive a message from you inviting me out to eat at any moment. I wouldn’t mind if you were to ask me like always if I had some free time. Even still, I’d ask you as well. 

Still, “we’ll meet again.” It would be great to hear from you whenever and wherever; I’ll being calling to you too. I’ll call if I have something to discuss or I want to tell you a great new idea I’ve had. 

We’ll meet again.

Then again, you’re here with me now.

(Note: the text above was translated by kamedani.tumblr.com, while Itoi's original words can be read at 1101.com.)

Sunday, May 31, 2015

Capcom, Nintendo and Square are doing their darndest to suck me (and my bank account) dry

And here I thought this morning's Japanese Nintendo Direct was going to be a dud.

Instead, it ended with me adding a bunch of items--not just games, but systems and even accessories, too--to my ever-growing 3DS wish list.

Admittedly, a couple of the aforementioned titles that are going to be picked up as soon as is possible--which means the minute they're released--were announced prior to today's broadcast, but I wasn't sure about either of them until I saw them in action or saw their box art.

The 3DS port (of sorts) of Dragon Quest VIII is the game that I had to see in action before deciding to purchase it, by the way.

Speaking of which, its first trailer can be seen at the beginning of the Nintendo Direct. I don't know about you, but I think it looks pretty wonderful. Even if it didn't, though, I'd probably buy a copy of it just so I could experience the "pudding slime" spotted at the 2:07 mark firsthand.

Dragon Quest VIII will hit store shelves in Japan on Aug. 27. Here's hoping it somehow makes its way westward, too.



As for the 3DS game that I want to own now that I've seen its box art, that would be Doubutsu no Mori: Happy Home Designer.

Seriously, look at the packaging above and try to tell me it isn't fabulous beyond belief.



Actually, scratch that. This Animal Crossing spin-off's cover art is just fabulous when compared to the special New 3DS LL system (above) that's set to be released alongside it.

Even more fabulous, in my humble opinion, is the Happy Home Designer-branded kisekae plate that also will hit the streets of Japan on July 30.



You can rest assured I'll pre-order the latter as soon as someone allows me to do so--despite the fact that I've yet to pick up a New 3DS system.

This latest Nintendo Direct didn't focus only on already announced 3DS games, thankfully. A handful of surprises found their way into the broadcast, too, with the side-scrolling Guru Guru! Chibi Robo! and Monster Hunter X being two of them.

To be honest, as happy as I am that Nintendo's giving Chibi Robo another chance, I'm not sure I'll be purchasing this latest effort. (I'd far prefer an adventure that apes the series' original offering.)

Also, as nice as Monster Hunter X looks, I can say with quite a bit of certainty that I won't be adding it to my collection of 3DS games.



I can say with just as much certainty, though, that I'll be buying one of the other out-of-left-field titles that were announced earlier today--with the title in question being MonHun Nikki: Poka Poka Airu Mura DX (aka Monster Hunter Diary: Poka Poka Airu Village DX).

After all, I've wanted to play one of the MonHun Nikki games for ages, and I can't think of anything more appropriate than finally doing so on my Japanese 3DS.

(This kind of puts the copy of the first MonHun Nikki for PSP I acquired a short while ago in a precarious position, I guess, but what can you do?)

What did all of you think about this morning's Nintendo Direct? Did any accessories, games or systems stick out at you as "must buys"?

Wednesday, January 14, 2015

A few thoughts on this morning's Japanese and North American Nintendo Direct broadcasts

Let's get this out of the way right at the beginning: Nintendo revealed during this morning's Nintendo Direct broadcast (watch it here) that it's finally bringing the New 3DS to North America on Feb. 13.

Unfortunately, it appears the company's only giving us the XL version of this stopgap system, as the smaller New 3DS--the one that can be personalized with all sorts of fun and colorful "cover plates"--was completely ignored.

I'm hopeful we'll get the non-XL New 3DS eventually, but I'm not sure I care one way or the other at the moment. Don't get me wrong, I'd love to own one of the smaller New 3DSes some day, but I'm plenty happy with my pink-and-white XL and I'm not in any particular hurry to replace it (or my red OG 3DS)--especially since I have yet to buy a Vita.



Anyway, four New 3DS XLs will hit North American store shelves on Feb. 13: a black one, a red one and two special editions (one of which is gold and features a Majora's Mask design and the other of which is silver and features a Monster Hunter 4 Ultimate design).

Oh, and speaking of The Legend of Zelda: Majora's Mask 3D and Monster Hunter 4 Ultimate, both of those 3DS games will launch alongside the New 3DS XL in North America. Sounds good to me.

A few other 3DS games were revealed during this morning's North American Nintendo Direct, namely the New 3DS port of Xenoblade Chronicles (due out in this region in April), Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition (coming in May) and a new entry in the Fire Emblem series (see screenshot below) that's being called Fire Emblem If in Japan and supposedly will see the light of day sometime between now and the end of 2015.



I'll be picking up the latter two titles, no question, although I'll very likely pass on Xenoblade Chronicles 3D even if I change my mind and pick up a New 3DS XL at some point down the road. (I liked what I played of the Wii version of Xenoblade Chronicles a year or two ago, but I don't have much interest in revisiting the experience.)

The Japanese Nintendo Direct (watch it here) was far more thrilling for me thanks to a single announcement--that being that a new Rhythm Tengoku game will be released for the 3DS this year.

As far as I can tell, it doesn't yet have an official name or a solid release date. What is known is that it will feature more than 100 mini-games, with around 70 of them being taken from earlier Rhythm Tengoku titles and 30 of them being new (including the one seen below).



I'll be pre-ordering this sucker as soon as amiami.com allows me to do so, of course.

Another interesting 3DS-related announcement made during the Japanese Nintendo Direct revolved around the Girls Mode series, known as Style Savvy in North America. Specifically, the 3DS' home region will be getting Girls Mode 3 on April 16.

It's been a while since I played my copy of Style Savvy: Trendsetters (the North American version of the second Girls Mode), so I can't really say what's new about this entry, but it looks interesting all the same, so fingers crossed that it somehow makes its way to our shores in the coming months.



Other than the above, I continue to be impressed by a trio of upcoming Wii U games--Kirby and the Rainbow Curse, Splatoon and Xenoblade Chronicles X--that were shown as part of the North American Nintendo Direct.

All three look absolutely marvelous, although I have no idea when I'll actually get to experience any of them myself, as my home remains a Wii U-free environment. Who knows, maybe that finally will change later this year.

Now that I've had my say, what did all of you think about this morning's broadcasts? Did they satisfy you? Anger you? Or maybe they made you feel some other emotion entirely?

Thursday, November 06, 2014

I think yesterday's Nintendo Direct sold me on Code Name: S.T.E.A.M. (3DS) and Splatoon (Wii U)

I'm especially enamored with Splatoon, which reminds me of something Sega's geniuses might've concocted back in the day, after encountering the footage below during yesterday's Nintendo Direct.

Honestly, what was shown of this upcoming Wii U title at this year's E3 event didn't impress me much. The following video, though, did just the opposite and even caused a huge grin to spread across my face.



As a result, Splatoon, which is being made by the software-development group at Nintendo of Japan that previously produced Animal Crossing: New Leaf and Nintendo Land, is now on my "Wii U wish list"--despite the fact that I still don't own a Wii U.

Who knows, maybe I'll finally buy one when the luscious-looking Kirby and the Rainbow Curse drops in February? (Which would give me a few months to break in the system before Splatoon hits the streets.)

Yesterday's Nintendo Direct also sold me on Project S.T.E.A.M. for 3DS, which will be hitting both physical and virtual store shelves throughout North America this coming spring (alongside The Legend of Zelda: Majora's Mask 3D, curiously enough).



As was the case with Splatoon, the E3 reveal of Project S.T.E.A.M. left me more than a smidge cold--which is pretty sad when you consider it's being developed by the mad scientists at Intelligent Systems, makers of the Advance Wars, Fire Emblem, Paper Mario and WarioWare franchises.

The trailer (above) shown as part of the most recent Nintendo Direct, though, went a long way toward defrosting me in regard to this tactical title. I don't know if I'd go so far as to say it's now a shoo-in purchase for me, but it's at least a "probable pick-up" at this point.

How about all of you? Did yesterday's Nintendo Direct sell you on Code Name: S.T.E.A.M. or Splatoon or any of the other 3DS or Wii U games that were showcased?

Looks like I'm finally going to play The Legend of Zelda: Majora's Mask

I don't know if you heard, but Nintendo finally, officially announced a remake of The Legend of Zelda: Majora's Mask for 3DS during yesterday's Nintendo Direct.

That "revelation" excited me less than it excited some folks, I'm sure--in part because Nintendo has been teasing this sucker for what seems like eons now--but it excited me nonetheless.

Why? Because I've never played this particular Zelda adventure. My older brother and I owned a copy of the Nintendo 64 original back in the day, but I never actually played it myself--though I did watch him play through a good chunk of it.



Anyway, I've wanted to experience it for some time now, but I've failed to do so because, well, I just haven't been all that interested in picking up a copy of the game and then shoving it into and playing it on my mothballed Nintendo 64. (I know I could buy it via the Wii's eShop, too, but I'm even less interested in going that route these days.)

Are any of you also Majora's Mask virgins who will be, uh, addressing that issue when the 3DS remake drops next spring?

Tuesday, September 02, 2014

Six reasons I'm excited about the 'new' 3DS

I know I'm a few days late when it comes to commenting on the "new" 3DS and 3DS LL systems Nintendo will release in Japan next month (check out tinycartridge.com's write-up for the particulars), but I just haven't had much to say on the subject until now.

Other than "I think some of the new features and components sound kind of cool, even if I don't fully understand them," I mean.

As cool as some of the "new" 3DS' features and components sound, the only one that currently has me contemplating picking up one of these systems is the one that allows owners to customize the look of their "new" 3DSes with interchangeable "cover plates."

Speaking of which, here are six of my favorite cover-plate designs:













If I had to point to just one of the above as being my absolute favorite, I'd go with the Monster Hunter 4G "Poogie" one, no question.

What do all of you think about the announcements related to this recent Nintendo Direct? Are you now chomping at the bit to buy one of the "new" 3DS systems, for instance? Or maybe you're desperate to get your hands on a copy of the just-unveiled Xenoblade port that will only be playable on these upgraded portables? Regardless, feel free to share your thoughts in the comments section below.

Thursday, April 10, 2014

The day we've all (or at least three or four of us have) waited for has arrived: Tomodachi Collection is coming to Europe and North America this June

Surprisingly, the bigwigs at Nintendo have decided to retain the Tomodachi part of this seemingly crazy 3DS game's Japanese title, although in the Western world the game will be known as Tomodachi Life rather than Tomodachi Collection: New Life.

Oh, and it will hit both European and North American store shelves on June 6. (It'll carry a price tag of $34.99 in the latter region; I'm not yet sure what it'll cost in the former.)

For more information on this zany life sim, check out its first trailer, below.



If you'd like a more in-depth look at Tomodachi Life, both of Nintendo's Western arms uploaded rather in-depth (and completely bananas) Nintendo Direct broadcasts devoted to the game early this morning. Watch the North American one here, and the European one here.

See also: 'We interrupt this program to inform you that Tomodachi Collection: New Life is almost assuredly heading West'

Friday, February 14, 2014

Eight things I liked about yesterday's trio of Nintendo Directs

Real talk: it would be easy peasy for me to write a post that points out all of the things I found disappointing about yesterday's Nintendo Direct broadcasts.

For instance, there was the lack of news regarding a Western release of the 3DS Dragon Quest VII remake. Also, aside from Steel Diver: Sub Wars (more about this one below), no completely new 3DS or Wii U games were revealed in any of the three Nintendo Directs, as far as I'm aware--which is a real shame, especially since the 3DS is my go-to system this year.

Anyway, let's push those negatives to the background for the moment and focus instead on the positives--like the eight bullet-pointed items below--that I personally took from yesterday's Iwata-led extravaganzas:

A Free-to-Play 3DS Game? From Nintendo?--Wasn't the word on the street that Steel Diver: Sub Wars was being made for the Wii U? Whatever, I'm actually glad it was developed for the 3DS instead--you know, because I don't currently own a Wii U. Anyway, the game's out now and is completely free--or at least a portion of it is. (The full thing, which gives you access to additional missions and subs, costs $9.99.) Consider me intrigued, and consider it downloaded, too.



Hey, Sega, You're Bringing Hero Bank to the States, Right?--Seriously, this upcoming 3DS game, highlighted during the Japanese Nintendo Direct, looks great. And I mean that literally--as in, I love its art style. Unfortunately, I've never had a clue as to what's going on in any of the gameplay trailers that have been used to promote it, and that leads me to believe I should avoid playing it in a language I don't understand. So, uh, throw me a bone, will you, Sega? Pretty please?

Hurray! Kirby Triple Deluxe Finally Has a Release Date--Unfortunately, the date is May 2--the same day Mario Golf: World Tour will hit store shelves, incidentally. Oh, well, that just means I'll be able to take my time with Bravely Default, Yoshi's New Island and a small handful of other 3DS games that are set to be released between now then.



I'm Still Not Sure What I Think About Yoshi's New Island--On the one hand, this game's graphics have started to grow on me in recent weeks, at least in a general sense. On the other, its gameplay doesn't look anywhere near as interesting as what was found in the original Yoshi's Island. And then there are those feet. You know the ones I'm talking about. Still, I'm buying this one despite my reservations, as I just couldn't live with myself if I passed on it simply because it looked kind of boring in trailers. 

I Need Another Portable Puzzler Like I Need A Hole in the Head, But I'm Still Buying Pokemon Battle Trozei--Could a game be more up my alley than this one? I doubt it. I mean, it's adorable, it's a puzzler and it's coming to the 3DS (eShop). Oh, sure, Nintendo could give it a better logo, some cute (and colorful) cover art and offer up a physical release, too, but I can't blame them for going the digital-only route. Regardless, it's mine on March 20.



I Never Thought I'd Say This, But I'm Buying a Baseball Game--Specifically, I'm buying Rusty's Real Deal Baseball once it hits the North American 3DS eShop in April. This one's a localization of Darumeshi Sports Store, by the way, which has been available in Japan for a while now and by most accounts is a completely awesome and worthwhile experience. 

Inazuma Eleven Earns a Stealth eShop Release--Most folks assumed us North Americans would be getting this soccer RPG sometime soon after it showed up on Nintendo.com early last month. I doubt, though, that many of them thought Nintendo of America would toss it onto the eShop immediately following today's Nintendo Direct. No joke: I'd pick it up right now if I didn't already own the European DS version of the game.

Weapon Shop de Omasse Will Be Mine--I'm not so sure it was wise to give this 3DS eShop title (an English localization of the last of Level-5's Guild 01 games) such a weird name, but what do I know? Also, what do I care? All I care about at the moment is that I'll finally be able to get my hands on it--as will you, if you own a North American 3DS and you have $7.99 to blow--on Feb. 20.

So, those are my main thoughts on yesterday's trio of Nintendo Directs. What are yours?

Wednesday, October 02, 2013

Let's take a moment to bask in the beauty and brilliance that is Kirby: Triple Deluxe's trailer

I know what some of you are thinking: How about we bask in the brilliance that is Super Mario 3D World's latest trailer?

Well, yes, I think that would be a worthy endeavor, too, but everyone and his or her mother (OK, maybe that's pushing it) already are raving about the shiny new Super Mario 3D World trailer that was included in yesterday's trio of Nintendo Direct broadcasts, so I thought I'd focus on the trailer that was shown for the upcoming 3DS game that's currently known as Kirby: Triple Deluxe instead.

Here's the trailer, in case any of you have yet to see it:



I'm sure some will say Kirby: Triple Deluxe looks a bit too similar to Kirby's Return to Dream Land, which hit the Wii back in 2011, and I can't disagree with those statements. That said, I really liked the look of that Kirby release, so if Triple Deluxe (or whatever it winds up being called) resembles it graphically in the end, I'm more than OK with that.

At the moment, though, I do think this trailer showcases some subtle differences to the look and feel of Return to Dream Land that should even appeal to folks who got their fill of that particular kind of Kirby adventure. Case in point: this title's softer, more textured backdrops, which seem to exist somewhere between those found in Return to Dream Land and the ones that appeared in Kirby's Epic Yarn.

And then there's Kirby's ability to leap between background layers. Sure, it's been done many times before (hello, Donkey Kong Country Returns), but I've always liked that particular platforming mechanic, so I'm guessing it'll be a fun addition to Triple Deluxe, too.

Anyway, hopefully I'm not alone in looking forward to the 2014 release of this 3DS game?

Tuesday, October 01, 2013

A few brief thoughts on the latest trio of Nintendo Direct broadcasts

I don't know about you, but the very first thing I did after waking up this morning was check out the Nintendo Directs that were made available to Japanese and North American audiences a few hours ago. (I skipped the European one because I assumed it would be a rehash, more or less, of the other two.)

Anyway, here are a few brief thoughts on the above-mentioned broadcasts (watch the North American one here, and the Japanese one here):

(Sort of) surprisingly, Super Mario 3D World looks smashing--Although I wasn't all that interested in Super Mario 3D World following the game's unveiling at this year's E3, I'm pretty darn interested in it now. Some of the levels shown during today's Nintendo Direct looked absolutely stunning--and, more importantly, looked like a lot of fun, too. The question is: will I ever get my husband to play it along with me? Thankfully, I have a feeling it'll be a blast while played solo, too.



Donkey Kong Country: Tropical Freeze delayed--The only news related to this Wii U title is that it's release--originally scheduled for later this year--has been pushed to February. That doesn't bother me too much, as I'm not planning on picking it up (I liked Donkey Kong Country Returns, but not enough to buy a sequel), but I know a lot of people were hoping to get their paws on it this holiday season.



The 3DS is really going to suck next year--In a good way, that is--thanks to the new Kirby game that's scheduled for release at some point in 2014. Anyway, this latest entry in the long-running Kirby series--which I believe will be called Kirby: Triple Deluxe in Japan--looks a lot like Kirby's Return to Dream Land, which is a very good thing, in my opinion. That said, I wouldn't mind at all if Nintendo announced a follow-up to Kirby's Epic Yarn for Wii U sometime next year.



Looks like I'll get my yearly dose of Daigasso! Band Brothers sooner than expected--The highlight of the Japanese Nintendo Direct (which covered a lot of the same ground as its North American counterpart) for yours truly: the news that this third entry in the Daigasso! Band Brothers series--called Daigasso! Band Brothers P--will hit the streets in its home country on Nov. 14. Unfortunately, that's about all I got out of this portion of the broadcast--although I think the major revelation here was supposed to be that folks will be able to go on line to access or download a ton of additional tunes. That aspect of the title likely will be lost on me, but that's OK--the 100 or so songs that are supposed to be included on the cart should be more than enough for me.

To those of you who also checked out one or more of this morning's Nintendo Direct broadcasts: which games stuck out at you, if any?

Thursday, September 19, 2013

No joke: I'm pretty jazzed about both Wii Fit U and Wii Sports Club

I have a feeling I'm in the extreme minority in saying the following, but I'm going to say it anyway: yesterday's out-of-nowhere Wii Fit U Direct broadcast has me feeling pretty jazzed.

Now, I'm one of those weirdos who've been interested in Wii Fit U, which will hit the eShop on Nov. 1 and store shelves on Dec. 13, since it was first announced--due mainly to the fact that I thoroughly enjoyed both the original Wii Fit and Wii Fit Plus--so I guess it shouldn't be too surprising to hear that I'm looking forward to owning the Wii U iteration, too.



As for why I'm "jazzed" about it, though: that can be pinned on the fact that I completely forgot--until watching the aforementioned Wii Fit U Direct, of course--that this version will make use of a special Wii Fit-branded pedometer that will track and display all sorts of important information (from steps taken and calories burned to time, temperature and even elevation).

Oh, and it features a pixelized representation of your Mii. Which I think is kind of cool.



As excited as I am about the possibility of having a pixelated Mii strapped to my hip all day, every day, I'm far more excited at this point about the Wii U game that was revealed at the tail end of this latest Nintendo Direct: Wii Sports Club.

I know a lot of folks likely yawned when they heard that an updated version of the mini-game collection that made the Wii a worldwide phenomenon would hit the Wii U eShop in early November, but I wasn't one of them.



Why? Because I absolutely loved the bowling and, especially, the tennis games that were included in the original Wii Sports. In fact, my only quibble with the title was that it didn't allow players to compete against others on line. Wii Sports Club fixes that issue and also introduces Miiverse functionality and a few other bells and whistles.

The question I'm asking myself (over and over and over again) as a result of all of the above: when am I finally going to pick up a Wii U so I can play both of these games?



Sadly, I think that's not going to happen until Christmas, at the earliest. I'll tell you what, though--whenever I do bring home a Wii U, I'll be bringing home copies of Wii Fit U and Wii Sports Club along with it (or I'll be buying them off of the eShop as soon as the system's hooked up--should Wii Sports Club not receive a boxed release).

How about you? Are any of you thrilled--or at least mildly interested--in either Wii Fit U or Wii Sports Club?

Thursday, August 08, 2013

Nintendo needs to release a Daigasso! Band Bros-branded 3DS LL (plus a few more musings on yesterday's Nintendo Direct broadcasts)

As soon as I realized that yesterday morning's trio of Nintendo Direct broadcasts (one each for Europe, Japan and North America) would focus entirely on previously announced 3DS and Wii U titles, I decided to take a pass on them.

At least that was the plan until someone suggested that the latest entry in the company's Daigasso! Band Bros. might show up in the Japanese one.


So, I watched it. And guess what? That random NeoGAF commenter was correct. And not only did the game pop up, but it was given a couple of minutes of airtime. 

In many ways, it looks to very similar to the first two Daigasso! Band Bros. music games that were released for the Japanese DS back in 2004 and 2008, respectively. (The second also earned a European release, as Jam with the Band, in 2010.)

That's not to say this third one is going to be a total rehash of its predecessors. For example, there's a hilariously weird (and kind of creepy, admittedly) looking mode in this one that allows players to snap a photo of their faces and have them applied to in-game singers.



It also appears as though another of the game's modes features an entirely new style of gameplay, although I may be wrong about that.

And then there's the fact that the title, which will hit Japanese store shelves (and presumably that region's 3DS eShop) later this year, is going to be called Daigasso! Band Bros. P, with the "P" standing for both "Producer" and "Professional"--which implies we may be in store for additional gameplay surprises between now and whenever the finished product ships.



Regardless, I'm on board, and I'll be pre-ordering this sucker as soon as amiami.com allows me to do so.

That said, you know what would get me even more on board (if that were possible)? If Nintendo of Japan announced that a Daigasso! Band Bros.-branded 3DS LL system--especially a purple one, in honor of Barbara the Bat--would be sold alongside copies of the game.

As for the rest of the Japanese Nintendo Direct: about all I can say is that I think The Legend of Zelda: The Wind Waker HD (boy, is that a mouthful--and not the good kind) looks marvelous, while The Legend of Zelda: A Link Between Worlds looks better than I thought it did at E3.



Oh, and I absolutely adore the look of the One Piece: Unlimited World R "Chopper Pink" 3DS LL system that will launch in Japan on Nov. 21 (just in time for my birthday).

If you missed any of yesterday's Nintendo Directs and would still like to see them, the European one can be seen here, the Japanese one can be seen here and the North American one can be seen here.