Showing posts with label Namco Bandai. Show all posts
Showing posts with label Namco Bandai. Show all posts

Thursday, June 13, 2013

Who's up for more Pac-Man? (Hint: I am! I AM!!!)

Those of you who followed my lead and answered in the affirmative should be happy to hear that the fine folks at Namco Bandai just announced--well, a few days ago--that they're prepping a digital compilation that'll be called Pac-Man Museum.

Which titles will this collection include? According to this press release, it'll feature "classic Pac-Man titles as well as newer arcade releases, allowing gamers to play through the evolution of Pac-Man from his humble beginnings from 1980 through 2008’s Pac-Man Championship Edition and 2010’s Pac-Man Battle Royale."



Unfortunately, all of us 3DS, PC, PS3, Wii U and/or Xbox 360 owners are going to have to wait until sometime this winter to get our four-player Pac-Man Battle Royale on.

In the meantime, PC, PS3 and Xbox 360 owners with copies of Pac-Man: Championship Edition DX can look forward to downloading a free update this summer that'll add a slew of new content--including "additional DLC mazes, music and graphics including classic Dig Dug and Rally-X sprites"--to this day-go digital title.

(Via joystiq.com and tinycartridge.com)

Friday, March 08, 2013

Animal Crossing x Disney? Consider me (surprisingly) intrigued ...

Although no one could ever confuse me for a Disney fanatic, I can't help but be intrigued by a Disney-themed game that'll soon be released (only in Japan, for the time being) for the 3DS.

The game in question: Namco-Bandai's Disney Magic Castle: My Happy Life, which will hit Japanese store shelves on July 11.

Based on the trailer belowDisney Magic Castle: My Happy Life appears to include elements of both Animal Crossing and Harvest Moon--with a bit of Fantasy Life's battles thrown in for good measure.



Oh, and according to tinycartridge.com, the game will feature over 80 Disney characters more than 1,000 collectible items. (Click on the link above if you'd like to catch a glimpse of the Disney Magic Castle: My Happy Life-branded 3DS LL that also will be released on July 11.)

After watching the trailer above, are any of you curious about this title, too, or am I alone this time around?

(Via NeoGAF)

Wednesday, February 20, 2013

Three recently revealed Japanese box arts that ring my bell

You know what my favorite discussion thread is over on NeoGAF? The one that's devoted to "new Japanese box arts."

Anyway, while perusing the thread this past weekend I came across the following trio of recently revealed pieces of Japanese cover art--all of which really tripped my trigger, so to speak.

Because I'm "that kind" of gaming geek, I thought I'd share them (and chat about them) here.


1. Game & Wario (Wii U)--It pains me to say this, but I have little to no interest in this forthcoming (it's due out in both Japan and North America on March 28) Wii U title. In part that's because Game & Wario doesn't follow the tried-and-true mini-game format of the WarioWare series, and in part it's because I just haven't been impressed by what I've seen of this wonderfully titled spin-off. That said, I'm loving the game's Japanese cover art, so at least it has that going for it.


2. JoJo's Bizarre Adventure: All Star Battle (PS3)--Full disclosure: I'm no fan of fighting games. Although I used to like the genre quite a bit back in the days when Street Fighter II and its ilk ruled the arcade roost, I've since switched my allegiance to other genres, like puzzlers and adventure games. Still, if I owned a PS3, I'd probably have a tough time keeping myself from buying this CyberConnect2-developed, Namco Bandai-published battler that's based on Hirohiko Araki's manga series.


3. Sei Madou Monogatari (Vita)--When I first heard that Madou Monogatari was going to make a glorious return to the gaming world, I was beyond thrilled. When I heard it was going to be released for the Vita, I was a bit less so--and I was downright pissed when I heard that it wouldn't feature Arle, the protagonist of pretty much every previous title in this series. On the positive side, Sei Madou Monogatari, which will hit Japanese store shelves on March 28, looks a lot like Final Fantasy Fables: Chocobo's Dungeon, which is a very good thing.

See also: Additional posts about box art

Tuesday, February 12, 2013

In which I blather on about a trio of Japanese 3DS game demos ...

Although I've owned a Japanese 3DS (read about it here) for about two months now, I've yet to buy a game for it. (Not even a digital one.) I have, however, downloaded a healthy number of demos from that region's eShop. As such, I thought it might be nice to write up a few mini-reviews of three of the demos I've played so far.



1. Neratte! Tobashite! Rilakkuma Guragura Sweets Tower--You didn't expect me to pass up this demo, did you--especially after I slobbered over its cover art in this previous blog post? Anyway, this one's a pretty straightforward demo: it can be played just three times and it offers up three levels of varying complexity. As I believe I shared in the aforementioned blog postNeratte! Tobashite! Rilakkuma Guragura Sweets Tower is little more than an Angry Birds clone--which isn't a bad thing, in my opinion. It helps, of course, that it attempts to bring a few new things to the Angry Birds table, such as awarding bonus points for hitting characters from the Rilakkuma universe that are strewn about some of the levels. It also helps that the graphics (and the soundtrack, too, I guess) in this one are the gaming equivalent of a sugary waffle covered with ice cream, caramel and a cherry on top. Given all of the above, I'd actually pick up a copy of this disgustingly adorable game--if doing so wouldn't set me back as much as it currently would.



2. Shippuu no Usagi-Maru: Megumi no Tama to Fuuma no Shirushi--I've been trying to come up with an existing game that is most like this eShop-only puzzler-platformer since I first played this demo, but I can't quite do it. The closest one I can think of is Konami's Moai-kun for the Famicom, although even that isn't the best point of comparison. Regardless, both games task players with doing a bit of platforming while avoiding traps, pushing and pulling blocks, saving kidnapped maidens--that sort of thing. Anyway, Shippuu no Usagi-Maru's demo is pretty beefy as far as demos go, what with its seven included stages. Granted, five of them are little more than tutorials, but believe me when I say such introductions are needed if the second of the "real" levels is representative of the level of challenge that awaits folks who buy the full game. (It took me five tries to get through said stage.) That's a big plus in my book, as are the pixel-based graphics and Asian-influenced soundtrack found in this Arc System Works-published title. 



3. Taiko no Tatsujin: Chibi Dragon to Fushigina Orb--I've had my eye on this latest entry in Namco-Bandai's Taiko no Tatsujin series ever since I bought my "misty pink" Japanese 3DS, so it should come as little surprise to hear that it was one of the first Japanese eShop demos that I downloaded and tried. Unfortunately, Chibi Dragon to Fushigina Orb's demo is pretty thin in terms of content, featuring just two battles. Still, that was enough to convince me to add this title to my so-far-non-existant Japanese 3DS game collection sooner rather than later--thanks in large part to the gloriously over-the-top version of "O Sole Mio" that serves as the backdrop to the first battle. Here's hoping that by the time I finally do that (buy a copy of the game) I'll have a better understanding of what I'm supposed to do while playing it. (I don't know what I'm supposed to do with the bombs that appear every so often, for instance.)

The trio of demos discussed above are just a small sample of the ones I've nabbed from the Japanese eShop, so expect a similar post (or two) to this one to be published soon.

Wednesday, January 02, 2013

Things I'd buy if I had a lot more disposable income than I currently have #476: One Piece Romance Dawn (LaLaBit Market Luxury Edition)

Why? For the adorable "Tony Tony Chopper Multi Pouch" that can be seen in the photo below.

Granted, the game itself, a PSP RPG based on the One Piece series, looks pretty nice, too, but not as nice as nice as the aforementioned pouch.



Considering the whole she-bang is going for just under $140 at Play-Asia, though, I wouldn't count on me picking it up anytime soon.

Note: All of the above is coming from someone who knows next to nothing about One Piece and even less about Tony Tony Chopper.

Sunday, December 30, 2012

12 import games I bought in 2012 but didn't tell you about until now: Mr. Driller Drill Spirits (DS)

Remember this post from earlier this year? If not, no biggie. The reason I'm mentioning it now is that in that post I asked folks for their opinions as to which version of Mr. Driller Drill Spirits I should buy--the European, the Japanese or the North American one.

As you can see in the photos below, I ended up going with the European one. Not because I prefer its box art to the box art that was used for the Japanese or North American releases, mind you. Rather, I bought the Euro version because I came across a dirt-cheap copy on eBay and just couldn't pass it up.


Anyway, this iteration's box art is pretty nice, don't you think? I, of course, like the soft color scheme, although I have to admit I'm not at all sure why Susumu Hori (the protagonist) and Puchi (the pup) are framed by pink and purple puffs.


The photo above is of the back of Mr. Driller Drill Spirits' box, as I'm sure you can tell. I'm including it here just so I can cover all the bases. Plus, it features a rainbow.


Have you ever wondered what the cartridge that contains the European version of Mr. Driller Drill Spirits looks like? Well, wonder no more! I know, it could be a smidge more exciting, but it is a DS cart label we're talking about, after all.

See also: Previous '12 import games I bought in 2012 but didn't tell you about until now' posts

Thursday, October 18, 2012

To buy or not to buy, that is the question when it comes to the 3DS game called Dangerous Jī-san to 1000-nin no Otomodachi Ja

Don't worry if the title in the headline above doesn't ring any bells. It's hardly the kind of release that tends to receive a lot of attention from western gaming sites and blogs.

That said, I have mentioned it here once before--in the cheekily titled post, "Is this 3DS game's heath bar really made up of little butts?"

Of course, this Namco Bandai-published 3DS game, which will hit the streets of Japan on Nov. 22, didn't have a title at that time. Now it does. It also has a new and rather effervescent trailer that's packed full of so much weirdness it nearly makes my head spin.



For those of you wondering what this game may be called if it ever earns a European or even North American release (yeah, right), my podcasting pal Anne (aka apricotsushi) took the time to translate the Japanese title for me last night after I accosted her via Twitter. Her suggestion: Dangerous Grandpa and His 1,000 Wicked Friends.

Another possibility would be Grandpa Danger and His 1,000 Wicked Friends, considering that's the verbiage Viz Media has used for the North American version of the anime.

Regardless, the guy obviously has a lot of friends, and all of them seem to be wicked. Which may be why, according to the now-defunct andriasang. com, they're turned into post cards at the start of this game. (I know, I don't get it either. Although I guess that's why ol' gramps is constantly shown interacting with mailboxes in the trailer above?)

Wednesday, August 22, 2012

Is this 3DS game's heath bar really made up of little butts?

If so, I think I've just found my next "must have" title.

Granted, it's extremely doubtful the game in question--Dangerous Jii-san Jya, which is based on the popular Coro Coro Comics "gag manga" that's known as "Grandpa Danger" in the West--will be released in North America, so I guess I'll have buy a Japanese 3DS (or 3DS LL) if I want to play it.



Normally my reaction to such a suggestion (yes, even if I made the suggestion to myself) would be, "yeah, right," but in this case I'm not so sure. I mean, not only does Dangerous Jii-san Jya (teaser trailer here) appear to include a health bar made up of little rumps, but it also seems to feature some sort of "butt blast attack" (see screenshot above) and a character that's basically a pile of poo with muscular arms and legs.

I'm also pretty fond of the Egyptian samurai with a pair of underwear covering his eyes that can be seen here.



As for when this daringly disgusting 3DS game will hit store shelves in Japan: Sadly, I'm not sure, although andriasang.com suggests it'll happen sometime "this winter."

Woe is my wallet should Dangerous Jii-san Jya sport a compelling cover illustration.

(Via andriasang.com)

Wednesday, August 10, 2011

Animal Crossing + Endless Ocean = Yuji Naka's Fishing Resort

Up 'til now, my experience with fishing games has been limited to the enjoyably relaxing mini-games that were included in the Animal Crossing titles and in The Legend of Zelda: Ocarina of Time.

That shouldn't surprise me as much as it does, as I've fished just a handful of times (if that) in the 34 years since I was born. Also, the only fishing game that has even slightly piqued my interest since I began gaming as a youngster was the Dreamcast version of Sega Bass Fishing--and that was due, mainly, to me suffering from "Dreamcast fever" at the time.

Interestingly, the fishing game that may finally get me to bite into this genre has a connection to the company responsible for that wonderful little system. The title in question: Yuji Naka's Fishing Resort (Family Fishing in Japan), which will be released stateside for the Wii this fall courtesy of the folks at XSEED Games. (Naka, currently the head honcho at Prope, used to work for Sega's Sonic Team.)

Why am I so interested in this game? Watch the following (Japanese) trailer and see for yourself:



Don't worry if you couldn't make it through all three minutes and thirty-one seconds of the trailer. The following description should do a similarly bang-up job of helping you understand why a non-fisherman like myself would be intrigued by this title.

"Players are put in control of their own island vacation and free to do as they please--get up early in the morning and try to grab massive fish in the deep sea, or rent a bicycle and travel to a remote lagoon. Players are free to fish wherever there is water, and a variety of locales are available, from tropical ocean fishing on the high sea to ice fishing atop the island’s mountains. With over 20 fish-related mini games and over 200 varieties of fish available--not to mention four-player competitive modes and online leaderboards, which show players how they stack up against other anglers around the world--there’s plenty of content for both casual players and completionists alike."

Sadly, the "special controller" the folks at Namco Bandai created for the Japanese version of the game (check it out here) won't be accompanying Fishing Resort to our shores. It's hard to complain about, though, since it likely would have made the title more expensive--and thus less appealing--to a lot of potential buyers.

Thursday, June 30, 2011

Let's Play: 'Which Box Art is Better?' (Solatorobo: Red the Hunter edition)

I've never played CyberConnect2's Tail Concerto, but I've read enough about this "3D anime-style, action-adventure platformer" (per Wikipedia), released in 1998 for the original PlayStation, to know that I should add it to my collection sooner rather than later.

Another game I should add to my collection sooner rather than later, according to positive early impressions of it: The spiritual sequel to Tail Concerto, Solatorobo.

That game--which, like its predecessor, seems to focus on the exploits of an anthropomorphic pooch and his semi-humanoid mecha--hit the streets in Japan late last year and is set to do the same in Europe (courtesy of Nintendo; it was published in Japan by Namco Bandai) on July 1 and in North America (courtesy of Xseed Games; pre-order it here) on Sept. 27.

Speaking of this DS title's much-anticipated international release, here is the box art that will appear on the North American iteration:


The art that will grace the cover of the European pressing of the game, on the other hand, should look something like this:


Finally, here is the box art that was used in Japan:


As for my thoughts on this trio of box arts: Well, I kind of hate to say it, since I'm sure it's going to make me sound like a biased broken record, but once again I prefer the Japanese art. I especially like its sense of adventure and whimsy, neither of which are depicted in the European or North American designs.

That's not to say I hate the other options. Actually, let me clarify that: I don't hate the North American art. In fact, I really like its use of warm colors. I'm not so fond of the placement of the subtitle, but it's not enough to make me turn up my nose at the game.

I wouldn't say the European art is so bad it would prompt me to bypass the game, but it might push me to pick up the Japanese or North American version instead--if, you know, I lived in Europe and not in the US. Admittedly, I doubt many European DS owners will react as strongly to the art as I have, but I definitely think it's possible some of them--especially those who have never heard of the game and aren't looking forward to its release--may simply overlook it thanks to its bland, boring box art.

Anyway, that's what I think of the art that has appeared or will appear on the covers of the European, Japanese and North American versions of Solatorobo. What do you think?

See also: Previous 'Which Box Art is Better?' posts

Sunday, June 19, 2011

Why didn't someone warn me that Pac-Man Championship Edition is even harder to control on the PSP than it is on the Xbox 360?

Last week I did something I've been meaning to do for a long time: I bought my first PSP game.

I know, I've talked about buying Cladun: This is an RPG, Half-Minute Hero, Hot Shots Tennis: Get a Grip, Patapon and quite a few other games since I picked up a PSP last year, but for various reasons I have yet to follow through and purchase any of them.

So, which game did I buy when I finally let loose last week? The PSP Minis version of Pac-Man Championship Edition. It was just $4.99 and it would allow me to play this awesome title on the go--how could I choose anything else, right?

After playing the game for a bit over the weekend, though, I'm currently asking myself a completely different question: Why in the hell didn't I choose something else?



Before I get to why I'm asking myself that question, I have to say that nearly everything about this PSP Minis release is a mirror image of its Xbox 360 counterpart. The former looks and sounds just as good as the latter, as far as I'm concerned, and the former also shares all of the latter's modes and options--well, except for the ability to compare ones high scores with those of players elsewhere in the world via an online leaderboard.

Although I can see that irking some die-hard Pac-Man Championship Edition fans, that's not my big beef with the PSP iteration. No, my big beef with the game is that it controls terribly whether you use the portable system's directional pad or analog "nub." (Basically, the former is too tight and the latter is too loose, at least in my experience.) In fact, it's so difficult to control that I doubt I'll play it more than a handful of times--which is a shame, because this is could have and should have been the perfect title for on-the-go gamers.

Oh, well, at least it only set me back $4.99. Here's hoping my next PSP purchase--which is likely to be Cladun: This is an RPGHot Shots Tennis or Patchwork Heroes--will be less of a disappointment.

Friday, June 17, 2011

Let's Play: 'Which Box Art is Better?' (Dark Souls edition)

From Software's much-anticipated sequel to Demon's Souls, Dark Souls, is still a few months away from release--Japanese PS3 gamers will get the first crack at this action RPG when it hits the streets on Sept. 15, while North American and European PS3 and Xbox 360 gamers will gain access to it on Oct. 4 and 7, respectively--but that shouldn't keep us from playing another round of "Which Box Art is Better?" right? (The correct answer is "no," in case you were wondering.)

Let's start with the box art that's being prepped for the Japanese PS3 release, shall we?


Next, let's check out the art that seemingly will appear on the cover of the collector's edition of the North American PS3 and Xbox 360 versions of the game. (Pre-order the former here and the latter here.)


I have to admit that I'm not at all sure which of the following illustrations will grace the covers of the European PS3 and Xbox 360 iterations of Dark Souls. I mean, some folks are saying the box art below--which supposedly will appear on the standard editions released in North America, too--will be used for these versions of the game:


While others are suggesting European gamers should keep an eye out for this cover come Oct. 7:


Personally, I prefer the blue-tinged piece of box art that's possiblymaybe going to show up on European store shelves in a few months. I also quite like the moody illustration that will serve as the Japanese version's cover art, although I understand why the folks at Namco Bandai (the game's publisher outside of Japan) decided against using it in other territories.

So, that's my opinion on the matter. What do all of you think about the Dark Souls box-art options shown above? Don't be shy!

See also: Previous 'Which Box Art is Better?' posts

Friday, June 10, 2011

The Muscle March fanfic you've all been waiting for (don't deny it)

I don't know about you, but when I first played Namco Bandai's wacky WiiWare game, Muscle March, I thought to myself, "You know, this could inspire some really great fanfic!"

OK, so that's not what I was thinking while I played the game for the first time. Still, I'd be lying if I said that I was anything other than intrigued when one of my most favorite deviantartists, madamluna, shared (via Twitter) a link to a piece of Muscle March fanfic she'd penned a while back.



The piece is called "Love and Muscles," by the way, and it's quite a hoot. (Does anyone under the age of 80 use that term? No? Oh, well.) Don't take my word for it--read the following paragraphs and find out for yourself:

Call him typical, but Pedroso lived for the hunt. The hunt of the heart, that is--the passionate dance of flirtation and courtship that set his Spanish blood a-boiling. The stolen glances, the gentle kisses, the tiny, expensive presents given to coax out the glow in a lady's eyes! Oh, just the thought of it was enough to have him dancing on air for days! Pedroso knew his stuff, all right, and many a señorita had fallen gracefully into his arms.

Which is why it nearly broke the poor man's heart when Abebe, gorgeous, chiseled, newest-member-of-the-team Abebe, spurned Pedroso's every advance. He used the man's rose petals to line his pet chick's 'fro-nest, pulled away in boredom at his veiled romantic poetry, and didn't look at all impressed when the keepsake silver bracelet snapped in half as he flexed his wrist. Pedroso could only watch in horror as every one of his attempts turned into a disaster right before his eyes, and at the end of it all he dragged himself back to his villa, in the deepest despair he'd ever known.

If you were at all tickled by what you just read, I'd highly recommend reading the rest of the piece at archiveofourown.org.

See also: Previous Muscle March posts

Thursday, May 05, 2011

Raise your hand if you, too, think Pac-Man Championship Edition is digital crack

I've suggested as much in various posts since my Xbox 360 arrived a few weeks ago, but in case those casual remarks slipped right by you, here's the deal: I'm completely addicted to Pac-Man Championship Edition.

Specifically, I'm addicted to the five-minute "championship" mode that serves as the centerpiece of this Xbox Live Arcade follow-up to Tōru Iwatani's arcade classic. (There's also two, 10-minute "challenge" modes and three "extra" modes, one of which lasts for five minutes and two that last for 10.)

Honestly, it's impossible for me to play this mode just once. That's what I mean to do, at least on most occasions, but invariably I end up telling myself, "just one more time," as soon as the game's clock hits zero.



Despite all of the time I've put into Pac-Man Championship Edition thus far, I'd hardly call myself good at it. I improve a little each time I boot it up, though, which is part of what keeps me coming back for more. The other part? It's simply a blast to play--even when I miss my high score by a wide margin.

I'll post more in-depth impressions of the game (likely in one of my "somewhat gay" reviews) soon, but in the meantime just know that I'm enjoying the hell out of it and that I heartily recommend it to anyone who has a PSP or an Xbox 360.

Monday, August 23, 2010

Maybe I don't need a 360 after all

Here's a pointless piece of trivia for you: I've been pining for an Xbox 360 ever since Pac-Man: Championship Edition hit the the system's XBLA service in June 2007.

Three years later, it remains one of the only reasons I want Microsoft's boxy, black system.

So, the question is: Will I still want an Xbox 360 after the game is released later this year as a PSP Mini? At this point, I'm not so sure.



Anyway, speaking of the PSP version of Pac-Man: Championship Edition--a playable version of the game was shown off at the recent Gamescom event in Germany.

Hopefully that means it'll hit the PlayStation Store soon (he asks with hope)?

Tuesday, March 16, 2010

How did I miss this one? (Pac-Man Battle Royale edition)

Did you know that Namco Bandai is working on a new Pac-Man arcade game? I sure didn't. I guess I should check out arcadeheroes.com--the site that broke the news late last month--more often.

Anyway, the four-player title enjoyed its first public outing at the recent Amusement Expo. Here's what it looks like in action:



Don't you just love that cocktail cabinet? As for the game itself, I think the graphics look good (they wisely ape those seen in the amazing Pac-Man Championship Edition) but I'm not so sure about the gameplay--especially since the eating of dots and ghosts on each board seems to be a secondary goal at this point. Hopefully those elements will play a more integral role in the game when it's released in September.

I have to imagine the folks at Namco Bandai will bring Pac-Man Battle Royale to one or more of the current console download services sooner or later, though they have yet to suggest (let alone announce) it.

Monday, January 04, 2010

The best (and probably gayest) ESRB ratings summary ever

The Entertainment Software Ratings Board recently posted on its website a ratings summary for Namco Bandai's upcoming WiiWare release, Muscle March. To say it's hilarious is an understatement of monumental proportions.

"Bodybuilders dressed in super-tight Speedos chase down a "protein thief" through cities, villages, and space in this whimsical puzzle-action game. Pedestrians, straphangers, school teachers, farmers, police officers, and librarians are fully clothed as they go about their business; the bodybuilders—not so much.

"Players must perform correct poses to fit through dozens of holes-in-walls created by the fleeing thief. If players do not pose correctly while running, their muscle men (and one woman) will crash through the walls and lose their stamina. Losing stamina means collapsing to the ground face-first, buttocks-last (flexed gluteus facing the screen)



"It may also mean that between stages, the happy bodybuilders can dance together in space, throw rocks by the riverside, or flex their pectorales major on menu screens (the lone female bodybuilder flexes her chest muscles, too).

"But the running gag in the game is the odd juxtaposition of traipsing bodybuilders, scantily clad, with the fully clothed working city dwellers—librarians' eyes agape at seeing their reference sections destroyed by the Posing Ones."


I find the bolded portions particularly funny, by the way.

Oh, and if anyone knows who wrote the rating summary for this game, please let me know--I want that person's job :)

Friday, December 18, 2009

Of beefcake and bubble butts

IGN.com just posted a brief gameplay video of what is sure to be next year's gayest (if not greatest) WiiWare release, Muscle March:



Don't you just love how the bodybuilders' beefy little butts swing to and fro?

Wednesday, December 02, 2009

Namco Bandai *finally* announces an American release for Muscle March

My prayers have been answered!

The folks over at joystiq.com just posted an "announcement trailer" that touts the American release of Namco Bandai's bizarrely homoerotic WiiWare title, Muscle March.



The trailer doesn't mention when the game will be hitting our shores, but G4TV's Stephen Johnson mentions in an article about the much-anticipated announcement that it will arrive sometime "this winter." (He also mentions 2010, so I'm guessing it will be released within the first few months of next year.)

I've already saved up my 800-1000 Nintendo points (I can't imagine it'll cost any more than that). How about you?

Wednesday, October 21, 2009

My prayers have been answered: Muscle March is coming to the West!

I've bought my fair share of WiiWare games in the last few years, but I doubt I've enjoyed any of them as much as I'll enjoy Namco-Bandai's Muscle March.

I mean, how could I *not* enjoy chasing protein-powder-stealing baddies while sporting a thong and striking poses that would make Arnold Schwarzenegger proud?

Anyway, according to the folks over at GamerBytes.com, the steroid-stuffed title will soon be released in Germany (and, presumably, the rest of Europe), which means it'll likely will show up in the States sooner or later as well.

In the meantime, take a gander at the game's oh-so-Japanese trailer: