Showing posts with label N64. Show all posts
Showing posts with label N64. Show all posts

Friday, July 19, 2013

Just to make this blog even more (temporarily) Animal Crossing-centric ...

Hey, at least this post isn't related to Animal Crossing: New Leaf, right?

As for what you're seeing in the photos below: it's my recently acquired copy of the game that started it all, Dōbutsu no Mori (which basically translates to Animal Forest).

As I'm sure most of you are already aware, Dōbutsu no Mori was released for the Japanese Nintendo 64 all the way back in early 2001. Sadly, that was right before the GameCube hit the market, so Nintendo never released it elsewhere.

I've wanted to own a copy of it for ages, but various things kept me from snagging one until a few weeks ago, which when I spotted the rather beautiful specimen seen in the snapshots below.


The photo above shows off the front cover of Dōbutsu no Mori's box, of course. I love how it looks like a shipped package, or maybe a postcard. Also, it features K.K. Slider, which always is a good thing.


This photo (above) showcases the back of Dōbutsu no Mori's box--which, admittedly, is quite a bit less thrilling than the front. Still, I thought some of you might like to see it.


Next up is the cover of the game's instruction manual, which features one of my favorite pieces of Animal Crossing-related imagery. For some dumb reason I didn't take any photos of the manual's interior. Oh, well, I guess that means I'll have to type up another "Manual Stimulation" post soon.

Sunday, June 03, 2012

Additional proof that I have awesome readers

A few months ago, I mentioned (OK, whined) in this post that I was sad that the copy of The Legend of Zelda: Ocarina of Time that I pulled from my childhood closet while home for Christmas was "sans boîte," as the French might say. (Sans boîte = without box, basically.)

Enter The Gay Gamer reader "sharc," who wrote in the comments section of that post: "Pretty sure I have a box for Ocarnia of Time sitting around somewhere. Gotta double check first, but you'd be welcome to take it. Encouraged, even."

After sharc and I exchanged e-mails on the subject, I promptly and rather surprisingly forgot about it. Until a few days ago, that is, when the box in the photo below arrived on my doorstep.



Please note the superb condition of said box. The reason it's in such great condition is that sharc packaged and shipped it with so much care that my usually cold and cynical heart (OK, that's somewhat, but not entirely, overstating things) nearly melted.

As you can see, the box and cartridge are getting along famously--despite the fact that they met just minutes before the photo above was snapped. Anyway, thank you, sharc, for making this, er, peculiar love affair possible!

Tuesday, February 07, 2012

From the back of my boyhood closet, part two

Remember how I mentioned in this post that some of the game-related treasures I pulled from my boyhood closet (while staying with my parents this past Christmas) surprised me while others brought a smile to my face thanks to the fond memories I have of them?

Well, the "find" seen in the photo below--the Nintendo 64 system that I received as a birthday present far too many years ago--falls squarely into the latter category.

One reason I have such fond memories of Nintendo's third console is that it was so uniquely--some would say strangely--designed and constructed. That bump on the top and those "wings" on the sides signaled to gamers of the day that this system was unlike any that came before it. (Its Batwing-shaped controller, which I also own but which isn't pictured below, suggested a similar changing of the gaming guard.)



Another reason the warm feeling of nostalgia washes over me whenever I think about the Nintendo 64: Despite its technical shortcomings, the system was home to a bevy of awesome games.

Speaking of which, I pulled more than just a still-in-great-shape Nintendo 64 system from my childhood closet a few months ago; I also pulled a pair of my favorite Nintendo 64 games from that cluttered space. One of those games, Paper Mario, can be seen in the photo above, while the second is none other than The Legend of Zelda: Ocarina of Time.

Sadly, I couldn't find the boxes that originally housed these games. I was able to find a rather crumpled manual for Paper Mario, though, so all of my digging wasn't completely without merit.

See also: Previous 'from the back of my boyhood closet' posts

Wednesday, November 10, 2010

The 10 fruitiest games (of which I'm aware)

Here’s an admission you won’t come across on just any gaming blog: I love fruity games.

Now, when I say “fruity games,” I’m not talking about Captain Rainbow or Cho Aniki; I’m talking about games that are packed with so much actual fruit they should accompany every Edible Arrangements® order.

Anyway, I've played a good number of “fruity” games over the years, with the following being my favorites:

Animal Crossing--I wouldn't say shaking fruit out of trees is the highlight of this "life simulation" game--for me, that would be catching bugs, butterflies and fish--but it's certainly a hell of a lot of fun. (My favorite fruit in the game? The peach!)

Bubble Bobble--My favorite moment in this Fukio Mitsuji-designed quarter-muncher occurs when I defeat the last enemy and a giant piece of fruit (or some other food item) drops from the top of the screen. Why can't every level end this way?


Coryoon--This crazy PC Engine cute ‘em up would be well worth the price of admission even if fruit didn’t pop out of defeated enemies like they were the world’s healthiest piñatas (see screenshot above) thanks to its crisp, colorful graphics, cheerful music and tight controls. Plus, it stars a baby dragon!

Don Doko Don--Sure, this Taito-developed title has nothing on the fruity games that seemingly inspired it (namely Bubble Bobble and Rainbow Islands), but that hardly means it's bad. In fact, it's pretty darn good--especially if you like hammer-wielding dwarves.


Monster Lair--Is there anything more satisfying than coming across certain pieces of fruit in this game (above) and then shooting them until they erupt into even more pieces of fruit? OK, so I’m sure there are many more satisfying experiences in all of video game-dom, but I’m not sure there are in this particular title.

The New Zealand Story--I have to admit, the fruit in Taito’s cute-but-challenging platformer (see screenshot below) pales in comparison to its cool bosses, inflatable ducks and laser guns. Still, the apples, grapes and melons (no, not those kinds of melons) eradicated enemies leave behind serve to make this already sweet game even sweeter.


Pac-Man--The arcade classic that prompted my semi-obsession (is there such a thing?) with fruity games. Why does the titular Pac-Man collect fruit? I have no idea, although I imagine the answer to that question makes about as much sense as the answer to this one: "Why does he chase ghosts?"

Parasol Stars--Like its predecessors, Bubble Bobble and Rainbow Islands, Parasol Stars (below) throws more than just fruit at players; it throws jewelry, pastries and vegetables at them, too. Is that more enticing and exciting than the title’s frantic gameplay? Actually, sometimes it is.


Rainbow Islands--What does Rainbow Islands offer gamers that Parasol Stars doesn’t? Rainbows, for starters. Oh, and stars! That’s not to say it’s a prissy pushover--in fact, it packs quite a punch in terms of bosses, enemies and levels. Just think of the fruit--and treats and veggies--you collect along the way as sweet rewards for your troubles.

Yoshi's Story--I know this fruit-filled platformer gets a lot of hate (probably because it pales in comparison to its predecessor, the amazing Yoshi's Island), but I've always had a bit of a weakness for it--and its (admittedly saccharine) theme song.

Note: This post was adapted from one that originally appeared on my other gaming blog, iwasateenagepcenginefan.wordpress.com.

Tuesday, April 27, 2010

Betty White called; she wants her N64 back.

OK, so the N64 in the following image isn't Betty White's. In reality, it belongs to blogger James Wragg's girlfriend.


Wragg bought, painted and presented the system to his girlfriend as an anniversary gift earlier this year.

Although Wragg calls the Cath Kidston-inspired design "a travesty to mankind everywhere," I beg to differ. Kind of.

(Via kotaku.com)