Showing posts with label Neo Geo. Show all posts
Showing posts with label Neo Geo. Show all posts

Tuesday, August 14, 2012

I'd seriously consider buying the Neo Geo X Gold Entertainment System if ...

In early December, Tommo, Inc., in partnership with SNK Playmore, will release the Neo Geo X Gold Entertainment System, which includes a Neo Geo X handheld (pre-loaded with 20 "classic" Neo Geo titles), a Neo Geo X docking station (which allows owners both to charge the handheld and to play its pre-loaded titles via a monitor or TV) and a Neo Geo X joystick.

As much as I like any console that includes the words "entertainment system" in its name (see: the Neo Geo Advanced Entertainment System and the Nintendo Entertainment System), I'm currently not planning to add this one to my ever-expanding collection.



There are a couple of reasons for that. One, I'd personally consider few of the 20 pre-installed games to be "classics." Two, although it sounds like Neo Geo X owners eventually will be able to add additional titles via memory card, the folks at Tommo have yet to explain when or how that will occur. (Basically, if I won't be able to play Blue's Journey, Nightmare in the Dark, Puzzle Bobble, Spinmaster, Twinkle Star Sprites and Zupapa! on this thing, there's no way I'm going to buy it.) Oh, and the third reason I'm straddling the fence when it comes to picking up the Neo Geo X Gold Entertainment System:  Its $199.99 price tag.

Anyway, I don't suppose this appeals to any of you?

Tuesday, May 22, 2012

Five favorites: Bubble Bobble clones

Is Fukio Mitsugi's Bubble Bobble the best single-screen platformer ever made? I believe so, but that doesn't mean it's the only example of the genre worth playing. Cases in point: each of the so-called "Bubble Bobble clones" (I'm not a huge fan of this phrase, by the way, despite the fact that I used it in the headline above--more on that in an upcoming post) below more than hold their own against the Taito-published arcade classic that possibly-maybe inspired them.

1. Chip Chan Kick! (PC-FX, 1996)--This particular clone is solely responsible for me wanting to add a PC-FX to my console collection. Why? Well, it's chock-full of the kind of charm and craziness that one expects from this genre, for starters. Surprisingly, I'm not all that enamored with the pig-tailed protagonists, but I do like the Puyo Puyo-esque blobs they chuck at baddies. (When one connects, the baddie in question becomes confused and can be finished off with a kick.) Everything else about this game is pretty par for the course (I mean that in a good way) except for its end-of-level bosses, many of which are huge and all of which take a lot of hits before raising a white flag.


2. Parasol Stars (PC Engine, 1991)--For the longest time, I thought this Taito-made title paled in comparison to its predecessors, Bubble Bobble and Rainbow Islands. Today, I'm not so sure about that stance--thanks to the strategic element that's added to the game via the creation and collection of its "miracle icons." Regardless, this one is special, with adorably crafted enemy sprites, color-splashed backdrops and a can't-get-it-out-of-your-head soundtrack. The only criticisms I can level at Parasol Stars: a few of its bosses could put up a better fight (I'm lookin' at you, Loch Ness Monster-ish leader of world three) and it would be nice if there were a way to jump down from platforms.


3. Pop'n Magic (PC Engine CD, 1992)--As I mentioned in this recent post, Pop'n Magic hasn't always been my cup of tea. In fact, I used to find it downright boring. After giving it a second chance, though, I discovered there's a lot to like about this title, which seems to turn to both Bubble Bobble and Parasol Stars for inspiration. (Pop'n Magic's blue-haired protagonist encases foes in bubbles and then tosses them at each other in order to get rid of them.) One thing this game has that its fellow clones don't: beautifully animated backdrops.


4. Rod Land (Arcade, 1990)--Don't worry, I didn't include this Jaleco-made game simply because of its "suggestive" title. Actually, that title is by far the worst thing about this quarter-muncher, if you ask me. The best things: the awww-inducing (get it?) enemies--including walking sharks and what appear to be bow-sporting leeches--and the main character's ability to bash them to kingdom come using her trusty rod-whip doohickey. Sure, Rod Land's backdrops are the stuff that yawns are made of and its soundtrack is a bit bromidic, but the rest of what's on display here is of the first order.


5. Zupapa! (Neo Geo, 2001)--Never heard of this one? No worries. It's a fairly obscure addition to the genre. It's also a very worthy addition to the genre, though, with flashy graphics and frenetic, toss-things-at-your-foes gameplay that calls to mind the first game mentioned in this post, Chip Chan Kick! Zupapa! sets itself apart from that title by giving its Zooks (the aforementioned, toss-able "things") a ton of personality. (Leave them alone and they'll start juggling or fall asleep; throw them around too much and they'll run away from you.) Also, touching an enemy that's been stunned by one or more Zooks creates an explosion that can take out other enemies--a tactic that's expertly employed during this delightful game's boss battles.

Honorable mentions: Don Doko Don (Arcade/PC Engine), The Fairyland Story (Arcade), Nightmare in the Dark (Neo Geo) and Wani Wani World (Mega Drive).

Monday, October 17, 2011

Reason #399 I could be considered an 'eccentric' (aka bat-sh*t crazy) gamer

It's possible that at some point in the next year or two (OK, maybe three) I'll add a Neo Geo CD--the top-loader depicted in the photo below, specifically--to my ever-growing console collection.

I know, that admission in and of itself is enough to warrant another "here's why I'm an eccentric gamer" post, but in this case that's just the start of it. The rest of it: I really only want to be able to play two games--Puzzle Bobble and Twinkle Star Sprites--on this (possible) future acquisition.



Oh, I wouldn't be surprised if, at some point, I were to be tempted to pick up a few additional games for the system--like Super Baseball 2020 (seemingly strange choice for me, I know) and Blue's Journey/Raguy--but the two mentioned in the previous sentence would be the main reason behind this particular spending spree.

Anyway, of all the desires and dreams detailed in these "reasons I could be considered an 'eccentric' (aka bat-sh*t crazy) gamer" posts, this one is, by far, the least likely to become a reality. Still, I think the fact that I'm even thinking of buying a Neo Geo CD is worth mentioning here.

See also: Other reasons I could be considered an 'eccentric' (aka bat-sh*t crazy) gamer

Friday, August 19, 2011

A sneaky peek into one Japanese game store's retro section

True story: I've spent waaaaaay too much of my free time over the years searching Flickr for photos of Japanese game shops.

As such, I did a little "gay geek jig" when I discovered a post titled, "Anatomy of a Japanese Video Game Store's Retro Section," at one of my favorite sites, Famicomblog.

In said post, blogger Sean walks his readers through Fukuoka's Omocha Souko game store in both words and photos. Discussed (and shown) during this walkthrough: The shop's Dreamcast, Famicom, Gameboy, Mega Drive, Neo Geo, Nintendo 64, PC Engine, Saturn and Super Famicom sections. (The pic below is of the Famicom section, by the way.)



Stats of note: The Famicom section is the largest in this particular store (the Super Famicom unsurprisingly comes in second), while the Neo Geo section is the smallest.

Sean has published a series of similar posts that focus solely on the Famicom sections of Fukuoka's many game shops, by the way. Check them out at your leisure here.

Monday, August 15, 2011

Surprise, surprise: Nintendo slipped Twinkle Star Sprites onto the Virtual Console late last week

Unfortunately for many of us, the company only slipped the game onto the Japanese Virtual Console.

Does this mean ADK's shooter-slash-puzzler, which began life as a Neo Geo title before being ported to the Saturn and Dreamcast, will soon be slipped onto the Virtual Console in other regions, too? I sure hope so.



If the possibility of playing Twinkle Star Sprites on your Wii doesn't excite you, may I suggest acquainting yourself with the video above, which shows off a good portion of the game's Dreamcast port?